Chapter 1: Introduction
EECS 3221
What is an Operating System?
A program that acts as an intermediary between a user of a computer and the computer hardware
Operating system goals:
Execute user programs and make solving user problems easier Make the computer system convenient to use
Use the computer hardware in an efficient manner
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Computer System Structure
Computer system can be divided into four components: Hardware – provides basic computing resources
CPU, memory, I/O devices Operating system
Controls and coordinates use of hardware among various applications and users
Application programs – define the ways in which the system resources are used to solve the computing problems of the users
Word processors, compilers, web browsers, database systems, video games
Users
People, machines, other computers
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Four Components of a Computer System
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What Operating Systems Do
Depends on the point of view
Users want convenience, ease of use
Don’t care about resource utilization
But shared computer such as mainframe or minicomputer must keep all
users happy
Users of dedicate systems such as workstations have dedicated resources
but frequently use shared resources from servers
Handheld computers are resource poor, optimized for usability and battery
life
Some computers have little or no user interface, such as embedded computers in devices and automobiles
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Operating System Definition
OS is a resource allocator Manages all resources
Decides between conflicting requests for efficient and fair resource use
OS is a control program
Controls execution of programs to prevent errors and improper use
of the computer
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Operating System Definition (Cont.)
No universally accepted definition
“Everything a vendor ships when you order an operating system” is good approximation
But varies wildly
“The one program running at all times on the computer” is the kernel. Everything else is either a system program (ships with the operating system) or an application program.
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Computer System Organization
Computer-system organization
One or more CPUs, device controllers connect through common bus providing access to shared memory
Concurrent execution of CPUs and devices competing for memory cycles
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Computer-System Operation
I/O devices and the CPU can execute concurrently
Each device controller is in charge of a particular device type
Each device controller has a local buffer
The device driver for each device moves data from/to main memory to/from local buffers
The device controller is responsible for moving the data between the peripheral devices that it controls and its local buffer storage.
Device controller informs CPU that it has finished its operation by causing an interrupt
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Common Functions of Interrupts
Hardware may trigger an interrupt at any time by sending a signal to the CPU, usually by way of the system bus.
A trap or exception is a software-generated interrupt caused either by an error or a user request
Software error or request creates exception or trap Division by zero, request for operating system service
Other process problems include infinite loop, processes modifying each other or the operating system
An operating system is interrupt driven
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Interrupt Handling
The operating system preserves the state of the CPU by storing registers and the program counter
Separate segments of code determine what action should be taken for each type of interrupt
Interrupt transfers control to the interrupt service routine generally, through the interrupt vector, which contains the addresses of all the service routines
Interrupt architecture must save the address of the interrupted instruction
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Interrupt Related Concepts
Interrupt number: identifies the type of interrupt – provided by the interrupt h/w architecture whenever an interrupt occurs – is used as an index into the interrupt vector to lookup the address of the service routine for each interrupt.
Program counter: contains address of instruction to be executed next by the CPU – a h/w CPU register – the interrupt h/w architecture automatically first saves PC value whenever an interrupt occurs.
Process: a program in execution.
Process Control Block (PCB): stores important system information about
each process.
System call: special instruction to invoke the OS, by generating an interrupt, to perform an OS-related service – a number i is associated with each type of system call, and is used as an index into a system call table to look up the address of the program which implements each type of system call.
CPU Scheduler: selects a process from the processes in memory that are ready to execute and allocates the CPU to that process. (OS-ch-3.9-3.10)
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Interrupt Timeline
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Interrupt-Driven I/O Cycle
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Interrupt-Vector Table
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Multiprogramming System
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Process State
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Process Control Block (PCB)
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Ready Queues and Wait Queues
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Process Scheduling Queueing Diagram
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Context Switch
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Computer Startup
bootstrap program is loaded at power-up or reboot
Typically stored in ROM or EPROM, generally known as firmware Initializes all aspects of system
Loads operating system kernel and starts execution
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Dual Mode Operation
Dual-mode operation allows OS to protect itself and other system components User mode and kernel mode
Mode bit provided by hardware
Provides ability to distinguish when system is running user code or kernel code
Some instructions designated as privileged, only executable in kernel mode
System call changes mode to kernel, return from call resets it to user Increasingly CPUs support multi-mode operations
i.e. virtual machine manager (VMM) mode for guest VMs
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Transition from User to Kernel Mode
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API – System Call – OS Relationship
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Timer to Prevent Infinite Loop or Process Hogging Resources
Timer to prevent infinite loop / process hogging resources Set interrupt after specific period
Operating system decrements counter
When counter zero generate an interrupt
Set up before scheduling process to regain control or terminate program that exceeds allotted time
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Interrupt Handling Diagram
User Mode (mode bit = 0)
Register
R1
R1 =
…
91
? (1) read()
91 is a system call … which, when
executed, generates
a software interrupt (trap), system enters kernel mode
Kernel Mode (mode bit =1)
Program Counter
PC = Y
…
…
Interrupt
P1’s PCB
Service Routine (ISR)
…
PC=3224
R1=91
…
h/w location for storing PC return
addres
s
3224
PC
Program Counter
PC = … 3222 3223 3224 …
(9) P1 resumes execution at address 3224 where it was interrupted
(4) Interrupt Service Routine at address Y is executed
PC
User Process P1
…
(5) save P1’s context into P1’s PCB
…
enter P1’s PCB into I/O wait queue
…
handle interrupt …
return
(6) The
system call number i
of read( ) is used as 0 index into 1 System call … table
…… …
System call table
Interrupt Vector
(2) h/w saves PC return address 3224
(3) The
0
1 …
X …
Progra m Counter
PC
Read( ) system call routine
U
…
R1 <- 2; read( ); ...
...
PC = iU
Y
...
call I/O driver ... return
interrupt number X of interrupt type system call is used as index into Interrupt Vector
(8) If P1 selected
Dispatche
r
restore P1’s context from P1’s PCB
Copyright © 2020 Jia Xu. All rights reserved.
(7) Read system call routine at address U executed
CPU scheduler
Direct Memory Access Structure
Used for high-speed I/O devices able to transmit information at close to memory speeds
Device controller transfers blocks of data from buffer storage directly to main memory without CPU intervention
Only one interrupt is generated per block, rather than the one interrupt per byte
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Storage Definitions and Notation Review
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Storage Structure
Main memory – only large storage media that the CPU can access directly
Random access
Typically volatile
Secondary storage – extension of main memory that provides large
nonvolatile storage capacity
Magnetic disks – rigid metal or glass platters covered with magnetic
recording material
Disk surface is logically divided into tracks, which are subdivided
into sectors
The disk controller determines the logical interaction between the
device and the computer
Solid-state disks – faster than magnetic disks, nonvolatile
Various technologies Becoming more popular
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Storage Hierarchy
Storage systems organized in hierarchy Speed
Cost Volatility
Caching – copying information into faster storage system; main memory can be viewed as a cache for secondary storage
Device Driver for each device controller to manage I/O Provides uniform interface between controller and kernel
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Storage-Device Hierarchy
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Performance of Various Levels of Storage
Movement between levels of storage hierarchy can be explicit or implicit
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How A Modern Computer System Works
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Computer-System Architecture
Most systems use a single general-purpose processor (PDAs through mainframes)
Most systems have special-purpose processors as well
Multiprocessors systems growing in use and importance
Also known as parallel systems, tightly-coupled systems Advantages include:
1. Increased throughput
2. Economy of scale
3. Increased reliability – graceful degradation or fault tolerance
Two types:
1. Asymmetric Multiprocessing
2. Symmetric Multiprocessing
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Symmetric Multiprocessing Architecture
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A Dual-Core Design
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Computer System Components
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Non-Uniform Memory Access
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PC Motherboard
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Clustered Systems
Like multiprocessor systems, but multiple systems working together Usually sharing storage via a storage-area network (SAN) Provides a high-availability service which survives failures
Asymmetric clustering has one machine in hot-standby mode Symmetric clustering has multiple nodes running applications,
monitoring each other
Some clusters are for high-performance computing (HPC)
Applications must be written to use parallelization
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Clustered Systems
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Computing Environments
Many different kinds of computing environments Traditional computing
Mobile computing
Client Server computing
Peer-to-Peer computing
Cloud computing
Virtualization
Real-Time Embedded Systems Open Source Operating Systems
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Client Server Computing
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Peer-to-Peer Computing
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Computing Environments – Cloud Computing
Delivers computing, storage, even apps as a service across a network Logical extension of virtualization as based on virtualization
Amazon EC2 has thousands of servers, millions of VMs, PBs of storage available across the Internet, pay based on usage
Many types
Public cloud – available via Internet to anyone willing to pay
Private cloud – run by a company for the company’s own use
Hybrid cloud – includes both public and private cloud components
Software as a Service (SaaS) – one or more applications available via the Internet (i.e. word processor)
Platform as a Service (PaaS) – software stack ready for application use via the Internet
Ex: LAMP (Linux (OS), Apache (web server), MySQL (DB), PHP, Perl or Python (programming languages)
Infrastructure as a Service (IaaS) – servers or storage available over Internet
(i.e. storage available for backup use)
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Cloud Computing
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Computing Environments - Virtualization
Allows operating systems to run applications within other OSes Vast and growing industry
Virtualization – OS natively compiled for CPU, running guest OSes also natively compiled
Consider VMware running WinXP guests, each running applications, all on native WinXP host OS
VMM provides virtualization services
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Computing Environments - Virtualization
Use cases involve laptops and desktops running multiple OSes for exploration or compatibility
Apple laptop running Mac OS X host, Windows as a guest
Developing apps for multiple OSes without having multiple systems
QA testing applications without having multiple systems
Executing and managing compute environments within data centers
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Computing Environments - Virtualization
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Computing Environments – Real-Time Embedded Systems
Real-time embedded systems most prevalent form of computers
Vary considerable, special purpose, limited purpose OS, real-time OS Use expanding
Many other special computing environments as well Some have OSes, some perform tasks without an OS
Real-time OS has well-defined fixed time constraints Processing must be done within constraint Correct operation only if constraints met
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Open-Source Operating Systems
Operating systems made available in source-code format rather than just binary closed-source
Counter to the copy protection and Digital Rights Management (DRM) movement
Started by Free Software Foundation (FSF), which has “copyleft” GNU Public License (GPL)
Examples include GNU/Linux and BSD UNIX (including core of Mac OS X), and many more
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End of Chapter 1
EECS 3221