程序代写代做代考 Java C data structure javascript ocaml c++ Concepts in Object-Oriented Languages

Concepts in Object-Oriented Languages
Mitchell Chapter 10

History
– Object concept used in simulation
1960’s 1970’s 1980’s 1990’s
• Simula
• Smalltalk
– Object-oriented design, systems • C++
– Adapted Simula ideas to C
• Java
– Distributed programming, internet
2

Varieties of Object-Oriented Languages
• class-basedlanguages
– behavior of object determined by its class (in Mitchell
Chapter 10)
• object-based
– objects defined directly (can be done in OCaml)
• multi-methods
– method to execute chosen based on characteristics of the arguments
3

Objects
instance variables, also called member data
hidden functions also possible
– public operations
methods or member functions
can also have public variables in some languages
• Object-oriented program: – send messages to objects
• An object consists of – hidden data
hidden data
msg1
method1


msgn
methodn
4

Object-Oriented Languages
• An object-oriented language refers to (in this chapter) a programming language that has objects and the following four features (concepts):
– dynamic lookup
– encapsulation (abstraction) – inheritance
– subtyping
• Other topics
– Inheritance is not Subtyping
– A Comparison: Closures as Objects
– A Comparison: Function-Oriented Program Organization
5

Dynamic Lookup
– Dynamic lookup means that when a message is sent to an object, the function code (or method) to be executed is determined by the way that the object is implemented
– Not determined by a static property of the pointer or variable used to name the object.
– In a sense, the object “chooses” how to respond to a message.
– Different objects may respond to the same message in different ways.
6

Dynamic Lookup • Inobject-orientedprogramming,
objectàmessage (arguments)
code depends on object and message
• Inconventionalprogramming, operation (operands)
meaning of operation is always the same
Fundamental difference between abstract data types and objects
7

Example
• Add two numbers x à add (y) different add if x is integer, complex depends on the implementation of x
• Conventional programming add (x, y) function add has fixed meaning, or
different meanings depending on types (overloading), not on implementation
Very important distinction:
Overloading is resolved at compile time.
Dynamic lookup is resolved at run time.
(Dynamic lookup can be thought of as a run-time form of overloading.)
8

Encapsulation
• Builderofaconcepthasdetailedview
• Userofaconcepthas“abstract”view
• Encapsulationseparatesthesetwoviews
– Implementation code: operate on representation
– Client code: operate by applying fixed set of operations provided by implementer of abstraction
message
Object
9

Comparison with Abstract Data Types
type t
val create : unit -> t val update :
t -> int -> int -> int -> unit val add : t -> t -> t
end
module type MATRIX =
module Matrix : MATRIX = sig struct
class matrix
… (representation)
update(i,j,x) = …set(i,j) of *this* matrix add(m) = …add m to *this* matrix
end
add(x,y)
vs. x à add(y) 10
type t = …
let create (…) : t = …
let update (m:t) (i:int) (j:int) (x:int) =
… set m(i,j) to x …
let add (m1:t) (m2:t) = …
end

Comparison with Abstract Data Types
type t
val create : unit -> t val update :
If add were defined for
complex numbers or integers, …, then one
module type MATRIX =
module Matrix : MATRIX = sig struct
type t = …
let create (…) : t = …
t -> int -> int -> int -> unit
val add : t -> t -> t end
argument—the matrix
The operation appears
let update (m:t) (i:int) (j:int) (x:int) =
to have only one
… set m(i,j) to x …
end Both x and y must be matrices.
y that is added to the matrix x that is receiving the message add(y)
class matrix
… (represen
d
e
n hides the
t
a
f
in
it
t
io
n
)
io
other (hole in scope)
update(i,j,x) = …set(i,j) of *this* matrix
or static overloading
add(m) = …add m to *this* matrix
add(x,y)
vs. x à add(y) 11
end
required
let add (m1:t) (m2:t) = …

Comparison with Abstract Data Types
• Encapsulationviaabstractdatatypes
• SimilaritieswithObjects(SharedAdvantages)
– Both combine functions and data
– Both distinguish between a public interface and a private
implementation
• DisadvantageasComparedtoObject-Oriented Programming
– Not extensible in the same way (see the next example)
12

Abstraction Example
module type INT_QUEUE = sig
type t
val mk_Queue : unit -> t val is_empty : t -> bool val add : int -> t -> t
val first : t -> int
val rest : t -> t
val length : t -> int
end
13

Abstraction Example: Regular Queue
exception Empty
module IntQueue : INT_QUEUE =
struct
type t = int list
let mk_Queue () : t = []
let is_empty (q:t) = match q with | [] -> true
| _::_ -> false
let add (x:int) (q:t) : t = q @ [x]
let first (q:t) : int = match q with | [] -> raise Empty | x::_ -> x
let rest (q:t) : t = match q with | [] -> raise Empty | _::l -> l
let rec length (q:t) : int = match q with | [] -> 0
| _::l -> 1 + length l
end
14

Abstraction Example: Priority Queues
module IntPQueue : INT_QUEUE = struct
type t = int list
let mk_Queue () : t = []
let is_empty (q:t) = match q with | [] -> true
| _::_ -> false
let rec add (x:int) (q:t) : t = match q with | [] -> [x]
| y::l -> if x > y then x::y::l
else y::add x l
let first (q:t) : int = match q with | [] -> raise Empty | x::_ -> x
let rest (q:t) : t = match q with | [] -> raise Empty | _::l -> l
let rec length (q:t) : int = match q with | [] -> 0
| _::l -> 1 + length l
end
15

Comparison with Object-Oriented
• Abstract data types guarantee invariants of data structure
– Client code does not have access to the internal representation
of data
• Limited “reuse”
– Both Queue and PQueue have the same interface
• same number of operations, same names of operations, same types of operations
– Both have same implementation except for ”add”
– Cannot apply Queue code to PQueue data, even though
signatures are identical
– Cannot form list of Queues and PQueues
• Implementations can be reused in object-oriented programming
– In queue example, 5 functions have same implementation, can use inheritance to define one from the other.
• Data abstraction is an important part of OOP, the main innovation is that it occurs in an extensible form
16

Example
Consider a hospital system with several wait queues
– The billing department’s queue is first-come, first-serve
– The emergency room’s queue is a priority queue, based on severity of injury or illness.
– It would be useful to treat them uniformly, for example, to calculate the total number of people currently waiting.
– Can’t apply PQueue length to a Queue or vice versa
17

Subtyping and Inheritance
• Interface
– The external view of an object
• Subtyping
– Relation between interfaces
• Implementation
– The internal representation of an object
• Inheritance
– Relation between implementations
18

Subtyping in General
• Inmosttypedlanguages(withoutsubtyping),the application of a function f to an argument x requires some relation between the type of f and the type of x.
– Common case: f is a function of type AàB and x is an expression of type A. In the implementation of the type checker, find a type AàB for f, find a type C for x, and check for equality: A = C.
• Inlanguageswithsubtyping,subtypingisarelationon types based on substitutivity: if C is a subtype of A (written C <: A), then any expression of type C may be used without type error in any context that requires an expression of type A. – Subtyping case: Find a type AàB for f, find a type C for x, and check that C <: A. 19 Subtyping in General • Inmosttypedlanguages(withoutsubtyping),the application of a function f to an argument x requires some relation between the type of f and the type of x. – Common case: f is a function of type AàB and x is an C can be used in any expression of type A. In the implementation of the type context that requires checker, find a type AàB for f, find a type C for x, and check for equality: A = C. types based on substitutivity: if C is a subtype of A and C is nat (natural • Inlanguageswithsubtyping,subtypingisarelationon (written C <: A), then any expression of type C may be used without type error in any context that requires an expression of type A. – Subtyping case: Find a type AàB for f, find a type C for x, and check that C <: A. an expression of type A. Example: A is int numbers which include 0 and positive integers). 20 Advantages • Permits uniform operations over various types of data – Makes it possible, for example, to have heterogeneous data structures that contain data that belong to different subtypes of some common type – Example: • A queue containing various bank accounts to be balanced. The “balance” operation is on bank accounts, which has subtypes such as saving, chequing, investment, etc. • A queue of type bank_account can contain all types of accounts. • In object-oriented languages: – allows functionality to be added for subclasses without modifying the general parts of a system defined in the general class. 21 Object Interfaces – The messages understood by an object • Example:point – x-coord : returns x-coordinate of a point – y-coord : returns y-coordinate of a point – move : method for changing location • Theinterfaceofanobjectisitstype. • Interface 22 Subtyping • If interface B contains all of interface A, then B objects can also be used as A objects. Point x-coord y-coord move • Coloured_point interface contains Point – Coloured_point is a subtype of Point Coloured_point x-coord y-coord color move change_colour 23 Inheritance • Implementation mechanism • New objects may be defined by reusing implementations of other objects • Advantage: saves the effort of duplicating (or reading duplicated) code – When one class is implemented by inheriting from another, changes to one affect the other – This has significant impact on code maintenance and modification • Only need to change in one place • Must be aware of what classes are affected by the change (all those that inherit the code) 24 class Point private float x, y public point move (float dx, float dy); class Coloured_point private float x, y colour c public point move (float dx, float dy); point change_colour (colour newc); • Subtyping – Coloured points can be used in place of points – Property used by client program • Inheritance – Coloured points can be implemented by reusing Point implementation – Property used by implementer of classes Example 25 OO Program Structure • Grouptogetherrelevantdataandfunctions • Class – Defines behavior of all objects that are instances of the class • Subtyping – Place similar data in related classes • Inheritance – Avoid re-implementing functions that are already defined 26 Real World OCaml Chapters 11 and 12 Five Fundamental Properties of OO Programming In Mitchell, Chapter 10, 4 features/concepts are described. Real World OCaml includes a fifth. Quoting: • Abstraction The details of the implementation are hidden in the object, and the external interface is just the set of publicly accessible methods. • Dynamic lookup When a message is sent to an object, the method to be executed is determined by the implementation of the object, not by some static property of the program. In other words, different objects may react to the same message in different ways. • Subtyping If an object a has all the functionality of an object b, then we may use a in any context where b is expected. 28 Five Fundamental Properties of OO Programming • Inheritance The definition of one kind of object can be reused to produce a new kind of object. This new definition can override some behavior, but also share code with its parent. • Open recursion An object’s methods can invoke another method in the same object using a special variable (often called self or this). When objects are created from classes, these calls use dynamic lookup, allowing a method defined in one class to invoke methods defined in another class that inherits from the first. new 29 Five Fundamental Properties of OO Programming • Inheritance The definition of one kind of object can be reused to produce a new kind of object. This new definition can override some behavior, but also share code with its parent. • Open recursion An object’s methods can invoke another method in the same OCaml allows programming with object using a special variable (often called self or this). When objects without new objects are created from classes, these calls use dynamic lookup, in another class that inherits from the first. classes. It also allowing a method defined in one class to invoke methods defined includes classes, which are required for inheritance. “Almost every notable modern programming language has been influenced by OOP, and you’ll have run across these terms if you’ve ever used C++, Java, C#, Ruby, Python, or JavaScript.” 30 Recall Data Type for Shapes type point = float * float type radius = float type side = float type shape = | Circle of point * radius | Square of point * side | Ellipse of point * radius * radius | RtTriangle of point * side * side | Polygon of point * point list Circle (p, r) = (x,y) r Square (p, s) = s RtTriangle (p, s1, s2) = s1 v2 Polygon (p, [v1; ...;v5]) = (x,y) s2 Ellipse (p, r1, r2) = r1 r2 v1 v5 v3 v4 31 Calculating Area type point = float * float type radius = float type side = float type shape = | Circle of point * radius | Square of point * side | Ellipse of point * radius * radius | RtTriangle of point * side * side | Polygon of point * point list let area (s : shape) : float = match s with | Circle (_, r) -> pi *. r *. r
| Square (_, s) -> s *. s
| Ellipse (_, r1, r2)-> pi *. r1 *. r2
| RtTriangle (_, s1, s2) -> s1 *. s2 /. 2.
| Polygon (_, ps) -> poly_area ps
32

v2 v1
v3
Area of a Polygon
let tri_area (p1:point) (p2:point) (p3:point) : float =
let a = distance p1 p2 in
let b = distance p2 p3 in
let c = distance p3 p1 in
let s = 0.5 *. (a +. b +. c) in
sqrt (s *. (s -. a) *. (s -. b) *. (s -. c))
let rec poly_area (ps : point list) : float =
match ps with
| p1 :: p2 :: p3 :: tail ->
tri_area p1 p2 p3 +. poly_area (p1::p3::tail)
| _ -> 0.
=
+
v5
v4
33

An Object-Oriented Version
type point = float * float
type radius = float
type side = float
class virtual shape = object
val mutable location : point = (0.0,0.0)
method get_location = location
method set_location (xcoord:float) (ycoord:float) : unit =
location <- (xcoord, ycoord) method virtual area : float end 34 An Object-Oriented Version type point = float * float type radius = float an type side = flaobastract Indicates “object...end” defines a class type class Variables and class virtual shape = object val mutable location : point = (0.0,0.0) method get_location = location method set_location (xcoord:float) (ycoord:float) : unit = location <- (xcoord, ycoord) method virtual area : float “method” methods are distinguished by the keywords “val” and end Indicates an abstract method in an abstract class “<-” used for assignment to mutable instance variables or fields Unit () is not needed here. Keyword “method” indicates that, like a function, it must be called before executing the body. 35 An Object-Oriented Version type point = float * float type radius = float type side = float class virtual shape = object val mutable location : point = (0.0,0.0) method get_location = location method set_location (xcoord:float) (ycoord:float) : unit = location <- (xcoord, ycoord) method virtual area : float end class circle = object inherit shape as super val mutable rad = 1.0 method get_radius = rad method set_radius (r:radius) : unit = rad <- r method area = pi *. rad *. rad end 36 An Object-Oriented Version type point = float * float type radius = float type side = float class virtual shape = object I i t t s s a a i val mutable location : point = (0.0,0.0in)stance method get_location = location method set_location (xcoord:float) (ycoord:float) : unit = location <- (xcoord, ycoord) new ones class circle = object inherit shape as super val mutable rad = 1.0 method get_radius = rad method set_radius (r:radius) : unit = rad <- r method area = pi *. rad *. rad end end method virtual area : float I n h h e e r l l l l n instance r variables and variables and (non-abstract) (non-abstract) methods methods can add must implement abstract methods 37 Shape Classes and Objects class circle = object inherit shape as super val mutable rad = 1.0 method get_radius = rad method set_radius (r:radius) : unit = rad <- r method area = pi *. rad *. rad end class square = object inherit shape as super val mutable side_length = 1.0 method get_side = side_length method set_side (s:side) : unit = side_length <- s method area = side_length *. side_length end # let c1 = new circle;; val c1 : circle =
# let s1 = new square;;
val s1 : square =
# let shape_l : shape list = (c1 :> shape)::(s1 :> shape)::[];; val shape_l : shape list = [; ]
38

Shape Classes and Objects
keyword “new” for creating a new object
class type
“:>” is a type coercion operator; coercion only works if c1’s type is a subtype of shape
# let c1 = new circle;;
val c1 : circle =
# let s1 = new square;;
val s1 : square =
# let shape_l : shape list = (c1 :> shape)::(s1 :> shape)::[];; val shape_l : shape list = [; ]
39

Shape Processing Loop
let rec areas (sl: shape list) : float list =
match sl with
| [] -> []
| h::t -> (h#area)::(areas t)
# let as1 = areas shape_l;;
val as1 : float list = [3.14159; 1.]
# c1#set_radius 2.0;;
– : unit = ()
# s1#set_side 3.0;;
– : unit = ()
# let as2 = areas shape_l;;
val as2 : float list = [12.56636; 9.]
Control “loop” or “iterator” does not know the type of each shape.
40

Objects (No Classes)
let st1 = object
val mutable v = [0;2]
method pop =
match v with
| [] -> None
| h::t -> (v <- t; Some h) method push h = v <- h::v end The type of an object is its interface, which is a collection of methods and their types. val st1 : < pop : int option; push : int -> unit > =
# st1#pop;;
– : int option = Some 0
# st1#push 4;;
– : unit = ()
# st1#pop;;
– : int option = Some 4
41

Objects Constructed by Functions
let stack init = object
val mutable v = init
method pop =
match v with
| [] -> None
| h::t -> (v <- t; Some h) method push h = v <- h::v end val stack : 'a list -> < pop : 'a option; push : 'a -> unit > =
# let st2 = stack [3;2;1];;
– : < pop : int option; push : int -> unit > = # st2#pop;;
– : int option = Some 3
Finds the most general type for stack, which is polymorphic.
42

Concepts in Object-Oriented Languages
Mitchell Chapter 10 continued

Inheritance and Abstraction
• 2 views of an abstraction in ordinary modules or abstract data types:
– the client view
– the implementation view
• 3 views with inheritance
– the client view
– the implementation view
– the inheritance view (the view of classes that inherit from the class)
• Classes (object definitions) have 2 external clients
– the public interface for the general users of the class (all the
methods)
– the protected interface for the inheritors (all the methods and all instance variables, i.e., data)
44

Subtyping Differs from Inheritance
Subtyping is a relation on interfaces; inheritance is a relation on implementations.
• Probably all class mechanisms that you are familiar with combine the two (e.g., C++, Java)
• An example that illustrates the difference (in languages that don’t combine the two):
– Queues:datastructureswithinsertanddeleteoperations, such that the first element inserted is the first one removed (first-in, first-out)
– Stacks:datastructureswithinsertanddeleteoperations, such that the first element inserted is the last one removed (last-in, first-out)
– Dequeues (doubly-ended queue): Data structures with two insert and two delete operations. Allows insertion and
deletion form each end.
45

Inheritance vs. Subtyping Example
module type INT_DEQUEUE = sig
type t
val mk_Dequeue : unit -> t val insert_front : int -> t -> t val insert_rear : int -> t -> t val delete_front : int -> t -> t val delete_rear : int -> t -> t val first : t -> int
val last : t -> int
… end
46

Inheritance is Not Subtyping
Implementation using Inheritance
– Implementdequeuefirst
– Thenimplementstackfromdequeuebyrestrictingaccessto insert_rear and delete_rear, e.g., override
insert_rear to have the same implementation as insert_front
– Andimplementqueuefromdequeuebyrestrictingaccessto insert_front anddelete_rear
– stack and queue inherit from dequeue
– But stack and queue are not subtypes of dequeue (see next page)
47

Inheritance is Not Subtyping
Subtyping view
– Considerafunctionfthattakesadequeuedasanargument and then adds an element to both ends
– Ifstackorqueuewereasubtypeofdequeue,thenfunction f should work equally well when given a stack s or a queue q.
– However, the operation performed by f is not legal for either.
– Infactdequeueisasubtypeofbothstackandqueue;any operation on a stack or queue would be a legal operation on a dequeue
48

Closures as Objects
Object-Oriented Programming in Other Langauges
• In a language with closures, we can simulate objects by using records (or tuples) that have function components.
– Provides “dynamic lookup”
• If an object has private data (or functions), we can hide them
with static scoping.
– Provides a form of encapsulation
49

Example: Stacks as Closures
let create_stack init =
let store = ref [init] in
let push y = store := (y::!store) in let pop () =
match !store with
| [] -> raise Empty
| h::t -> (store := t; h) in
(push,pop)
val create_stack : ‘a -> (‘a -> unit) * (unit -> ‘a) =
50

Example: Stacks as Closures
val create_stack : ‘a -> (‘a -> unit) * (unit -> ‘a) =
# let (my_stk_push,my_stk_pop) = create_stack 0;; val my_stk_push : int -> unit =
val my_stk_pop : unit -> int =
# my_stk_push 1;; – : unit = ()
# my_stk_pop();; – : int = 1
# my_stk_pop();; – : int = 0
# my_stk_pop();; Exception: Empty.
51

Does this Work?
• Is “closure-oriented programming” the same as object- oriented programming?
• Provides:
– dynamic lookup
– encapsulation of private data
• But:
– cannot substitute extended stacks for stacks (no subtyping)
– only a weak form of inheritance
• can add new operations to stack
• not mutually recursive with old operations
• Object-oriented programming = “closure-oriented programming” + subtyping + inheritance
52

A Comparison of OO and Function-Oriented Program Organization
Example
– hospital simulation with data about doctors, nurses, and orderlies
– function or method to display information about an employee – function or method to set or determine the pay of an employee
53

Function-Oriented Organization
type name = string type employee =
| Doctor of name * … | Nurse of name * … | Orderly of name * …
let display (x:employee) = match x with
| Doctor data -> …
| Nurse data -> …
| Orderly data -> …
let pay (x:employee) = match x with
| Doctor data -> …
| Nurse data ->…
| Orderly data -> …
54

Object-Oriented Organization
type name = string
class virtual employee = object
method virtual display : unit
method virtual pay : unit end
class doctor (n:name) = object
inherit employee as super val mutable name = n
val mutable salary = … method display =… method pay =…
end
class nurse (n:name) = object…
class orderly (n:name) = object…
55

Summary
• Object-Oriented Languages have objects plus the following 5 concepts
– dynamic lookup
– encapsulation (abstraction) – inheritance
– subtyping
– open recursion
• Other topics
– Inheritance is not Subtyping
– A Comparison: Closures as Objects
– A Comparison: Function-Oriented Program Organization
56