代写代考 CSE 10

Code Generation
22 November 2019 OSU CSE 1

string of characters (source code)

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string of tokens (“words”)
abstract program
22 November 2019
BL Compiler Structure
Code Generator
The code generator is the last step.
integers (object code)

Executing a BL Program
• There are two qualitatively different ways
one might execute a BL program, given a value of type Program that has been
constructed from BL source code:
– Interpret the Program directly
– Compile the Program into object code (“byte code”) that is executed by a virtual machine
22 November 2019 OSU CSE 3

Executing a BL Program
value of type Program that has been constructed from its source code:
– Interpret the Program directly
This is what the BL compiler will actually do;
• There are two qualitatively different ways
and this is how Java itself one might execute awBoLrkpsr(orgecralml t,hegiJvVeMn a
– Compile the Program into object code (“byte code”) that is executed by a virtual machine
22 November 2019 OSU CSE 4
and its “byte codes”).

Executing a BL Program
• There are two qualitatively different ways one might execute a BL program, given a
value of type Program that has been constructed from its source code:
– Interpret the Program directly
– Compile the Program into object code (“byte code”) that is executed by a virtual machine
22 November 2019 OSU CSE 5
Let’s first see how this might be done …

Time Lines of Execution • Directly interpreting a Program:
Tokenize Parse
Execute by interpreting the Program directly
• Compiling and then executing a Program:
Tokenize Parse
Generate code
Execute by interpreting generated code on VM
22 November 2019 OSU CSE

Time Lines of Execution • Directly interpreting a Program:
Tokenize Parse
Execute by interpreting the Program directly
• Compiling and then executing a Program:
Tokenize Parse
Generate Execute by interpreting code generated code on VM
22 November 2019
At this point, you have a Program value to use.

Time Lines of Execution
“run-time” means here. • Directly interpreting a Program:
Tokenize Parse
Execute by interpreting the Program directly
• Compiling and then executing a Program:
Tokenize Parse
Generate Execute by interpreting
22 November 2019
“run-time” means here. OSU CSE 8
generated code on VM “Execution-time” or
“Execution-time” or

Interpreting a Program
• The structure of a Program and, within it, the recursive structure of a Statement, directly dictate how to execute a Program
by interpretation
• Without contracts and other details, the following few slides indicate the structure of such code
22 November 2019 OSU CSE 9

executeProgram
public static void executeProgram(Program p) { Statement body = p.newBody();
Map context = p.newContext(); p.swapBody(body);
p.swapContext(context);
executeStatement(body, context);
p.swapBody(body);
p.swapContext(context);
22 November 2019 OSU CSE 10

22 November 2019
CALL instruction
WHILE condition
IF_ELSE condition
IF condition

22 November 2019
OSU CSE 12
It’s recursive just like everything else to do with Statement; context is needed for case CALL.
executeStatement
public static void executeStatement(Statement s, Map context) {
switch (s.kind()) { case BLOCK: {
for (int i = 0; i < s.lengthOfBlock(); i++) { Statement ns = s.removeFromBlock(i); executeStatement(ns, context); s.addToBlock(i, ns); case IF: {...} executeStatement • Non-BLOCK cases are different in kind: – For IF, IF_ELSE, and WHILE, you need to decide whether the condition being tested as the BL program executes is (now) true or false • This requires a call to some method that knows the state of BugsWorld, i.e., what the bug “sees” – For CALL, you need to execute a primitive instruction, e.g., MOVE, INFECT, etc. • This requires a call to some method that updates the state of BugsWorld 22 November 2019 OSU CSE 13 The State of BugsWorld 22 November 2019 OSU CSE 14 The State of BugsWorld For example, when executing this bug’s Program in this state, next-is-empty is true. 22 November 2019 OSU CSE 15 Where Is The State of BugsWorld? A client executes a particular bug’s program, and tells the server to execute primitive instructions. The server knows about all the bugs, and can report to a client what a particular bug “sees”. 22 November 2019 OSU CSE 16 executeStatement • Surprisingly, perhaps, executing a call to a user-defined instruction is straightforward: – You simply make a recursive call to executeStatement and pass it the body of that user-defined instruction, which is obtained from the context 22 November 2019 OSU CSE 17 Compiling a Program • As noted earlier, we are instead going to compile a Program, and the last step for a BL compiler is to generate code • The structure of a program to do this is similar to that of an interpreter of a Program, except that it processes each Statement once rather than once every time it happens to be executed at run-time 22 November 2019 OSU CSE 18 Code Generation • Code generation is translating a Program to a linear (non-nested) structure, i.e., to a string of low-level instructions or “byte codes” of a BL virtual machine that can do the following: – Update the state of BugsWorld – “Jump around” in the string to execute the right “byte codes” under the right conditions, depending on the state of BugsWorld 22 November 2019 OSU CSE 19 Code Generation • Code generation is translating a these “byte codes”. Program to a linear (non-nested) Primitive BL instructions are translated into structure, i.e., to a string of low-level instructions or “byte codes” of a BL virtual machine that can do the following: – Update the state of BugsWorld – “Jump around” in the string to execute the right “byte codes” under the right conditions, depending on the state of BugsWorld 22 November 2019 OSU CSE 20 Code Generation • Code generation is translating a these “byte codes”. Program to a linear (non-nested) structure, i.e., to a string of low-level instructions or “byte codes” of a BL virtual machine that can do the following: – Update the state of BugsWorld – “Jump around” in the string to execute the right “byte codes” under the right conditions, depending on the state of BugsWorld 22 November 2019 OSU CSE 21 BL control constructs that check conditions are translated into IF next-is-wall THEN turnleft Loc 0 1 2 3 4 5 6 Instruction (symbolic name) JUMP_IF_NOT_NEXT_IS_WALL IF_ELSE NEXT_IS_WALL 22 November 2019 Example Statement 6 MOVE ... CALL CALL turnleft move IF next-is-wall THEN turnleft Loc 0 1 2 3 4 5 6 Instruction (“byte code”) 9 5 1 6 6 0 ... IF_ELSE NEXT_IS_WALL 22 November 2019 Example Statement CALL CALL turnleft move BugsWorld Virtual Machine • The virtual machine for BugsWorld has three main features: – Instruction set – Program counter 22 November 2019 OSU CSE 24 BugsWorld Virtual Machine three main features: – Instruction set – Program counter A string of integers that contains the “byte codes” • The virtual machine for BugsWorld has generated from a Program. 22 November 2019 OSU CSE 25 BugsWorld Virtual Machine three main features: – Memory – Instruction set – Program counter BugsWorld VM. A finite set of integers that are the “byte codes” for the primitive instructions of the • The virtual machine for BugsWorld has 22 November 2019 OSU CSE 26 BugsWorld Virtual Machine three main features: – Memory – Instruction set – Program counter Each instruction is given a symbolic name here, for ease of reading, but the VM knows • The virtual machine for BugsWorld has only about integer “byte codes”. 22 November 2019 OSU CSE 27 BugsWorld Virtual Machine – Instruction set – Program counter An integer that designates the location/position/address in memory of the “byte code” to • The virtual machine for BugsWorld has three main features: be executed next. 22 November 2019 OSU CSE 28 BugsWorld Virtual Machine three main features: – Memory – Instruction set – Program counter Normal execution increments the program counter by 1 or 2 after each instruction, so • The virtual machine for BugsWorld has execution proceeds sequentially. 22 November 2019 OSU CSE 29 – Primitive instructions – Jump instructions Instruction Set • The instruction set, or target language, for code generation has two types of instructions: 22 November 2019 OSU CSE 30 – Primitive instructions – Jump instructions Instruction Set • The instruction set, or target language, for code generation has two types of instructions: 22 November 2019 OSU CSE 31 Each of these occupies one memory location. – Primitive instructions – Jump instructions 22 November 2019 Instruction Set • The instruction set, or target language, for code generation has two types of instructions: Each of these occupies two memory locations: the second one is the location to jump to. Primitive Instructions • MOVE (0) • TURNLEFT (1) • TURNRIGHT (2) • INFECT (3) • SKIP (4) • HALT (5) 22 November 2019 OSU CSE 33 Primitive Instructions • MOVE (0) • TURNLEFT (1) • TURNRIGHT (2) • INFECT (3) • SKIP (4) • HALT (5) This is the “byte code” corresponding to the symbolic name for each instruction code. 22 November 2019 Primitive Instructions • MOVE (0) • TURNLEFT (1) • TURNRIGHT (2) • INFECT (3) • SKIP (4) • HALT (5) This instruction halts program execution, and is the last instruction to be executed. 22 November 2019 Jump Instructions • JUMP (6) • JUMP_IF_NOT_NEXT_IS_EMPTY (7) • JUMP_IF_NOT_NEXT_IS_NOT_EMPTY (8) • JUMP_IF_NOT_NEXT_IS_WALL (9) • JUMP_IF_NOT_NEXT_IS_NOT_WALL (10) • JUMP_IF_NOT_NEXT_IS_FRIEND (11) • JUMP_IF_NOT_NEXT_IS_NOT_FRIEND (12) • JUMP_IF_NOT_NEXT_IS_ENEMY (13) • JUMP_IF_NOT_NEXT_IS_NOT_ENEMY (14) • JUMP_IF_NOT_RANDOM (15) • JUMP_IF_NOT_TRUE (16) 22 November 2019 OSU CSE 36 Jump Instructions • JUMP (6) • JUMP_IF_NOT_NEXT_IS_EMPTY (7) This unconditional jump instruction causes the program • JUMP_IF_NOT_NEXT_IS_NOT_EMPTY (8) counter to be set to the value in • JUMP_IF_NOT_NEXT_IS_WALL (9) the memory location following • JUMP_IF_NOT_NEXT_IS_NOT_WALL (10) the JUMP code. • JUMP_IF_NOT_NEXT_IS_FRIEND (11) • JUMP_IF_NOT_NEXT_IS_NOT_FRIEND (12) • JUMP_IF_NOT_NEXT_IS_ENEMY (13) • JUMP_IF_NOT_NEXT_IS_NOT_ENEMY (14) • JUMP_IF_NOT_RANDOM (15) • JUMP_IF_NOT_TRUE (16) 22 November 2019 OSU CSE 37 • JUMP (6) Jump Instructions • JUMP_IF_NOT_NEXT_IS_EMPTY (7) • JUMP_IF_NOT_NEXT_IS_NOT_EMPTY (8) • JUMP_IF_NOT_NEXT_IS_WALL (9) • JUMP_IF_NOT_NEXT_IS_NOT_WALL (10) This conditional jump instruction • JUMP_IF_NOT_NEXT_IS_FRIEND (11) causes the program counter to be • JUMP_IF_NOT_NEXT_IS_NOT_FRIEND (12) set to the value in the memory • JUMP_IF_NOT_NEXT_IS_ENEMY (13) location following the instruction • JUMP_IF_NOT_NEXT_IS_NOT_ENEMY (14) code iff it is not the case that the • JUMP_IF_NOT_RANDOM (15) cell in front of the bug is a wall. • JUMP_IF_NOT_TRUE (16) 22 November 2019 OSU CSE 38 JUMP_IF_NOT_condition block (n instructions) 22 November 2019 Handling an IF Statement IF condition THEN block Loc k k+1 k+2 ... k+n+1 k+n+2 Instruction (symbolic name) Handling an IF_ELSE Statement IF condition THEN block1 ... k+n1+2 k+n1+3 k+n1+4 ... k+n1+n2+4 Instruction (symbolic name) ELSE block2 JUMP_IF_NOT_condition block1 (n1 instructions) 22 November 2019 block2 (n2 instructions) Handling a WHILE Statement WHILE condition DO block Loc k k+1 k+2 ... k+n+2 k+n+3 k+n+4 Instruction (symbolic name) JUMP_IF_NOT_condition block (n instructions) 22 November 2019 JUMP k ... Handling a CALL Statement move turnleft Instruction (symbolic name) 22 November 2019 Instruction (symbolic name) Handling a CALL Statement INSTRUCTION my-instruction IS Loc k ... k+n-1 k+n Instruction (symbolic name) END my-instruction my-instruction 22 November 2019 block (of n instructions) Handling a CALL Statement INSTRUCTION my-instruction IS Loc Instruction (symbolic name) END my-instruction my-instruction 22 November 2019 OSU CSE 44 k ... k+n-1 k+n block (of n instructions) A call to my-instruction generates a block of “byte codes” for the body of my-instruction. Handling a CALL Statement INSTRUCTION my-instruction IS Loc Instruction (symbolic name) END my-instruction my-instruction 22 November 2019 OSU CSE 45 k ... k+n-1 k+n block (of n instructions) This way of generating code for a call to a user-defined instruction is called in-lining. Handling a CALL Statement INSTRUCTION my-instruction IS Loc Instruction (symbolic name) END my-instruction my-instruction What would happen with in-lining if BL allowed recursion? 22 November 2019 OSU CSE 46 k ... k+n-1 k+n block (of n instructions) How else might you handle calls to user-defined instructions? Handling a BLOCK Statement • The “byte codes” generated for individual Statements in a block (a sequence of Statements) are placed sequentially, one after the other, in memory • Remember: at the end of the body block of the Program, there must be a HALT instruction 22 November 2019 OSU CSE 47 Aside: More On Java enum • Recall: the Java enum construct allows you to give meaningful symbolic names to values for which you might instead have used arbitrary int constants • This construct has some other valuable features that allow you to associate symbolic names (e.g., for VM instructions) with specific int constants (e.g., their “byte codes”) 22 November 2019 OSU CSE 48 The Instruction Enum • The interface Program contains this code: * BugsWorld VM instructions and "byte codes". enum Instruction { plus 15 more instructions An instance variable, a constructor, and an accessor method ... 22 November 2019 OSU CSE 49 MOVE(0), TURNLEFT(1), ... ; ... The Instruction Enum • The interface Program contains this code: enum Instruction { MOVE(0), TURNLEFT(1), ... ; private int blByteCode; private Instruction(int code) { this.blByteCode = code; public int byteCode() { return this.blByteCode; 22 November 2019 OSU CSE 50 Every Instruction The Instruction Enum private Instruction(int code) { this.blByteCode = code; public int byteCode() { return this.blByteCode; (e.g., MOVE) has an int instance variable called • The interface Program contains this code: blByteCode. MOVE(0), TURNLEFT(1), ... ; enum Instruction { private int blByteCode; 22 November 2019 OSU CSE 51 This constructor makes The Instruction Enum private int blByteCode; private Instruction(int code) { this.blByteCode = code; public int byteCode() { return this.blByteCode; each Instruction’s “argument” (in parens) the • The interface Program contains this code: enum Instruction { MOVE(0), TURNLEFT(1), ... ; 22 November 2019 OSU CSE 52 value of its associated blByteCode. This accessor method The Instruction Enum • The interface Program contains this code: enum Instruction { MOVE(0), TURNLEFT(1), ... ; private int blByteCode; private Instruction(int code) { this.blByteCode = code; public int byteCode() { return this.blByteCode; (an instance method) allows a client to access 22 November 2019 OSU CSE 53 an Instruction’s associated blByteCode. Using This Feature • In client code using Instruction, one might write something like this: Instruction i = Instruction.TURNLEFT; ... int code = i.byteCode(); ... Instruction.TURNLEFT.byteCode() ... • The “byte code” thus obtained is what needs to be put into the generated code 22 November 2019 OSU CSE 54 • OSU CSE Components API: Program, Program.Instruction – http://cse.osu.edu/software/common/doc/ • Java Tutorials: Enum Types – http://docs.oracle.com/javase/tutorial/java/javaOO/enum.html 22 November 2019 OSU CSE 55 程序代写 CS代考 加微信: powcoder QQ: 1823890830 Email: powcoder@163.com