程序代写代做代考 kernel compiler C Java file system flex Chapter 2: Operating-System Structures

Chapter 2: Operating-System Structures

A View of Operating System Services

System Calls
 Programming interface to the services provided by the OS
 Typically written in a high-level language (C or C++)  Mostly accessed by programs via a high-level
Application Programming Interface (API)
 Three most common APIs are Win32 API for Windows, POSIX API for POSIX-based systems (including virtually all versions of UNIX, Linux, and Mac OS X), and Java API for the Java virtual machine (JVM)

Example of System Calls
 System call sequence to copy the contents of one file to another file

Example of Standard API

System Call Implementation
 Typically, a number associated with each system call  System-call interface maintains a table indexed
according to these numbers
 The system call interface invokes intended system call in OS kernel and returns status of the system call and any return values
 The caller need know nothing about how the system call is implemented
 Just needs to obey API and understand what OS will do as a result call
 Most details of OS interface hidden from programmer by API
 Managed by run-time support library (set of functions built into libraries included with compiler)

API – System Call – OS Relationship

System Call Parameter Passing
 Often, more information is required than simply identity of desired system call
 Exact type and amount of information vary according to OS and call
 Three general methods used to pass parameters to the OS
 Simplest: pass the parameters in registers
 In some cases, may be more parameters than registers
 Parameters stored in a block, or table, in memory, and address of block passed as a parameter in a register
 This approach taken by Linux and Solaris
 Parameters placed, or pushed, onto the stack by the program and popped off the stack by the operating system
 Block and stack methods do not limit the number or length of parameters being passed

Parameter Passing via Table

Examples of Windows and Unix System Calls

Standard C Library Example
 C program invoking printf() library call, which calls write() system call

Operating System Design and Implementation
 Important principle to separate Policy: What will be done?
Mechanism: How to do it?
 Mechanisms determine how to do something, policies
decide what will be done
 The separation of policy from mechanism is a very important principle, it allows maximum flexibility if policy decisions are to be changed later

Operating System Structure
 General-purpose OS is very large program  Various ways to structure one as follows
(1) Monolithic Structure: all the functionality of the kernel is placed in a single, static binary file that runs in a single address space.
– advantages: speed and efficiency due to less overhead in the system-call interface and fast communication within kernel
– disadvantages: difficult to implement and extend. (2) Layered Approach
(3) Microkernels
(4) Modules
(5) Hybrid Systems

UNIX
 UNIX – limited by hardware functionality, the original UNIX operating system had limited structuring. The UNIX OS consists of two separable parts
 Systems programs  The kernel
 Consists of everything below the system-call interface and above the physical hardware
 Provides the file system, CPU scheduling, memory management, and other operating-system functions; a large number of functions for one level

Traditional UNIX System Structure
Beyond simple but not fully layered

Linux System Structure
Similar to Unix, but has modular design that allows kernel to be modified during run- time

Layered Approach
 The operating system is divided into a number of layers (levels), each built on top of lower layers. The bottom layer (layer 0), is the hardware; the highest (layer N) is the user interface.
 With modularity, layers are selected such that each uses functions (operations) and services of only lower-level layers
 Advantages: – easy to design, implement, debug/verify
 Disadvantages: Each additional layer results in additional overhead

Microkernel System Structure
 Moves as much from the kernel into user space
 Mach example of microkernel
 Mac OS X kernel (Darwin) partly based on Mach
 Communication takes place between user modules using
message passing
 Benefits:
 Easier to extend a microkernel
 Easier to port the operating system to new architectures  More reliable (less code is running in kernel mode)
 More secure
 Detriments:
 Performance overhead of user space to kernel space communication

Microkernel System Structure
Application Program
user mode
File System
Device Driver
messages
Interprocess Communication
memory CPU managment scheduling
microkernel
messages
kernel mode
hardware

Modules
 Most modern operating systems implement loadable kernel modules
 Uses object-oriented approach
 Each core component is separate
 Each talks to the others over known interfaces  Each is loadable as needed within the kernel
 Overall, similar to layers but with more flexible  Linux, Solaris, etc

Hybrid Systems
 Most modern operating systems actually not one pure model  Hybrid combines multiple approaches to address
performance, security, usability needs
 Linux and Solaris kernels in kernel address space, so monolithic, plus modular for dynamic loading of functionality
 Windows mostly monolithic, plus microkernel for different subsystem personalities
 Apple Mac OS X hybrid kernel consisting of Mach microkernel and BSD Unix parts, plus I/O kit and dynamically loadable modules (called kernel extensions)

End of Chapter 2