Lincoln School of Computer Science
CGP2019M Human-Computer Interaction – Assessment Item 1 – RESIT
Learning Outcome
Criterion
Pass
2:2
2:1
1st
[LO1] Evaluate the significance of subjective user experience in the development of engaging interactive technology
Discussion of the impact of cognition on human-computer interaction (10%)
Descriptive understanding of basic aspects of human cognition.
Further, understanding of human information processing (for example, learning).
Further, evidence of discussion of A the impact of cognitive processes
on human-computer interaction.
dditionally, understanding of how human cognition can be leveraged to design effective human-computer interaction.
Analysis of challenges and opportunities in usability and accessibility engineering (10%)
Writing shows basic understanding of theoretical approaches to usability and accessibility.
Further, evidence of the ability to link these approaches to real-world scenarios.
Additionally, basic understanding of F shortcomings and advantages of theoretical approaches.
urther, evidence of critical reflection on implications of theoretical approaches in real-world development scenarios.
[LO2] Apply a range of experience-centred practices in the design of interactive software systems
Discussion of user- centred design techniques (10%)
Basic concepts of user-centred design are summarised.
Further, the summary of concepts evidences discussion in the context of software development.
Additionally, the discussion touches T upon user needs and their
importance in software
development.
here is evidence of critical reflection on accounting for user needs, and carrying out software development.
Presentation of a low- fidelity prototype (15%)
Evidence of integration of all basic features (start screen, review upload, viewing reviews).
Further, submission includes written explanation of core features.
Further, demonstration of F storyboarding approach that
evidences interaction flow through writing.
urther, demonstration of storyboarding approach that evidences interaction flow through appropriate drawings.
[LO3] Deploy appropriate processes in the analysis and evaluation of interactive technology
Presentation of evaluation plan (20%)
Presentation of a basic plan that outlines testing or inspection approach, and suggests appropriate measures.
Further, plan includes critical reflection on advantages and disadvantages of measures.
Further, discussion of challenges in F sampling, and understanding of implications of characteristics of intended target audience.
urther, evaluation plan evidences understanding of ethical challenges in human-computer interaction.
Demonstration of data analysis skills and reflection on techniques (25%)
Basic understanding of data types is evidenced, and simple analytical methods (calculation of means) are applied.
Further, the submission evidences application of advanced analysis methods (distribution graphs, data spread).
Additionally, demonstration of F understanding of the implications of data characteristics and quality.
urther, the submission evidences understanding of basic approaches to inferential statistics (testing).
[LO4] Communicate rational and reasoned arguments in writing
Presentation of results (10%)
Writing that shows a basic command of structure, organisation, and expression; a few errors in grammar, spelling, and punctuation; presentation mostly follows guidelines, with some lapses.
Writing that is well organised and structured although there may be a small number of minor errors; presentation in line with guidelines with one or two lapses.
Well organised and structured writing with a sure command of expression. Strong grammar, spelling, and punctuation; there may be one or two minor errors; presentation in line with guidelines.
Writing that is extremely well organised and structured and shows an excellent command of expression; flawless grammar, spelling, and punctuation; presentation in line with guidelines.
Weighting
Weightings are marked in brackets according to criterion
Document updated 1 14/04/16