程序代写代做代考 clock flex C graph assembler compiler Monash University Faculty of Information Technology 2nd Semester 2020

Monash University Faculty of Information Technology 2nd Semester 2020
FIT2014
Assignment 2
Regular Languages, Context-Free Languages, Lexical analysis, Parsing, Turing machines and Quaternions
DUE: 11:55pm, Friday 23 October 2020
In these exercises, you will
• implement a lexical analyser using lex (Problems 2, 4);
• implement parsers using lex and yacc (Problems 1, 3–6);
• program a Turing machine (Problem 7);
• learn about quaternions, by applying our methods to calculations with them (Problems 3–7);
• practise your skills relating to context-free languages (Problem 8).
Solutions to Problem 7 must be implemented in the simulator tuataraMonash (version 2.1 of Tuatara), which is available on Moodle (week 8).
How to manage this assignment
• You should start working on this assignment now, and spread the work over the time until it is due. Do as much as possible before week 10. There will not be time during your prac class to do the assignment from scratch; there will only be time to get some help and clarification.
• Don’t be deterred by the length of this document! Much of it is an extended tutorial to get you started with lex and yacc (pp. 2–5) and documentation for functions, written in C, that are provided for you to use (pp. 5–7); some sample outputs also take up a fair bit of space. Although lex and yacc are new to you, the questions about them only require you to modify some existing input files for them rather than write your own input files from scratch.
Instructions
Instructions are as for Assignment 1, except that some of the filenames have changed. The file to download is now asgn2.tar.gz, and unpacking it will create the directory asgn2 within your FIT2014 directory. You will find three files already in the directory: plus-times-power.l, plus-times-power.y, and quat.h. You will not modify these files directly; you will make copies of the first two and modify the copies, while quat.h must remain unaltered in the directory where you do this work.
You need to construct new lex files, using plus-times-power.l as a starting point, for Problems 1, 3 & 4, and you’ll need to construct a new yacc file from plus-times-power.y for Problem 4. Your submission must include:
• a lex file prob1.l which should be obtained by modifying a copy of plus-times-power.l
• a text file prob2.txt which should contain a single line with a regular expression in lex syntax • a PDF file prob3.pdf which should contain your solution to Problem 3
• a lex file prob4.l which should also be obtained by modifying a copy of plus-times-power.l • a lex file prob5.l which should be obtained by modifying a copy of prob4.l
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• a yacc file prob5.y which should be obtained by modifying a copy of plus-times-power.y • a text file prob6.txt which should contain two lines, being your solution to Problem 6
• a Tuatara Turing machine file prob7.tm
• a PDF file prob8.pdf which should contain your solution to Problem 8.
Each of the problem directories under the asgn2 directory contains empty files with the required filenames. These must each be replaced by the files you write, as described above. Before submission, check that each of these empty files is, indeed, replaced by your own file.
To submit your work:
1. edit Makefile as described in Lab 0,
2. enter the command ‘make’ from within the asgn2 directory, 3. submit the resulting .tar.gz file to Moodle.
As last time, make sure that you have tested the submission mechanism and that you understand the effect of make on your directory tree.
INTRODUCTION: Lex, Yacc and the PLUS-TIMES-POWER language
In this part of the Assignment, you will use the lexical analyser generator lex or its variant flex, initially by itself, and then with the parser generator yacc.
Some useful references on Lex and Yacc:
• T. Niemann, Lex & Yacc Tutorial, http://epaperpress.com/lexandyacc/
• Doug Brown, John Levine, and Tony Mason, lex and yacc (2nd edn.), O’Reilly, 2012. • the lex and yacc manpages
We will illustrate the use of these programs with a language PLUS-TIMES-POWER based on simple arithmetic expressions involving nonnegative integers, using just multiplication, division and powers. Then you will use lex and yacc on a language QUAT of expressions based on quaternions, which we describe later.
PLUS-TIMES-POWER
The language PLUS-TIMES-POWER consists of expressions involving addition, multiplication and powers of nonnegative integers, without any parentheses (except for those required by the function Power). Example expressions include:
5+8, 8+5, 3+5∗2, 13+8∗4+Power(2,Power(3,2)), Power(1,3)+Power(5,3)+Power(3,3), Power(999,0), 0+99∗0+1, 2014, 10∗14+74+10∗13∗73, 2∗3∗5∗7∗11∗13∗17∗19.
In these expressions, integers are written in unsigned decimal, with no leading zeros or decimal point (so 2014, 86, 10, 7, and 0 are ok, but +2014, −2014, 86.0, A, 007, and 00 are not).
For lexical analysis, we treat every nonnegative integer as a lexeme for the token NUMBER.
Lex
An input file to lex is, by convention, given a name ending in .l. Such a file has three parts: • definitions,
• rules,
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• C code.
These are separated by double-percent, %%. Comments begin with /* and end with */. Any comments are ignored when lex is run on the file.
You will find an input file, plus-times-power.l, among the files for this Assignment. Study its structure now, identifying the three sections and noticing that various pieces of code have been commented out. Those pieces of code are not needed yet, but some will be needed later.
We focus mainly on the Rules section, in the middle of the file. It consists of a series of statements of the form
pattern { action }
where the pattern is a regular expression and the action consists of instructions, written in C, specifying what to do with text that matches the pattern.1 In our file, each pattern represents a set of possible lexemes which we wish to identify. These are:
• a decimal representation of a nonnegative integer, represented as described above;
– This is taken to be an instance of the token NUMBER (i.e., a lexeme for that token).
• the specific string Power, which is taken to be an instance of the token POWER. • certain specific characters: +, *, (, );
• white space, being any sequence of spaces and tabs;
• the newline character.
Note that all matching in lex is case-sensitive.
Our action is, in most cases, to print a message saying what token and lexeme have been found.
For white space, we take no action at all. A character that cannot be matched by any pattern yields an error message.
If you run lex on the file plus-times-power.l, then lex generates the C program lex.yy.c.2 This is the source code for the lexical analyser. You compile it using a C compiler such as cc.
$ flex plus-times-power.l $ cc lex.yy.c
By default, cc puts the executable program in a file usually called a.out3 but sometimes called a.exe. This can be executed in the usual way, by just entering ./a.out at the command line. If you prefer to give the executable program another name, such as plus-times-power-lex, then you can tell this to the compiler using the -o option: cc lex.yy.c -o plus-times-power-lex.
When you run the program, it will initially wait for you to input a line of text to analyse. Do so, pressing Return at the end of the line. Then the lexical analyser will print, to standard output, messages showing how it has analysed your input. The printing of these messages is done by the printf statements from the file plus-times-power.l. Note how it skips over white space, and only reports on the lexemes and tokens.
$ ./a.out
13+8 * 4 + Power(2,Power Token: NUMBER; Lexeme: 13 Token and Lexeme: +
Token: NUMBER; Lexeme: 8
(3,2 ))
1This may seem reminiscent of awk, but note that: the pattern is not delimited by slashes, /…/, as in awk; the action code is in C, whereas in awk the actions are specified in awk’s own language, which has similarities with C but is not the same; and the action pertains only to the text that matches the pattern, whereas in awk the action pertains to the entire line in which the matching text is found.
2The C program will have this same name, lex.yy.c, regardless of the name you gave to the lex input file. 3a.out is short for assembler output.
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Token and Lexeme: *
Token: NUMBER; Lexeme: 4
Token and Lexeme: +
Token: POWER; Lexeme: Power
Token and Lexeme: (
Token: NUMBER; Lexeme: 2
Token and Lexeme: ,
Token: POWER; Lexeme: Power
Token and Lexeme: (
Token: NUMBER; Lexeme: 3
Token and Lexeme: ,
Token: NUMBER; Lexeme: 2
Token and Lexeme: )
Token and Lexeme: )
Token and Lexeme:
Try running this program with some input expressions of your own.
Yacc
We now turn to parsing, using yacc.
Consider the following grammar for PLUS-TIMES-POWER.
S −→ E S −→ ε E −→ I
E −→ POWER(E,E) E −→ E∗E
E −→ E+E
I −→ NUMBER
In this grammar, the non-terminals are S, E and I. Treat NUMBER and POWER as just single tokens, and hence single terminal symbols in this grammar.
We now generate a parser for this grammar, which will also evaluate the expressions, with +, − interpreted as the usual integer arithmetic operations and Power(. . . ,. . . ) interpreted as raising its first argument to the power of its second argument.
To generate this parser, you need two files, prob1.l (for lex) and plus-times-power.y (for yacc):
• Copy plus-times-power.l to a new file prob1.l, and then modify prob1.l as follows:
– in the Definitions section, uncomment the statement #include “y.tab.h”; – in the Rules section, in each action:
∗ uncomment the statements of the form · yylval.str = …;
· yylval.num = …;
· return TOKENNAME;
· return *yytext;
· yyerror…
∗ Comment out the printf statements. These may still be handy if debugging is
needed, so don’t delete them altogether, but the lexical analyser’s main role now is to report the tokens and lexemes to the parser, not to the user.
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– in the C code section, comment out the function main(), which in this case occupies four lines at the end of the file.
• plus-times-power.y, the input file for yacc, is provided for you. You don’t need to modify this yet.
An input file for yacc is, by convention, given a name ending in .y, and has three parts, very loosely analogous to the three parts of a lex file but very different in their details and functionality:
• Declarations, • Rules,
• Programs.
These are separated by double-percent, %%. Comments begin with /* and end with */.
Peruse the provided file plus-times-power.y, identify its main components, and pay particular
attention to the following, since you will need to modify some of them later.
• in the Declarations section:
– lines like
int printQuaternion(Quaternion);
Quaternion newQuaternion(double, double, double, double); .
Quaternion rotation(double, Quaternion);
which are declarations of functions (but they are defined later, in the Programs section);4
– declarations of the tokens to be used:
%token NUMBER
%token POWER
– some specifications that certain operations are left-associative: %left ’+’
%left ’*’
– declarations of the nonterminal symbols to be used (which don’t need to start with an upper-case letter):
%type start
%type line
%type expr
%type int
– nomination of which nonterminal is the Start symbol: %start start
• in the Rules section, a list of grammar rules in BNF, except that the colon “:” is used instead of →, and there must be a semicolon at the end of each rule. Rules with a common left-hand- side may be written in the usual compact form, by listing their right-hand-sides separated by vertical bars, and one semicolon at the very end. The terminals may be token names, in which case they must be declared in the Declarations section and also used in the lex file, or single characters enclosed in forward-quote symbols. Each rule has an action, enclosed in braces {. . . }. A rule for a Start symbol may print output, but most other rules will have an action of the form $$ = . . . . The special variable $$ represents the value to be returned for that rule, and in effect specifies how that rule is to be interpreted for evaluating the expression. The variables $1, $2, . . . refer to the values of the first, second, . . . symbols in the right-hand side of the rule.
4These functions for computing with quaternions are not needed by plus-times-power.y, but you will need them later, when you make a modified version of plus-times-power.y to parse expressions involving quaternions.
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• in the Programs section, various functions, written in C, that your parsers will be able to use. You do not need to modify these functions, and indeed should not try to do so unless you are an experienced C programmer and know exactly what you are doing! Most of these functions are not used yet; some will only be used later, in Problem 4.
After constructing the new lex file prob1.l as above, the parser can be generated by:
$ yacc -d plus-times-power.y $ flex prob1.l
$ cc lex.yy.c y.tab.c -lm
The executable program, which is now a parser for PLUS-TIMES-POWER, is again named a.out by default, and will replace any other program of that name that happened to be sitting in the same directory.
$ ./a.out
13+8 * 4 + Power(2,Power
557
13+8*4+Power(2,Power(3,2))
557 Power(1,3)+Power(5,3)+Power(3,3) 153
1+2+3+4+5+6+7+8+9+10
55
10*9*8*7*6*5*4*3*2*1
3628800
Power(999,0)
1
Control-D
(3,2 ))
Run it with some input expressions of your own. You can keep entering new expressions on new lines, as above, and enter Control-D to stop when you are finished.
Quaternion expressions
The quaternions are a system of four-dimensional numbers that are used in computer graphics to describe rotations in three-dimensional space. They were discovered by William Rowan Hamilton in Dublin in 1843.
Problem 1. [4 marks]
Construct prob1.l, as described above, so that it can be used with plus-times-power.y to build a parser for PLUS-TIMES-POWER.
Every quaternion has the form
where w, x, y, z ∈ R and i, j, k are special quantities, called quaternion units, satisfying
i2 = −1, j2 = −1, k2 = −1,
ijk = −1.
w + xi + yj + zk,
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Other properties that follow from these equations include:
ij = k, jk = i, ki = j,
ji = −k kj = −i ik = −j.
These properties can be used to compute any sum or product of quaternions, since the usual as- sociative and distributive laws still apply. Note, though, that multiplication of quaternions is not commutative: the order of multiplication affects the outcome, in general.
You may have already met the complex numbers. These have the form x + yi, where x, y ∈ R and i2 = −1, and may be used to describe rotations in two-dimensional space. It is an intriguing math- ematical fact that, in order to extend complex numbers to describe rotations in three-dimensional space, a four-dimensional system is needed.
The set of quaternions is denoted by H, just as the sets of real and complex numbers are denoted by R and C respectively.
In this assignment, you will construct a quaternionic calculator for parsing and evaluating arithmetic expressions involving quaternions.
We assume that, when representing the quaternion w + xi + yj + zk, the numbers w, x, y, z are represented in decimal form. A decimal point is optional for integers; if the fractional part is zero, then the decimal point may be absent, or it may be present but with no decimal digits after it, or it may be present with some number of 0s after it.
We allow all the four arithmetic operations on quaternions — denoted by the usual symbols, +, -, *, / — and grouping by parentheses, (. . . ). We also allow the special operation Rotation(. . . ,. . . ), written as a function, which creates a quaternion that represents a 3D rotation. The Rotation func- tion takes two arguments, the first being a number, and the second being any quaternion expression.
The functions to do these operations have all been written for you and provided in the file plus-times-power.y. You only need to modify a copy of that file, using the guidance below, to build your calculator.
These operations can be combined in the same way in which they are combined when used for “normal” numbers (real, complex, etc.). Any valid expression can be given as the second argument of Rotation(…,…), to give another valid expression, and expressions using Rotation(…,…) can be combined using arithmetic operations.
We formalise the concept of a quaternion expression with the following inductive definition:
1. If r is any nonnegative real number, then each of r, ri, rj, rk is a quaternion expression
2. If p and q are quaternion expressions, then so are: (q), −q, p+q, p−q, p∗q, p/q.
3. If r is a real number and q is a quaternion expression, then the following is a quaternion expression: Rotation(r,q)
Notes:
• Negative numbers can be represented by negating positive numbers.
• We allow juxtaposition of a real number r with any of i, j, k to form the simple expressions ri, rj and rk. This enables the succinct quaternion notation ±w ± xi ± yj ± zk. However, apart from that, multiplication in our quaternion expressions is always denoted by a star, ∗.
Let QUAT be the language of valid quaternion expressions in which all numbers are finite decimal representations. Here are some examples of valid quaternion expressions (i.e., members of QUAT):
expression
(0.5 − 1.618j − 32i ∗ j − k/(3.5 + i ∗ j))/(i/j − k ∗ 48)
3i ∗ j ∗ k
−1+2i−3∗j +4.∗k 00 Rotation(120, 2i + 2j + 2k) ∗ i/Rotation(120, 2i + 2j + 2k) j
evaluates to
0.658452 + −0.033020i + 0.000000j + 0.008664k −3
−1+2i−3j +4k
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Some examples of invalid quaternion expressions (i.e., not members of QUAT):
expression
3i ∗ j k
(−0.5 + 0.866j)3 Power(−0.5 + 0.866j, 3)
comment
The product of j and k should use ∗ instead of juxtaposition. Exponentiation is not possible in QUAT.
Power is not valid in QUAT; we only use it in PLUS-TIMES-POWER.
We first treat QUAT as a language over the twelve-symbol alphabet {i, j, k, +, -, *, /, (, ), NUMBER,ROTATION,,}.5 Here,NUMBERisatokenrepresentinganyfinitedecimalrepresentationofa nonnegative real number, and ROTATION is a token representing the name of the Rotation function.
Problem 2. [2 marks]
Write a regular expression, using the regular expression syntax used by lex, that matches any finite decimal representation of a nonnegative real number.
Problem 3. [7 marks]
Write a Context-Free Grammar for the language QUAT over the twelve-symbol alphabet {i, j, k, +, -, *, /, (, ), NUMBER, ROTATION, , }.
Now we use regular expressions (in the lex file, prob4.l) and a grammar (in the yacc file, prob5.y) to construct a lexical analyser (Problem 4) and a parser (Problem 5) for QUAT.
Sample output:
$ ./a.out
Rotation(120,2i+2j+2k) * i / Rotation(120,2i+2j+2k) Token: ROTATION; Lexeme: Rotation
Token and Lexeme: (
Token: NUMBER; Lexeme: 120
Token and Lexeme: ,
Token: NUMBER; Lexeme: 2
Token and Lexeme: i
Token and Lexeme: +
Token: NUMBER; Lexeme: 2
Token and Lexeme: j
Token and Lexeme: +
Token: NUMBER; Lexeme: 2
Token and Lexeme: k
Token and Lexeme: )
Token and Lexeme: *
Token and Lexeme: i
Token and Lexeme: /
5The last symbol listed in this set is a comma.
Problem 4. [7 marks]
Using the file provided for PLUS-TIMES-POWER as a starting point, construct a lex file, prob4.l, and use it to build a lexical analyser for QUAT.
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Token: ROTATION; Lexeme: Rotation
Token and Lexeme: (
Token: NUMBER; Lexeme: 120
Token and Lexeme: ,
Token: NUMBER; Lexeme: 2
Token and Lexeme: i
Token and Lexeme: +
Token: NUMBER; Lexeme: 2
Token and Lexeme: j
Token and Lexeme: +
Token: NUMBER; Lexeme: 2 Token and Lexeme: k
Token and Lexeme: )
Token and Lexeme: Control-D
Problem 5. [9 marks]
Make a copy of prob4.l, call it prob5.l, then modify it so that it can be used with yacc. Then construct a yacc file prob5.y from plus-times-power.y. Then use these lex and yacc files to build a parser for QUAT.
Note that you do not have to program any of the quaternion functions yourself. They have already been written: see the Programs section of the yacc file. The actions in your yacc file will need to call these functions, and you can do that by using the function call for pow(. . . ) in plus-times-power.y as a template.
The core of your task is to write the grammar rules in the Rules section, in yacc format, with associated actions, using the examples in plus-times-power.y as a guide. You also need to do some modifications in the Declarations section; see page 5, and further details below.
When entering your grammar into the Rules section of prob5.y, it is best to leave the existing rules for the nonterminal start unchanged, as this has some extra stuff designed to allow you to enter a series of separate expressions on separate lines. So, take the Start symbol from your grammar in Problem 2, and represent it by the nonterminal line instead of by start.
The specific modifications you need to do in the Declarations section should be:
• You need a new %token declaration for the ROTATION token. It has the same structure as the line for the NUMBER token, except that “num” is replaced by “str” (since ROTATION represents a string, being a name for a function, whereas NUMBER represents a number.
• For symbols that represent a binary (i.e., two-argument) arithmetic operation, it is worth including them in an appropriate %left statement. Each of these statements makes the parser treat these operations as left-associative, which helps it determine the order in which to do the operations and removes some sources of possible ambiguity. When using %left, operations having the same precedence are listed on the same line with spaces between them. So for + and – you can use the following statement:
%left ’-’ ’+’
A similar line can be used for multiplication and division. For operations whose %left state- ments are on different lines, the operations with higher precedence are those with higher line numbers (i.e., later in the file). (Right-associative operations can be handled similarly with a %right statement, though we don’t have any such operations here.)
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• For every nonterminal symbol, you need a %type line that declares its type, i.e., the type of value that is returned when an expression generated from this nonterminal is evaluated. For example,
%type start
Here, “qtn” is the type name we are using for quaternions. The various type names can be seen in the %union statement a little earlier in the file. But you do not need to know how that works in order to do this task.
• You should still use start as your Start symbol. If you use another name instead, you will need to modify the %start line too.
Sample output:
$ ./a.out
Rotation(120,2i+2j+2k) * i / Rotation(120,2i+2j+2k) 0.000000 + 0.000000 i + 1.000000 j + 0.000000 k Control-D
Now let’s apply quaternion calculations to rotate a point around an axis in 3D space.
Points in 3D space are represented as pure quaternions, which means quaternions of the form xi+ yj+zk, so they have no real part w. This is just another way of representing three-dimensional space using standard co-ordinate axes. In effect, the three basic quaternion units i, j, k are unit vectors along the x, y, z-axes, respectively, and correspond to points (1, 0, 0), (0, 1, 0), (0, 0, 1) respectively.6
A rotation is specified by giving its axis as a unit vector, i.e., a pure quaternion of length 1, and its angle as a real number. If the unit-length pure quaternion qˆ gives the direction of the axis of rotation, and θ is the angle of rotation around that axis (clockwise, as viewed from the origin looking in the direction in which q points), then the quaternion Rotation(θ, qˆ) that represents the rotation is given by
Rotation(θ, qˆ) = cos(θ/2) + sin(θ/2) · qˆ.
It is this quaternion that is returned by the function rotation (provided in plus-times-power.y) and by the Rotation operation in quaternion expressions.
In order to apply the rotation to a point p, we first represent p as a pure quaternion, p = xi + yj + zk, and then form the product
Rotation(θ, qˆ) ∗ p/Rotation(θ, qˆ).
So, our earlier calculation that Rotation(120,2i+2j+2k) * i / Rotation(120,2i+2j+2k) evalu- ates to j expresses the fact that, if your axis is the line with direction i + j + k, then rotating the point (1, 0, 0) by 120◦ clockwise around this axis gives the point (0, 1, 0).
Problem 6. [5 marks]
Convert your eight-digit student ID number into an angle and direction as follows. Let
d1d2d3d4d5d6d7d8
be the digits of your student ID number. Divide this into one two-digit number followed by six single-digit numbers: d1d2, d3, d4, d5, d6, d7, d8. The first of these, d1d2, is your angle of rotation, in degrees. The axis of rotation is the line whose direction is given by d3i + d4j + d5k. The point to be rotated is (d6, d7, d8), which can be represented by the pure
6BUT the multiplication we use for quaternions is not the same as the dot product or cross product of vectors, although it is closely related to both. In fact, historically, quaternions gave rise to these vector products.
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quaternion d6i + d7j + d8k.
(a) Write down the quaternion expression in QUAT that represents the calculation required to rotate the point (d6,d7,d8) by d1d2 degrees clockwise around the axis whose direction is given by d3i + d4j + d5k.
(Your expression must use the actual digits derived from your student ID number, not the algebraic quantities used above.)
(b) Run your parser on your expression from (a), and report the result of evaluating it. The answers to (a) and (b) should be copied into a single line each in the file prob6.txt.
Turing machines
A signed quaternion unit product is a string over the alphabet {+, -, i, j, k} which has an optional sign, + or -, at the start, at least one character as well as any initial sign, and all other characters are i or j or k. We interpret such a string as a product of quaternions, each from the set {i, j, k}, possibly negated. Our next task is to write a Turing machine to evaluate products of this type.
The following table shows some examples of signed quaternion unit products and, for each, the result of evaluating it.
input output
ijk -1 jj -k -k +ii -1 -ii 1 -iijikkjikjikijj j
If the result is one of 1,i,j,k, then we omit the sign, so + does not appear at the start of the output, even though it is allowed, optionally, at the start of the input string. So the output string must be one of the following eight possibilities:
1, -1, i, -i, j, -j, k, -k.
Problem 7. [8 marks]
Build, in Tuatara, a Turing machine to evaluate any signed quaternion unit product.
When your Turing machine stops at the end of the computation, • the tape head must be at the first square of the tape, and
• all tape cells beyond the output string must be blank.
Context-Free Languages
This question is about the language CricketBowlingFigures defined in Tutorial 4.
Problem 8. [8 marks]
Prove or disprove: the language CricketBowlingFigures is context-free.
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