程序代写代做代考 go file system flex Java game C Classes and Objects Readings: Chapters 3 – 4 of the Course Notes

Classes and Objects Readings: Chapters 3 – 4 of the Course Notes
EECS2030: Advanced Object Oriented Programming Fall 2017
CHEN-WEI WANG

Separation of Concerns: App vs. Model
● So far we have developed:
Supplier: A single utility class.
Client: A class with its main method using the utility methods.
● In Java:
○ ○

○ ○ ○
We may define more than one (non-utility) classes Each class may contain more than one methods
in Java:
Use to define templates Use to instantiate classes
At runtime, create objects and call methods on objects, to simulate interactions between real-life entities.
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object-oriented programming
classes
objects

Object Orientation:
Observe, Model, and Execute
class Person { String name; double weight; double height;
}
class Potint { double x; double y;
}
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Real World: Entities
Entities:
jim, jonathan, …
Entities:
p1(2, 3), p2(-1, -2), …
Compile-Time: Classes (definitions of templates)
Run-Time: Objects (instantiations of templates)
Model
Execute
○ We how real-world entities behave.
○ We the common attributes and behaviour of a set of entities in a single class.
○ We execute the program by creating instances of classes, which interact in a way analogous to that of real-world entities.
jim
p1
Person name “Jim” weight 80 height 1.80
Point
jonathan
Person
name “Jonathan”
weight 80 height 1.80
Point
2
y3 y-2
x
p2 x
-1
………
observe
model

Object-Oriented Programming (OOP)
● In real life, lots of entities exist and interact with each other. e.g., People gain/lose weight, marry/divorce, or get older.
e.g., Cars move from one point to another. e.g., Clients initiate transactions with banks.
● Entities:
○ Possess attributes;
○ Exhibit bebaviour; and ○ Interact with each other.
● Goals: Solve problems programmatically by
○ Classifying entities of interest
Entities in the same class share common attributes and bebaviour.
○ Manipulating data that represent these entities
Each entity is represented by specific values. 4 of 147

OO Thinking: Templates vs. Instances (1.1)
A person is a being, such as a human, that has certain attributes and behaviour constituting personhood: a person ages and grows on their heights and weights.
● A template called Person defines the common
○ (e.g., age, weight, height) [≈ nouns] ○ (e.g., get older, gain weight) [≈ verbs]
attributes
behaviour
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OO Thinking: Templates vs. Instances (1.2)
● Persons share these common attributes and behaviour.
○ Each person possesses an age, a weight, and a height.
○ Each person’s age, weight, and height might be distinct
e.g., jim is 50-years old, 1.8-meters tall and 80-kg heavy
e.g., jonathan is 65-years old, 1.73-meters tall and 90-kg heavy
● Each person, depending on the specific values of their attributes, might exhibit distinct behaviour:
○ When jim gets older, he becomes 51
○ When jonathan gets older, he becomes 66.
○ jim’s BMI is based on his own height and weight
○ jonathan’s BMI is based on his own height and weight
[ 80 ] 1.82
[ 90 ] 1.732
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OO Thinking: Templates vs. Instances (2.1)
Points on a two-dimensional plane are identified by their signed distances from the X- and Y-axises. A point may move arbitrarily towards any direction on the plane. Given two points, we are often interested in knowing the distance between them.
● A template called Point defines the common
○ (e.g., x, y) [≈ nouns] ○ (e.g., move up, get distance from) [≈ verbs]
attributes
behaviour
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OO Thinking: Templates vs. Instances (2.2)
● Points share these common attributes and behaviour.
○ Each point possesses an x-coordinate and a y-coordinate.
○ Each point’s location might be distinct
e.g., p1 is located at (3, 4) e.g., p2 is located at (−4, −3)
● Each point, depending on the specific values of their attributes (i.e., locations), might exhibit distinct behaviour:
○ When p1 moves up for 1 unit, it will end up being at (3, 5)
○ When p2 moves up for 1 unit, it will end up being at (−4, −2)

○ Then, p1’s distance from origin: √ [ 32 + 52]
○ Then, p2’s distance from origin: [ (−4)2 + (−2)2]
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OO Thinking: Templates vs. Instances (3)
● A template defines what’s shared by a set of related entities. ○ Common attributes (age in Person, x in Point)
○ Common behaviour (get older for Person, move up for Point)
● Each template may be instantiated into multiple instances. ○ Person instances: jim and jonathan
○ Point instances: p1 and p2
● Each instance may have specific values for the attributes.
○ Each Person instance has an age:
jim is 50-years old, jonathan is 65-years old
○ Each Point instance has a location:
p1 is at (3,4), p2 is at (−3,−4)
● Therefore, instances of the same template may exhibit distinct
behaviour .
○ Each Person instance can get older: jim getting older from 50 to
51; jonathan getting older from 65 to 66.
○ Each Point instance can move up: p1 moving up from (3, 3)
9 of 147 results in (3, 4); p1 moving up from (−3, −4) results in (−3, −3).

OOP: Classes  Templates
In Java, you use a class to define a template that enumerates
attributes that are common to a set of entities of interest.
public class Person { int age;
String nationality; double weight; double height;
}
public class Point { double x;
double y;
}
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OOP:
Define Constructors for Creating Objects (1.1)
● Within class Point, you define constructors , specifying how instances of the Point template may be created.
public class Point {
… /* attributes: x, y */ Point(double newX, double newY) {
x = newX;
y = newY; } }
call
● In the corresponding tester class, each to the Point constructor creates an instance of the Point template.
11
public class PersonTester {
public static void main(String[] args) {
Point p1 = new Point (2, 4); println(p1.x + ” ” + p1.y);
Point p2 = new Point (-4, -3); println(p2.x + ” ” + p2.y); } }
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OOP:
Define Constructors for Creating Objects (1.2)
1. RHS (Source) of Assignment: new Point(2, 4) creates a new Point object in memory.
Point p1 = new Point(2, 4);
Point
x
2.0
y
4.0
2. LHS (Target) of Assignment: Point p1 declares a variable that is meant to store the address of some Point object.
3. Assignment: Executing stores new object’s address in p1.
=
Point
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p1
x
2.0
y
4.0

The this Reference (1)
● Each class may be instantiated to multiple objects at runtime.
class Point {
double x; double y;
void moveUp(double units) { y += units; }
}
● Each time when we call a method of some class, using the dot notation, there is a specific target/context object.
1 2 3 4
Point p1 = new Point(2, 3); Point p2 = new Point(4, 6); p1.moveUp(3.5); p2.moveUp(4.7);
○ p1andp2arecalledthe or .
○ Lines 3 and 4 apply the same definition of the moveUp method. ○ But how does Java distinguish the change to p1.y versus the
change to p2.y? 13 of 147
call targets
context objects

The this Reference (2)
● In the method definition, each attribute has an implicit this
which refers to the in a call to that method.
context object
class Point {
double x;
double y;
Point(double newX, double newY) {
this.x = newX;
this.y = newY; }
void moveUp(double units) { this.y = this.y + units;
} }
● Each time when the class definition is used to create a new
Point object, the this reference is substituted by the name of
the new object.
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The this Reference (3)
● After we create p1 as an instance of Point
● When invoking p1.moveUp(3.5), a version of moveUp that is specific to p1 will be used:
Point p1 = new Point(2, 3);
class Point {
double x;
double y;
Point(double newX, double newY) {
.x = newX; .y = newY;
}
void moveUp(double units) {
p1.y = p1.y + units; }
}
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p1 p1

The this Reference (4)
● After we create p2 as an instance of Point
● When invoking p2.moveUp(4.7), a version of moveUp that is specific to p2 will be used:
Point p2 = new Point(4, 6);
class Point {
double x;
double y;
Point(double newX, double newY) {
.x = newX; .y = newY;
}
void moveUp(double units) {
p2.y = p2.y + units; }
}
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p2 p2

The this Reference (5)
The this reference can be used to disambiguate when the names of input parameters clash with the names of class attributes.
class Point {
double x;
double y;
Point(double x, double y) {
this.x = x;
this.y = y; }
void setX(double x) { this.x = x;
}
void setY(double y) {
this.y = y; }
}
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The this Reference (6.1): Common Error The following code fragment compiles but is problematic:
class Person {
String name;
int age;
Person(String name, int age) {
name = name;
age = age; }
void setAge(int age) { age = age;
} }
Why? Fix?
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The this Reference (6.2): Common Error Always remember to use this when input parameter names
clash with class attribute names.
class Person {
String name;
int age;
Person(String name, int age) {
this.name = name;
this.age = age; }
void setAge(int age) { this.age = age;
} }
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OOP:
Define Constructors for Creating Objects (2.1)
● Within class Person, you define constructors , specifying how instances of the Person template may be created.
public class Person {
… /* attributes: age, nationality, weight, height */ Person(int newAge, String newNationality) {
age = newAge;
nationality = newNationality; } }
● In the corresponding tester class, each to the Person constructor creates an instance of the Person template.
public class PersonTester {
public static void main(String[] args) {
Person jim = new Person (50, “British”); println(jim.nationlaity + ” ” + jim.age);
Person jonathan = new Person (60, “Canadian”); println(jonathan.nationlaity + ” ” + jonathan.age); } }
call
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OOP:
Define Constructors for Creating Objects (2.2)
1. RHS (Source) of Assignment:
creates a new Person object in memory.
Person jim = new Person(50, “British”);
2. LHS (Target) of Assignment: declares a variable that is meant to store the address of some Person object.
3. Assignment: Executing stores new object’s address in jim.
=
Person
new Person(50, “British”)
age
50
nationality
“British”
weight
0.0
height
0.0
Point jim
Person
jim
age
50
nationality
“British”
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weight
0.0
height
0.0

OOP: Methods (1.1)
● A is a named block of code, reusable via its name.
method
T p T2 p2

Tn pn
RT
● The Signature of a method consists of:
○ Return type
○ Nameofmethod
○ Zero or more parameter names
○ The corresponding parameter types
[ RT (which can be void) ] [m] [ p1, p2, …, pn ] [ T1, T2, . . . , Tn ]
m
{

/* implementation of method m */
}
● A call to method m has the form: m(a1,a2,…,an)
Types of argument values a1, a2, . . . , an must match the the
corresponding parameter types T1, T2, …, Tn. 22 of 147

OOP: Methods (1.2)
● In the body of the method, you may ○ Declare and use new local variables
Scope of local variables is only within that method. ○ Use or change values of attributes.
○ Use values of parameters, if any.
class Person {
String nationality;
void changeNationality(String newNationality) {
nationality = newNationality; } }
● Call a method, with a , by passing arguments.
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context object
class PersonTester {
public static void main(String[] args) {
Person jim = new Person(50, “British”); Person jonathan = new Person(60, “Canadian”); jim.changeNationality(“Korean”); jonathan.changeNationality(“Korean”); } }

OOP: Methods (2)
● Each C defines a list of methods. ○ A misanamedblockofcode.
● We reuse the code of method m by calling it on an object obj of class C.
Foreach methodcall obj.m(…):
○ obj is the context object of type C
○ m is a method defined in class C
○ We intend to apply the code effect of method m to object obj.
e.g., jim.getOlder() vs. jonathan.getOlder() e.g., p1.moveUp(3) vs. p2.moveUp(3)
● All objects of class C share the same definition of method m.
● However:
∵ Each object may have distinct attribute values.
∴ Applying the same definition of method m has distinct effects. 24 of 147
class
method

OOP: Methods (3)
1. Constructor
○ Same name as the class. No return type. Initializes attributes. ○ Called with the new keyword.
○ e.g., Person jim = new Person(50, “British”);
2. Mutator
○ Changes (re-assigns) attributes
○ void return type
○ Cannot be used when a value is expected
○ e.g., double h = jim.setHeight(78.5) is illegal!
3. Accessor
○ Uses attributes for computations (without changing their values)
○ Any return type other than void
○ An explicit return statement (typically at the end of the method)
returns the computation result to where the method is being used.
e.g., double bmi = jim.getBMI();
e.g., println(p1.getDistanceFromOrigin()); 25 of 147

OOP: The Dot Notation (1)
● A binary operator:
○ LHS an object
○ RHS an attribute or a method
● Given a variable of some reference type that is not null:
○ We use a dot to retrieve any of its attributes .
Analogous to ’s in English
e.g., jim.nationality means jim’s nationality
○ We use a dot to invoke any of its mutator methods , in order to
change values of its attributes.
e.g., jim.changeNationality(“CAN”) changes the nationality attribute of jim
○ We use a dot to invoke any of its accessor methods , in order to use the result of some computation on its attribute values.
e.g., jim.getBMI() computes and returns the BMI calculated based on jim’s weight and height
○ Return value of an accessor method must be stored in a variable.
e.g., double jimBMI = jim.getBMI() 26 of 147

OOP: The Dot Notation (2)
● LHS of dot :
○ It can be a that brings you to an object
can be more complicated than a variable
path
class Person { String name; Person spouse;
}
○ Say we have Person jim = new Person(“Jim Davies”)
○ Inquire about jim’s name? [jim.name]
○ Inquire about jim’s spouse’s name? [jim.spouse.name]
○ But what if jim is single (i.e., jim.spouse == null)?
Calling jim.spouse.name will trigger NullPointerException!!
○ Assuming that:
● jim is not single. [ jim.spouse != null ] ● The marriage is mutual. [ jim.spouse.spouse != null ]
What does jim.spouse.spouse.name mean? [ jim.name ] 27 of 147

OOP: Method Calls
1 Point p1 = new (3, 4);
2 Point p2 = new (-6, -8);
3 System.out.println(p1. );
4 System.out.println(p2. );
5 p1. ;
6 p2. ;
7 System.out.println(p1. );
8 System.out.println(p2. );
● Lines 1 and 2 create two different instances of Point
● Lines 3 and 4: invoking the same accessor method on two
different instances returns distinct values
● Lines 5 and 6: invoking the same mutator method on two
different instances results in independent changes
● Lines 3 and 7: invoking the same accessor method on the
same instance may return distinct values, why? Line 5 28 of 147
Point
Point
getDistanceFromOrigin()
getDistanceFromOrigin()
moveUp(2)
moveUp(2)
getDistanceFromOrigin()
getDistanceFromOrigin()

OOP: Class Constructors (1)
● The purpose of defining a class is to be able to create instances out of it.
● To instantiate a class, we use one of its constructors . ● A constructor
○ declares input parameters
○ uses input parameters to initialize some or all of its attributes
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OOP: Class Constructors (2)
public class Person {
int age;
String nationality;
double weight;
double height;
Person(int initAge, String initNat) {
age = initAge;
nationality = initNat; }
Person (double initW, double initH) { weight = initW;
height = initH;
}
Person(int initAge, String initNat,
double initW, double initH) {
… /* initialize all attributes using the parameters */
} }
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OOP: Class Constructors (3)
public class Point { double x;
double y;
Point(double initX, double initY) { x = initX;
y = initY;
}
Point(char axis, double distance) {
if (axis == ’x’) { x = distance; }
else if (axis == ’y’) { y = distance; }
else { System.out.println(“Error: invalid axis.”) }
} }
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OOP: Class Constructors (4)
● For each class, you may define one or more constructors :
○ Names of all constructors must match the class name.
○ No return types need to be specified for constructors.
○ Each constructor must have a distinct list of input parameter types.
○ Each parameter that is used to initialize an attribute must have a
matching type.
○ The body of each constructor specifies how some or all
attributes may be initialized.
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OOP: Object Creation (1)
Point p1 = new Point(2, 4); System.out.println(p1);
Point@677327b6
By default, the address stored in p1 gets printed. Instead, print out attributes separately:
System.out.println(“(” + p1.x + “, ” + p1.y + “)”);
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(2.0, 4.0)

OOP: Object Creation (2)
A constructor may only initialize some attributes and leave others uninitialized .
public class PersonTester {
public static void main(String[] args) {
/* initialize age and nationality only */
Person jim = new Person(50, “BRI”);
/* initialize age and nationality only */ Person jonathan = new Person(65, “CAN”);
/* initialize weight and height only */
Person alan = new Person(75, 1.80);
/* initialize all attributes of a person */ Person mark = new Person(40, “CAN”, 69, 1.78);
} }
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OOP: Object Creation (3)
Person jim = new Person(50, “BRI”)
jim
“BRI”
age nationality
weight
height
Person
50
0.0
0.0
Person alan = new Person(75, 1.80)
alan null
Person jonathan = new Person(65, “CAN”)
jonathan “CAN”
Pe age
nationality
weight
height
Person
age nationality
0
weight
75.0
height
1.80
Pe age
nationality
rson
65
Person mark = new Person(40, “CAN”, 69, 1.78)
mark “CAN”
rson
40
0.0
0.0
weight
69.0
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height
1.78

OOP: Object Creation (4)
A constructor may only initialize some attributes and leave others uninitialized .
public class PointTester {
public static void main(String[] args) {
Point p1 = new Point(3, 4); Point p2 = new Point(-3 -2); Point p3 = new Point(’x’, 5); Point p4 = new Point(’y’, -7);
} }
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OOP: Object Creation (5)
p1
Point p1 = new Point(3, 4)
x
y
Person
Point p3 = new Point(‘x’, 5)
3.0
4.0
p3
x
y
Person
5.0
0
Point p2 = new Point(-3, -2)
p2
x
y
Person
Point p4 = new Point(‘y’, -7)
-3.0
-2.0
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p4
x
y
Person
0
-7.0

OOP: Object Creation (6)
● When using the constructor, pass valid argument values:
○ The type of each argument value must match the corresponding
parameter type.
○ e.g., Person(50, “BRI”) matches
Person(int initAge, String initNationality) ○ e.g., Point(3, 4) matches
Point(double initX, double initY)
● When creating an instance, uninitialized attributes implicitly get assigned the default values .
○ Set uninitialized attributes properly later using mutator methods
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Person jim = new Person(50, “British”); jim.setWeight(85);
jim.setHeight(1.81);

OOP: Mutator Methods
● These methods change values of attributes.
● We call such methods mutators (with void return type).
public class Person { …
void gainWeight(double units) { weight = weight + units;
} }
public class Point { …
void moveUp() { y = y + 1;
} }
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OOP: Accessor Methods
● These methods return the result of computation based on attribute values.
● We call such methods (with non-void return type).
accessors
public class Person { …
double getBMI() {
double bmi = height / (weight * weight); return bmi;
} }
40
public class Point { …
double getDistanceFromOrigin() { double dist = Math.sqrt(x*x + y*y); return dist;
}
}
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OOP: Use of Mutator vs. Accessor Methods
● Calls to mutator methods cannot be used as values.
○ e.g., System.out.println(jim.setWeight(78.5)); × ○ e.g., double w = jim.setWeight(78.5); × ○ e.g., jim.setWeight(78.5); ✓
● Calls to accessor methods should be used as values.
○ e.g., jim.getBMI(); × ○ e.g., System.out.println(jim.getBMI()); ✓ ○ e.g., double w = jim.getBMI(); ✓
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OOP: Method Parameters
● Principle 1: A constructor needs an input parameter for
every attribute that you wish to initialize. e.g., Person(double w, double h) vs.
Person(String fName, String lName)
● Principle 2: A mutator method needs an input parameter for every attribute that you wish to modify.
e.g., In Point, void moveToXAxis() vs. void moveUpBy(double unit)
● Principle 3: An accessor method needs input parameters if the attributes alone are not sufficient for the intended computation to complete.
e.g., In Point, double getDistFromOrigin() vs.
double getDistFrom(Point other)
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The this Reference (7.1): Exercise Consider the Person class
class Person {
String name;
Person spouse; Person(String name) {
this.name = name; }
}
How do you implement a mutator method marry which marries the current Person object to an input Person object?
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The this Reference (7.2): Exercise
void marry(Person other) {
if(this.spouse != null || other.spouse != null) {
System.out.println(“Error: both must be single.”); }
else { this.spouse = other; other.spouse = this; } }
When we call jim.marry(elsa): this is substituted by the call target jim, and other is substituted by the argument elsa.
void marry(Person other) { …
jim.spouse = elsa;
elsa.spouse = jim; }
}
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Java Data Types (1)
A (data) type denotes a set of related runtime values. 1. Primitive Types
○ Integer Type ● int
● long
○ Floating-Point Number Type
● double
○ Character Type
● char
○ Boolean Type
[setoftrueandfalse] 2. Reference Type : Complex Type with Attributes and Methods
● boolean
[setof32-bitintegers] [setof64-bitintegers]
[setof64-bitFPnumbers]
[setofsinglecharacters]
○ String ○ Person ○ Point
○ Scanner 45 of 147
[set of references to character sequences] [set of references to Person objects] [set of references to Point objects] [set of references to Scanner objects]

Java Data Types (2)
● A variable that is declared with a type but uninitialized is
implicitly assigned with its default value . ○ Primitive Type
● int i;
● double d;
● boolean b; [
○ Reference Type
● String s;
● Person jim; [ ● Point p1; [ ● Scanner input; [
[
is implicitly assigned to i] is implicitly assigned to d] is implicitly assigned to b]
● You can use a primitive variable that is uninitialized.
Make sure the default value is what you want!
● Calling a method on a uninitialized reference variable crashes
your program. [ NullPointerException ]
Always initialize reference variables!
[
is implicitly assigned to s] is implicitly assigned to jim] is implicitly assigned to p1] is implicitly assigned to input]
[
0
0.0
false
null
null
null
null
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Java Data Types (3.1)
● An attribute may be of type ArrayList , storing references to other objects.
● Methods may take as references to other objects.
● Return values from methods may be references to other objects.
class Person { Person spouse; }
parameters
class Person {
void marry(Person other) { … } }
47
class Point {
void moveUpBy(int i) { y = y + i; } Point movedUpBy(int i) {
Point np = new Point(x, y); np.moveUp(i);
return np;
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}
}

Java Data Types (3.2.1)
An attribute may be of type ArrayList , storing references to Point objects.
1 2 3 4 5 6 7 8 9
10 11 12 13 14
for(Point p : points) { q1Points.add(p); } 48 of 147
class PointCollector {
ArrayList points;
PointCollector() { points = new ArrayList<>(); } void addPoint(Point p) {
points.add (p); }
void addPoint(double x, double y) {
points.add (new Point(x, y)); } ArrayList getPointsInQuadrantI() {
ArrayList q1Points = new ArrayList<>(); for(int i = 0; i < points.size(); i ++) { Point p = points.get(i); if(p.x > 0 && p.y > 0) { q1Points.add (p); } } return q1Points ;
}}
L8 & L9 may be replaced by:

Java Data Types (3.2.2)
1 class PointCollectorTester {
2 public static void main(String[] args) {
3 PointCollector pc = new PointCollector();
4 System.out.println(pc.points.size()); /* 0*/
5 pc.addPoint(3, 4);
6 System.out.println(pc.points.size()); /* 1*/
7 pc.addPoint(-3, 4);
8 System.out.println(pc.points.size()); /* 2*/
9 pc.addPoint(-3, -4);
10 System.out.println(pc.points.size()); /* 3*/
11 pc.addPoint(3, -4);
12 System.out.println(pc.points.size()); /* 4*/
13 ArrayList ps = pc.getPointsInQuadrantI();
14 System.out.println(ps.length); /* 1 */
15 System.out.println(“(” + ps[0].x + “, ” + ps[0].y + “)”);
16 /*(3,4)*/
17 }
18 }
49 of 147

Java Data Types (3.3.1)
An attribute may be of type Point[] , storing references to Point objects.
1 2 3 4 5 6 7 8 9
10
11
12
13
14
15
16
class PointCollector {
Point[] points; int nop; /* number of points */ PointCollector() { points = new Point[100]; } void addPoint(double x, double y) {
points[nop] = new Point(x, y); nop++; } Point[] getPointsInQuadrantI() {
Point[] ps = new Point[nop];
int count = 0; /* number of points in Quadrant I */ for(int i = 0; i < nop; i ++) { Point p = points[i]; if(p.x > 0 && p.y > 0) { ps[count] = p; count ++; } } Point[] = new Point[count];
for(int i = 0; i < count; i ++) { q1Points[i] = ps[i] } return q1Points ; }} 50 of 147 Required Reading: Point and PointCollector q1Points /* ps contains null if count < nop */ Java Data Types (3.3.2) 1 class PointCollectorTester { 2 public static void main(String[] args) { 3 PointCollector pc = new PointCollector(); 4 System.out.println(pc.nop); /* 0 */ 5 pc.addPoint(3, 4); 6 System.out.println(pc.nop); /* 1 */ 7 pc.addPoint(-3, 4); 8 System.out.println(pc.nop); /* 2 */ 9 pc.addPoint(-3, -4); 10 System.out.println(pc.nop); /* 3 */ 11 pc.addPoint(3, -4); 12 System.out.println(pc.nop); /* 4 */ 13 Point[] ps = pc.getPointsInQuadrantI(); 14 System.out.println(ps.length); /* 1 */ 15 System.out.println("(" + ps[0].x + ", " + ps[0].y + ")"); 16 /*(3,4)*/ 17 } 18 } 51 of 147 OOP: Object Alias (1) 1 inti=3; 2 int j = i; System.out.println(i == j); /* true */ 3 int k = 3; System.out.println(k == i && k == j); /* true */ ○ Line 2 copies the number stored in i to j. ○ After Line 4, i, j, k refer to three separate integer placeholder, which happen to store the same value 3. 1 Point p1 = new Point(2, 3); 2 Point p2 = p1; System.out.println(p1 == p2); /* true */ 3 Point p3 = new Point(2, 3); 4 Systme.out.println(p3 == p1 || p3 == p2); /* false */ 5 Systme.out.println(p3.x == p1.x && p3.y == p1.y); /* true */ 6 Systme.out.println(p3.x == p2.x && p3.y == p2.y); /* true */ ○ Line 2 copies the address stored in p1 to p2. ○ Both p1 and p2 refer to the same object in memory! ○ p3, whose contents are same as p1 and p2, refer to a different object in memory. 52 of 147 OO Program Programming: Object Alias (2.1) Problem: Consider assignments to variables: 1 2 3 4 5 6 7 8 9 10 11 int i1 = 1; int i2 = 2; int i3 = 3; int[] numbers1 = {i1, i2, i3}; int[] numbers2 = new int[numbers1.length]; for(int i = 0; i < numbers1.length; i ++) { numbers2[i] = numbers1[i]; } numbers1[0] = 4; System.out.println(numbers1[0]); System.out.println(numbers2[0]); 53 of 147 primitive OO Program Programming: Object Alias (2.2) Problem: Consider assignments to variables: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 54 reference Person alan = new Person("Alan"); Person mark = new Person("Mark"); Person tom = new Person("Tom"); Person jim = new Person("Jim"); Person[] persons1 = {alan, mark, tom}; Person[] persons2 = new Person[persons1.length]; for(int i = 0; i < persons1.length; i ++) { persons2[i] = persons1[i]; } persons1[0].setAge(70); System.out.println(jim.age); System.out.println(alan.age); System.out.println(persons2[0].age); persons1[0] = jim; persons1[0].setAge(75); System.out.println(jim.age); System.out.println(alan.age); System.out.println(persons2[0].age); of 147 Call by Value vs. Call by Reference (1) ● Consider the general form of a call to some mutator method m, with context object co and argument value arg: ○ Argument variable arg is not passed directly for the method call. ○ Instead, argument variable arg is passed indirectly: a copy of the value stored in arg is made and passed for the method call. ● What can be the type of variable arg? [ Primitive or Reference ] ○ arg is primitive type (e.g., int, char, boolean, etc.): Call by Value : Copy of arg’s stored value (e.g., 2, ‘j’, true) is made and passed. ○ arg is reference type (e.g., String, Point, Person, etc.): Call by Reference : Copy of arg’s stored reference/address (e.g., Point@5cb0d902) is made and passed. 55 of 147 co.m (arg) Call by Value vs. Call by Reference (2.1) For illustration, let’s assume the following variant of the Point class: class Point { int x; int y; Point(int x, int y) { this.x = x; this.y = y; } void moveVertically(int y){ this.y += y; } void moveHorizontally(int x){ this.x += x; } } 56 of 147 Call by Value vs. Call by Reference (2.2.1) 1 2 3 4 5 6 7 8 ● Before the mutator call at L6, primitive variable i stores 10. ● When executing the mutator call at L6, due to call by value , a copy of variable i is made. ⇒ The assignment i = i + 1 is only effective on this copy, not the original variable i itself. ● ∴ After the mutator call at L6, variable i still stores 10. 57 of 147 public class Util { void reassignInt(int j) { j = j + 1; } void reassignRef(Point q) { Point np = new Point(6, 8); q = np; } void changeViaRef(Point q) { q.moveHorizontally(3); q.moveVertically(4); } } @Test public void testCallByVal() { Util u = new Util(); int i = 10; assertTrue(i == 10); u.reassignInt(i); assertTrue(i == 10); } Call by Value vs. Call by Reference (2.2.2) Before reassignInt During reassignInt After reassignInt i j int i j int 10 i int 10 58 of 147 int 10 10 int 11 Call by Value vs. Call by Reference (2.3.1) 1 2 3 4 5 6 7 8 9 ● Before the mutator call at L6, variable p stores the address of some Point object (whose x is 3 and y is 4). ● When executing the mutator call at L6, due to call by reference , a copy of address stored in p is made. ⇒ The assignment p = np is only effective on this copy, not the original variable p itself. ● ∴ After the mutator call at L6, variable p still stores the original address (i.e., same as refOfPBefore). 59 of 147 public class Util { void reassignInt(int j) { j = j + 1; } void reassignRef(Point q) { Point np = new Point(6, 8); q = np; } void changeViaRef(Point q) { q.moveHorizontally(3); q.moveVertically(4); } } @Test public void testCallByRef_1() { Util u = new Util(); Point p = new Point(3, 4); Point refOfPBefore = p; u.reassignRef(p); assertTrue(p==refOfPBefore); assertTrue(p.x==3 && p.y==4); } reference Call by Value vs. Call by Reference (2.3.2) Before reassignRef During reassignRef After reassignRef 60 of 147 Point x3 py4 q Point x3 py4 Point x3 py4 q Point x6 y8 Call by Value vs. Call by Reference (2.4.1) 1 2 3 4 5 6 7 8 9 ● Before the mutator call at L6, reference variable p stores the address of some Point object (whose x is 3 and y is 4). ● When executing the mutator call at L6, due to call by reference , a copy of address stored in p is made. [Alias: p and q store same address.] ⇒ Calls to q.moveHorizontally and q.moveVertically are effective on both p and q. ● ∴ After the mutator call at L6, variable p still stores the original address (i.e., same as refOfPBefore), but its x and y have been modified via q. public class Util { void reassignInt(int j) { j = j + 1; } void reassignRef(Point q) { Point np = new Point(6, 8); q = np; } void changeViaRef(Point q) { q.moveHorizontally(3); q.moveVertically(4); } } @Test public void testCallByRef_2() { Util u = new Util(); Point p = new Point(3, 4); Point refOfPBefore = p; u.changeViaRef(p); assertTrue(p==refOfPBefore); assertTrue(p.x==6 && p.y==8); } 61 of 147 Call by Value vs. Call by Reference (2.4.2) Before changeViaRef During changeViaRef After changeViaRef 62 of 147 Point x3 py4 q Point x6 py8 q Point x3 py4 Aggregation vs. Composition: Terminology Container object: an object that contains others. Containee object: an object that is contained within another. ● e.g., Each course has a faculty member as its instructor. ○ Container: Course Containee: Faculty. ● e.g., Each student is registered in a list of courses; Each faculty member teaches a list of courses. ○ Container: Student, Faculty Containees: Course. e.g., eecs2030 taken by jim (student) and taught by tom (faculty). ⇒ Containees may be shared by different classes of containers. e.g., When EECS2030 is finished, jim and jackie still exist! ⇒ Containees may exist independently without their containers. ● e.g., In a file system, each directory contains a list of files. ○ Container: Directory Containees: File. e.g., Each file has exactly one parent directory. ⇒ A containee may be owned by only one container. e.g., Deleting a directory also deletes the files it contains. ⇒ Containees may co-exist with their containers. 63 of 147 Aggregation: Independent Containees Shared by Containers (1.1) Course prof 1 Faculty class Course { String title; Faculty prof; Course(String title) { this.title = title; } void setProf(Faculty prof) { this.prof = prof; } Faculty getProf() { return this.prof; } } class Faculty { String name; Faculty(String name) { this.name = name; } void setName(String name) { this.name = name; } String getName() { return this.name; } } 64 of 147 Aggregation: Independent Containees Shared by Containers (1.2) @Test public void testAggregation1() { Course eecs2030 = new Course("Advanced OOP"); Course eecs3311 = new Course("Software Design"); Faculty prof = new Faculty("Jackie"); eecs2030.setProf(prof); eecs3311.setProf(prof); assertTrue(eecs2030.getProf() == eecs3311.getProf()); /* aliasing */ prof.setName("Jeff"); assertTrue(eecs2030.getProf() == eecs3311.getProf()); assertTrue(eecs2030.getProf().getName().equals("Jeff")); Faculty prof2 = new Faculty("Jonathan"); eecs3311.setProf(prof2); assertTrue(eecs2030.getProf() != eecs3311.getProf()); assertTrue(eecs2030.getProf().getName().equals("Jeff")); assertTrue(eecs3311.getProf().getName().equals("Jonathan")); } 65 of 147 Aggregation: Independent Containees Shared by Containers (2.1) Student cs Course te Faculty * * class Student { String id; ArrayList cs; /* courses */ Student(String id) { this.id = id; cs = new ArrayList<>(); } void addCourse(Course c) { cs.add(c); }
ArrayList getCS() { return cs; }
}
class Course { String title; }
class Faculty {
String name; ArrayList te; /* teaching */
Faculty(String name) { this.name = name; te = new ArrayList<>(); } void addTeaching(Course c) { te.add(c); }
ArrayList getTE() { return te; }
}
66 of 147

Aggregation: Independent Containees Shared by Containers (2.2)
@Test
public void testAggregation2() {
Faculty p = new Faculty(“Jackie”);
Student s = new Student(“Jim”);
Course eecs2030 = new Course(“Advanced OOP”); Course eecs3311 = new Course(“Software Design”); eecs2030.setProf(p);
eecs3311.setProf(p);
p.addTeaching(eecs2030); p.addTeaching(eecs3311);
s.addCourse(eecs2030);
s.addCourse(eecs3311);
assertTrue(eecs2030.getProf() == s.getCS().get(0).getProf()); assertTrue(s.getCS().get(0).getProf() == s.getCS().get(1).getProf()); assertTrue(eecs3311 == s.getCS().get(1));
assertTrue(s.getCS().get(1) == p.getTE().get(1));
}
67 of 147

OOP: The Dot Notation (3.1)
In real life, the relationships among classes are sophisticated.
Student
cs
Course
te
Faculty
*
*
class Student {
String id; ArrayList cs;
}
class Course { String title; Faculty prof;
}
class Faculty {
String name; ArrayList te;
}
Aggregation links between classes constrain how you can navigate among these classes.
e.g., In the context of class Student:
○ Writing cs denotes the list of registered courses.
○ Writing cs[i] (where i is a valid index) navigates to the class
Course, which changes the context to class Course. 68 of 147

OOP: The Dot Notation (3.2)
class Student {
String id; ArrayList cs;
}
class Student {
… /* attributes */
/* Get the student’s id */
String getID() { return this.id; }
/* Get the title of the ith course */ String getCourseTitle(int i) {
return this.cs.get(i).title; }
/* Get the instructor’s name of the ith course */
String getInstructorName(int i) { return this.cs.get(i).prof.name;
} }
69 of 147
class Course { String title; Faculty prof;
}
class Faculty {
String name; ArrayList te;
}

OOP: The Dot Notation (3.3)
class Student {
String id; ArrayList cs;
}
class Course {
… /* attributes */
/* Get the course’s title */
String getTitle() { return this.title; } /* Get the instructor’s name */
String getInstructorName() {
return this.prof.name; }
/* Get title of ith teaching course of the instructor */
String getCourseTitleOfInstructor(int i) { return this.prof.te.get(i).title;
} }
70 of 147
class Course { String title; Faculty prof;
}
class Faculty {
String name; ArrayList te;
}

OOP: The Dot Notation (3.4)
class Student {
String id; ArrayList cs;
}
class Faculty {
… /* attributes */
/* Get the instructor’s name */ String getName() {
return this.name; }
/* Get the title of ith teaching course */
String getCourseTitle(int i) { return this.te.get(i).title;
} }
71 of 147
class Course { String title; Faculty prof;
}
class Faculty {
String name; ArrayList te;
}

Composition: Dependent Containees Owned by Containers (1.1)
Directory
parent files 1*
File
Assumption: Files are not shared among directories.
class File {
String name; File(String name) {
this.name = name; }
}
72 of 147
class Directory {
String name;
File[] files;
int nof; /* num of files */ Directory(String name) {
this.name = name;
files = new File[100]; }
void addFile(String fileName) { files[nof] = new File(fileName); nof ++;
} }

Composition: Dependent Containees Owned by Containers (1.2.1)
1 @Test
2 public void testComposition() {
3
4
5
6
7
8 9}
Directory d1 = new Directory(“D”); d1.addFile(“f1.txt”); d1.addFile(“f2.txt”); d1.addFile(“f3.txt”);
assertTrue( d1.files[0].name.equals(“f1.txt”));
● L4: a 1st File object is created and owned exclusively by d1. No other directories are sharing this File object with d1.
● L5: a 2nd File object is created and owned exclusively by d1.
No other directories are sharing this File object with d1.
● L6: a 3rd File object is created and owned exclusively by
73 odf 1147.
No other directories are sharing this File object with d1.

Composition: Dependent Containees Owned by Containers (1.2.2)
Right before test method testComposition terminates:
Directory
name
files
nof
d1 3 d1.files[0]
“f1.txt”
“D” d1.files
d1.files[1]
nof
0 1 2 3 4 5 6 7 … 99 null null null null null null null
d1.files[2]
74 of 147
File
File
name
name
name
File
“f2.txt” “f3.txt”

Composition: Dependent Containees Owned by Containers (1.3)
Problem: How do you implement a copy instructor for the Directory class?
class Directory { Directory(Directory other) {
/* ?? */
} }
Hints:
● The implementation should be consistent with the effect of
copying and pasting a directory.
● Separate copies of files are created.
75 of 147

Composition: Dependent Containees Owned by Containers (1.4.1)
Version 1: by copying all attributes using =.
Is a shallow copy satisfactory to support composition?
i.e., Does it still forbid sharing to occur? [ NO ]
@Test
void testShallowCopyConstructor() {
Directory d1 = new Directory(“D”);
d1.addFile(“f1.txt”); d1.addFile(“f2.txt”); d1.addFile(“f3.txt”); Directory d2 = new Directory(d1);
assertTrue(d1.files == d2.files); /* violation of composition */ d2.files[0].changeName(“f11.txt”); assertFalse(d1.files[0].name.equals(“f1.txt”)); }
76 of 147
Shallow Copy
class Directory { Directory(Directory other) {
/* value copying for primitive type */
nof = other.nof;
/* address copying for reference type */ name = other.name; files = other.files; } }

Composition: Dependent Containees Owned by Containers (1.4.2)
Right before test method testShallowCopyConstructor terminates:
Directo name
files
nof
77 of 147
Directory
ry
d2
3
d2.name
“D”
d1.files
d1.files[1]
d2.files[1]
d2.files
nof
name
0 1 2 3 4 5 6 7 … 99
files
null null
null null
null null null
nof
d1 3 d1.files[0]
d2.files[0]
“f11.txt”
d1.files[2]
d2.files[2]
File
File
name
name
name
File
“f2.txt”
“f3.txt”

Composition: Dependent Containees Owned by Containers (1.5.1)
Version 2: a
class File { File(File other) {
this.name =
new String(other.name);
} }
@Test
void testDeepCopyConstructor() {
Directory d1 = new Directory(“D”);
d1.addFile(“f1.txt”); d1.addFile(“f2.txt”); d1.addFile(“f3.txt”); Directory d2 = new Directory(d1);
assertTrue(d1.files != d2.files); /* composition preserved */ d2.files[0].changeName(“f11.txt”); assertTrue(d1.files[0].name.equals(“f1.txt”)); }
Deep Copy
class Directory { Directory(String name) {
this.name = new String(name);
files = new File[100]; } Directory(Directory other) {
this (other.name);
for(int i = 0; i < nof; i ++) { File src = other.files[i]; File nf = new File(src); this.addFile(nf); } } } 78 of 147 Composition: Dependent Containees Owned by Containers (1.5.2) Right before test method testDeepCopyConstructor terminates: 79 of 147 Directory name files d2 nof 3 d2.files[0] File “f11.txt” “D” null null null null null null null “D” d2.name d2.files d2.files[1] File nof 0 1 2 3 4 5 6 7 ... 99 “f2.txt” “f3.txt” nof d2.files[2] File name name name Directory name files d1 nof 3 d1.files[0] File name d1.files d1.files[1] 0 1 2 3 4 5 6 7 ... 99 null null null null null null null name File d1.files[2] name File “f1.txt” “f2.txt” “f3.txt” Composition: Dependent Containees Owned by Containers (1.6) Exercise: Implement the accessor in class Directory class Directory { File[] files; int nof; File[] getFiles() { /* Your Task */ } } so that it preserves composition, i.e., does not allow references of files to be shared. 80 of 147 Aggregation vs. Composition (1) Terminology: ○ Container object: an object that contains others. ○ Containee object: an object that is contained within another. Aggregation : ○ Containees (e.g., Course) may be shared among containers (e.g., Student, Faculty). ○ Containees exist independently without their containers. ○ When a container is destroyed, its containees still exist. Composition : ○ Containers (e.g, Directory, Department) own exclusive access to their containees (e.g., File, Faculty). ○ Containees cannot exist without their containers. ○ Destroying a container destroys its containeees cascadingly. 81 of 147 Aggregation vs. Composition (2) Aggregations and Compositions may exist at the same time! e.g., Consider a workstation: ○ Each workstation owns CPU, monitor, keyword. [ compositions ] ○ All workstations share the same network. [ aggregations ] 82 of 147 OOP: Equality (1) Point p1 = new Point(2, 3); Point p2 = new Point(2, 3); boolean sameLoc = ( p1 == p2 ); System.out.println("p1 and p2 same location?" + sameLoc); p1 and p2 same location? false 83 of 147 OOP: Equality (2) ● Recall that ○ A primitive variable stores a primitive value e.g., double d1 = 7.5; double d2 = 7.5; ○ A reference variable stores the address to some object (rather than storing the object itself) e.g., Point p1 = new Point(2, 3) assigns to p1 the address of the new Point object e.g., Point p2 = new Point(2, 3) assigns to p2 the address of another new Point object ● The binary operator == may be applied to compare: ○ Primitive variables: their contents are compared e.g., d1 == d2 evaluates to true ○ Reference variables: the addresses they store are compared (rather than comparing contents of the objects they refer to) e.g., p1 == p2 evaluates to false because p1 and p2 are addresses of different objects, even if their contents are identical. 84 of 147 OOP: Equality (3) ● Implicitly: ○ Every class is a child/sub class of the Object class. ○ The Object class is the parent/super class of every class. ● There are two useful accessor methods that every class inherits from the Object class: ○ boolean equals(Object other) Indicates whether some other object is “equal to” this one. ● ThedefaultdefinitioninheritedfromObject: ○ String toString() Returns a string representation of the object. ● Very often when you define new classes, you want to the inherited definitions of equals and toString. 85 of 147 boolean equals(Object other) { return (this == other); } redefine / override OOP: Contract of equals Given that reference variables x, y, z are not null: ● ● Reflexive : ● Symmetric ● Transitive ¬ x.equals(null) x .equals(x ) x.equals(y) ⇐⇒ y.equals(x) 86 of 147 x.equals(y) ∧ y.equals(z) ⇒ x.equals(z) API of equals Inappropriate Def. of equals using hashCode OOP: Equality (4.1) ● How do we compare contents rather than addresses? ● Define the equals, e.g., accessor method class Point { double x; double y; boolean equals (Object obj) { if(this == obj) { return true; } if(obj == null) { return false; } if(this.getClass() != obj.getClass()) { return false; } Point other = (Point) obj; return this.x == other.x && this.y == other.y; } } class PointTester { String s = "(2, 3)"; Point p1 = new Point(2, 3); Point p2 = new Point(2, 3); System.out.println(p1. equals (p1)); /* true */ System.out.println(p1.equals(null)); /* false */ System.out.println(p1.equals(s)); /* false */ System.out.println(p1 == p2); /* false */ System.out.println(p1. (p2)); /* true */ } equals 87 of 147 OOP: Equality (4.2) ● When making a method call p.equals(o): ○ Variable p is of type Point ○ Variable o can be any type ● Wedefinepandoasequal if: ○ Either p and o refer to the same object; ○ Or: ● oisnotnull. ● pandoareofthesametype. ● Thexandycoordinatesarethesame. ● Q: In the equals method of Point, why is there no such a line: class Point { boolean equals (Object obj) { if(this == null) { return false; } A: If this is null, a NullPointerException would have occurred and prevent the body of equals from being executed. 88 of 147 OOP: Equality (4.3) 1 2 3 4 5 class Point { boolean equals (Object obj) { ... Point other = (Point) obj; return this.x == other.x && this.y == other.y; } } ○ ○ ○ ○ at L2 declares a parameter obj of type Object. at L4 declares a variable p of type Point. We call such types declared at compile time as static type. The list of applicable methods that we may call on a variable depends on its static type. e.g., We may only call the small list of methods defined in Object class on obj, which does not include x and y (specific to Point). If we are SURE that an object’s “actual” type is different from its static type, then we can cast it. e.g., Given that this.getClass() == obj.getClass(), we are sure that obj is also a Point, so we can cast it to Point. Such cast allows more attributes/methods to be called upon Object obj Point p ○ (Point) obj at L5. 89 of 147 OOP: Equality (5.1) Exercise: Persons are equal if names and measures are equal. 1 class Person { 2 3 boolean equals (Object obj) { String firstName; String lastName; double weight; double height; 4 5 6 7 8 return if(this == obj) { return true } if(obj == null || this.getClass() != obj.getClass()) { return false; } Person other = (Person) obj; 9 10 11 this.weight == other.weight && this.height == other.height && this.firstName. (other.firstName) && this.lastName. (other.lastName) } } Q: At L5, will we get NullPointerException if obj is Null? A: No ∵ Short-Circuit Effect of || obj is null, then obj == null evaluates to true ⇒ no need to evaluate the RHS The left operand obj == null acts as a guard constraint for equals equals the right operand this.getClass() != obj.getClass(). 90 of 147 OOP: Equality (5.2) Exercise: Persons are equal if names and measures are equal. 1 class Person { 2 3 boolean equals (Object obj) { String firstName; String lastName; double weight; double height; 4 5 6 7 8 return if(this == obj) { return true } if(obj == null || this.getClass() != obj.getClass()) { return false; } Person other = (Person) obj; 9 10 11 this.weight == other.weight && this.height == other.height && this.firstName. (other.firstName) && this.lastName. (other.lastName) } } Q: At L5, if swapping the order of two operands of disjunction: this.getClass() != obj.getClass() || obj == null Will we get NullPointerException if obj is Null? equals equals A: Yes ∵ Evaluation of operands is from left to right. 91 of 147 OOP: Equality (5.3) Exercise: Persons are equal if names and measures are equal. 1 class Person { 2 3 boolean equals (Object obj) { String firstName; String lastName; double weight; double height; 4 5 6 7 8 return if(this == obj) { return true } if(obj == null || this.getClass() != obj.getClass()) { return false; } Person other = (Person) obj; 9 10 11 this.weight == other.weight && this.height == other.height && this.firstName. (other.firstName) && this.lastName. (other.lastName) } } L10 & L11 call equals method defined in the String class. When defining equals method for your own class, reuse equals equals equals methods defined in other classes wherever possible. 92 of 147 OOP: Equality (6) 1 2 3 4 5 6 7 8 9 Two notions of ● ● for variables of reference types: : use == to compare addresses : define equals method to compare contents Object Equality equality Reference Equality Point p1 = new Point(3, 4); Point p2 = new Point(3, 4); Point p3 = new Point(4, 5); System.out.println(p1 == p1); /* true */ System.out.println(p1.equals(p1)); /* true */ System.out.println(p1 == p2); /* false */ System.out.println(p1.equals(p2)); /* true */ System.out.println(p2 == p3); /* false */ System.out.println(p2.equals(p3)); /* false */ ● Being reference-equal implies being object-equal ● Being object-equal does not imply being reference-equal 93 of 147 Hashing: What is a Map? ● A map (a.k.a. table or dictionary) stores a collection of entries. ENTRY (SEARCH) KEY VALUE 1 25 3 14 6 39 7 D C F Z A C Q key entry value Map ● Each is a pair: a value and its (search) key. ● Each : ○ Uniquely identifies an object in the map ○ Should be used to efficiently retrieve the associated value ● Search keys must be unique (i.e., do not contain duplicates). 94 of 147 entry search key Hashing: Arrays are Maps ● Each array entry is a pair: an object and its numerical index. e.g., say , how many entries? 3 entries: , , ● Search keys are the set of numerical index values. ● The set of index values are unique [e.g., 0 .. (a.length − 1)] ● Given a valid index value i, we can ○ Uniquely determines where the object is [(i + 1)th item] ○ Efficiently retrieves that object [a[i] ≈ fast memory access] ● Maps in general may have non-numerical key values: String[] a = {"A", "B", "C"} (0, "A") (1, "B") (2, "C") 95 of 147 ○ Student ID ○ Social Security Number ○ Passport Number ○ Residential Address ○ Media Access Control (MAC) Address ○ Web URL ... [student record] [resident record] [citizen record] [household record] [PC/Laptop record] [web page] Hashing: Naive Implementation of Map ● Problem: Support the construction of this simple map: ENTRY (SEARCH) KEY VALUE 1 25 3 14 6 39 7 D C F Z A C Q Let’s just assume that the maximum map capacity is 100. ● Naive Solution: Let’s understand the expected runtime structures before seeing the Java code! 96 of 147 Hashing: Naive Implementation of Map (0) After executing : ● Attribute ● Attribute initialized as an array of 100 null slots. is 0, meaning: ArrayedMap m = new ArrayedMap() m.entries m.noe ○ Current number of entries stored in the map is 0. ○ Index for storing the next new entry is 0. Map entries m.entries noe 0 1 2 3 4 5 6 7 ... 99 null null null null null null null null null null Arrayed m0 noe 97 of 147 Hashing: Naive Implementation of Map (1) After executing : ● Attribute ● Attribute has 99 null slots. is 1, meaning: m.noe m.put(new Entry(1, "D")) m.entries ○ Current number of entries stored in the map is 1. ○ Index for storing the next new entry is 1. Arrayed entries noe Map m1 m.entries[0] 1 “D” m.entries noe 0 1 2 3 4 5 6 7 ... 99 null null null null null null null null null Entry key value 98 of 147 Hashing: Naive Implementation of Map (2) After executing : ● Attribute ● Attribute has 98 null slots. is 2, meaning: m.put(new Entry(25, "C")) m.entries m.noe ○ Current number of entries stored in the map is 2. ○ Index for storing the next new entry is 2. Arrayed entries noe Map noe 0 1 2 3 4 5 6 7 ... 99 m.entries null null null null null null null null m2 m.entries[0] m.entries[1] 25 “C” Entry Entry key 1 “D” key value value 99 of 147 Hashing: Naive Implementation of Map (3) After executing : ● Attribute ● Attribute has 97 null slots. is 3, meaning: m.noe m.put(new Entry(3, "F")) m.entries ○ Current number of entries stored in the map is 3. ○ Index for storing the next new entry is 3. Arrayed entries noe Map noe 0 1 2 3 4 5 6 7 ... 99 m.entries null null null null null null null m3 m.entries[0] m.entries[1] m.entries[2] 25 3 “C” “F” Entry Entry Entry key 1 “D” key key value value value 100 of 147 Hashing: Naive Implementation of Map (4) After executing : ● Attribute ● Attribute has 96 null slots. is 4, meaning: m.put(new Entry(14, "Z")) m.entries m.noe ○ Current number of entries stored in the map is 4. ○ Index for storing the next new entry is 4. Arrayed entries noe Map noe 0 1 2 3 4 5 6 7 ... 99 m.entries null null null null null null m4 m.entries[0] m.entries[1] m.entries[2] m.entries[3] 25 14 “C” “Z” Entry Entry Entry Entry key 1 “D” key key 3 “F” key value value value value 101 of 147 Hashing: Naive Implementation of Map (5) After executing : ● Attribute ● Attribute has 95 null slots. is 5, meaning: m.put(new Entry(6, "A")) m.entries m.noe ○ Current number of entries stored in the map is 5. ○ Index for storing the next new entry is 5. Arrayed entries noe Map noe 0 1 2 3 4 5 6 7 ... 99 m.entries null null null null null m5 m.entries[0] m.entries[1] m.entries[2] m.entries[3] m.entries[4] 25 146 “C” “Z” “A” Entry Entry Entry Entry Entry key 1 “D” key key 3 “F” key key value value value value value 102 of 147 Hashing: Naive Implementation of Map (6) After executing : ● Attribute ● Attribute has 94 null slots. is 6, meaning: m6 m.entries[0] m.entries[1] m.entries[2] m.entries[3] 25 “C” “Z” “A” “C” 103 of 147 Entry m.put(new Entry(39, "C")) m.entries m.noe ○ Current number of entries stored in the map is 6. ○ Index for storing the next new entry is 6. Arrayed entries noe Map noe 0 1 2 3 4 5 6 7 ... 99 null null null null m.entries Entry Entry Entry m.entries[4] m.entries[5] Entry Entry key 1 “D” key key 3 “F” key key 14 6 39 key value value value value value value Hashing: Naive Implementation of Map (7) After executing : ● Attribute ● Attribute has 93 null slots. is 7, meaning: m noe 7 m.entries[0] m.entries[1] m.entries[2] m.entries[3] Entry Entry Entry Entry key 1 key 25 key 3 key 14 m.entries[4] m.entries[5] m.entries[6] Entry Entry Entry key 6 key 39 key 7 104 of 147 ArrayedMap entries m.entries noe 0 1 2 3 4 5 6 7 ... 99 null null null m.put(new Entry(7, "Q")) m.entries m.noe ○ Current number of entries stored in the map is 7. ○ Index for storing the next new entry is 7. value “D” value “C” value “F” value “Z” value “A” value “C” value “Q” Hashing: Naive Implementation of Map (8.1) public class Entry { private int key; private String value; public Entry(int key, String value) { this.key = key; this.value = value; } /* Getters and Setters for key and value */ } 105 of 147 Hashing: Naive Implementation of Map (8.2) public class ArrayedMap { private final int MAX_CAPCAITY = 100; private Entry[] entries; private int noe; /* number of entries */ public ArrayedMap() { entries = new Entry[MAX_CAPCAITY]; noe = 0; } public int size() { return noe; } public void put(int key, String value) { Entry e = new Entry(key, value); entries[noe] = e; noe ++; } 106 of 147 Required Reading: Point and PointCollector Hashing: Naive Implementation of Map (8.3) @Test public void testArrayedMap() { ArrayedMap m = new ArrayedMap(); assertTrue(m.size() == 0); m.put(1, "D"); m.put(25, "C"); m.put(3, "F"); m.put(14, "Z"); m.put(6, "A"); m.put(39, "C"); m.put(7, "Q"); assertTrue(m.size() == 7); /* inquiries of existing key */ assertTrue(m.get(1).equals("D")); assertTrue(m.get(7).equals("Q")); /* inquiry of non-existing key */ assertTrue(m.get(31) == null); } 107 of 147 Hashing: Naive Implementation of Map (8.4) public class ArrayedMap { private final int MAX_CAPCAITY = 100; public String getValue (int key) { for(int i = 0; i < noe; i ++) { Entry e = entries[i]; int k = e.getKey(); if(k == key) { return e.getValue(); } } return null; } Say entries is: {(1, D), (25, C), (3, F), (14, Z), (6, A), (39, C), (7, Q), null, . . . } ○ How efficient is m.get(1)? ○ How efficient is m.get(7)? ○ If m is full, worst case of m.get(k)? ○ If m with 106 entries, worst case of m.get(k)? [ 1 iteration ] [ 7 iterations ] [ 100 iterations ] [ 106 iterations ] ⇒ get’s worst-case performance is linear on size of m.entries! 108 of 147 A much faster (and correct) solution is possible! Hashing: Hash Table (1) k 0 ... hc(k) ... A.length - 1 A ● Given a (numerical or non-numerical) search key k: ○ Apply a function ● Wecall the so that returns an integer. ofkeyk. hashing A[hc(k)] hc hc(k) hc(k) hash code denotesavalidindexofsomearrayA. ○ Rather than searching through array A, go directly to A[ hc(k) ] to get the associated value. ● Both computations are fast: ○ Converting k to hc(k) ○ Indexing into A[ hc(k) ] 109 of 147 ● Valueof hc(k) Hashing: Hash Table as a Bucket Array (2) For illustration, assume A.length is 10 and hc(k) = k%11. hc(k) = k%11 (SEARCH) KEY VALUE 1 3 3 3 6 6 7 1 25 3 14 6 39 7 D C F Z A C Q 0 1 2 3 4 5 6 7 8 9 10 (1,D) (25,C) (6,A) (7,Q) (3,F) (39,C) (14,Z) ● Collision: unequal keys have same hash code (e.g., 25, 3, 14) ⇒ Unavoidable as number of entries ↑, but a good hash function should have sizes of the buckets uniformly distributed. 110 of 147 Hashing: Contract of Hash Function ● Principle of defining a hash function hc: k1.equals(k2) ⇒ hc(k1) == hc(k2) Equal keys always have the same hash code. ● Equivalently, according to contrapositive: hc(k1) ≠ hc(k2) ⇒ ¬k1.equals(k2) Different hash codes must be generated from unequal keys. inconsistent hashCode and equals 111 of 147 Hashing: Defining Hash Function in Java (1) The Object class (common super class of all classes) has the method for redefining the hash function for your own class: public class IntegerKey { private int k; public IntegerKey(int k) { this.k = k; } @Override public int hashCode() { return k % 11; } @Override public boolean equals(Object obj) { if(this == obj) { return true; } if(obj == null) { return false; } if(this.getClass() != obj.getClass()) { return false; } IntegerKey other = (IntegerKey) obj; return this.k == other.k; }} Q: Can we define equals as return this.hashCode == other.hashCode()? [ No ∵ Collision; see contract of equals ] 112 of 147 Hashing: Defining Hash Function in Java (2) @Test public void testCustomizedHashFunction() { IntegerKey ik1 = new IntegerKey(1); /* 1 % 11 == 1 */ assertTrue(ik1.hashCode() == 1); IntegerKey ik39_1 = new IntegerKey(39); /* 39 % 11 == 3 */ assertTrue(ik39_1.hashCode() == 6); IntegerKey ik39_2 = new IntegerKey(39); assertTrue(ik39_1.equals(ik39_2)); assertTrue(ik39_1.hashCode() == ik39_2.hashCode()); } 113 of 147 Hashing: Using Hash Table in Java @Test public void testHashTable() { Hashtable table = new Hashtable<>(); IntegerKey k1 = new IntegerKey(39);
IntegerKey k2 = new IntegerKey(39); assertTrue(k1.equals(k2));
assertTrue(k1.hashCode() == k2.hashCode()); table.put(k1, “D”); assertTrue(table.get(k2).equals(“D”));
}
114 of 147

Hashing: Defining Hash Function in Java (3)
● When you are given instructions as to how the hashCode method of a class should be defined, override it manually.
● Otherwise, use Eclipse to generate the equals and hashCode methods for you.
○ Right click on the class.
○ Select Source.
○ Select Generate hashCode() and equals().
○ Select the relevant attributes that will be used to compute the hash
value.
115 of 147

Hashing: Defining Hash Function in Java (4.1)
Caveat : Always make sure that the hashCode and equals are redefined/overridden to work together consistently.
e.g., Consider an alternative version of the IntegerKey class:
public class IntegerKey {
private int k;
public IntegerKey(int k) { this.k = k; }
/* hashCode() inherited from Object NOT overridden. */ @Override
public boolean equals(Object obj) {
if(this == obj) { return true; }
if(obj == null) { return false; }
if(this.getClass() != obj.getClass()) { return false; } IntegerKey other = (IntegerKey) obj;
return this.k == other.k;
}}
Problem? [ Hint: Contract of hashCode() ] 116 of 147

1 2 3 4 5 6 7 8 9
10
11
12
13
14
15
Hashing: Defining Hash Function in Java (4.2)
@Test
public void testDefaultHashFunction() {
IntegerKey ik39_1 = new IntegerKey(39);
IntegerKey ik39_2 = new IntegerKey(39); assertTrue(ik39_1.equals(ik39_2)); assertTrue(ik39_1.hashCode() != ik39_2.hashCode()); }
@Test
public void testHashTable() {
Hashtable table = new Hashtable<>(); IntegerKey k1 = new IntegerKey(39);
IntegerKey k2 = new IntegerKey(39); assertTrue(k1.equals(k2));
assertTrue(k1.hashCode() != k2.hashCode()); table.put(k1, “D”);
assertTrue(table.get(k2) ); }
== null
L3, 4, 11, 12: Default version of hashCode, inherited from Object, returns a distinct integer for every new object, despite its contents. [ Fix: Override hashCode of your classes! ]
117 of 147

Why Ordering Between Objects? (1)
Each employee has their numerical id and salary.
e.g., (alan, 2, 4500.34), (mark, 3, 3450.67), (tom, 1, 3450.67)
● Problem: To facilitate an annual review on their statuses, we want to arrange them so that ones with smaller id’s come before ones with larger id’s.s
e.g., ⟨tom, alan, mark ⟩
● Even better, arrange them so that ones with larger salaries come first; only compare id’s for employees with equal salaries.

e.g., ⟨alan, tom, mark ⟩
Solution :
○ Define ordering of Employee objects.
[ Comparable interface, compareTo method ] ○ Use the library method Arrays.sort.
118 of 147

1 2 3 4 5 6 7 8 9
Why Ordering Between Objects? (2)
class Employee {
int id; double salary;
Employee(int id) { this.id = id; }
void setSalary(double salary) { this.salary = salary; } }
@Test
public void testUncomparableEmployees() {
Employee alan = new Employee(2); Employee mark = new Employee(3); Employee tom = new Employee(1); Employee[] es = {alan, mark, tom};
Arrays.sort(es);
Employee[] expected = {tom, alan, mark}; assertArrayEquals(expected, es); }
L8 triggers a java.lang.ClassCastException:
Employee cannot be cast to java.lang.Comparable
∵ Arrays.sort expects an array whose element type defines
a precise ordering of its instances/objects. 119 of 147

Defining Ordering Between Objects (1.1)
class CEmployee1 implements {
… /* attributes, constructor, mutator similar to Employee */
@Override
public int compareTo(CEmployee1 e) { return this.id – e.id; } }
Comparable
● Given two CEmployee1 objects ce1 and ce2:
○ ○ ○
[ ce1 “is greater than” ce2 ] [ ce1 “is equal to” ce2 ] [ ce1 “is smaller than” ce2 ]
ce1.compareTo(ce2) > 0
ce1.compareTo(ce2) == 0
ce1.compareTo(ce2) < 0 ● Say ces is an array of CEmployee1 (CEmployee1[] ces), calling Arrays.sort(ces) re-arranges ces, so that: ces[0] ≤ 􏰀􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰂􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰁 CEmployee1 object 120 of 147 ces[1] 􏰀􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰂􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰁 CEmployee1 object ≤...≤ces[ces.length - 1] 􏰀􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰂􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰃􏰁 CEmployee1 object Defining Ordering Between Objects (1.2) @Test public void testComparableEmployees_1() { /* * CEmployee1 implements the Comparable interface. * Method compareTo compares id’s only. */ CEmployee1 alan = new CEmployee1(2); CEmployee1 mark = new CEmployee1(3); CEmployee1 tom = new CEmployee1(1); alan.setSalary(4500.34); mark.setSalary(3450.67); tom.setSalary(3450.67); CEmployee1[] es = {alan, mark, tom}; /* When comparing employees, * their salaries are irrelevant. */ Arrays.sort(es); CEmployee1[] expected = {tom, alan, mark}; assertArrayEquals(expected, es); } 121 of 147 Defining Ordering Between Objects (2.1) Let’s now make the comparison more sophisticated: ● Employees with higher salaries come before those with lower salaries. ● When two employees have same salary, whoever with lower id comes first. 1 2 3 4 5 6 7 8 class CEmployee2 implements {
… /* attributes, constructor, mutator similar to Employee */
@Override
public int compareTo(CEmployee2 other) {
int salaryDiff = Double.compare(this.salary, other.salary); int idDiff = this.id – other.id;
if(salaryDiff != 0) { return – salaryDiff; }
else { return idDiff; } } }
Comparable
● L5: Double.compare(d1, d2) returns
-(d1 < d2),0(d1 == d2),or+(d1 > d2).
● L7: Why inverting the sign of salaryDiff?
○ this.salary > other.salary ⇒ Double.compare(this.salary,other.salary) > 0
○ But we should consider employee with higher salary as “smaller”.
∵ We want that employee to come before the other one! 122 of 147

Defining Ordering Between Objects (2.2)
Alternatively, we can use extra if statements to express the logic more clearly.
1 2
3 4 5 6 7 8 9
10 11 12 13 14
class CEmployee2 implements {
… /* attributes, constructor, mutator similar to Employee */
@Override
public int compareTo(CEmployee2 other) {
if(this.salary > other.salary) { return -1;
}
else if (this.salary < other.salary) { return 1; } else { /* equal salaries */ return this.id - other.id; } } Comparable 123 of 147 Defining Ordering Between Objects (2.3) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 @Test public void testComparableEmployees_2() { /* * CEmployee2 implements the Comparable interface. * Method compareTo first compares salaries, then * compares id’s for employees with equal salaries. */ CEmployee2 alan = new CEmployee2(2); CEmployee2 mark = new CEmployee2(3); CEmployee2 tom = new CEmployee2(1); alan.setSalary(4500.34); mark.setSalary(3450.67); tom.setSalary(3450.67); CEmployee2[] es = {alan, mark, tom}; Arrays.sort(es); CEmployee2[] expected = {alan, tom, mark}; assertArrayEquals(expected, es); } 124 of 147 Defining Ordering Between Objects (3) When you have your class C implement the interface Comparable, you should design the compareTo method, such that given objects c1, c2, c3 of type C:

Asymmetric :
¬(c1.compareTo(c2) < 0 ∧ c2.compareTo(c1) < 0) ¬(c1.compareTo(c2) > 0 ∧ c2.compareTo(c1) > 0)
∴ We don’t have c1 < c2 and c2 < c1 at the same time! Transitive : c1.compareTo(c2) < 0 ∧ c2.compareTo(c3) < 0 ⇒ c1.compareTo(c3) < 0 c1.compareTo(c2) > 0 ∧ c2.compareTo(c3) > 0 ⇒ c1.compareTo(c3) > 0
∴ We have c1 < c2 ∧ c2 < c3 ⇒ c1 < c3 Q. How would you define the compareTo method for the ● Player class of a rock-paper-scissor game? [Hint: Transitivity] 125 of 147 Static Variables (1) class Account { int id; String owner; Account(int id, String owner) { this.id = id; this.owner = owner; } } class AccountTester { Account acc1 = new Account(1, "Jim"); Account acc2 = new Account(2, "Jeremy"); System.out.println(acc1.id != acc2.id); } But, managing the unique id’s manually is error-prone ! 126 of 147 Static Variables (2) class Account { static int globalCounter = 1; int id; String owner; Account(String owner) { this.id = globalCounter ; globalCounter ++; this.owner = owner; } } class AccountTester { Account acc1 = new Account("Jim"); Account acc2 = new Account("Jeremy"); System.out.println(acc1.id != acc2.id); } ● Each instance of a class (e.g., acc1, acc2) has a local copy of each attribute or instance variable (e.g., id). ○ Changing acc1.id does not affect acc2.id. ● A static variable (e.g., globalCounter) belongs to the class. ○ All instances of the class share a single copy of the static variable. ○ Change to globalCounter via c1 is also visible to c2. 127 of 147 Static Variables (3) class Account { static int globalCounter = 1; int id; String owner; Account(String owner) { this.id = ; this.owner = owner; }} globalCounter globalCounter ++; ● Static variable globalCounter is not instance-specific like instance variable (i.e., attribute) id is. ● To access a static variable: ○ No context object is needed. ○ Use of the class name suffices, e.g., Account.globalCounter. ● Each time Account’s constructor is called to create a new instance, the increment effect is visible to all existing objects of Account. 128 of 147 Static Variables (4.1): Common Error class Client { Account[] accounts; static int numberOfAccounts = 0; void addAccount(Account acc) { accounts[numberOfAccounts] = acc; numberOfAccounts ++; }} class ClientTester { Client bill = new Client("Bill"); Client steve = new Client("Steve"); Account acc1 = new Account(); Account acc2 = new Account(); bill.addAccount(acc1); /* correctly added to bill.accounts[0] */ steve.addAccount(acc2); /* mistakenly added to steve.accounts[1]! */ } 129 of 147 Static Variables (4.2): Common Error ● Attribute numberOfAccounts should not be declared as static as its value should be specific to the client object. ● If it were declared as static, then every time the addAccount method is called, although on different objects, the increment effect of numberOfAccounts will be visible to all Client objects. ● Here is the correct version: class Client { Account[] accounts; int numberOfAccounts = 0; void addAccount(Account acc) { accounts[numberOfAccounts] = acc; numberOfAccounts ++; } } 130 of 147 Static Variables (5.1): Common Error 1 2 3 4 5 6 7 8 public class Bank { public string branchName; public static int nextAccountNumber = 1; public static void useAccountNumber() { System.out.println (branchName + ...); nextAccountNumber ++; } } ● Non-static method cannot be referenced from a static context ● Line 4 declares that we can call the method userAccountNumber without instantiating an object of the class Bank. ● However, in Lined 5, the static method references a non-static attribute, for which we must instantiate a Bank object. 131 of 147 Static Variables (5.2): Common Error 1 2 3 4 5 6 7 8 public class Bank { public string branchName; public static int nextAccountNumber = 1; public static void useAccountNumber() { System.out.println (branchName + ...); nextAccountNumber ++; } } ● To call useAccountNumber(), no instances of Bank are required: ● Contradictorily, to access branchName, a context object is required: Bank .useAccountNumber(); Bank b1 = new Bank(); b1.setBranch("Songdo IBK"); System.out.println( .branchName); b1 132 of 147 Static Variables (5.3): Common Error There are two possible ways to fix: 1. Remove all uses of non-static variables (i.e., branchName) in the static method (i.e., useAccountNumber). 2. Declare branchName as a static variable. ○ This does not make sense. ∵ branchName should be a value specific to each Bank instance. 133 of 147 OOP: Helper Methods (1) ● After you complete and test your program, feeling confident that it is correct, you may find that there are lots of repetitions. ● When similar fragments of code appear in your program, we say that your code “smells”! ● We may eliminate repetitions of your code by: ○ Factoring out recurring code fragments into a new method. ○ This new method is called a helper method : ● Youcanreplaceeveryoccurrenceoftherecurringcodefragmentbya call to this helper method, with appropriate argument values. ● That is, we reuse the body implementation, rather than repeating it over and over again, of this helper method via calls to it. ● This process is called refactoring of your code: Modify the code structure without compromising correctness. 134 of 147 OOP: Helper (Accessor) Methods (2.1) class PersonCollector { Person[] ps; final int MAX = 100; /* max # of persons to be stored */ int nop; /* number of persons */ PersonCollector() { ps = new Person[MAX]; } void addPerson(Person p) { ps[nop] = p; nop++; } /* Tasks: * 1. An accessor: boolean personExists(String n) * 2. A mutator: void changeWeightOf(String n, double w) * 3. A mutator: void changeHeightOf(String n, double h) */ } 135 of 147 OOP: Helper (Accessor) Methods (2.2.1) class PersonCollector { /* ps, MAX, nop, PersonCollector(), addPerson */ boolean personExists(String n) { boolean found = false; for(int i = 0; i < nop; i ++) { if(ps[i].name.equals(n)) { found = true; } } return found; } void changeWeightOf(String n, double w) { for(int i = 0; i < nop; i ++) { if(ps[i].name.equals(n)) { ps[i].setWeight(w); } } } void changeHeightOf(String n, double h) { for(int i = 0; i < nop; i ++) { if(ps[i].name.equals(n)) { ps[i].setHeight(h); } } } } 136 of 147 OOP: Helper (Accessor) Methods (2.2.2) class PersonCollector { /* ps, MAX, nop, PersonCollector(), addPerson */ boolean personExists( String n ) { boolean found = false; return found; } void changeWeightOf( , { } void changeHeightOf( , for(int i = 0; i < nop; i ++) if(ps[i].name.equals(n)) { { found = true; } } String n for(int i = 0; i < nop; i ++) if(ps[i].name.equals(n)) ps[i] String n for(int i = 0; i < nop; i ++) if(ps[i].name.equals(n)) ps[i] } }137 of 147 { double w) { { .setWeight(w); } } double h) { { .setHeight(h); } } /* code smells: repetitions! */ OOP: Helper (Accessor) Methods (2.3) class PersonCollector { /* Eliminate code smell. */ /* ps, MAX, nop, PersonCollector(), addPerson */ int indexOf (String n) { /* Helper Methods */ int i = -1; for(int j = 0; j < nop; j ++) { if(ps[j].name.equals(n)) { i = j; } } return i; /* -1 if not found; >= 0 if found. */ }
boolean personExists(String n) { return indexOf (n) >= 0; } void changeWeightOf(String n, double w) {
int i = indexOf (n); if(i >= 0) { ps[i].setWeight(w); } }
void changeHeightOf(String n, double h) {
int i = indexOf (n); if(i >= 0) { ps[i].setHeight(h); }
} }
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OOP: Helper (Accessor) Methods (3.1)
Problems:
● A Point class with x and y coordinate values. ● Accessor double getDistanceFromOrigin().
p.getDistanceFromOrigin() returns the distance between p and (0, 0).
● Accessor double getDistancesTo(Point p1, Point p2). p.getDistancesTo(p1, p2) returns the sum of distances
between p and p1, and between p and p2.
● Accessor double getTriDistances(Point p1, Point p2).
p.getDistancesTo(p1, p2) returns the sum of distances between p and p1, between p and p2, and between p1 and p2.
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OOP: Helper (Accessor) Methods (3.2)
class Point {
double x; double y;
double getDistanceFromOrigin() {
return Math.sqrt(Math.pow(x – 0, 2) + Math.pow(y – 0, 2)); } double getDistancesTo(Point p1, Point p2) {
return
Math.sqrt(Math.pow(x – p1.x, 2) + Math.pow(y – p1.y, 2))
+
Math.sqrt(Math.pow(x – p2.x, 2), Math.pow(y – p2.y, 2)); }
double getTriDistances(Point p1, Point p2) { return
Math.sqrt(Math.pow(x – p1.x, 2) + Math.pow(y – p1.y, 2)) +
Math.sqrt(Math.pow(x – p2.x, 2) + Math.pow(y – p2.y, 2)) +
Math.sqrt(Math.pow(p1.x – p2.x, 2) +
}}
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Math.pow(p1.y – p2.y, 2));

OOP: Helper (Accessor) Methods (3.3)
● The code pattern
Math.sqrt(Math.pow(… – …, 2) + Math.pow(… – …, 2))
is written down explicitly every time we need to use it.
● Create a helper method out of it, with the right parameter and
return types:
double getDistanceFrom(double otherX, double otherY) { return
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Math.sqrt(Math.pow(ohterX – this.x, 2) +
Math.pow(otherY – this.y, 2));
}

OOP: Helper (Accessor) Methods (3.4)
class Point {
double x; double y;
double getDistanceFrom(double otherX, double otherY) {
return Math.sqrt(Math.pow(ohterX – this.x, 2) + Math.pow(otherY – this.y, 2));
}
double getDistanceFromOrigin() {
return this.getDistanceFrom(0, 0); }
double getDistancesTo(Point p1, Point p2) { return this.getDistanceFrom(p1.x, p1.y) +
this.getDistanceFrom(p2.x, p2.y);
}
double getTriDistances(Point p1, Point p2) {
return this.getDistanceFrom(p1.x, p1.y) + this.getDistanceFrom(p2.x, p2.y) + p1.getDistanceFrom(p2.x, p2.y)
}}
142 of 147

OOP: Helper (Mutator) Methods (4.1)
class Student {
String name;
double balance; Student(String n, double b) {
name = n;
balance = b; }
/* Tasks:
* 1. A mutator void receiveScholarship(double val)
* 2. A mutator void payLibraryOverdue(double val)
* 3. A mutator void payCafeCoupons(double val)
* 4. A mutator void transfer(Student other, double val)
*/
}
143 of 147

OOP: Helper (Mutator) Methods (4.2.1)
class Student {
/* name, balance, Student(String n, double b) */ void receiveScholarship(double val) {
balance = balance + val; }
void payLibraryOverdue(double val) { balance = balance – val;
}
void payCafeCoupons(double val) {
balance = balance – val; }
void transfer(Student other, double val) { balance = balance – val;
other.balance = other.balance + val;
} }
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OOP: Helper (Mutator) Methods (4.2.2)
class Student {
/* name, balance, Student(String n, double b) */ void receiveScholarship(double val) {
balance = balance + val; }
void payLibraryOverdue(double val) { balance = balance − val;
}
void payCafeCoupons(double val) {
balance = balance − val; }
void transfer(Student other, double val) { − val;
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balance = balance
balance = other.balance
/* code smells: repetitions! */
+ val;
} }

OOP: Helper (Mutator) Methods (4.3)
class Student { /* Eliminate code smell. */
/* name, balance, Student(String n, double b) */ void deposit (double val) { /* Helper Method */
balance = balance + val; }
void withdraw (double val) { /* Helper Method */ balance = balance – val;
}
void receiveScholarship(double val) { this. (val); } void payLibraryOverdue(double val) { this. (val); }
void payCafeCoupons(double val) { this. (val) } void transfer(Student other, double val) {
this. (val);
other. (val); }
}
deposit
withdraw
withdraw
withdraw
deposit
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Index (1)
Separation of Concerns: App vs. Model Object Orientation:
Observe, Model, and Execute Object-Oriented Programming (OOP)
OO Thinking: Templates vs. Instances (1.1) OO Thinking: Templates vs. Instances (1.2) OO Thinking: Templates vs. Instances (2.1) OO Thinking: Templates vs. Instances (2.2) OO Thinking: Templates vs. Instances (3) OOP: Classes ≈ Templates
OOP:
Define Constructors for Creating Objects (1.1) OOP:
Define Constructors for Creating Objects (1.2)
The this Reference (1) 147 of 147

Index (2)
The this Reference (2)
The this Reference (3)
The this Reference (4)
The this Reference (5)
The this Reference (6.1): Common Error
The this Reference (6.2): Common Error OOP:
Define Constructors for Creating Objects (2.1) OOP:
Define Constructors for Creating Objects (2.2) OOP: Methods (1.1)
OOP: Methods (1.2)
OOP: Methods (2)
OOP: Methods (3)
148 of 147

Index (3)
OOP: The Dot Notation (1) OOP: The Dot Notation (2) OOP: Method Calls
OOP: Class Constructors (1) OOP: Class Constructors (2) OOP: Class Constructors (3) OOP: Class Constructors (4) OOP: Object Creation (1) OOP: Object Creation (2) OOP: Object Creation (3) OOP: Object Creation (4) OOP: Object Creation (5) OOP: Object Creation (6)
OOP: Mutator Methods
149 of 147

Index (4)
OOP: Accessor Methods
OOP: Use of Mutator vs. Accessor Methods OOP: Method Parameters
The this Reference (7.1): Exercise
The this Reference (7.2): Exercise
Java Data Types (1)
Java Data Types (2)
Java Data Types (3.1)
Java Data Types (3.2.1)
Java Data Types (3.2.2)
Java Data Types (3.3.1)
Java Data Types (3.3.2)
OOP: Object Alias (1)
OOP: Object Alias (2.1)
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Index (5)
OOP: Object Alias (2.2)
Call by Value vs. Call by Reference (1) Call by Value vs. Call by Reference (2.1) Call by Value vs. Call by Reference (2.2.1) Call by Value vs. Call by Reference (2.2.2) Call by Value vs. Call by Reference (2.3.1) Call by Value vs. Call by Reference (2.3.2) Call by Value vs. Call by Reference (2.4.1) Call by Value vs. Call by Reference (2.4.2)
Aggregation vs. Composition: Terminology Aggregation: Independent Containees Shared by Containers (1.1)
Aggregation: Independent Containees
Shared by Containers (1.2)
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Index (6)
Aggregation: Independent Containees Shared by Containers (2.1) Aggregation: Independent Containees Shared by Containers (2.2)
OOP: The Dot Notation (3.1) OOP: The Dot Notation (3.2) OOP: The Dot Notation (3.3)
OOP: The Dot Notation (3.4) Composition: Dependent Containees Owned by Containers (1.1) Composition: Dependent Containees Owned by Containers (1.2.1) Composition: Dependent Containees
Owned by Containers (1.2.2)
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Index (7)
Composition: Dependent Containees Owned by Containers (1.3) Composition: Dependent Containees Owned by Containers (1.4.1) Composition: Dependent Containees Owned by Containers (1.4.2) Composition: Dependent Containees Owned by Containers (1.5.1) Composition: Dependent Containees Owned by Containers (1.5.2) Composition: Dependent Containees Owned by Containers (1.6)
Aggregation vs. Composition (1)
Aggregation vs. Composition (2)
OOP: Equality (1)
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Index (8)
OOP: Equality (2)
OOP: Equality (3)
OOP: Contract of equals
OOP: Equality (4.1)
OOP: Equality (4.2)
OOP: Equality (4.3)
OOP: Equality (5.1)
OOP: Equality (5.2)
OOP: Equality (5.3)
OOP: Equality (6)
Hashing: What is a Map?
Hashing: Arrays are Maps
Hashing: Naive Implementation of Map
Hashing: Naive Implementation of Map (0)
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Index (9)
Hashing: Naive Implementation of Map (1) Hashing: Naive Implementation of Map (2) Hashing: Naive Implementation of Map (3) Hashing: Naive Implementation of Map (4) Hashing: Naive Implementation of Map (5) Hashing: Naive Implementation of Map (6) Hashing: Naive Implementation of Map (7) Hashing: Naive Implementation of Map (8.1) Hashing: Naive Implementation of Map (8.2) Hashing: Naive Implementation of Map (8.3) Hashing: Naive Implementation of Map (8.4) Hashing: Hash Table (1)
Hashing: Hash Table as a Bucket Array (2)
Hashing: Contract of Hash Function
155 of 147

Index (10)
Hashing: Defining Hash Function in Java (1) Hashing: Defining Hash Function in Java (2) Hashing: Using Hash Table in Java
Hashing: Defining Hash Function in Java (3) Hashing: Defining Hash Function in Java (4.1) Hashing: Defining Hash Function in Java (4.2) Why Ordering Between Objects? (1)
Why Ordering Between Objects? (2) Defining Ordering Between Objects (1.1) Defining Ordering Between Objects (1.2) Defining Ordering Between Objects (2.1) Defining Ordering Between Objects (2.2) Defining Ordering Between Objects (2.3)
Defining Ordering Between Objects (3)
156 of 147

Index (11)
Static Variables (1)
Static Variables (2)
Static Variables (3)
Static Variables (4.1): Common Error Static Variables (4.2): Common Error Static Variables (5.1): Common Error Static Variables (5.2): Common Error Static Variables (5.3): Common Error OOP: Helper Methods (1)
OOP: Helper (Accessor) Methods (2.1) OOP: Helper (Accessor) Methods (2.2.1) OOP: Helper (Accessor) Methods (2.2.2) OOP: Helper (Accessor) Methods (2.3)
OOP: Helper (Accessor) Methods (3.1)
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Index (12) OOP: Helper
OOP: Helper OOP: Helper OOP: Helper OOP: Helper OOP: Helper
OOP: Helper
(Accessor) Methods (3.2) (Accessor) Methods (3.3) (Accessor) Methods (3.4) (Mutator) Methods (4.1) (Mutator) Methods (4.2.1) (Mutator) Methods (4.2.2) (Mutator) Methods (4.3)
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