程序代写代做 compiler Java COMP3170 Assignment 1 Report

COMP3170 Assignment 1 Report
Your development environment
Please record your eclipse settings and your software & hardware configuration below.
Name
Student ID
Java JDK version used for compilation
Java compiler compliance level used for compilation
Java JRE version used for execution
Eclipse version
Your screen dimensions (width x height)
Your computer type (Mac/PC)
Your computer make and model
Your computer Operating System and version
Your program features for marking
Features to be marked in this assignment. In addition to the required features, select at most three of the optional features for a total mark of 100%.
Feature
Mark
Indicate “Yes” if feature is to be marked
Static 2D terrain: Town, trees, river, helipad
40%
Required – Yes
Moving helicopter with keyboard control
30%
Required – Yes
Helicopter with spinning tandem rotors
10%
Resizing the canvas, maintaining resolution
10%
Control helicopter with the mouse
10%
Take-off and landing at the helipad
10%
Camera mounted on the helicopter
10%
Minimap
10%
Curved rivers
10%
Heads up display
10%
Forest using instancing
10%
TOTAL (max 100%)
On the following pages you should indicate where each of the above features appear in your program, using screenshots and filenames/line-numbers to indicate where it occurs in your project. Include relevant Java source and shader source file names.
You will not get marks for a feature if your marker cannot easily locate it within your world.

Static Terrain
[Screenshot of terrain]
Implemented in:
 terrain.java:1-20 – initialisation and render code for river
 terrain.java:21-50 – initialisation and render code for houses
 helicopter.java:110-120 – construction and layout of terrain
 vertex_terrain.glsl – Vertex shader for terrain drawing
 frag_terrain.glsl – Fragment shader for terrain drawing
NOTE: These file names are for illustration only. Your project does not have to include these files.