代写 game html UML Responsibilities

Responsibilities
• Two kinds of responsibilities
• knowledge maintained by object attributes.
• actions a class can perform behaviours/operations.
• Should represent purpose of the class in system.
• Define services provided by the class to system.
• Two rough ideas for types of classes:
• Information objects can store information and be returned to client code.
• Action objects can perform operations for client code.
• Only public services count.
• private knowledge may need to be implemented by a class,
but definition delayed.
• Concentrate on what the class does not how it’s done.
• I.e., How it interacts with other classes.
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Identifying Classes and Responsibilities
• Examine nouns in requirements specification:
• May become a class.
• May become an attribute of a class, or a part of a composite
class.
• Information words can imply ”how much, how many, how big”,
etc.
• Examine verbs in requirements specifications:
• Active voice verb may indicate a responsibility.
• Turn passive voice sentences into active voice and examine.
• https://writing.wisc.edu/Handbook/CCS_ activevoice.html
• Perform a system walk-through (Use Case Diagrams in UML terms):
• Make sure that all system responsibilities identified.
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Assign Responsibilities
• Identified responsibilities must be assigned to classes.
• Examine context in which responsibility was identified.
• Use requirements specification, as well as class definitions.
• Some assignments will be obvious, others will require some thought.
• Distribute system intelligence evenly.
• State responsibilities as generally as possible.
• Keep behaviour (actions) with related information.
• Keep information about one thing in one place.
• Responsibilities can be shared among related objects.
• Each class should have one main purpose, one idea, one main responsibility.
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System/Class Intelligence
• System Intelligence:
• What the system knows – information it stores.
• What actions the system can perform – its functions. • Relation to other systems.
• Class intelligence:
• What does the class know – information it stores.
• What services does it provide (server view). • What services does it use (client view).
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Responsibility Guidelines
• State responsibilities as generally as possible.
• Instead of stating that a LineElement knows how to draw a line
and RectangleElement knows how to draw a rectangle. • We say that both know how to draw themselves.
• May lead to more general classes (i.e., superclasses)
• If an object maintains particular information, it should be responsible for operations on that data and vice versa.
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Responsibility Guidelines (2)
• Keep information about one thing in one place.
• Maintenance of specific information should not be shared.
• Leads to duplication of information, which may lead to
inconsistency.
• If more than one object must know the information.
1. Assign the information to one object/class if there is one that has few other responsibilities.
2. If classes requiring the information have few responsibilities, collapsed into a single class?
3. Create a new class to take the responsibility of managing the information. Other classes can collaborate with this new class to access the information.
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Shared Responsibilities
• Some responsibilities need to be shared among several classes. They are compound responsibilities.
• Split into more specific components to distribute intelligence. • Indicative of relationships between the classes.
• Composition or Aggregation relationships. • Hierarchical relationships.
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Unassigned Responsibilities
• Difficulties in assigning responsibilities can occur: 1. A class is missing:
• May need to add a class to handle a set of unassigned responsibilities. Have you identified a new sort of entity?
2. Responsibility could be assigned to more than one class:
• Sometimes the assignment is not obvious. Make a tentative arbitrary assignment. Try a walk-through. See how it works. Try an alternative. See how that works.
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Specifying Responsibilities: CRC Cards
• Class Responsibility Cards (CRC) help with the design of classes and their collaborations.
http://www.agilemodeling.com/artifacts/crcModel.htm
• Responsibilities – attributes and behaviours/operations for this class.
• Collaborations – other classes that it needs to work with.
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CRC Cards Example
http://www.agilemodeling.com/artifacts/crcModel.htm
(Maybe you decide Address should be its own class and then Student would also collaborate with the Address class.)
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CRC Example 2
Using UML, P. Stevens and R. Pooley
Note: Do not based your A1 design off this. The spec for A1 might be very different to the spec of the library here.
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Design Approach
1. Think about what data and operations belong together. • These are your candidate classes.
2. Draw up CRC cards for your preliminary class design.
3. Think about and reflect on the design:
• If a class has too many responsibilities, divide it up.
• If it has too few responsibilities, may be it should be merged
with other classes.
4. When settled, begin a UML design to precisely specify responsibilities and collaborations.
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Exercise
Designing an object oriented system for the game of Connect 4.
• Write CRC cards specifying the classes in the system. • Choose one of your classes and draw it in UML.
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Exercise 2
• You designing an object oriented system to manage purchases in a store.
• Customers can come in and place an order of items.
• Items have a price and the cost of the customer’s order can be
calculated.
• Customers have personal information: name, address etc.
• There is also facilities to check the inventory of items.
• Write CRC cards specifying the classes in the system. • Choose one of your classes and draw it in UML.
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