程序代写代做代考 assembly jvm compiler interpreter computer architecture assembler RISC-V graph Java Compilers and computer architecture Code-generation (1): stack-machines

Compilers and computer architecture Code-generation (1): stack-machines
Martin Berger 1 November 2019
1Email: M.F.Berger@sussex.ac.uk, Office hours: Wed 12-13 in Chi-2R312
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Recall the function of compilers
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Plan for the next two weeks
Remember the structure of a compiler?
We now look at code-generation. We start with the stack-machine architecture, because it is arguably the simplest machine architecture, allowing simple code generation. We then consider other, simple architectures such as the register and accumulator machines. This will give us all the tools we need to tackle a real processor (RISC-V).
Source program
Lexical analysis
Syntax analysis
Semantic analysis, e.g. type checking
Intermediate code generation
Optimisation
Code generation
Translated program
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Code generator input / output
Code generators have a simple structure.
Recall: ASTs are just convenient ’graphical’ representations of programs that allow easy (= fast) access to sub-programs. When we see the code generators we’ll realise why that is important for fast code generation.
Note that the code generator is completely isolated from the syntacte detail of the source language (e.g if vs IF).
Abstract syntax tree (possibly symbol table)
Code generation Machine code
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Source language
A really simple imperative language.
M ::= M;M|forx=EtoE{M}|x:=E
E ::= n|x|E+E|E−E|E∗E|E/E|−E
Everything that’s difficult to compile, e.g. procedures, objects, is left out. We come to that later
Example program.
x := 0;
for i = 1 to 100 {
x := x + i;
x := x + 1 }
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The code generator
A code generator takes as input an AST representing a program (here of type AST) and returns a program in machine code (assembler), here represented as a list of instructions.
def codegen ( s : AST ) : List [ Instruction ] = …
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Compilation target: a simple stack machine
The stack machine consisting of the following.
􏰉 Mainmemory,addressedfromzerouptosomelimit. Content of each memory cell is an integer. Stores code and data.
􏰉 Aprogramcounter(PC),pointingintothememory,tothe command executed next.
􏰉 Acurrentinstructionregister(IR/CI),holdingthe instruction currently being executed.
􏰉 Astack-pointer(SP),pointingintothememorytothe topmost item on the stack. The stack grows downwards. Note: in some other architectures the SP points to the first free memory cell above or below the top of the stack.
􏰉 Atemporaryregister,holdinganinteger.
This is simple, but can encode all computable programs. Realistic CPUs are more complicated – for speed!
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The stack machine as a picture


66
22




Add
13
PushAbs
12
PushAbs

3
Jump
15 14 13 12 11 10 9 8 7 6 5
4 3 2 1
0
SP
PC
Current instruction = Jump
Temporary register = 12
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Commands of the stack machine
Nop
Pop x
PushAbs x PushImm n CompGreaterThan
Does nothing
removes the top of the stack and stores it in x Pushes the content of the variable x on stack Pushes the number n on stack
Pops the top two elements off the stack.
If the first one popped is bigger than the second one, pushes a 1 onto the stack, otherwise pushes a 0. (So 0 means False) Pops the top two elements off the stack. If both are equal, pushes a 1 onto the stack, otherwise pushes a 0.
Jumps to l (l is an integer)
Jumps to address/label l if the top of the stack is not 0 Top element of stack is removed.
CompEq
Jump l JumpTrue l
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Commands of the stack machine
Plus
Minus
Times Divide
Negate
Adds the top two elements of the stack, and
puts result on stack. Both arguments are
removed from stack
Subtracts the top element of the stack from
the element just below the top, and pushes the result on stack after popping the top two elements from the stack Multiplies the top two elements of the stack, and puts result on stack Both arguments are removed from stack Divides the second element of the stack by the top element on the stack, and puts result on stack
Both arguments are removed from stack
Negates the top element of the stack
(0 is replaced by 1, any non-0 number is replaced by 0).
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Commands of the stack machine
Note: PushImm 17 stores 17 on the top of the stack, while PushAbs 17 pushes the content of memory cell 17 on the top of the stack.
Note: Some commands (e.g. Pop) have an argument (called operand). They take up two units of storage. The remaining commands take only one.
Note: Removing something from the stack means only that the SP is rearranged. The old value is not (necessarily) overwritten.
Note: If the stack grows too large, it will overwrite other data, e.g. the program. The stack machine (like many other processor architectures) does not take any precautions to prevent such “stack overflow”.
Note: Jumping means writing the target address to the PC.
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Commands of the stack machine in pseudo-code
Interface Instruction
class I_Nop implements Instruction
class I_Pop implements Instruction
class I_PushAbs implements Instruction
class I_PushImm implements Instruction
class I_CompGreaterThan implements Instruction
class I_CompEq implements Instruction
class I_JumpTrue implements Instruction
class I_Jump implements Instruction
class I_Plus implements Instruction
class I_Minus implements Instruction
class I_Times implements Instruction
class I_Divide implements Instruction
class I_Negate implements Instruction
class I_ConstInt ( n : Int ) implements Instruction
class I_DefineLabel ( id : String )implements Instru
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A convenient pseudo-command (1)
We need to store integers as second arguments, e.g. for Pop. This is the purpose of I_ConstInt. It’s not a machine command but a pseudo-code representation of an integer.
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A convenient pseudo-command (2)
We want to jump to addresses, e.g. JumpTrue 1420.
But numerical addresses like 1420 are hard to memorise for humans. It’s better to have symbolic addresses like JumpTrue Loop_Exit.
The following pseudo-instruction allows us to do this.
abstract class Instruction

class I_DefineLabel ( id : String )
implements Instruction
Note that I_DefineLabel doesn’t correspond to a machine instruction. It’s just a convenient way to set up labels (humanly readable forms of addresses). Labels will be removed later (typically by the linker) and replaced by memory addresses (numbers). More on that later.
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A typical assembly language program
start:
PushAbs i
PushImm 1
Minus
Pop i
PushAbs i
PushImm 0
CompEq
Negate
JumpTrue start
What does it do?
Note once more: labels like start appear in the compiler’s output stream, even though they don’t correspond to instructions. They will be removed later (e.g. by the linker). Can you think of another reason why symbolic addresses are a good idea? To enable running programs at different places in memory (relocation).
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A typical assembly language program

17
16
15
14
13
12
11 10 9 8
7 6 5
4
3 start 2
3
JumpTrue
CompEq
0
PushImm
44
PushAbs
44
Pop
Minus
1
PushImm
44
PushAbs

start:
PushAbs i
PushImm 1
Minus
Pop i
PushAbs i
PushImm 0
CompEq
Negate
JumpTrue start
If we were to start the program above at memory location 3, and the variable i was located at 44, then we’d get the memory layout on the right (each command would itself be represented as a number).
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Stack machines have several advantages
􏰉 Simplicty:easytodescribe&understand.
􏰉 Simplecompilers:codegenerationforstackmachinesis much simpler than for register machines, since e.g. no register allocation is needed (we’ll talk about register allocation later).
􏰉 Compactobjectcode,whichsavesmemory.Thereason for this is that machine commands have no, or only one argument, unlike instructions for register machines (which we learn about later).
􏰉 SimpleCPUs(=cheap,easytomanufacture). Used in e.g. the JVM and WebAssembly.
Stack machines have disadvantages, primarily that they are slow (see e.g. the Wikipedia page on stack machines), but for us here simplicity of code generation is key.
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The semantics of the stack machine
Before looking at the code generation process, I’d like to discuss the semantics of the stack machine in a slighly different manner, by giving a simple interpreter for stack machine commands. This enables you to implement (simulate) a stack machine.
I recommend that you do this yourself by translating the pseudo code below to a language of your choice.
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The semantics of the stack machine (in pseudo-code)
class StackMachine ( maxMem : Int ) {
private val mem = Array.fill ( maxMem ) ( 0 )
private var pc = 0
private var ir = 0
private var sp = 0 // Stack grows downwards.
// Question: why 0, not maxMem-1?
private var temp = 0
while ( true ) {
ir = mem ( pc )
pc = ( pc + 1 ) % maxMem
if opcode ( ir ) is of form
I_Nop then …
I_Pop then …
I_PushAbs then …
I_PushImm then …
I_CompGreaterThan then …
… } } }
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The semantics of the stack machine
The function opcode takes an integer (e.g. 7) and returns an instruction (e.g. I_PushImm).
Assigning numbers to instructions is by convention, (e.g. we could have associated 19 with I_PushImm). But each CPU architecture must make such a choice.
We are now ready to explain each instruction in detail.
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Semantics of Nop
class StackMachine ( maxMem : Int ) {
private val mem = Array.fill ( maxMem ) ( 0 )
private var pc = 0
private var ir = 0
private var sp = 0
private var temp = 0
while ( true ) {
ir = mem ( pc )
pc = ( pc + 1 ) % maxMem
if opcode ( ir ) is of form
I_Nop then {} // I_Nop does nothing.

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Semantics of Pop
class StackMachine ( maxMem : Int ) {
private val mem = Array.fill ( maxMem ) ( 0 )
private var pc = 0
private var ir = 0
private var sp = 0
private var temp = 0
while ( true ) {
ir = mem ( pc )
pc = ( pc + 1 ) % maxMem
if opcode ( ir ) is of form

I_Pop then {
temp = mem ( sp )
sp = ( sp + 1 ) % maxMem
val operand = mem ( pc )
pc = ( pc + 1 ) % maxMem
mem ( operand ) = temp }

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Semantics of PushAbs
class StackMachine ( maxMem : Int ) {
private val mem = Array.fill ( maxMem ) ( 0 )
private var pc = 0
private var ir = 0
private var sp = 0
private var temp = 0
while ( true ) {
ir = mem ( pc )
pc = ( pc + 1 ) % maxMem
if opcode ( ir ) is of form

I_PushAbs then {
val operand = mem ( pc )
pc = ( pc + 1 ) % maxMem
sp = ( sp – 1 ) % maxMem
temp = mem ( operand )
mem ( sp ) = temp }

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Semantics of PushImm
class StackMachine ( maxMem : Int ) {
private val mem = Array.fill ( maxMem ) ( 0 )
private var pc = 0
private var ir = 0
private var sp = 0
private var temp = 0
while ( true ) {
ir = mem ( pc )
pc = ( pc + 1 ) % maxMem
if opcode ( ir ) is of form

I_PushImm then {
temp = mem ( pc )
pc = ( pc + 1 ) % maxMem
sp = ( sp – 1 ) % maxMem
mem ( sp ) = temp }

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Semantics of CompGreaterThan
class StackMachine ( maxMem : Int ) {
private val mem = Array.fill ( maxMem ) ( 0 )
private var pc = 0
private var ir = 0
private var sp = 0
private var temp = 0
while ( true ) {
ir = mem ( pc )
pc = ( pc + 1 ) % maxMem
if opcode ( ir ) is of form

I_CompGreaterThan then {
temp = mem ( sp )
sp = ( sp + 1 ) % maxMem
temp = temp – mem ( sp )
if ( temp > 0 )
mem ( sp ) != 0 // non-0 means true
else
mem ( sp ) = 0 } // 1 means false

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Semantics of CompEq
class StackMachine ( maxMem : Int ) {
private val mem = Array.fill ( maxMem ) ( 0 )
private var pc = 0
private var ir = 0
private var sp = 0
private var temp = 0
while ( true ) {
ir = mem ( pc )
pc = ( pc + 1 ) % maxMem
if opcode ( ir ) is of form

I_CompEq then {
temp = mem ( sp )
sp = ( sp + 1 ) % maxMem
temp = temp – mem ( sp )
if ( temp == 0 )
mem ( sp ) = 1 // 1 means true
else
mem ( sp ) = 0 } // non-1 means false

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Semantics of Jump
class StackMachine ( maxMem : Int ) {
private val mem = Array.fill ( maxMem ) ( 0 )
private var pc = 0
private var ir = 0
private var sp = 0
private var temp = 0
while ( true ) {
ir = mem ( pc )
pc = ( pc + 1 ) % maxMem
if opcode ( ir ) is of form

I_Jump then {
pc = mem ( pc ) }

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Semantics of JumpTrue
class StackMachine ( maxMem : Int ) {

while ( true ) {
ir = mem ( pc )
pc = ( pc + 1 ) % maxMem
if opcode ( ir ) is of form

I_JumpTrue then {
temp = mem ( sp )
sp = ( sp + 1 ) % maxMem
if ( temp == 1 ) // 1 means true, non-1
// means false
pc = mem ( pc )
else
pc = ( pc + 1 ) % maxMem }

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Semantics of Plus
class StackMachine ( maxMem : Int ) {
private val mem = Array.fill ( maxMem ) ( 0 )
private var pc = 0
private var ir = 0
private var sp = 0
private var temp = 0
while ( true ) {
ir = mem ( pc )
pc = ( pc + 1 ) % maxMem
if opcode ( ir ) is of form

I_Plus then {
temp = mem ( sp )
sp = ( sp + 1 ) % maxMem
temp = temp + mem ( sp )
mem ( sp ) = temp }

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Semantics of Minus
class StackMachine ( maxMem : Int ) {
private val mem = Array.fill ( maxMem ) ( 0 )
private var pc = 0
private var ir = 0
private var sp = 0
private var temp = 0
while ( true ) {
ir = mem ( pc )
pc = ( pc + 1 ) % maxMem
if opcode ( ir ) is of form

I_Plus then {
temp = mem ( sp )
sp = ( sp + 1 ) % maxMem
temp = mem ( sp ) – temp
mem ( sp ) = temp }

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Semantics of remaining commands
Similar to the above.
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A naive code generator for the stack machine
We now present a syntax-directed code generator for the simple source language with assignment, sequencing and ’for’ loops.
The structure of the translator is derived directed from the AST data type: we deal with each of the alternatives using a separate rule.
In Java a common approach is to use reflection (see instanceof or getClass().getName()). Alternatively, you can use a visitor pattern for AST traversal.
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Recall syntax of source language
M ::= M;M|forx=EtoE{M}|x:=E
E ::= n|x|E+E|E−E|E∗E|E/E|−E
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A naive code generator for the stack machine
Recall that the signature of our code generator was as follows.
def codegen(s : AST) : List [Instruction] = …
So we are looking to write the following pseudo-code:
def codegen ( s : AST ) = {
if s is of form
Sequence ( lhs, rhs ) then { … }
Assign ( x, rhs ) then { … }
For ( loopVar, from, to, body ) then { … }
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Translation of Sequencing
def codegen ( s : AST ) : … = {
if s is of form
Sequence ( lhs, rhs ) then
codegen ( lhs ) ++ codegen ( rhs )

Note that ++ is list concatenation
So all we are doing is generate the code for the lhs, and then concatenate it with the generated code for the rhs. This works because our assembly language has a sequencing operator (string concatenation), and we can map the sequencing of the source language directly to the sequencing operation of the target language.
In other words: recursion does most of the work here.
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Translation of Assignment x := E
Note that we are assuming here to have a code generator for expressions (given soon) with the following signature.
def codegenExpr ( exp : Expr )
: List [ Instruction ] = { … }
What is the semantics of the code for expressions? The result of executing the translated expression at run-time is left on the top of the stack.
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Translation of Assignment x := E
With this convention about codegenExpr we can now
translate assignment as follows.
def codegen ( s : AST ) : … = {
if s is of form
Assign ( x, rhs ) then
codegenExpr ( rhs ) ++
List ( I_Pop, I_ConstInt ( x ) )

Code in red is generated machine code, it will not be executed by the code generator.
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Translation of Assignment
Note that we’ve been a bit sloppy as the constructor
class Assign ( x : String, rhs : Expr )
implements AST
takes a string as first argument (because it’s convenient for humans to use strings and give meaningful names to variables), but in
Assign ( x, rhs ) then
codegenExpr ( rhs ) ++
List ( I_Pop, I_ConstInt ( x ) )
we assume x is an integer (memory address), because that what the CPU expects. So really you’d have to add a ’mediator’ to transform symbolic into numeric addresses (and/or vice versa).
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Translation of For-Loops
To be able to translate loops, we need a new construct
newLabel ()
which, when invoked generates a fresh label every time it is called. For example newLabel () returns the string “label_1” on first invocation and the string “label_2” on second invocation. So the implementation of newLabel () must use a global counter, or some comparable mechanism.
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Translation of For-Loops
def codegen ( s : AST ) : … = {
if s is of form
For ( loopVar, from, to, body ) then {
val loopCondition = newLabel ()
val loopExit = newLabel ()
codegenExpr ( from ) ++
List ( I_Pop, I_ConstInt ( loopVar ),
I_DefineLabel ( loopCondition ) ) ++
codegenExpr ( to ) ++
List ( I_PushAbs, I_ConstInt ( loopVar ),
I_CompGreaterThan ,
I_JumpTrue, I_ConstInt ( loopExit ) ) ++
codegen ( body ) ++
List ( I_PushAbs, I_ConstInt ( loopVar ),
I_PushImm, I_ConstInt ( 1 ),
I_Plus ,
I_Pop, I_ConstInt ( loopVar ),
I_Jump, I_ConstInt ( loopCondition ),
I_DefineLabel ( loopExit ) ) }

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Translation of expressions
Remember our convention that the result is always left on the top of the stack.
Other conventions are possible, e.g. leave it in the temporary variable.
Recall expressions:
E ::= n|x|E+E′ |E−E′ |E∗E′ |E/E′ |−E
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Translation of expressions
def codegenExpr ( exp : Expr ) : List [ Instruction ] =
if opcode ( exp ) is of form
Binop ( lhs, op, rhs ) then
codegenExpr ( rhs ) ++
codegenExpr ( lhs ) ++
codegenBinop ( op )
Unop ( Minus, e ) then
List ( I_PushImm, I_ConstInt ( 0 ) ) ++
codegenExpr ( e ) ++
List ( I_Minus )
Ident ( x ) then List(I_PushAbs, I_ConstInt (x))
Const ( n ) then List(I_PushImm, I_ConstInt (n))
Note that we are assuming here to have a code generator for binary and expressions (given soon) with the following signature.
def codegenBinop (op : Op) : List[Instruction] = {…}
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Translation of binary operations
def codegenBinop ( op : Op ) : List [ Instruction ] =
if op is of form
Plus then List ( I_Plus )
Minus then List ( I_Minus )
Times then List ( I_Times )
Divide then List ( I_Divide ) } }
We are ’lucky’ here in that the arithmetic operations of our source language map directly to corresponding instructions in the target language (stack machine commands). For more complex arithmetic operations this cannot be guaranteed, e.g. mn or cosin(x). The translation of those is more involved.
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Example translation
Consider the following program.
x := 0;
for i = 1 to 100 {
x = x + i; x=x+1}
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Translation of program from prev. slide
For tersity we write e.g. I_PushImm (76) instead of I_PushImm
I_ConstInt (76)
and likewise for all other commands with arguments.
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Translation of program from prev. slide
I_PushImm ( I_Pop ( x ) I_PushImm ( I_Pop ( i )
I_DefineLabel ( I_PushImm ( I_PushAbs (
0 ) // Begin first command x = 0 1 ) // Initialisation of loop loopCondition )
i ) I_CompGreaterThan
I_JumpTrue ( loopExit )
I_PushAbs (
I_PushAbs (
I_Plus
I_Pop ( x )
I_PushImm (
I_PushAbs (
I_Plus
I_Pop ( x )
I_PushImm (
I_PushAbs (
I_Plus
I_Pop ( i )
I_Jump ( loopCondition )
I_DefineLabel( loopExit )
100 )
// test for loop termination
i) x )
1) x )
1) i )
// Command x = x+i
// Command x = x+1
// Incrementing loop variable
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Conclusion
This chapter has shown how a code generator can be written, which takes an AST as input and produces a working assembler program as output.
We divided the problem into two parts: code generation for statements (e.g. assignment, looping, sequencing etc), and code generation for expressions.
For each statement type, the code generator uses a standard “template” heavily based on recusive calls to the code generator; the details of the statement determine how the gaps are filled in.
For expressions we used a simple, stack-based scheme; we will study better, more complicated CPU architecture soon.
We haven’t yet looked at procedures, objects, declarations, records, etc.
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The material in the textbooks
􏰉 DragonBook:Chapter2,introductiontocodegeneration, Chapter 8, especially 8.1 and 8.6.
􏰉 Appel,Palsberg:Chapter7,Chapter9(althoughAppel, Palsberg skip simple code generation and concentrate on finding the best instruction to match the context).
􏰉 “Engineeringacompiler”:Section4.4:ad-hoc syntax-directed translation, especially Figure 4.14.
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