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Slide 1

Chapter 2
Instructions: Language of the Computer

The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Instruction Set
The repertoire of instructions of a computer
Different computers have different instruction sets
But with many aspects in common
Early computers had very simple instruction sets
Simplified implementation
Many modern computers also have simple instruction sets

§2.1 Introduction

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
The ARMv8 Instruction Set
A subset, called LEGv8, used as the example throughout the book
Commercialized by ARM Holdings (www.arm.com)
Large share of embedded core market
Applications in consumer electronics, network/storage equipment, cameras, printers, …
Typical of many modern ISAs
See ARM Reference Data tear-out card

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Arithmetic Operations
Add and subtract, three operands
Two sources and one destination

ADD a, b, c // a gets b + c
All arithmetic operations have this form
Design Principle 1: Simplicity favours regularity
Regularity makes implementation simpler
Simplicity enables higher performance at lower cost

§2.2 Operations of the Computer Hardware

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Arithmetic Example
C code:

f = (g + h) – (i + j);
Compiled LEGv8 code:

ADD t0, g, h // temp t0 = g + h
ADD t1, i, j // temp t1 = i + j
SUB f, t0, t1 // f = t0 – t1

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Register Operands
Arithmetic instructions use register
operands

LEGv8 has a 32 × 64-bit register file
Use for frequently accessed data
64-bit data is called a “doubleword”
31 x 64-bit general purpose registers X0 to X30
32-bit data called a “word”
31 x 32-bit general purpose sub-registers W0 to W30

Design Principle 2: Smaller is faster
c.f. main memory: millions of locations

§2.3 Operands of the Computer Hardware

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
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Chapter 2 — Instructions: Language of the Computer
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Chapter 2 — Instructions: Language of the Computer

LEGv8 Registers
X0 – X7: procedure arguments/results
X8: indirect result location register
X9 – X15: temporaries
X16 – X17 (IP0 – IP1): may be used by linker as a scratch register, other times as temporary register
X18: platform register for platform independent code; otherwise a temporary register
X19 – X27: saved
X28 (SP): stack pointer
X29 (FP): frame pointer
X30 (LR): link register (return address)
XZR (register 31): the constant value 0

Chapter 2 — Instructions: Language of the Computer — *

Chapter 2 — Instructions: Language of the Computer — *

Chapter 2 — Instructions: Language of the Computer — *
Register Operand Example
C code:

f = (g + h) – (i + j);
f, …, j in X19, X20, …, X23

Compiled LEGv8 code:

ADD X9, X20, X21
ADD X10, X22, X23
SUB X19, X9, X10

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Memory Operands
Main memory used for composite data
Arrays, structures, dynamic data

To apply arithmetic operations
Load values from memory into registers
Store result from register to memory

Memory is byte addressed
Each address identifies an 8-bit byte

LEGv8 does not require words to be aligned in memory, except for instructions and the stack

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Memory Operand Example
C code:

A[12] = h + A[8];
h in X21, base address of A in X22
Compiled LEGv8 code:
Index 8 requires offset of 64

LDUR X9,[X22,#64] // U for “unscaled”
ADD X9,X21,X9
STUR X9,[X22,#96]

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
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Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Registers vs. Memory
Registers are faster to access than memory
Operating on memory data requires loads and stores
More instructions to be executed
Compiler must use registers for variables as much as possible
Only spill to memory for less frequently used variables
Register optimization is important!

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Immediate Operands
Constant data specified in an instruction

ADDI X22, X22, #4

Design Principle 3: Make the common case fast
Small constants are common
Immediate operand avoids a load instruction

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Unsigned Binary Integers
Given an n-bit number

Range: 0 to +2n – 1
Example
0000 0000 0000 0000 0000 0000 0000 10112
= 0 + … + 1×23 + 0×22 +1×21 +1×20
= 0 + … + 8 + 0 + 2 + 1 = 1110
Using 32 bits
0 to +4,294,967,295

§2.4 Signed and Unsigned Numbers

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
2s-Complement Signed Integers
Given an n-bit number

Range: –2n – 1 to +2n – 1 – 1
Example
1111 1111 1111 1111 1111 1111 1111 11002
= –1×231 + 1×230 + … + 1×22 +0×21 +0×20
= –2,147,483,648 + 2,147,483,644 = –410
Using 32 bits
–2,147,483,648 to +2,147,483,647

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
2s-Complement Signed Integers
Bit 31 is sign bit
1 for negative numbers
0 for non-negative numbers
–(–2n – 1) can’t be represented
Non-negative numbers have the same unsigned and 2s-complement representation
Some specific numbers
0: 0000 0000 … 0000
–1: 1111 1111 … 1111
Most-negative: 1000 0000 … 0000
Most-positive: 0111 1111 … 1111

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Signed Negation
Complement and add 1
Complement means 1 → 0, 0 → 1

Example: negate +2
+2 = 0000 0000 … 0010two
–2 = 1111 1111 … 1101two + 1
= 1111 1111 … 1110two

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Sign Extension
Representing a number using more bits
Preserve the numeric value
Replicate the sign bit to the left
c.f. unsigned values: extend with 0s
Examples: 8-bit to 16-bit
+2: 0000 0010 => 0000 0000 0000 0010
–2: 1111 1110 => 1111 1111 1111 1110

In LEGv8 instruction set
LDURSB: sign-extend loaded byte
LDURB: zero-extend loaded byte

Chapter 2 — Instructions: Language of the Computer — *
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The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Representing Instructions
Chapter 2 — Instructions: Language of the Computer — *

Chapter 2 — Instructions: Language of the Computer — *

Chapter 2 — Instructions: Language of the Computer — *
Representing Instructions
Instructions are encoded in binary
Called machine code

LEGv8 instructions
Encoded as 32-bit instruction words
Small number of formats encoding operation code (opcode), register numbers, …
Regularity!

§2.5 Representing Instructions in the Computer

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Hexadecimal
Base 16
Compact representation of bit strings
4 bits per hex digit

Example: eca8 6420
1110 1100 1010 1000 0110 0100 0010 0000

0 0000 4 0100 8 1000 c 1100
1 0001 5 0101 9 1001 d 1101
2 0010 6 0110 a 1010 e 1110
3 0011 7 0111 b 1011 f 1111

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
LEGv8 R-format Instructions
Instruction fields
opcode: operation code
Rm: the second register source operand
shamt: shift amount (00000 for now)
Rn: the first register source operand
Rd: the register destination

opcode
Rm
shamt
Rn
Rd
11 bits
5 bits
6 bits
5 bits
5 bits

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
R-format Example
ADD X9,X20,X21
1112ten
21ten
0ten
20ten
9ten
10001011000two
10101two
000000two
10100two
01001two
1000 1011 0001 0101 0000 0010 1000 1001two =

8B15028916
opcode
Rm
shamt
Rn
Rd
11 bits
5 bits
6 bits
5 bits
5 bits

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
LEGv8 D-format Instructions
Load/store instructions
Rn: base register
address: constant offset from contents of base register (+/- 32 doublewords)
Rt: destination (load) or source (store) register number

Design Principle 3: Good design demands good compromises
Different formats complicate decoding, but allow 32-bit instructions uniformly
Keep formats as similar as possible

Op2 allows the choice of
–word, half-word, byte
opcode
op2
Rn
Rt
11 bits
9 bits
2 bits
5 bits
5 bits
address

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
LEGv8 I-format Instructions
Immediate instructions
Rn: source register
Rd: destination register

Immediate field is zero-extended

opcode
Rn
Rd
10 bits
12 bits
5 bits
5 bits
immediate

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Stored Program Computers
Instructions represented in binary, just like data
Instructions and data stored in memory
Programs can operate on programs
e.g., compilers, linkers, …
Binary compatibility allows compiled programs to work on different computers
Standardized ISAs

The BIG Picture

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Logical Operations
Instructions for bitwise manipulation

Useful for extracting and inserting groups of bits in a word

§2.6 Logical Operations
Operation C Java LEGv8
Shift left << << LSL Shift right >> >>> LSR
Bit-by-bit AND & & AND, ANDI
Bit-by-bit OR | | OR, ORI
Bit-by-bit NOT ~ ~ EOR, EORI

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Shift Operations
shamt: how many positions to shift
Shift left logical
Shift left and fill with 0 bits
LSL by i bits multiplies by 2i
Shift right logical
Shift right and fill with 0 bits
LSR by i bits divides by 2i (unsigned only)

opcode
Rm
shamt
Rn
Rd
11 bits
5 bits
6 bits
5 bits
5 bits

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *

AND Operations
Useful to mask bits in a word
Select some bits, clear others to 0

AND X9,X10,X11
00000000 00000000 00000000 00000000 00000000 00000000 00001101 11000000
X10
X11
X9
00000000 00000000 00000000 00000000 00000000 00000000 00111100 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00001100 00000000

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *

OR Operations
Useful to include bits in a word
Set some bits to 1, leave others unchanged

OR X9,X10,X11
00000000 00000000 00000000 00000000 00000000 00000000 00001101 11000000
X10
X11
X9
00000000 00000000 00000000 00000000 00000000 00000000 00111100 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00111101 11000000

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *

EOR Operations
Differencing operation
Set some bits to 1, leave others unchanged

EOR X9,X10,X12 // NOT operation
00000000 00000000 00000000 00000000 00000000 00000000 00001101 11000000
X10
X12
X9
11111111 11111111 11111111 11111111 11111111 11111111 11111111 11111111
11111111 11111111 11111111 11111111 11111111 11111111 11110010 00111111

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *

Chapter 2 — Instructions: Language of the Computer — *

Chapter 2 — Instructions: Language of the Computer — *
Conditional Operations
Branch to a labeled instruction if a condition is true
Otherwise, continue sequentially

CBZ register, L1
if (register == 0) branch to instruction labeled L1;

CBNZ register, L1
if (register != 0) branch to instruction labeled L1;

B L1
branch unconditionally to instruction labeled L1;

§2.7 Instructions for Making Decisions

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Compiling If Statements
C code:

if (i==j) f = g+h;
else f = g-h;
f, g, h, I, j in X19, X20, X21, X22, X23, …
Compiled LEGv8 code:

SUB X9,X22,X23// i-j
CBNZ X9,Else
ADD X19,X20,X21// i=j
B Exit
Else: SUB X9,X20,x21// i != j
Exit: …
Assembler calculates addresses

Chapter 2 — Instructions: Language of the Computer — *
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The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Compiling Loop Statements
C code:

while (save[i] == k) i += 1;
i in x22, k in x24, address of save in x25
Compiled LEGv8 code:

Loop: LSL X10,X22,#3
ADD X10,X10,X25
LDUR X9,[X10,#0]
SUB X11,X9,X24
CBNZ X11,Exit
ADDI X22,X22,#1
B Loop
Exit: …
Search algorithm

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Basic Blocks
A basic block is a sequence of instructions with
No embedded branches (except at end)
No branch targets (except at beginning)

A compiler identifies basic blocks for optimization
An advanced processor can accelerate execution of basic blocks

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
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Chapter 2 — Instructions: Language of the Computer
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Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
More Conditional Operations
Condition codes, set from arithmetic instruction with S-suffix (ADDS, ADDIS, ANDS, ANDIS, SUBS, SUBIS)
negative (N): result had 1 in MSB
zero (Z): result was 0
overlow (V): result overflowed
carry (C): result had carryout from MSB
Use subtract to set flags, then conditionally branch:
B.EQ
B.NE
B.LT (less than, signed), B.LO (less than, unsigned)
B.LE (less than or equal, signed), B.LS (less than or equal, unsigned)
B.GT (greater than, signed), B.HI (greater than, unsigned)
B.GE (greater than or equal, signed),
B.HS (greater than or equal, unsigned)

Chapter 2 — Instructions: Language of the Computer — *
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The University of Adelaide, School of Computer Science
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Chapter 2 — Instructions: Language of the Computer
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Chapter 2 — Instructions: Language of the Computer

Conditional Example
if (a > b) a += 1;
a in X22, b in X23

SUBS X9,X22,X23 // use subtract to make comparison
B.LTE Exit // conditional branch
ADDI X22,X22,#1
Exit:
Chapter 2 — Instructions: Language of the Computer — *

Chapter 2 — Instructions: Language of the Computer — *

Chapter 2 — Instructions: Language of the Computer — *
Signed vs. Unsigned
Signed comparison
Unsigned comparison
Example
X22 = 1111 1111 1111 1111 1111 1111 1111 1111
X23 = 0000 0000 0000 0000 0000 0000 0000 0001
X22 < X23 # signed –1 < +1 X22 > X23 # unsigned
+4,294,967,295 > +1

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
*
Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Procedure Calling
Steps required

Place parameters in registers X0 to X7
Transfer control to procedure
Acquire storage for procedure
Perform procedure’s operations
Place result in register for caller
Return to place of call (address in X30)
§2.8 Supporting Procedures in Computer Hardware

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
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Chapter 2 — Instructions: Language of the Computer
*

Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Procedure Call Instructions
Procedure call: jump and link

BL ProcedureLabel
Address of following instruction put in X30 LR
Jumps to target address
Procedure return: jump register

BR LR
Copies LR to program counter
Can also be used for computed jumps
e.g., for case/switch statements

Chapter 2 — Instructions: Language of the Computer — *
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The University of Adelaide, School of Computer Science
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Chapter 2 — Instructions: Language of the Computer
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Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Leaf Procedure Example
C code:

long long int leaf_example (long long int g, long long int h, long long int i, long long int j)
{ long long int f;
f = (g + h) – (i + j);
return f;
}
Arguments g, …, j in X0, …, X3
f in X19 (hence, need to save $s0 on stack)

Leaf procedure = the last one in the calling chain.

Chapter 2 — Instructions: Language of the Computer — *
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Chapter 2 — Instructions: Language of the Computer
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Chapter 2 — Instructions: Language of the Computer

LEGv8 code:

leaf_example:
SUBI SP,SP,#24
STUR X10,[SP,#16]
STUR X9,[SP,#8]
STUR X19,[SP,#0]
ADD X9,X0,X1
ADD X10,X2,X3
SUB X19,X9,X10
ADD X0,X19,XZR
LDUR X10,[SP,#16]
LDUR X9,[SP,#8]
LDUR X19,[SP,#0]
ADDI SP,SP,#24
BR LR
Chapter 2 — Instructions: Language of the Computer — *
Leaf Procedure Example
Save X10, X9, X19 on stack
X9 = g + h
X10 = i + j
f = X9 – X10
copy f to return register
Restore X10, X9, X19 from stack
Return to caller

Chapter 2 — Instructions: Language of the Computer — *
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The University of Adelaide, School of Computer Science
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Chapter 2 — Instructions: Language of the Computer
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Chapter 2 — Instructions: Language of the Computer

Local Data on the Stack
Chapter 2 — Instructions: Language of the Computer — *

Chapter 2 — Instructions: Language of the Computer — *

Register Usage
X9 to X17: temporary registers
Not preserved by the callee

X19 to X28: saved registers
If used, the callee saves and restores them

Chapter 2 — Instructions: Language of the Computer — *

Chapter 2 — Instructions: Language of the Computer — *

Chapter 2 — Instructions: Language of the Computer — *
Non-Leaf Procedures
Procedures that call other procedures
For nested call, caller needs to save on the stack:
Its return address
Any arguments and temporaries needed after the call
Restore from the stack after the call

Chapter 2 — Instructions: Language of the Computer — *
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The University of Adelaide, School of Computer Science
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Chapter 2 — Instructions: Language of the Computer
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Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Non-Leaf Procedure Example
C code:

int fact (int n)
{
if (n < 1) return f; else return n * fact(n - 1); } Argument n in X0 Result in X1 Chapter 2 — Instructions: Language of the Computer — * The University of Adelaide, School of Computer Science The University of Adelaide, School of Computer Science * Chapter 2 — Instructions: Language of the Computer * Chapter 2 — Instructions: Language of the Computer LEGv8 code: fact: SUBI SP,SP,#16 STUR LR,[SP,#8] STUR X0,[SP,#0] SUBIS XZR,X0,#1 B.GE L1 ADDI X1,XZR,#1 ADDI SP,SP,#16 BR LR L1: SUBI X0,X0,#1 BL fact LDUR X0,[SP,#0] LDUR LR,[SP,#8] ADDI SP,SP,#16 MUL X1,X0,X1 BR LR Chapter 2 — Instructions: Language of the Computer — * Leaf Procedure Example Save return address and n on stack compare n and 1 Else, set return value to X1 n = n - 1 if n >= 1, go to L1
call fact(n-1)
Pop stack, don’t bother restoring values
Return
Restore caller’s n
Restore caller’s return address
Pop stack
return n * fact(n-1)
return

Chapter 2 — Instructions: Language of the Computer — *
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The University of Adelaide, School of Computer Science
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Chapter 2 — Instructions: Language of the Computer
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Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Memory Layout
Text: program code
Static data: global variables
e.g., static variables in C, constant arrays and strings

Dynamic data: heap
E.g., malloc in C, new in Java
Stack: automatic storage

Chapter 2 — Instructions: Language of the Computer — *
The University of Adelaide, School of Computer Science
The University of Adelaide, School of Computer Science
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Chapter 2 — Instructions: Language of the Computer
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Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Character Data
Byte-encoded character sets
ASCII: 128 characters
95 graphic, 33 control
Latin-1: 256 characters
ASCII, +96 more graphic characters
Unicode: 32-bit character set
Used in Java, C++ wide characters, …
Most of the world’s alphabets, plus symbols
UTF-8, UTF-16: variable-length encodings

§2.9 Communicating with People

Chapter 2 — Instructions: Language of the Computer — *
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Chapter 2 — Instructions: Language of the Computer
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Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Byte/Halfword Operations
LEGv8 byte/halfword load/store
Load byte:
LDURB Rt, [Rn, offset]
Sign extend to 32 bits in rt
Store byte:
STURB Rt, [Rn, offset]
Store just rightmost byte
Load halfword:
LDURH Rt, [Rn, offset]
Sign extend to 32 bits in rt
Store halfword:
STURH Rt, [Rn, offset]
Store just rightmost halfword

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Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
String Copy Example
C code:
Null-terminated string

void strcpy (char x[], char y[])
{ size_t i;
i = 0;
while ((x[i]=y[i])!=’\0′)
i += 1;
}

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Chapter 2 — Instructions: Language of the Computer

LEGv8 code:

strcpy:
SUBI SP,SP,8 // push X19
STUR X19,[SP,#0]
ADD X19,XZR,XZR // i=0
L1: ADD X10,X19,X1 // X10 = addr of y[i]
LDURB X11,[X10,#0] // X11 = y[i]
ADD X12,X19,X0 // X12 = addr of x[i]
STURB X11,[X12,#0] // x[i] = y[i]
CBZ X11,L2 // if y[i] == 0 then exit
ADDI X19,X19,#1 // i = i + 1
B L1 // next iteration of loop
L2: LDUR X19,[SP,#0] // restore saved $s0
ADDI SP,SP,8 // pop 1 item from stack
BR LR // and return
Chapter 2 — Instructions: Language of the Computer — *
String Copy Example

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Most constants are small
12-bit immediate is sufficient
For the occasional 32-bit constant

MOVZ: move wide with zeros//else = 0
MOVK: move wide with keep//else unchange
Use with flexible second operand (shift)

Chapter 2 — Instructions: Language of the Computer — *

0000 0000 0000 0000
32-bit Constants
MOVZ X9,255,LSL 16
§2.10 LEGv8 Addressing for 32-Bit Immediates and Addresses
MOVK X9,255,LSL 0
0000 0000 0000 0000
0000 0000 1111 1111
0000 0000 0000 0000
0000 0000 0000 0000
0000 0000 0000 0000
0000 0000 1111 1111
0000 0000 1111 1111

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Chapter 2 — Instructions: Language of the Computer

Branch Addressing
B-type
B 1000 // go to location 10000ten

CB-type
CBNZ X19, Exit // go to Exit if X19 != 0

Both addresses are PC-relative
Address = PC + offset (from instruction)

Chapter 2 — Instructions: Language of the Computer — *
5
10000ten
6 bits
26 bits

181
Exit
8 bits
19 bits
19
5 bits

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Chapter 2 — Instructions: Language of the Computer

LEGv8 Addressing Summary
Chapter 2 — Instructions: Language of the Computer — *

Chapter 2 — Instructions: Language of the Computer — *

LEGv8 Encoding Summary
Chapter 2 — Instructions: Language of the Computer — *

Chapter 2 — Instructions: Language of the Computer — *

Chapter 2 — Instructions: Language of the Computer — *
ARM & MIPS Similarities
ARM: the most popular embedded core
Similar basic set of instructions to MIPS

§2.16 Real Stuff: ARM Instructions
ARM MIPS
Date announced 1985 1985
Instruction size 32 bits 32 bits
Address space 32-bit flat 32-bit flat
Data alignment Aligned Aligned
Data addressing modes 9 3
Registers 15 × 32-bit 31 × 32-bit
Input/output Memory mapped Memory mapped

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Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Instruction Encoding

Chapter 2 — Instructions: Language of the Computer — *
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Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *

Chapter 2 — Instructions: Language of the Computer — *

Chapter 2 — Instructions: Language of the Computer — *
Synchronization
Two processors sharing an area of memory
P1 writes, then P2 reads
Data race if P1 and P2 don’t synchronize
Result depends of order of accesses
Hardware support required
Atomic read/write memory operation
No other access to the location allowed between the read and write
Could be a single instruction
E.g., atomic swap of register ↔ memory
Or an atomic pair of instructions

§2.11 Parallelism and Instructions: Synchronization

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Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Synchronization in LEGv8
Load exclusive register: LDXR
Store exclusive register: STXR
To use:
Execute LDXR then STXR with same address
If there is an intervening change to the address, store fails (communicated with additional output register)
Only use register instruction in between

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Chapter 2 — Instructions: Language of the Computer

Synchronization in LEGv8
Example 1: atomic swap (to test/set lock variable)

again: LDXR X10,[X20,#0]
STXR X23,X9,[X20] // X9 = status
CBNZ X9, again
ADD X23,XZR,X10 // X23 = loaded value

Example 2: lock

ADDI X11,XZR,#1 // copy locked value
again: LDXR X10,[X20,#0] // read lock
CBNZ X10, again // check if it is 0 yet
STXR X11, X9, [X20] // attempt to store
BNEZ X9,again // branch if fails
Unlock:
STUR XZR, [X20,#0] // free lock
Chapter 2 — Instructions: Language of the Computer — *
LDXR=load exclusive =atomic

Chapter 2 — Instructions: Language of the Computer — *

Chapter 2 — Instructions: Language of the Computer — *
Translation and Startup
Many compilers produce object modules directly

Static linking

§2.12 Translating and Starting a Program

Chapter 2 — Instructions: Language of the Computer — *
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Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Producing an Object Module
Assembler (or compiler) translates program into machine instructions
Provides information for building a complete program from the pieces
Header: described contents of object module
Text segment: translated instructions
Static data segment: data allocated for the life of the program
Relocation info: for contents that depend on absolute location of loaded program
Symbol table: global definitions and external refs
Debug info: for associating with source code

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Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Linking Object Modules
Produces an executable image

1. Merges segments
2. Resolve labels (determine their addresses)
3. Patch location-dependent and external refs
Could leave location dependencies for fixing by a relocating loader
But with virtual memory, no need to do this
Program can be loaded into absolute location in virtual memory space

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Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Loading a Program
Load from image file on disk into memory

1. Read header to determine segment sizes
2. Create virtual address space
3. Copy text and initialized data into memory
Or set page table entries so they can be faulted in

4. Set up arguments on stack
5. Initialize registers (including SP, FP)
6. Jump to startup routine
Copies arguments to X0, … and calls main
When main returns, do exit syscall

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Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Dynamic Linking
Only link/load library procedure when it is called
Requires procedure code to be relocatable
Avoids image bloat caused by static linking of all (transitively) referenced libraries
Automatically picks up new library versions

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Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Lazy Linkage
Indirection table
Stub: Loads routine ID,
Jump to linker/loader
Linker/loader code
Dynamically
mapped code

Chapter 2 — Instructions: Language of the Computer — *
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Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
Starting Java Applications
Simple portable instruction set for the JVM
Interprets bytecodes
Compiles bytecodes of “hot” methods into native code for host machine

Chapter 2 — Instructions: Language of the Computer — *
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Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
C Sort Example
Illustrates use of assembly instructions for a C bubble sort function
Swap procedure (leaf)

void swap(long long int v[], long long int k)
{
long long int temp;
temp = v[k];
v[k] = v[k+1];
v[k+1] = temp;
}
v in X0, k in X1, temp in X9

§2.13 A C Sort Example to Put It All Together

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Chapter 2 — Instructions: Language of the Computer

swap: LSL X10,X1,#3 // X10 = k * 8
ADD X10,X0,X10 // X10 = address of v[k]
LDUR X9,[X10,#0] // X9 = v[k]
LDUR X11,[X10,#8] // X11 = v[k+1]
STUR X11,[X10,#0] // v[k] = X11 (v[k+1])
STUR X9,[X10,#8] // v[k+1] = X9 (v[k])
BR LR // return to calling routine
Chapter 2 — Instructions: Language of the Computer — *
The Procedure Swap

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Chapter 2 — Instructions: Language of the Computer

Chapter 2 — Instructions: Language of the Computer — *
The Sort Procedure in C
Non-leaf (calls swap)

void sort (long long int v[], size_t n)
{
size_t i, j;
for (i = 0; i < n; i += 1) { for (j = i – 1; j >= 0 && v[j] > v[j + 1];
j -= 1) {
swap(v,j);
}
}
}
v in X0, n in X1, i in X19, j in X20

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Chapter 2 — Instructions: Language of the Computer

Skeleton of outer loop:
for (i = 0; i = 0 && v[j] > v[j + 1]; j − = 1) {

SUBI X20, X19, #1 // j = i – 1
for2tst: CMP X20,XZR // compare X20 to 0 (j to 0)
B.LT exit2 // go to exit2 if X20 < 0 (j < 0) LSL X10, X20, #3 // reg X10 = j * 8 ADD X11, X0, X10 // reg X11 = v + (j * 8) LDUR X12, [X11,#0] // reg X12 = v[j] LDUR X13, [X11,#8] // reg X13 = v[j + 1] CMP X12, X13 // compare X12 to X13 B.LE exit2 // go to exit2 if X12 ≤ X13 MOV X0, X21 // first swap parameter is v MOV X1, X20 // second swap parameter is j BL swap // call swap SUBI X20, X20, #1 // j –= 1 B for2tst // branch to test of inner loop exit2: Chapter 2 — Instructions: Language of the Computer — * The Inner Loop Chapter 2 — Instructions: Language of the Computer — * The University of Adelaide, School of Computer Science The University of Adelaide, School of Computer Science * Chapter 2 — Instructions: Language of the Computer * Chapter 2 — Instructions: Language of the Computer Preserve saved registers: SUBI SP,SP,#40 // make room on stack for 5 regs STUR LR,[SP,#32] // save LR on stack STUR X22,[SP,#24] // save X22 on stack STUR X21,[SP,#16] // save X21 on stack STUR X20,[SP,#8] // save X20 on stack STUR X19,[SP,#0] // save X19 on stack MOV X21, X0 // copy parameter X0 into X21 MOV X22, X1 // copy parameter X1 into X22 Restore saved registers: exit1: LDUR X19, [SP,#0] // restore X19 from stack LDUR X20, [SP,#8] // restore X20 from stack LDUR X21,[SP,#16] // restore X21 from stack LDUR X22,[SP,#24] // restore X22 from stack LDUR X30,[SP,#32] // restore LR from stack SUBI SP,SP,#40 // restore stack pointer Chapter 2 — Instructions: Language of the Computer — * Preserving Registers Chapter 2 — Instructions: Language of the Computer — * The University of Adelaide, School of Computer Science The University of Adelaide, School of Computer Science * Chapter 2 — Instructions: Language of the Computer * Chapter 2 — Instructions: Language of the Computer Chapter 2 — Instructions: Language of the Computer — * Effect of Compiler Optimization Compiled with gcc for Pentium 4 under Linux Chapter 2 — Instructions: Language of the Computer — * The University of Adelaide, School of Computer Science The University of Adelaide, School of Computer Science * Chapter 2 — Instructions: Language of the Computer * Chapter 2 — Instructions: Language of the Computer Chapter 2 — Instructions: Language of the Computer — * Effect of Language and Algorithm Chapter 2 — Instructions: Language of the Computer — * The University of Adelaide, School of Computer Science The University of Adelaide, School of Computer Science * Chapter 2 — Instructions: Language of the Computer * Chapter 2 — Instructions: Language of the Computer Chapter 2 — Instructions: Language of the Computer — * Lessons Learnt Instruction count and CPI are not good performance indicators in isolation Compiler optimizations are sensitive to the algorithm Java/JIT compiled code is significantly faster than JVM interpreted Comparable to optimized C in some cases Nothing can fix a dumb algorithm! Chapter 2 — Instructions: Language of the Computer — * The University of Adelaide, School of Computer Science The University of Adelaide, School of Computer Science * Chapter 2 — Instructions: Language of the Computer * Chapter 2 — Instructions: Language of the Computer Chapter 2 — Instructions: Language of the Computer — * Arrays vs. Pointers Array indexing involves Multiplying index by element size Adding to array base address Pointers correspond directly to memory addresses Can avoid indexing complexity §2.14 Arrays versus Pointers Chapter 2 — Instructions: Language of the Computer — * The University of Adelaide, School of Computer Science The University of Adelaide, School of Computer Science * Chapter 2 — Instructions: Language of the Computer * Chapter 2 — Instructions: Language of the Computer Chapter 2 — Instructions: Language of the Computer — * Example: Clearing an Array clear1(int array[], int size) { int i; for (i = 0; i < size; i += 1) array[i] = 0; } clear2(int *array, int size) { int *p; for (p = &array[0]; p < &array[size]; p = p + 1) *p = 0; } MOV X9,XZR // i = 0 loop1: LSL X10,X9,#3 // X10 = i * 8 ADD X11,X0,X10 // X11 = address // of array[i] STUR XZR,[X11,#0] // array[i] = 0 ADDI X9,X9,#1 // i = i + 1 CMP X9,X1 // compare i to // size B.LT loop1 // if (i < size) // go to loop1 MOV X9,X0 // p = address of // array[0] LSL X10,X1,#3 // X10 = size * 8 ADD X11,X0,X10 // X11 = address // of array[size] loop2: STUR XZR,0[X9,#0] // Memory[p] = 0 ADDI X9,X9,#8 // p = p + 8 CMP X9,X11 // compare p to < // &array[size] B.LT loop2 // if (p < // &array[size]) // go to loop2 Chapter 2 — Instructions: Language of the Computer — * The University of Adelaide, School of Computer Science The University of Adelaide, School of Computer Science * Chapter 2 — Instructions: Language of the Computer * Chapter 2 — Instructions: Language of the Computer Chapter 2 — Instructions: Language of the Computer — * Comparison of Array vs. Ptr Multiply “strength reduced” to shift Array version requires shift to be inside loop Part of index calculation for incremented i c.f. incrementing pointer Compiler can achieve same effect as manual use of pointers Induction variable elimination Better to make program clearer and safer Chapter 2 — Instructions: Language of the Computer — * The University of Adelaide, School of Computer Science The University of Adelaide, School of Computer Science * Chapter 2 — Instructions: Language of the Computer * Chapter 2 — Instructions: Language of the Computer Chapter 2 — Instructions: Language of the Computer — * ARM & MIPS Similarities ARM: the most popular embedded core Similar basic set of instructions to MIPS §2.16 Real Stuff: ARM Instructions ARM MIPS Date announced 1985 1985 Instruction size 32 bits 32 bits Address space 32-bit flat 32-bit flat Data alignment Aligned Aligned Data addressing modes 9 3 Registers 15 × 32-bit 31 × 32-bit Input/output Memory mapped Memory mapped Chapter 2 — Instructions: Language of the Computer — * The University of Adelaide, School of Computer Science The University of Adelaide, School of Computer Science * Chapter 2 — Instructions: Language of the Computer * Chapter 2 — Instructions: Language of the Computer Chapter 2 — Instructions: Language of the Computer — * Instruction Encoding Chapter 2 — Instructions: Language of the Computer — * The University of Adelaide, School of Computer Science The University of Adelaide, School of Computer Science * Chapter 2 — Instructions: Language of the Computer * Chapter 2 — Instructions: Language of the Computer Intel ISA Chapter 2 — Instructions: Language of the Computer — * Chapter 2 — Instructions: Language of the Computer — * Chapter 2 — Instructions: Language of the Computer — * The Intel x86 ISA Evolution with backward compatibility 8080 (1974): 8-bit microprocessor Accumulator, plus 3 index-register pairs 8086 (1978): 16-bit extension to 8080 Complex instruction set (CISC) 8087 (1980): floating-point coprocessor Adds FP instructions and register stack 80286 (1982): 24-bit addresses, MMU Segmented memory mapping and protection 80386 (1985): 32-bit extension (now IA-32) Additional addressing modes and operations Paged memory mapping as well as segments §2.17 Real Stuff: x86 Instructions Chapter 2 — Instructions: Language of the Computer — * The University of Adelaide, School of Computer Science The University of Adelaide, School of Computer Science * Chapter 2 — Instructions: Language of the Computer * Chapter 2 — Instructions: Language of the Computer Chapter 2 — Instructions: Language of the Computer — * The Intel x86 ISA Further evolution… i486 (1989): pipelined, on-chip caches and FPU Compatible competitors: AMD, Cyrix, … Pentium (1993): superscalar, 64-bit datapath Later versions added MMX (Multi-Media eXtension) instructions The infamous FDIV bug Pentium Pro (1995), Pentium II (1997) New microarchitecture (see Colwell, The Pentium Chronicles) Pentium III (1999) Added SSE (Streaming SIMD Extensions) and associated registers Pentium 4 (2001) New microarchitecture Added SSE2 instructions Chapter 2 — Instructions: Language of the Computer — * The University of Adelaide, School of Computer Science The University of Adelaide, School of Computer Science * Chapter 2 — Instructions: Language of the Computer * Chapter 2 — Instructions: Language of the Computer Chapter 2 — Instructions: Language of the Computer — * The Intel x86 ISA And further… AMD64 (2003): extended architecture to 64 bits EM64T – Extended Memory 64 Technology (2004) AMD64 adopted by Intel (with refinements) Added SSE3 instructions Intel Core (2006) Added SSE4 instructions, virtual machine support AMD64 (announced 2007): SSE5 instructions Intel declined to follow, instead… Advanced Vector Extension (announced 2008) Longer SSE registers, more instructions If Intel didn’t extend with compatibility, its competitors would! Technical elegance ≠ market success Chapter 2 — Instructions: Language of the Computer — * The University of Adelaide, School of Computer Science The University of Adelaide, School of Computer Science * Chapter 2 — Instructions: Language of the Computer * Chapter 2 — Instructions: Language of the Computer Chapter 2 — Instructions: Language of the Computer — * Basic x86 Registers Chapter 2 — Instructions: Language of the Computer — * The University of Adelaide, School of Computer Science The University of Adelaide, School of Computer Science * Chapter 2 — Instructions: Language of the Computer * Chapter 2 — Instructions: Language of the Computer Chapter 2 — Instructions: Language of the Computer — * Basic x86 Addressing Modes Two operands per instruction Memory addressing modes Address in register Address = Rbase + displacement Address = Rbase + 2scale × Rindex (scale = 0, 1, 2, or 3) Address = Rbase + 2scale × Rindex + displacement Source/dest operand Second source operand Register Register Register Immediate Register Memory Memory Register Memory Immediate Chapter 2 — Instructions: Language of the Computer — * The University of Adelaide, School of Computer Science The University of Adelaide, School of Computer Science * Chapter 2 — Instructions: Language of the Computer * Chapter 2 — Instructions: Language of the Computer Chapter 2 — Instructions: Language of the Computer — * x86 Instruction Encoding Variable length encoding Postfix bytes specify addressing mode Prefix bytes modify operation Operand length, repetition, locking, … Chapter 2 — Instructions: Language of the Computer — * The University of Adelaide, School of Computer Science The University of Adelaide, School of Computer Science * Chapter 2 — Instructions: Language of the Computer * Chapter 2 — Instructions: Language of the Computer Chapter 2 — Instructions: Language of the Computer — * Implementing IA-32 Complex instruction set makes implementation difficult Hardware translates instructions to simpler microoperations Simple instructions: 1–1 Complex instructions: 1–many Microengine similar to RISC Market share makes this economically viable Comparable performance to RISC Compilers avoid complex instructions Chapter 2 — Instructions: Language of the Computer — * The University of Adelaide, School of Computer Science The University of Adelaide, School of Computer Science * Chapter 2 — Instructions: Language of the Computer * Chapter 2 — Instructions: Language of the Computer Chapter 2 — Instructions: Language of the Computer — * Fallacies Powerful instruction  higher performance Fewer instructions required But complex instructions are hard to implement May slow down all instructions, including simple ones Compilers are good at making fast code from simple instructions Use assembly code for high performance But modern compilers are better at dealing with modern processors More lines of code  more errors and less productivity §2.19 Fallacies and Pitfalls Chapter 2 — Instructions: Language of the Computer — * The University of Adelaide, School of Computer Science The University of Adelaide, School of Computer Science * Chapter 2 — Instructions: Language of the Computer * Chapter 2 — Instructions: Language of the Computer Chapter 2 — Instructions: Language of the Computer — * Fallacies Backward compatibility  instruction set doesn’t change But they do accrete more instructions x86 instruction set Chapter 2 — Instructions: Language of the Computer — * The University of Adelaide, School of Computer Science The University of Adelaide, School of Computer Science * Chapter 2 — Instructions: Language of the Computer * Chapter 2 — Instructions: Language of the Computer Chapter 2 — Instructions: Language of the Computer — * Pitfalls Sequential words are not at sequential addresses Increment by 4, not by 1! Keeping a pointer to an automatic variable after procedure returns e.g., passing pointer back via an argument Pointer becomes invalid when stack popped Chapter 2 — Instructions: Language of the Computer — * The University of Adelaide, School of Computer Science The University of Adelaide, School of Computer Science * Chapter 2 — Instructions: Language of the Computer * Chapter 2 — Instructions: Language of the Computer Chapter 2 — Instructions: Language of the Computer — * Concluding Remarks Design principles 1. Simplicity favors regularity 2. Smaller is faster 3. Make the common case fast 4. Good design demands good compromises Layers of software/hardware Compiler, assembler, hardware LEGv8: typical of RISC ISAs c.f. x86 §2.20 Concluding Remarks Chapter 2 — Instructions: Language of the Computer — * The University of Adelaide, School of Computer Science The University of Adelaide, School of Computer Science * Chapter 2 — Instructions: Language of the Computer * Chapter 2 — Instructions: Language of the Computer Chapter 2 — Instructions: Language of the Computer — * Concluding Remarks Additional ARMv8 features: Flexible second operand Additional addressing modes Conditional instructions (e.g. CSET, CINC) Chapter 2 — Instructions: Language of the Computer — * The University of Adelaide, School of Computer Science The University of Adelaide, School of Computer Science * Chapter 2 — Instructions: Language of the Computer * Chapter 2 — Instructions: Language of the Computer 0 0 1 1 2 n 2 n 1 n 1 n 2 x 2 x 2 x 2 x x + + + + = - - - - L 0 0 1 1 2 n 2 n 1 n 1 n 2 x 2 x 2 x 2 x x + + + + - = - - - - L x 1 x 1 1111...111 x x 2 - = + - = = + 0 0.5 1 1.5 2 2.5 3 noneO1O2O3 Relative Performance 0 20000 40000 60000 80000 100000 120000 140000 160000 180000 noneO1O2O3 Clock Cycles 0 20000 40000 60000 80000 100000 120000 140000 noneO1O2O3 Instruction count 0 0.5 1 1.5 2 noneO1O2O3 CPI 0 0.5 1 1.5 2 2.5 3 C/noneC/O1C/O2C/O3Java/intJava/JIT Bubblesort Relative Performance 0 0.5 1 1.5 2 2.5 C/noneC/O1C/O2C/O3Java/intJava/JIT Quicksort Relative Performance 0 500 1000 1500 2000 2500 3000 C/noneC/O1C/O2C/O3Java/intJava/JIT Quicksort vs. Bubblesort Speedup