程序代写代做代考 compiler C go Java c++ CSci 4061 Introduction to Operating Systems

CSci 4061 Introduction to Operating Systems
Programs in C/Unix: Chapter 2 (R&R)

Operating System Concepts: Process
A
C DEF
• Process is an executing program: container for computing resources (abstraction)
B

Structure of a C program
• A C program consists of a collection of C functions,
structs, arrays, typedefs
• One functions must be called main:
all main args are optional
char **argv
• int main (int argc, char *argv[])
• argc is # of command-line args (>= 1)
• argv is an array of argc “strings” (incl. program name)
• There is no string type in C! These are “close” • typedef char *string;
• typedef char [] string = “abc…”; • typedef char [MaxLength] string;

Structure of a C program (cont’d)
• To run a program you simply type its executable name
• To pass arguments you provide them on the command-line
• I have an executable program called mine • In my login shell, I type:
• shell> mine –c 10 2.0 (or ./mine)
argv


whitespace important
argc = ?
0
1
2
‘m’
m
‘\0’ ‘\0’
‘n’
‘e’
,’
‘-’
‘i’
‘c’
‘1’
‘0’
‘\0’
‘\0’ null character; C arrays start at 0

Type conversions • Really useful call:
int x, y;
x = atoi (argv[i]); // string to int y = x + 10;

Structure of a C program (cont’d)
• Functions may come from multiple source files and libraries or your own object modules (.o)
• (e.g. /usr/lib/gcc/… libgcc.a) [run gcc –v]
our compiler
• Types/constants/prototypes (signatures) are usually defined in header files (.h)
• Implementations go in (.c)
• Analogous to class defns & implementations in C++ or Java

Program Structure: Style #1
• A C program contains a set of “modules”
• Separate files, separately compiled
• Each contains functions
• Common types, data-structures, function prototypes are in header files
foo.h
#define MaxTokens 10
int sortit (char a[100]);
main.c
#include
int main () {

y= sortit (…);

}
Link in foo.o (object file)
foo.c
#include // like a macro …
int sortit (char a[100]) {
int B[MaxTokens];
… }

Program Scoping: Global
// allocated and available only to the file containing this // declaration
static int foo;
// allocated, global and exportable to any module
int bar;
// allocated elsewhere; allocation (int baz) must be
linked in eventually
extern int baz;
Global variables get de-allocated when?

Global Scope
foo.c
#include
static int foo = 4;
int bar = 5;
int sortit (char a[100]) {
int B[MaxTokens];
… }
main.c
#include
extern int bar;
extern int foo;
int main () { …
y= sortit (…);

bar = 10; // cool foo = 20; // NOPE
}

Program Scoping: Local
int my_func (…) {
int a; // allocated new on the stack each call static int b=0;// allocated once, value stays!
b++;
… }

Libraries and Include Files
• When you invoke a function, the compiler needs a prototype/signature for it
• e.g. if you want to use fopen
#include
FILE *f;
F = fopen (“/usr/weiss039/f.dat”, “r”);

Libraries and Include Files (cont’d) • Function prototype is in
• Usually functions themselves are in standard libraries, if NOT you must use:
-l when you compile For example, -lpthread, -lm
stdio libraries (and others) linked in by default (libgcc.a), look at gcc -v

Compiling
• On most Unix/Linux systems, the compiler is gcc
gcc –o foo foo.c (only 1 main)
• Compiles into a single executable named foo To run, shell>foo (or ./foo)
• Multiple modules
gcc –c foo1.c (produces foo1.o)
gcc –c foo2.c (produces foo2.o)
gcc –o foo foo1.o foo2.o -lpthread gcc –v –o foo foo1.o foo2.o // verbose gcc –o foo foo1.c foo2.c // ok, too

Error Handling: Style #2
#include
// -1 returned if failure; sets errno (extern int) int close (int fildes);
if (close (fildes) == -1)
perror (“close failed …”);// uses errno
GOOD style to check for errors in system calls!

Errno list
• Errno list

The Ubiquity of 0
• In C and Unix, 0 is used a lot:
• NULL is a synonym for 0
• NULL often used to refer to a 0 pointer
• #define NULL 0
• NULL character that terminates a string: ‘\0’ has ascii value of 0
• If a system calls takes an int flag, 0 is usually a safe default
• 0 is logical not: if (0) will_never_do_this;
• Don’t like 0 for logical NOT … • #define FALSE 0
• #define TRUE 1

(Most) Programs shown in class?
Book programs

Pointers = Memory address
int x; int *y;
y = &x;
*y = 10; // awesome
What about?

Memory Allocation • The primary dynamic allocation function
• void *malloc (size_t size)
• Allocates size bytes, returns ptr (address) or NULL if memory not available void *ptr1;
my_t *ptr2;
ptr1 = malloc (5);
ptr2 =(my_t *) malloc (sizeof (my_t));
Casting: keeps compiler happy
Release allocated memory
void free (void *ptr_var);
Handy! Returns size of a variable or type in bytes
VERY error-prone!
malloc: underneath the new operator in C++ or Java

Memory Allocation (cont’d) • The heap
Libraries
Global data
Code
Stack
Heap

VOID
void *ptr;
char *aptr;
// void can be casted to ANY pointer type
// and vice-versa
ptr = (void *) aptr; aptr = (char *) ptr;
// void type means no return value or no args
void my_func (void);

Memory Leakage
• Your program leaks if its memory usage grows w/o bound • For what kind of program is this a problem?
• Server: while (forever) { do something; }
• Happens if you forget to free memory not needed anymore
• Moral: don’t lose ptr to allocated memory! a = malloc (100000);
a = 10;
• On program exit, OS reclaims memory

Buffer Overflow/Stack Smashing (Attack)
• Buffer overflow
void func (char *buffer, …) {
char local[5];

// string copy … copies until ‘\0’ strcpy (local, buffer); …
}
You Bad guy calls it with a big string:
func (“sjfh28&54NASTY_CODEw992385jsdh8”);

Buffer Overflow (cont’d) • You will clobber the stack
• This will overwrite local variables and possibly the return address of the call!
• If you are lucky the program just dies

C crashes
•C program crash
•Segmentation violation
• Program attempts to access memory
outside its boundary
int a[10], *b;
A[10] = 3;
A[-2] = 5;
*b = 6;
// maybe cause an error
// maybe cause an error
// for sure

Debugging
• Debugging 101: the printf and debugging levels
#ifdef DEBUG
printf (stderr, “A=%d\n”, A);
#endif
gcc –o foo foo.c –DDEBUG
Can set multiple levels: DEBUG1, DEBUG2, …
Several preprocessor directives:
#include, #define, #ifdef, #ifndef