程序代写 AGTA Tutorial 6

AGTA Tutorial 6
Please attempt the question before your tutorial.
1. Consider the following 2-player win-lose game on a graph. We are given a finite 2-player game graph G = (V, E, v0, F ), where the vertices V = V1 ∪ V2, are partitioned into the vertices V1 belonging to player 1 and the vertices V2 belonging to player 2. We are also given a start vertex v0 ∈ V , and a set F ⊂ V of “good” states. Starting from v0, the player who owns the current state, vi, chooses an neighbor vi+1 ∈ V such that (vi, vi+1) ∈ E. This determines an (infinite) play, π = v0v1v2 . . .. The winner is determined as follows. Let inf(π) denote the set of vertices in V that occur infinitely often along the play π. The play π is a win for player 1 if inf(π)∩F ̸= ∅, and otherwise it is loss for player 1 (i.e., a win for player 2).
In other words, player 1’s goal is to force the play to visit some vertex in F infinitely often, whereas player 2’s goal is to make sure this does not happen. These games are in fact memorylessly determined.

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Describe an efficient (polynomial time, and as efficient as you can get it) algorithm for determining the winning player (i.e., the one with a winning strategy), and for computing a memoryless winning strategy for that player, given such a game.
(Hint: repeatedly use the algorithm given in class for determining the winner in a game on a graph where the goal of player 1 is to reach some target states, whereas the goal of player 2 is to make sure this does not happen.)

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