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Dynamic Memory Allocation: Advanced Concepts
15-213/18-213/15-513: Introduction to Computer Systems 16th Lecture, June 23, 2020
Bryant and O’Hallaron, Computer Systems: A Programmer’s Perspective, Third Edition
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Review: Dynamic Memory Allocation
Memory invisible to user code
%rsp
(stack pointer)
Kernel virtual memory
User stack (created at runtime)
Memory-mapped region for shared libraries
Run-time heap (created by malloc)
Read/write segment (.data, .bss)
Read-only segment (.init, .text, .rodata)
Unused
Application
Dynamic Memory Allocator
Heap
Programmers use dynamic memory allocators (such as malloc) to acquire virtual memory (VM) at runtime
▪ For data structures whose size is only known at runtime
Dynamic memory allocators manage an area of process VM known as the heap
0x400000
brk
Loaded from
the executable file
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Review: Keeping Track of Free Blocks
Method 1: Implicit list using length—links all blocks Unused
32
48
32
16
Method 2: Explicit list among the free blocks using pointers Need space
Method 3: Segregated free list
▪ Different free lists for different size classes
Method 4: Blocks sorted by size
▪ Can use a balanced tree (e.g., Red-Black tree) with pointers within
each free block, and the length used as a key Bryant and O’Hallaron, Computer Systems: A Programmer’s Perspective, Third Edition
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Need to tag each block as allocated/free
32
48
32
16
for pointers
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Review: Implicit Lists Summary
Implementation: very simple
Allocate cost:
▪ linear time worst case
Free cost:
▪ constant time worst case ▪ even with coalescing
Memory Overhead:
▪ Depends on placement policy
▪ Strategies include first fit, next fit, and best fit
Not used in practice for malloc/free because of linear- time allocation
▪ used in many special purpose applications
However, the concepts of splitting and boundary tag
coalescing are general to all allocators Bryant and O’Hallaron, Computer Systems: A Programmer’s Perspective, Third Edition
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Today
Explicit free lists
Segregated free lists
Garbage collection
Memory-related perils and pitfalls
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Keeping Track of Free Blocks
Method 1: Implicit list using length—links all blocks
Unused
Method 2: Explicit list among the free blocks using pointers
32
48
32
16
32
48
32
16
Method 3: Segregated free list
▪ Different free lists for different size classes
Method 4: Blocks sorted by size
▪ Can use a balanced tree (e.g. Red-Black tree) with pointers within each
free block, and the length used as a key Bryant and O’Hallaron, Computer Systems: A Programmer’s Perspective, Third Edition
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Explicit Free Lists
Allocated (as before) Free
Size
a
Payload and padding
Size
a
Size
a
Next
Prev
Size
a
Optional
Maintain list(s) of free blocks, not all blocks
▪ Luckily we track only free blocks, so we can use payload area ▪ The “next” free block could be anywhere
▪ So we need to store forward/back pointers, not just sizes ▪ Still need boundary tags for coalescing
▪ To find adjacent blocks according to memory order Bryant and O’Hallaron, Computer Systems: A Programmer’s Perspective, Third Edition
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Explicit Free Lists Logically:
ABC
Physically: blocks can be in any order
AB
Forward (next) links
32
32
32
32
48
48
32
32
32
32
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C
Back (prev) links
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Allocating From Explicit Free Lists
conceptual graphic
Before
After
(with splitting)
= malloc(…)
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Freeing With Explicit Free Lists
Insertion policy: Where in the free list do you put a newly freed block?
Unordered
▪ LIFO (last-in-first-out) policy
▪ Insert freed block at the beginning of the free list ▪ FIFO (first-in-first-out) policy
▪ Insert freed block at the end of the free list
▪ Pro: simple and constant time
▪ Con: studies suggest fragmentation is worse than address ordered
Address-ordered policy
▪ Insert freed blocks so that free list blocks are always in address order:
addr(prev) < addr(curr) < addr(next)
▪ Con: requires search
▪ Pro: studies suggest fragmentation is lower than LIFO/FIFO Bryant and O’Hallaron, Computer Systems: A Programmer’s Perspective, Third Edition
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Freeing With a LIFO Policy (Case 1)
Allocated
Allocated
conceptual graphic
Before
Root
free( )
Insert the freed block at the root of the list
After
Root
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Freeing With a LIFO Policy (Case 2)
conceptual graphic
Allocated
Free
Before
Root
free( )
Splice out adjacent successor block, coalesce both memory blocks, and insert the new block at the root of the list
After
Root
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Freeing With a LIFO Policy (Case 3)
conceptual graphic
Free
Allocated
Before
Root
free( )
Splice out adjacent predecessor block, coalesce both memory blocks, and insert the new block at the root of the list
After
Root
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Freeing With a LIFO Policy (Case 4)
conceptual graphic
Free
Free
Before
Root
free( )
Splice out adjacent predecessor and successor blocks, coalesce all 3 blocks, and insert the new block at the root of the list
After
Root
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Some Advice: An Implementation Trick
FIFO Insertion Point
LIFO Insertion Point
ABCD
Free
Pointer Next fit
Use circular, doubly-linked list
Support multiple approaches with single data structure
First-fit vs. next-fit
▪ Either keep free pointer fixed or move as search list
LIFO vs. FIFO
▪ Insert as next block (LIFO), or previous block (FIFO)
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Explicit List Summary
Comparison to implicit list:
▪ Allocate is linear time in number of free blocks instead of all blocks
▪ Much faster when most of the memory is full
▪ Slightly more complicated allocate and free because need to splice
blocks in and out of the list
▪ Some extra space for the links (2 extra words needed for each block)
▪ Does this increase internal fragmentation?
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Today
Explicit free lists
Segregated free lists
Garbage collection
Memory-related perils and pitfalls
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Segregated List (Seglist) Allocators Each size class of blocks has its own free list
16 32-48 64–inf
Often have separate classes for each small size
For larger sizes: One class for each size [𝟐𝒊 + 𝟏, 𝟐𝒊+𝟏]
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Seglist Allocator
Given an array of free lists, each one for some size class
To allocate a block of size n:
▪ Search appropriate free list for block of size m > n (i.e., first fit) ▪ If an appropriate block is found:
▪ Split block and place fragment on appropriate list
▪ If no block is found, try next larger class ▪ Repeat until block is found
If no block is found:
▪ Request additional heap memory from OS (using sbrk())
▪ Allocate block of n bytes from this new memory
▪ Place remainder as a single free block in appropriate size class.
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Seglist Allocator (cont.) To free a block:
▪ Coalesce and place on appropriate list
Advantages of seglist allocators vs. non-seglist allocators
(both with first-fit)
▪ Higher throughput
▪ log time for power-of-two size classes vs. linear time
▪ Better memory utilization
▪ First-fit search of segregated free list approximates a best-fit
search of entire heap.
▪ Extreme case: Giving each block its own size class is equivalent to best-fit.
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More Info on Allocators
D. Knuth, The Art of Computer Programming, vol 1, 3rd edition, Addison Wesley, 1997
▪ The classic reference on dynamic storage allocation
Wilson et al, “Dynamic Storage Allocation: A Survey and Critical Review”, Proc. 1995 Int’l Workshop on Memory Management, Kinross, Scotland, Sept, 1995.
▪ Comprehensive survey
▪ Available from CS:APP student site (csapp.cs.cmu.edu)
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Today
Explicit free lists
Segregated free lists
Garbage collection
Memory-related perils and pitfalls
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Implicit Memory Management: Garbage Collection
Garbage collection: automatic reclamation of heap-allocated storage—application never has to explicitly free memory
void foo() {
int *p = malloc(128);
return; /* p block is now garbage */
}
Common in many dynamic languages:
▪ Python, Ruby, Java, Perl, ML, Lisp, Mathematica
Variants (“conservative” garbage collectors) exist for C and C++ ▪ However, cannot necessarily collect all garbage
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Garbage Collection
How does the memory manager know when memory can be freed?
▪ In general we cannot know what is going to be used in the future since it depends on conditionals
▪ But we can tell that certain blocks cannot be used if there are no pointers to them
Must make certain assumptions about pointers
▪ Memory manager can distinguish pointers from non-pointers
▪ All pointers point to the start of a block
▪ Cannot hide pointers
(e.g., by coercing them to an int, and then back again)
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Classical GC Algorithms
Mark-and-sweep collection (McCarthy, 1960)
▪ Does not move blocks (unless you also “compact”)
Reference counting (Collins, 1960)
▪ Does not move blocks (not discussed)
Copying collection (Minsky, 1963)
▪ Moves blocks (not discussed)
Generational Collectors (Lieberman and Hewitt, 1983) ▪ Collection based on lifetimes
▪ Most allocations become garbage very soon
▪ So focus reclamation work on zones of memory recently allocated
For more information:
Jones and Lin, “Garbage Collection: Algorithms for Automatic Dynamic Memory”, John Wiley & Sons, 1996.
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Memory as a Graph
We view memory as a directed graph
▪ Each block is a node in the graph
▪ Each pointer is an edge in the graph
▪ Locations not in the heap that contain pointers into the heap are called root nodes (e.g. registers, locations on the stack, global variables)
Root nodes
Heap nodes
reachable
Not-reachable (garbage)
A node (block) is reachable if there is a path from any root to that node.
Non-reachable nodes are garbage (cannot be needed by the application) Bryant and O’Hallaron, Computer Systems: A Programmer’s Perspective, Third Edition
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Mark and Sweep Collecting Can build on top of malloc/free package
▪ Allocate using malloc until you “run out of space”
When out of space:
▪ Use extra mark bit in the head of each block
▪ Mark: Start at roots and set mark bit on each reachable block ▪ Sweep: Scan all blocks and free blocks that are not marked
root
Note: arrows here denote memory refs, not free list ptrs.
Mark bit set
Before mark
After mark
After sweep
free
free
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Today
Explicit free lists
Segregated free lists
Garbage collection
Memory-related perils and pitfalls
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Memory-Related Perils and Pitfalls
Dereferencing bad pointers
Reading uninitialized memory
Overwriting memory
Referencing nonexistent variables Freeing blocks multiple times
Referencing freed blocks
Failing to free blocks
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Dereferencing Bad Pointers The classic scanf bug
int val;
…
scanf(“%d”, val);
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Reading Uninitialized Memory
Assuming that heap data is initialized to zero
/* return y = Ax */
int *matvec(int **A, int *x) {
int *y = malloc(N*sizeof(int));
int i, j;
for (i=0; i
! ~ ++– + – * &(type)sizeof
left to right
right to left
left to right left to right left to right left to right left to right left to right left to right left to right left to right left to right right to left right to left left to right
* / % + –
<< >> Binary
< <= > >= == !=
&
^
Unary Unary
Prefix
Binary
|
&&
||
?:
= += -= *= /= %= &= ^= != <<= >>= ,
->, (), and [] have high precedence, with * and & just below Unary +, -, and * have higher precedence than binary forms
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Source: K&R page 53, updated
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Overwriting Memory
Referencing a pointer instead of the object it points to
int *BinheapDelete(int **binheap, int *size) { int *packet;
packet = binheap[0];
binheap[0] = binheap[*size – 1];
*size–;
Heapify(binheap, *size, 0);
return(packet);
}
Same effect as ▪ size–;
Rewrite as
▪ (*size)–;
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Referencing Nonexistent Variables
Forgetting that local variables disappear when a function returns
int *foo () { int val;
return &val;
}
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Freeing Blocks Multiple Times Nasty!
x = malloc(N*sizeof(int));
free(x);
y = malloc(M*sizeof(int));
free(x);
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Referencing Freed Blocks Evil!
x = malloc(N*sizeof(int));
free(x); …
y = malloc(M*sizeof(int));
for (i=0; i
head->next = NULL;
… free(head); return;
}
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Dealing With Memory Bugs
Debugger:gdb
▪ Good for finding bad pointer dereferences ▪ Hard to detect the other memory bugs
Data structure consistency checker
▪ Runs silently, prints message only on error ▪ Use as a probe to zero in on error
Binary translator: valgrind
▪ Powerful debugging and analysis technique
▪ Rewrites text section of executable object file ▪ Checks each individual reference at runtime
▪ Bad pointers, overwrites, refs outside of allocated block glibc malloc contains checking code
▪ setenv MALLOC_CHECK_ 3 Bryant and O’Hallaron, Computer Systems: A Programmer’s Perspective, Third Edition
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Supplemental slides
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Conservative Mark & Sweep in C
A “conservative garbage collector” for C programs
▪ is_ptr() determines if a word is a pointer by checking if it points to an allocated block of memory
▪ But, in C pointers can point to the middle of a block ptr
Header
Assumes ptr in middle can be used to reach anywhere in the block, but no other block
To mark header, need to find the beginning of the block
▪ Can use a balanced binary tree to keep track of all allocated blocks (key
is start-of-block)
▪ Balanced-tree pointers can be stored in header (use two additional
words)
Head
Left
Data
Right
Size
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Left: smaller addresses Right: larger addresses
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Assumptions For a Simple Implementation
Application
▪ new(n): returns pointer to new block with all locations cleared ▪ read(b,i): read location i of block b into register
▪ write(b,i,v): write v into location i of block b
Each block will have a header word
▪ addressed as b[-1], for a block b
▪ Used for different purposes in different collectors
Instructions used by the Garbage Collector
▪ is_ptr(p): determines whether p is a pointer
▪ length(b): returns the length of block b, not including the header ▪ get_roots(): returns all the roots
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Mark and Sweep Pseudocode Mark using depth-first traversal of the memory graph
Bryant and O’Hallaron, Computer Systems: A Programmer’s Perspective, Third Edition
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ptr mark(ptr p) {
if (!is_ptr(p)) return;
if (markBitSet(p)) return; setMarkBit(p);
for (i=0; i < length(p); i++)
// if not pointer -> do nothing
// if already marked -> do nothing // set the mark bit
// recursively call mark on all words // in the block
mark(p[i]);
return;
}
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Mark and Sweep Pseudocode Mark using depth-first traversal of the memory graph
Bryant and O’Hallaron, Computer Systems: A Programmer’s Perspective, Third Edition
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ptr mark(ptr p) {
if (!is_ptr(p)) return;
if (markBitSet(p)) return; setMarkBit(p);
for (i=0; i < length(p); i++)
// if not pointer -> do nothing
// if already marked -> do nothing // set the mark bit
// recursively call mark on all words // in the block
mark(p[i]);
return;
}
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Mark and Sweep Pseudocode Mark using depth-first traversal of the memory graph
Bryant and O’Hallaron, Computer Systems: A Programmer’s Perspective, Third Edition
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ptr mark(ptr p) {
if (!is_ptr(p)) return;
if (markBitSet(p)) return; setMarkBit(p);
for (i=0; i < length(p); i++)
// if not pointer -> do nothing
// if already marked -> do nothing // set the mark bit
// recursively call mark on all words // in the block
mark(p[i]);
return;
}
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Mark and Sweep Pseudocode Mark using depth-first traversal of the memory graph
Bryant and O’Hallaron, Computer Systems: A Programmer’s Perspective, Third Edition
51
ptr mark(ptr p) {
if (!is_ptr(p)) return;
if (markBitSet(p)) return; setMarkBit(p);
for (i=0; i < length(p); i++)
// if not pointer -> do nothing
// if already marked -> do nothing // set the mark bit
// recursively call mark on all words // in the block
mark(p[i]);
return;
}
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Mark and Sweep Pseudocode
Mark using depth-first traversal of the memory graph
ptr mark(ptr p) {
if (!is_ptr(p)) return;
if (markBitSet(p)) return;
setMarkBit(p);
for (i=0; i < length(p); i++) // for each word in p’s block
}
mark(p[i]);
return;
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// if not pointer -> do nothing
// if already marked -> do nothing // set the mark bit
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Mark and Sweep Pseudocode
Mark using depth-first traversal of the memory graph
ptr mark(ptr p) {
if (!is_ptr(p)) return;
if (markBitSet(p)) return; setMarkBit(p);
for (i=0; i < length(p); i++)
// if not pointer -> do nothing
// if already marked -> do nothing // set the mark bit
// for each word in p’s block
// make recursive call
mark(p[i]);
return;
}
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Mark and Sweep Pseudocode
Mark using depth-first traversal of the memory graph
ptr mark(ptr p) {
if (!is_ptr(p)) return;
if (markBitSet(p)) return; setMarkBit(p);
for (i=0; i < length(p); i++)
// if not pointer -> do nothing
// if already marked -> do nothing // set the mark bit
// for each word in p’s block
// make recursive call
mark(p[i]);
return;
}
Sweep using lengths to find next block
ptr sweep(ptr p, ptr end) {
while (p < end) {
// for entire heap
}
if markBitSet(p)
clearMarkBit();
else if (allocateBitSet(p)) free(p);
p += length(p+1);
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Mark and Sweep Pseudocode
Mark using depth-first traversal of the memory graph
ptr mark(ptr p) {
if (!is_ptr(p)) return;
if (markBitSet(p)) return; setMarkBit(p);
for (i=0; i < length(p); i++)
// if not pointer -> do nothing
// if already marked -> do nothing // set the mark bit
// for each word in p’s block
// make recursive call
mark(p[i]);
return;
}
Sweep using lengths to find next block
ptr sweep(ptr p, ptr end) {
while (p < end) {
// for entire heap
// did we reach this block?
}
if markBitSet(p)
clearMarkBit();
else if (allocateBitSet(p)) free(p);
p += length(p+1);
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Mark and Sweep Pseudocode
Mark using depth-first traversal of the memory graph
ptr mark(ptr p) {
if (!is_ptr(p)) return;
if (markBitSet(p)) return; setMarkBit(p);
for (i=0; i < length(p); i++)
// if not pointer -> do nothing
// if already marked -> do nothing // set the mark bit
// for each word in p’s block
// make recursive call
mark(p[i]);
return;
}
Sweep using lengths to find next block
ptr sweep(ptr p, ptr end) {
while (p < end) {
// for entire heap
// did we reach this block?
// yes -> so just clear mark bit
}
if markBitSet(p)
clearMarkBit();
else if (allocateBitSet(p)) free(p);
p += length(p+1);
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Mark and Sweep Pseudocode
Mark using depth-first traversal of the memory graph
ptr mark(ptr p) {
if (!is_ptr(p)) return;
if (markBitSet(p)) return; setMarkBit(p);
for (i=0; i < length(p); i++)
// if not pointer -> do nothing
// if already marked -> do nothing // set the mark bit
// for each word in p’s block
// make recursive call
mark(p[i]);
return;
}
Sweep using lengths to find next block
ptr sweep(ptr p, ptr end) {
while (p < end) {
// for entire heap
// did we reach this block?
// yes -> so just clear mark bit
}
if markBitSet(p)
clearMarkBit();
else if (allocateBitSet(p)) // never reached: is it allocated? free(p);
p += length(p+1);
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Mark and Sweep Pseudocode
Mark using depth-first traversal of the memory graph
ptr mark(ptr p) {
if (!is_ptr(p)) return;
if (markBitSet(p)) return; setMarkBit(p);
for (i=0; i < length(p); i++)
// if not pointer -> do nothing
// if already marked -> do nothing // set the mark bit
// for each word in p’s block
// make recursive call
mark(p[i]);
return;
}
Sweep using lengths to find next block
ptr sweep(ptr p, ptr end) {
while (p < end) {
// for entire heap
// did we reach this block?
// yes -> so just clear mark bit
}
if markBitSet(p)
clearMarkBit();
else if (allocateBitSet(p)) // never reached: is it allocated? free(p); // yes -> its garbage, free it
p += length(p+1);
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Mark and Sweep Pseudocode
Mark using depth-first traversal of the memory graph
ptr mark(ptr p) {
if (!is_ptr(p)) return;
if (markBitSet(p)) return; setMarkBit(p);
for (i=0; i < length(p); i++)
// if not pointer -> do nothing
// if already marked -> do nothing // set the mark bit
// for each word in p’s block
// make recursive call
mark(p[i]);
return;
}
Sweep using lengths to find next block
ptr sweep(ptr p, ptr end) {
while (p < end) {
// for entire heap
// did we reach this block?
// yes -> so just clear mark bit
}
if markBitSet(p)
clearMarkBit();
else if (allocateBitSet(p)) // never reached: is it allocated? free(p); // yes -> its garbage, free it
p += length(p+1); // goto next block
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C Pointer Declarations: Test Yourself!
int *p
int *p[13]
int *(p[13])
int **p
int (*p)[13]
int *f()
int (*f)()
int (*(*x[3])())[5]
p is a pointer to int
p is an array[13] of pointer to int p is an array[13] of pointer to int p is a pointer to a pointer to an int
p is a pointer to an array[13] of int
f is a function returning a pointer to int
f is a pointer to a function returning int
x is an array[3] of pointers to functions returning pointers to array[5] of ints
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Source: K&R Sec 5.12
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C Pointer Declarations: Test Yourself!
int *p
int *p[13]
int *(p[13])
int **p
int (*p)[13]
int *f()
int (*f)()
int (*(*x[3])())[5]
int (*(*f())[13])()
p is a pointer to int
p is an array[13] of pointer to int p is an array[13] of pointer to int p is a pointer to a pointer to an int
p is a pointer to an array[13] of int
f is a function returning a pointer to int
f is a pointer to a function returning int
x is an array[3] of pointers to functions returning pointers to array[5] of ints
f is a function returning ptr to an array[13] of pointers to functions returning int
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Parsing: int (*(*f())[13])()
int (*(*f())[13])()
int (*(*f())[13])()
int (*(*f())[13])()
int (*(*f())[13])()
int (*(*f())[13])()
f
f is a function
f is a function
that returns a ptr
f is a function
that returns a ptr to an array of 13
f is a function that returns a ptr to an array of 13 ptrs
int (*(*f())[13])()
Bryant and O’Hallaron, Computer Systems: A Programmer’s Perspective, Third Edition
f is a function that returns a ptr to an array of 13 ptrs to functions returning an int
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