程序代写代做代考 Slide 1

Slide 1

RAPTOR Syntax and Semantics By Lt Col Schorsch
Program – an ordered collection of instructions that, when executed, causes the computer to behave in a predetermined manner.
Variable – A variable names a memory location. By using that variable’s name you can store data to or retrieve data from that memory location.
A variable has 4 properties:  a name,  a memory location,  a data type,  a value. You can assign a value to a variable using an assignment statement (see below).
RAPTOR variables are declared on first use, they must be assigned a value on first use and based on that value it’s data type will be Number, String, or an Array of Numbers.
Data Type – A Data Type is the name for a group of data values with similar properties.

A Data Type has 4 properties:  a name,  a set of values,  a notation for literals of those values,
 operations and functions which can be performed on those values.

RAPTOR has two simple data types: Number and String (Array data types are described later)

Type name Literal Values Operations grouped from lowest to highest precedence
Number -32, 0, 1, 49, etc. -2.1, 3.1415, etc. [=,<,<=,>,>=,/=,!=], [+, -], [*, /, rem, mod], [**,^]
String “Hello”, “Bob”, etc. [=,<,<=,>,>=,/=,!=], [+]
Operator – An operator directs the computer to perform some computation on data.
Operators are placed between the data (operands) being operated on (i.e. X / 3, Y + 7, N < M, etc.) basic math operators: +, -, *, /, +, -, *, / are defined as one would expect, ** and ^ are exponentiation, ex 2**4 is 16, 3^2 is 9 ^, **, rem (remainder) and mod (modulus) return the remainder (what is left over) rem, mod when the right operand divides the left operand, ex 10 rem 3 is 1, 10 mod 3 is 1 Concatenation operator: + Joins strings and numbers (i.e. “Average is ” + (Total / Number)) The following operators are only used in decisions (see Selection and Iteration) Relational operators: =, !=, /=, Used to compare numbers and strings, = is equals, != and /= are both not equals. <, >, >=, <= <, >, >=, <= are defined as expected. The result of a relational comparison is a Boolean value. Logical operators: and, or, not, xor xor is true when either operand is true (but not when both operands are true). Function – A function performs a computation on data and returns a value. Functions use parentheses to indicate their data (i.e. sqrt(4.7), sin(2.9), etc.) Basic math: sqrt, log, abs, sqrt returns the square root, ex sqrt(4) is 2 ceiling, floor log returns the natural logarithm, ex log(e) is 1 abs returns the absolute value, ex abs(-9) is 9 ceiling rounds up to a whole number, ex ceiling(3.14159) is 4 floor rounds down to a whole number, ex floor(10/3) is 3 Trigonometry: sin, cos, tan, cot, Angles are in radians, ex sin(pi) is 0. arcsin, arccos, arctan and arccot are the two parameter versions of those functions. arctan, arccot (i.e. arctan(X/Y) is written in RAPTOR as arctan(X,Y)). Miscellaneous: Length_Of Length_Of returns the number of characters in a string ex Name ← “Stuff” followed by Length_Of(Name) is 5 (also returns the number of elements in an array which you will learn later) Random Returns a random number between [0.0,1.0) (Random * X + Y extends the range by X and shifts it by Y) X Correct Equation Incorrect Equation Assignment Statement - An assignment statement is used to evaluate an expression and store the results in a variable. The expression is on the right hand side of the assignment operator, ←. An expression’s value (after it is evaluated) is stored in the variable on the left hand side of the ← operator. An expression must evaluate to a value of the same data type as the variable in which it is being stored. Syntax: Variable ← Expression An expression is either a variable, a literal, or some computation (such as 3.14 * Radius). A literal (such as 2.143, 42, “Help”) evaluates to itself. A variable evaluates to the data stored at its memory location. Evaluating a computation involves evaluating the literals, variables, operators and functions in the expression. Age ← 21 The value 21 is stored in variable Age’s memory location Count ← Count + 1 The value that is stored in Count's memory location is incremented by 1 Force ← Mass * Acc Mass and Acc are multiplied together, the product is stored in variable Force Delta_X ← abs(X2 - X1) Take the absolute value difference and store it in Delta_X Name ← “Schorsch” Assigns the string “Schorsch” to the variable Name’s memory location Procedure_Name(P1, P2) Procedure Call - A procedure is a set of executable statements that have been given a name. Calling a procedure executes the statements associated with that procedure. Procedure_name (Parameter 1, Parameter 2, etc.) The number and order of parameters in the call must match the expected number and order. The data types of the parameters in the call must match the expected data types of the parameters. Procedure parameters can be used to give (supply) a procedure with data or can accept (receive) data. Parameters must be variables if they receive a value. Parameters can be an expression (computation), variable or literal if they supply a value. Delay_for(0.2) delays execution for 2/10ths of a second Clear_Console erases the master console contents Draw_Circle(X, Y, 7, Blue) draws a blue circle at location X,Y with a radius of 7 Expression Result True or True True True or False True False or True True False or False False * Graphic window opening and closing procedures Open_Graph_Window( X_Size, Y_Size ) Close_Graph_Window Graphic window “size” functions Get_Max_Width -> returns available screen pixel width
Get_Max_Height -> returns available screen pixel height
Get_Window_Width -> returns current window pixel width
Get_Window_Height -> returns current window pixel height
Keyboard input procedure
Wait_For_Key
Keyboard input functions
Key_Hit -> returns True / False (whether a key was pressed)
Get_Key -> returns the numeric ASCII value of the pressed key
Get_Key_String -> returns a string value of the pressed key
Drawing procedures
Put_Pixel( X, Y, Color )
Draw_Line( X1, Y1, X2, Y2, Color )
Draw_Box( X1, Y1, X2, Y2, Color, Filled/Unfilled )
Draw_Circle( X, Y, Radius, Color, Filled/Unfilled )
Draw_Ellipse( X1, Y1, X2, Y2, Color, Filled/Unfilled )
Draw_Arc( X1, Y1, X2, Y2, StartX, StartY, EndX, EndY, Color )
Clear_Window( Color )
Flood_Fill( X, Y, Color )
Display_Text( X, Y, String Expression, Color )
Display_Number( X, Y, Number Expression, Color )
Mouse input procedures
Wait_for_Mouse_Button( Which_Button )
Get_Mouse_Button( Which_Button, X, Y )
Mouse input functions
Mouse_Button_Pressed( Which_Button ) –> returns True / False
Mouse_Button_Released( Which_Button ) –> returns True / False
Get_Mouse_X –> returns X coordinate of mouse location
Get_Mouse_Y –> returns Y coordinate of mouse location
RAPTORGraph Syntax and Semantics
How to animate an object in RAPTORGraph
Place the following inside of a loop
Draw some an object relative to an X,Y point with the drawing procedures
Delay_For some small time period
Draw the object again in white (i.e. erase it)
Update the X,Y point where you are drawing by some small offset
RAPTORGraph Colors
Black, Blue, Green, Cyan, Red, Magenta, Brown, Light_Gray, Dark_Gray, Light_Blue,
Light_Green, Light_Cyan, Light_Red, Light_Magenta, Yellow, White
(Get_Pixel returns 0 for Black, 1 for Blue, …,16 for White)
Graphics window query function
Get_Pixel( X, Y ) -> returns the number code for the color of the pixel at (X, Y)
RAPTORGraph is a collection of procedures and functions that a RAPTOR programmer can use to create a graphics window, draw and animate graphical objects in that window, and interact with the graphics window using the keyboard and mouse.

Procedure calls occur only in call symbols.

Function calls return a value and therefore can occur anywhere a value can occur.
(i.e. in assignment, decision, and output statements and as procedure call parameters.)

Iteration Statement (loop statement) –
An Iteration statement enables a group of statements to be executed more than once.
Use I.T.E.M (Initialize, Test, Execute, and Modify) to ensure your loop (and loop control variable) are correct.

A Condition Controlled Loop (basic loop) repeats its statements
until a condition (the decision statement) becomes true.

The validation loop above will continue to execute
until the user enters a number between 1 and 10.
Number is the loop control variable.

A Count Controlled Loop repeats its statements a fixed number of times.
(This executes the loop 100 times because of the decision: Count >= 100).

The count controlled loop above executes exactly 10 times
(it displays the numbers 1 through 10 and the squares of those numbers).
Count is the loop control variable.

Initialize (and modify)
the loop control variable
Test the loop
control variable
Initialize the loop control variable (above the loop)
Modify the loop control variable
Test the loop
control variable
Execution step
Execution step
Selection Statement – A selection statement is used to decide whether or not to do something, or to decide which of several things (if any) to do.

If the Boolean Expression is TRUE,
execute the left hand path
otherwise
execute the right hand path

If the value of the variable GPA is greater than 3.0
then execute the statement
Put(“Dean’s List”)
otherwise do nothing

If a student’s GPA is less than 2.0
then execute the statement
Put(“Academic probabtion”)
otherwise execute the statement
Put(“Cadet in good standing”)

This last example requires several decision statements as there are several decisions (more than two possible paths). The code assigns a nominal “grade” based on a student’s GPA.
The “pattern” of these selection statements is called cascading selections.
RAPTOR Syntax and Semantics – Selection and Iteration Control Structures
N ← 1
Loop
PUT N + “ squared
Is “ + N ^ 2¶
N = 10
N ← N + 1
Loop
“Enter a number between 1 and 10”
GET Number
Number >= 1 and
Number <= 10 PUT Number + “ is not between 1 and 10. Try again”¶ Always executed at least once Exit the Loop If TRUE Executed before the loop restarts (May never be executed) This statement is executed 100 times Boolean Expression Executed if Boolean expression is TRUE Executed if Boolean expression is FALSE Boolean Expression Boolean Expression Decision - A decision is part of a Selection or Iteration (loop) statement. A decision symbol (its value during execution) determines which way execution will continue. Use relational operators (and logical operators) to get a Boolean value for the decision. Relational: =, <, <=, >, >=, /=, !=

Logical: and, or, not, xor

Put “Dean’s List!”¶
GPA > 3.0
Put “Academic
ProbationӦ
Put “Cadet in good
standingӦ
GPA < 2.0 GPA >= 3.5
GPA >= 3.0
GPA >= 2.0
GPA_Grade ← “C”
GPA_Grade ← “B”
GPA_Grade ← “A”
GPA_Grade ←
“Fail”

RAPTOR Syntax and Semantics – Arrays
Array variable – Array variables are used to store many values (of the same type) without having to have many variable names.
Instead of many variables names a count-controlled loop is used to gain access (index) the individual elements (values) of an array variable.

RAPTOR has one and two dimensional arrays of numbers.
A one dimensional array can be thought of as a sequence (or a list).
A two dimensional array can be thought of as a table (grid or matrix).

To create an array variable in RAPTOR, use it like an array variable.
i.e. have an index, ex. Score[1], Values[x], Matrix[3,4], etc.

All array variables are indexed starting with 1 and go up to the largest index used so far. RAPTOR array variables grow in size as needed.

The assignment statement
GPAs[24] ← 4.0
assigns the value 4.0 to the 24th element of the array GPAs.
If the array variable GPAs had not been used before then the other 23 elements of the GPAs array are initialized to 0 at the same time.
i.e. The array variable GPAs would have the following values:

The initialization of previous elements to 0 happens only when the array variable is created. Successive assignment statements to the GPAs variable affect only the individual element listed.
For example, the following successive assignment statements

GPAs[20] ← 1.7
GPAs[11] ← 3.2

would place the value 1.7 into the 20th position of the array,
and would place the value 3.2 into the 11th position of the array.
i.e. GPAs[20] ← 1.7
GPAs[11] ← 3.2

An array variable name, like GPAs, refers to ALL elements of the array.
Adding an index (position) to the array variable enables you to refer to any specific element of the array variable.

Two dimensional arrays work similarly.
i.e. Table[7,2] refers to the element in the 7th row and 2nd column.

Individual elements of an array can be used exactly like any other variable. E.g. the array element GPAs[5] can be used anywhere the number variable X can be used.

The Length_Of function can be used to determine (and return) the number of elements that are associated with a particular array variable.

For example, after all the above, Length_Of(GPAs) is 24.
Array variables in action- Arrays and count-controlled loop statements were made for each other.
Notice in each example below the connection between the Loop Control Variable and the array index!
Notice how the Length_Of function can be used in the count-controlled loop test!
Notice that each example below is a count-controlled loop and has an Initialize, Test, Execute, and Modify part (I.T.E.M)!

1 2 3 4 … … 23 24
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
4.0

1 2 3 4 … … 23 24

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
3.2
0
0
0
1.7
0
0
0
4.0

Index ← 1
Loop
GPAs[Index] ← 4.0
Index >= 24
Index ← Index + 1
Assigning values
to an array variable
Index ← 1
Loop
Index >= 24
Index ← Index + 1
“Enter the GPA of student “”
+ Index + “: “
GET GPAs[Index]
Reading values
into an array variable
Index ← 1
Loop
Index >= Length_Of (GPAs)
Index ← Index + 1
PUT “The value of the array at
position “ + Index + “ is “ +
GPAs[Index]
Writing out an
array variable’s values
Index ← 1
Total ← 0
Loop
Index >= Length_Of(GPAs)
Index ← Index + 1
Average ← Total /
Length_Of(GPAs)
Total ← Total +
GPAs[Index]
Computing the total and average
of an array variable’s values
Loop
Loop
Row ← 1
Column ← 1
Column >= 20
Row >= 20
Matrix[Row,
Column] ← 1
Column ←
Column + 1
Row ← Row + 1
Initialize the elements of
a two dimensional array
(A two dimensional array
requires two loops)
Index ← 1
Highest_GPA ←
GPAs[1]
Loop
GPAs[Index] > Highest_GPA
Highest_GPA ←
GPAs[Index]
Index >= Length_Of(GPAs)
Index ← Index + 1
PUT “The highest GPA
is “ + Highest_GPA¶
Find the largest value of all the
values in an array variable
Highest_GPA_Index
← 1
Index ← 1
Loop
Highest_GPA_Index
← Index
Index >= Length_Of(GPAs)
GPAs[Index] >=
GPAs[Highest_GPA_Index]
Index ← Index + 1
PUT “The highest GPA is “ +
GPAs[Highest_GPA_Index] + “ it is at position “
+ Highest_GPA_Index¶
Find the INDEX of the largest value
of all the values in an array variable

Expression Result
True and True True
True and False False
False and True False
False and False False

Expression Result
Not(True) False
Not(False) True