Operating Systems Lecture 1b
Dr Ronald Grau School of Engineering and Informatics Spring term 2018
Previous Lecture 1 A brief introduction to operating systems
A bit of history:
How operating systems came about and developed over time
A few basics about operating systems
They offer a virtual machine abstraction to work with diverse hardware They make computers easier to program
They manage resources for programs
They offer protection for programs (and their users), and themselves
Today 2 Operating system architectures
Abstractions
Basic design principles Basic architectures
Abstractions: Overview
3
Image: Silberschatz, pg. 54
Abstractions: Overview 4 Let’s talk about:
Processes
Virtual memory
Files
System call interface
Process abstraction 5 A process is a program in execution
Operating system duties:
Process creation:
Load the executable file from secondary storage into primary memory (RAM)
Handle concurrency
Scheduling
Coordination of resource requests
Synchronisation
Signalling of events (e.g. I/O)
Inter-process communication (IPC)
Process list in Windows 7 (Task manager)
Virtual memory abstraction 6 Memory can be provided to processes irrespective of the actual
organisation and size of the physical memory available.
Virtual Memory provides each process with its own address space.
Operating system duties:
Address translation
Memory management:
CPU can only address main memory
Data is only partially in memory (paging)
Memory protection
Process can only access its “own” memory segments
Provision of shared memory
Virtual address spaces (Source: microsoft.com)
File abstraction 7
Files provide persistent storage of data
Files have names and can be hierarchically organised
The operating system can restrict access to files in various ways
Files are accessed as sequences of bytes (allows consistency checking)
Operating system duties:
Provide a uniform interface for different devices
Manage efficient access (e.g. caching)
Protect storage device from being damaged/corrupted In UNIX systems I/O devices are files
System call interface 8
The SCI contains the functions the kernel provides for Process control
File management
System information (date, time, etc.)
Inter-process communication
E.g.
Win32 API: windows.h, Unix API (POSIX, IEEE Std 1003): unistd.h
For programming languages, these calls are wrapped by libraries
A few examples: Windows and Unix 9
How can we protect the OS? 10
Kernel Mode vs User Mode
In principle, system calls execute in kernel mode
How to implement protection? 11 Kernel Mode vs User Mode
How to implement security for kernel mode?
Requires hardware support
Disallows certain instructions in user mode
trap instruction / exception: software-initiated interrupt
Quick recap: Interrupts 12
System call example 13 UNIX SC read (fd, buffer, size)
fd: The file to read from (file handle)
buffer: Memory address to store the
data in
size: number of bytes to be read
Returning a number >= 0: bytes read
Returning -1: there was a problem!
System call example 14 UNIX SC read (fd, buffer, size) – sequence
1, 2, 3: Push parameters onto system stack
4: Call the library procedure read
5, 6: Place this system call in a special register and call trap to switch modes
7, 8: Run correct system call handler
9: Pass control back to the user space
procedure
10: Return to user program
11: Increment stack pointer
… next instruction
Operating System Architectures 15 Why the need for an architecture?
Modern operating systems tend to be complex because They provide many services and have many functions
There is a wide range of hardware that must be supported
Architectures help us cope with complexity
Design principles 16 Separation of interface and implementation
Interfaces should be simple, complete, and stable: A published interface is hard to change
Encapsulation: keep internals opaque. E.g. indirection via naming
Design principles 17 Separation of policy and mechanism
Policy: The what
Mechanism: The how
Mechanism should be general and efficient
Orthogonality: concepts can be combined independently
Design principles 18
Portability
Hardware abstraction layer
Word sizes, endianness, alignment, time, etc.
Design principles 19
Coherence
Adherence to coding conventions
Operating systems are huge software development projects that often stretch over many years
OS Implementation 20
Languages used
IBM 360: Assembly language
MULICS: PL/1
Linux, Windows: Mostly C (plus small parts in Assembly language)
Why not just implement everything in Assembly language?
Architectures 21 Layers
Each layer provides a service interface
Higher layers use services of lower layers
Architectures 22 Modules
Each module provides a service interface
Modules support encapsulation and can be replaced and changed easily
Potentially complex dependencies
Monolithic Kernel vs. Microkernel 23 Overview
Monolithic Kernel 24 Entire operating system runs in kernel mode
All components can talk directly to each other
Extending the operating system can be difficult
Good performance but errors can be difficult to trace
Microkernel 25 Kernel provides minimal services
A lot of message-passing communication
(impact on performance)
Very general mechanisms that allow a wide range of policies to be implemented
Modules run in user mode
Extensible, portable, scalable
What type of architecture is this? 26 Example: Windows NT
What type of architecture is this? 27 Example: UNIX
What type of architecture is this? 28 Example: Android
What type of architecture is this? 29 Example: Linux
Interactive map of
the Linux kernel
(explore on Study Direct)
Summary 30 Operating system architectures
Abstractions Processes
Virtual memory
Files
System call interface
Basic design principles
Separation of interface and implementation Separation of policy and mechanism
Portability
Coherence
Basic architectures Layers & modules Monolithic kernels Microkernels
Read 31 Tanenbaum & Bos., Modern Operating Systems
Chapter 1
Silberschatz et al., Operating System Concepts Chapter 2
Prepare 32 For your labs next week, review the basic content on
Microarchitectures, Instruction set architectures, Machine code and Assembly language
from your Year 1 module “Introduction to Computer Systems“. Don’t forget to work on your question sheet!
Next Lecture
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Introduction
Operating System Architectures Processes
Threads
Process Scheduling
Process Synchronisation
Deadlocks
Memory Management
File Systems
Input / Output
Security and Virtualisation