程序代写代做代考 kernel android clock algorithm cache chain compiler IOS Chapter 9: Main Memory

Chapter 9: Main Memory
Operating System Concepts – 10th Edition Silberschatz, Galvin and Gagne ©2018

Background
 Program must be brought (from disk) into memory and placed within a process for it to be run
 Main memory and registers are only storage CPU can access directly
 Memory unit only sees a stream of:
 addresses + read requests, or
 address + data and write requests
 Register access is done in one CPU clock (or less)
 Main memory can take many cycles, causing a stall
 Cache sits between main memory and CPU registers
 Protection of memory required to ensure correct operation
Operating System Concepts – 10th Edition 9.2 Silberschatz, Galvin and Gagne ©2018

Protection
 Need to censure that a process can access only access those addresses in it address space.
 We can provide this protection by using a pair of base and limit registers define the logical address space of a process
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Hardware Address Protection
 CPU must check every memory access generated in user mode to be sure it is between base and limit for that user
 the instructions to loading the base and limit registers are privileged
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Address Binding
 Programs on disk, ready to be brought into memory to execute form an input queue
 Without support, must be loaded into address 0000
 Inconvenient to have first user process physical address always at
0000
 How can it not be?
 Addresses represented in different ways at different stages of a program’s life
 Source code addresses usually symbolic
 Compiled code addresses bind to relocatable addresses
 i.e. “14 bytes from beginning of this module”
 Linker or loader will bind relocatable addresses to absolute
addresses
 i.e. 74014
 Each binding maps one address space to another
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Binding of Instructions and Data to Memory
 Address binding of instructions and data to memory addresses can happen at three different stages
 Compile time: If memory location known a priori, absolute code can be generated; must recompile code if starting location changes
 Load time: Must generate relocatable code if memory location is not known at compile time
 Execution time: Binding delayed until run time if the process can be moved during its execution from one memory segment to another
 Need hardware support for address maps (e.g., base and limit registers)
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Multistep Processing of a User Program
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Logical vs. Physical Address Space
 The concept of a logical address space that is bound to a separate physical address space is central to proper memory management
 Logical address – generated by the CPU; also referred to as virtual address
 Physical address – address seen by the memory unit
 Logical and physical addresses are the same in compile-time and load-time address-binding schemes; logical (virtual) and physical addresses differ in execution-time address-binding scheme
 Logical address space is the set of all logical addresses generated by a program
 Physical address space is the set of all physical addresses generated by a program
Operating System Concepts – 10th Edition 9.8 Silberschatz, Galvin and Gagne ©2018

Memory-Management Unit (MMU)
 Hardware device that at run time maps virtual to physical address
 Many methods possible, covered in the rest of this chapter
Operating System Concepts – 10th Edition 9.9 Silberschatz, Galvin and Gagne ©2018

Memory-Management Unit (Cont.)
 Consider simple scheme. which is a generalization of the base-register scheme.
 The base register now called relocation register
 The value in the relocation register is added to every address
generated by a user process at the time it is sent to memory  The user program deals with logical addresses; it never sees
the real physical addresses
 Execution-time binding occurs when reference is made to
location in memory
 Logical address bound to physical addresses
Operating System Concepts – 10th Edition 9.10 Silberschatz, Galvin and Gagne ©2018

Memory-Management Unit (Cont.)
 Consider simple scheme. which is a generalization of the base-register scheme.
 The base register now called relocation register
 The value in the relocation register is added to every address
generated by a user process at the time it is sent to memory
Operating System Concepts – 10th Edition 9.11 Silberschatz, Galvin and Gagne ©2018

Dynamic Loading
 The entire program does NOT need to be in memory to execute
 Routine is not loaded until it is called
 Better memory-space utilization; unused routine is never
loaded
 All routines kept on disk in relocatable load format
 Useful when large amounts of code are needed to handle infrequently occurring cases
 No special support from the operating system is required
 Implementedthroughprogramdesign
 OScanhelpbyprovidinglibrariestoimplement dynamic loading
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Dynamic Linking
 Static linking – system libraries and program code combined by the loader into the binary program image
 Dynamic linking –linking postponed until execution time
 Small piece of code, stub, used to locate the appropriate
memory-resident library routine
 Stub replaces itself with the address of the routine, and executes the routine
 Operating system checks if routine is in processes’ memory address
 If not in address space, add to address space
 Dynamic linking is particularly useful for libraries
 System also known as shared libraries
 Consider applicability to patching system libraries
 Versioning may be needed
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Contiguous Allocation
 Main memory must support both OS and user processes  Limited resource, must allocate efficiently
 Contiguous allocation is one early method
 Main memory usually into two partitions:
 Resident operating system, usually held in low memory with interrupt vector
 User processes then held in high memory
 Each process contained in single contiguous section of
memory
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Contiguous Allocation (Cont.)
 Relocation registers used to protect user processes from each other, and from changing operating-system code and data
 Base register contains value of smallest physical address
 Limit register contains range of logical addresses – each
logical address must be less than the limit register
 MMU maps logical address dynamically
 Can then allow actions such as kernel code being transient and kernel changing size
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Hardware Support for Relocation and Limit Registers
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 Multiple-partition allocation
Variable Partition
 Degree of multiprogramming limited by number of partitions
 Variable-partition sizes for efficiency (sized to a given process’ needs)
 Hole – block of available memory; holes of various size are scattered throughout memory
 When a process arrives, it is allocated memory from a hole large enough to accommodate it
 Process exiting frees its partition, adjacent free partitions combined
 Operating system maintains information about:
a) allocated partitions b) free partitions (hole)
Operating System Concepts – 10th Edition 9.17 Silberschatz, Galvin and Gagne ©2018

Dynamic Storage-Allocation Problem
How to satisfy a request of size n from a list of free holes?  First-fit: Allocate the first hole that is big enough
 Best-fit: Allocate the smallest hole that is big enough; must search entire list, unless ordered by size
 Produces the smallest leftover hole
 Worst-fit: Allocate the largest hole; must also search
entire list
 Produces the largest leftover hole
First-fit and best-fit better than worst-fit in terms of speed and storage utilization
Operating System Concepts – 10th Edition 9.18 Silberschatz, Galvin and Gagne ©2018

Fragmentation
 External Fragmentation – total memory space exists to satisfy a request, but it is not contiguous
 Internal Fragmentation – allocated memory may be slightly larger than requested memory; this size difference is memory internal to a partition, but not being used
 First fit analysis reveals that given N blocks allocated, 0.5 N blocks lost to fragmentation
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Fragmentation (Cont.)
 Reduce external fragmentation by compaction
 Shuffle memory contents to place all free memory
together in one large block
 Compaction is possible only if relocation is dynamic, and is done at execution time
 I/O problem
 Latch job in memory while it is involved in I/O  Do I/O only into OS buffers
 Now consider that backing store has same fragmentation problems
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 Avoids external fragmentation
Paging
 Physical address space of a process can be noncontiguous; process is allocated physical memory whenever the latter is available
 Avoids problem of varying sized memory chunks
 Divide physical memory into fixed-sized blocks called frames
 Size is power of 2, between 512 bytes and 16 Mbytes
 Divide logical memory into blocks of same size called pages
 Keep track of all free frames
 To run a program of size N pages, need to find N free frames and load program
 Set up a page table to translate logical to physical addresses
 Backing store likewise split into pages
 Still have Internal fragmentation
Operating System Concepts – 10th Edition 9.21 Silberschatz, Galvin and Gagne ©2018

Address Translation Scheme
 Address generated by CPU is divided into:
 Page number (p) – used as an index into a page table which
contains base address of each page in physical memory
 Page offset (d) – combined with base address to define the physical memory address that is sent to the memory unit
page number page offset
p
m-n n
 For given logical address space 2m and page size 2n
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d

Paging Hardware
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Paging Model of Logical and Physical Memory
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Paging Example
 Logicaladdress: n=2and m=4.Usingapagesizeof4bytesanda physical memory of 32 bytes (8 pages)
Operating System Concepts – 10th Edition 9.25 Silberschatz, Galvin and Gagne ©2018

Paging — Calculating internal fragmentation
 Page size = 2,048 bytes
 Process size = 72,766 bytes
 35 pages + 1,086 bytes
 Internal fragmentation of 2,048 – 1,086 = 962 bytes  Worst case fragmentation = 1 frame – 1 byte
 On average fragmentation = 1 / 2 frame size
 So small frame sizes desirable?
 But each page table entry takes memory to track
 Page sizes growing over time
 Solaris supports two page sizes – 8 KB and 4 MB
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Free Frames
Before allocation After allocation
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Implementation of Page Table
 Page table is kept in main memory
 Page-table base register (PTBR) points to the page
table
 Page-table length register (PTLR) indicates size of the page table
 In this scheme every data/instruction access requires two memory accesses
 One for the page table and one for the data / instruction
 The two memory access problem can be solved by the use of a special fast-lookup hardware cache called translation look-aside buffers (TLBs) (also called associative memory).
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Translation Look-Aside Buffer
 Some TLBs store address-space identifiers (ASIDs) in each TLB entry – uniquely identifies each process to provide address-space protection for that process
 Otherwise need to flush at every context switch
 TLBs typically small (64 to 1,024 entries)
 On a TLB miss, value is loaded into the TLB for faster access next time
 Replacement policies must be considered
 Some entries can be wired down for permanent fast
access
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 Associative memory – parallel search Page # Frame #
Hardware
 Address translation (p, d)
 If p is in associative register, get frame # out
 Otherwise get frame # from page table in memory
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Paging Hardware With TLB
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Effective Access Time
 Hit ratio – percentage of times that a page number is found in the TLB
 An 80% hit ratio means that we find the desired page number in the TLB 80% of the time.
 Suppose that 10 nanoseconds to access memory.
 If we find the desired page in TLB then a mapped-memory
access take 10 ns
 Otherwise we need two memory access so it is 20 ns  Effective Access Time (EAT)
EAT = 0.80 x 10 + 0.20 x 20 = 12 nanoseconds implying 20% slowdown in access time
 Consider amore realistic hit ratio of 99%, EAT = 0.99 x 10 + 0.01 x 20 = 10.1ns
implying only 1% slowdown in access time.
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Memory Protection
 Memory protection implemented by associating protection bit with each frame to indicate if read-only or read-write access is allowed
 Can also add more bits to indicate page execute-only, and so on
 Valid-invalid bit attached to each entry in the page table:  “valid” indicates that the associated page is in the
process’ logical address space, and is thus a legal page  “invalid” indicates that the page is not in the process’
logical address space
 Or use page-table length register (PTLR)
 Any violations result in a trap to the kernel
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Valid (v) or Invalid (i) Bit In A Page Table
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Shared Pages
 Shared code
 One copy of read-only (reentrant) code shared among
processes (i.e., text editors, compilers, window systems)
 Similar to multiple threads sharing the same process space
 Also useful for interprocess communication if sharing of read-write pages is allowed
 Private code and data
 Each process keeps a separate copy of the code and data
 The pages for the private code and data can appear anywhere in the logical address space
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Shared Pages Example
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Structure of the Page Table
 Memory structures for paging can get huge using straight-forward methods
 Consider a 32-bit logical address space as on modern computers
 Page size of 4 KB (212)
 Page table would have 1 million entries (232 / 212)
 If each entry is 4 bytes  each process 4 MB of physical address space for the page table alone
 Don’t want to allocate that contiguously in main memory  One simple solution is to divide the page table into smaller
units
 Hierarchical Paging  Hashed Page Tables  Inverted Page Tables
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Hierarchical Page Tables
 Break up the logical address space into multiple page tables  A simple technique is a two-level page table
 We then page the page table
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Two-Level Paging Example
 A logical address (on 32-bit machine with 1K page size) is divided into:  a page number consisting of 22 bits
 a page offset consisting of 10 bits
 Since the page table is paged, the page number is further divided into:  a 10-bit page number
 a 12-bit page offset
 Thus, a logical address is as follows:
 where p1 is an index into the outer page table, and p2 is the displacement within the page of the inner page table
 Known as forward-mapped page table
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Address-Translation Scheme
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64-bit Logical Address Space
 Even two-level paging scheme not sufficient  If page size is 4 KB (212)
 Then page table has 252 entries
 If two level scheme, inner page tables could be 210 4-byte entries
 Address would look like
 Outer page table has 242 entries or 244 bytes
 One solution is to add a 2nd outer page table
 But in the following example the 2nd outer page table is still 234 bytes in size
 And possibly 4 memory access to get to one physical memory location
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Three-level Paging Scheme
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Hashed Page Tables
 Common in address spaces > 32 bits
 The virtual page number is hashed into a page table
 This page table contains a chain of elements hashing to the same location
 Each element contains (1) the virtual page number (2) the value of the mapped page frame (3) a pointer to the next element
 Virtual page numbers are compared in this chain searching for a match
 If a match is found, the corresponding physical frame is extracted
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Hashed Page Table
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Inverted Page Table
 Rather than each process having a page table and keeping track of all possible logical pages, track all physical pages
 One entry for each real page of memory
 Entry consists of the virtual address of the page stored in that real memory location, with information about the process that owns that page
 Decreases memory needed to store each page table, but increases time needed to search the table when a page reference occurs
 Usehashtabletolimitthesearchtoone—oratmostafew— page-table entries
 TLB can accelerate access
 But how to implement shared memory?
 One mapping of a virtual address to the shared physical address
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Inverted Page Table Architecture
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Swapping
 A process can be swapped temporarily out of memory to a backing store, and then brought back into memory for continued execution
 Total physical memory space of processes can exceed physical memory
 Backing store – fast disk large enough to accommodate copies of all memory images for all users; must provide direct access to these memory images
 Roll out, roll in – swapping variant used for priority-based scheduling algorithms; lower-priority process is swapped out so higher-priority process can be loaded and executed
 Major part of swap time is transfer time; total transfer time is directly proportional to the amount of memory swapped
 System maintains a ready queue of ready-to-run processes which have memory images on disk
Operating System Concepts – 10th Edition 9.47 Silberschatz, Galvin and Gagne ©2018

Swapping (Cont.)
 Does the swapped out process need to swap back in to same physical addresses?
 Depends on address binding method
 Plus consider pending I/O to / from process memory space
 Modified versions of swapping are found on many systems (i.e., UNIX, Linux, and Windows)
 Swapping normally disabled
 Started if more than threshold amount of memory allocated
 Disabled again once memory demand reduced below threshold
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Schematic View of Swapping
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Context Switch Time including Swapping
 If next processes to be put on CPU is not in memory, need to swap out a process and swap in target process
 Context switch time can then be very high
 100MB process swapping to hard disk with transfer rate of
50MB/sec
 Swap out time of 2000 ms
 Plus swap in of same sized process
 Total context switch swapping component time of 4000ms (4 seconds)
 Can reduce if reduce size of memory swapped – by knowing how much memory really being used
 System calls to inform OS of memory use via request_memory() and release_memory()
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Context Switch Time and Swapping (Cont.)
 Other constraints as well on swapping
 Pending I/O – can’t swap out as I/O would occur to wrong
process
 Or always transfer I/O to kernel space, then to I/O device
 Known as double buffering, adds overhead
 Standard swapping not used in modern operating systems
 But modified version common
 Swap only when free memory extremely low
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Swapping on Mobile Systems
 Not typically supported
 Flash memory based
 Small amount of space
 Limited number of write cycles
 Poor throughput between flash memory and CPU on mobile platform
 Instead use other methods to free memory if low
 iOS asks apps to voluntarily relinquish allocated memory
 Read-only data thrown out and reloaded from flash if needed
 Failure to free can result in termination
 Android terminates apps if low free memory, but first writes
application state to flash for fast restart
 Both OSes support paging as discussed below
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Swapping with Paging
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End of Chapter 9
Operating System Concepts – 10th Edition Silberschatz, Galvin and Gagne ©2018