CS代考 1 Organization

1 Organization
Summer 2022

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Instructors:
Class web page:
Autolab (15-213):
Autolab (15-513):
Office Hours:
Recitations: Lectures:

15-213 / 15-513: Introduction to Computer Systems University
https://www.cs.cmu.edu/~213/ https://www.cs.cmu.edu/~213/external/canvas https://www.cs.cmu.edu/~213/external/piazza https://autolab.andrew.cmu.edu/courses/15213-m22 https://autolab.andrew.cmu.edu/courses/15513-m22 Please see the class web page for instructor and TA office hours.
Recitation material is integrated into the summer lecture schedule. Tuesday–Friday, 12:20–1:40pm, Baker Hall A36
Note: Lectures are only for 15-213 students.
Electronic copies of class handouts and lecture slides as well as links to lecture videos can be found on the class Web page. They will be posted after each class.
2 Objectives
Our aim in 15-213/15-513 is to help you become a better programmer by teaching you the basic concepts underlying all computer systems. We want you to learn what really happens when your programs run, so that when things go wrong (as they always do) you will have the intellectual tools to solve the problem.
Why do you need to understand computer systems if you do all of your programming in high level lan- guages? In most of computer science, we’re pushed to make abstractions and stay within their frameworks. But, any abstraction ignores effects that can become critical. As an analogy, Newtonian mechanics ignores relativistic effects. The Newtonian abstraction is completely appropriate for bodies moving at less than 0.1c, but higher speeds require working at a greater level of detail.
The following “realities” are some of the major areas where the abstractions you’ve learned in previous classes break down:
1. ints are not integers, floats are not reals. Our finite representations of numbers have significant limitations, and because of these limitations we sometimes have to think in terms of bit-level repre- sentations.
2. You’vegottoknowassemblylanguage.Evenifyouneverwriteprogramsinassembly,Thebehaviorof a program cannot be understood sometimes purely based on the abstraction of a high-level language. Further, understanding the effects of bugs requires familiarity with the machine-level model.

3. Memory matters. Computer memory is not unbounded. It must be allocated and managed. Memory referencing errors are especially pernicious. An erroneous updating of one object can cause a change in some logically unrelated object. Also, the combination of caching and virtual memory provides the functionality of a uniform unbounded address space, but not the performance.
4. There is more to performance than asymptotic complexity. Constant factors also matter. There are systematic ways to evaluate and improve program performance.
5. Computers do more than execute instructions. They also need to get data in and out and they interact with other systems over networks.
By the end of the course, you will understand these “realities” in some detail. As a result, you will be prepared to take any of the upper-level systems classes at (both CS and ECE). Even more important, you will have learned skills and knowledge that will help you throughout your career.
In detail, we set forth the following learning objectives, as activities you should be able to do after complet- ing the course:
1. Explain common bit-level representations of numeric values (unsigned, twos complement, floating point) and the consequent mathematical properties of arithmetic and bit-level operations on them.
2. Recognize the relation between programs expressed in C and in assembly code, including the imple- mentation of expressions, control, procedures, and data structures.
3. Demonstrate ability to understand basic intention of a program through its binary representation and apply these skills to debugging programs.
4. Investigate the programmer’s interaction with the underlying system through the different APIs and abstractions, including system support for process and thread control, virtual memory, and network- ing.
5. Analyze the consequences of imperfect system usage, such as poor memory and CPU performance, crashes, and security vulnerabilities.
6. Apply tools, both standard and self-developed, that will aid program development, including compil- ers, code analyzers, debuggers, consistency checkers, and profilers.
7. Understand the sources of conflict that can arise when multiple threads of execution share resources, and demonstrate the ability to use synchronization constructs to mediate those conflicts.
8. Apply these analytic and tool-use abilities to create reliable and efficient programs exercising the different components of a modern computing system.
3 Textbook
The primary textbook for the course is
. Bryant and . O’Hallaron, Computer Systems: A Programmer’s Perspective,
Third Edition (CS:APP3e), Pearson, 2016. (ISBN 0-13-409266-X). 2

A new paper copy of the textbook currently costs $143.99 if purchased directly from Pearson. (Note: the supplemental “MasteringEngineering” product is not needed for this course.) An electronic copy is available for 180-day “rental” for $44.99, or permanent purchase for $74.99, from VitalSource. The CMU Libraries have electronic copies on reserve for 15-213 students. Their version is a scan of the paper book, so it may be harder to read than VitalSource’s version, but on the other hand, it’s free.
Used copies of the book may be available from various sources for cheaper than the above prices, but please make sure to get a copy of the third edition. The first and second editions (published 2003 and 2011) are quite different, particularly in their discussion of assembly language programming, and may confuse you.
Please also make sure you are reading the hardcover version of the third edition (ISBN 0-13-409266-X). The paperback version (also sometimes known as the international version) contains a completely different set of practice and homework problems, many of which are badly posed or even incorrect. Amazon’s “Kindle edition” of the book was based on the paperback version and has the same problem.
Bryant and O’Halloran maintain a website for CS:APP containing errata, additional “Web asides,” and additional reference material for students.
In addition, we expect you to use reference material about the C programming language. Our suggested reference is:
. Kernighan and . Ritchie, The C Programming Language, Second Edition, , 1988.
This is the classic K & R book, the standard against which all reference manuals are compared. This book should be in the library of anyone who programs in C. Copies are on reserve in the Library.
4 Course Organization
Your participation in the course will involve these forms of activity:
1. 15-213 and 14-513: Attending the lectures and participating in class 2. 15-513: Viewing the videotaped lectures and recitations
3. Doing laboratory assignments
4. Doing written assignments and peer reviewing written assignments 5. Reading the text
6. Taking exams.
Attendance will not be taken at the lectures. However, there will be regular ungraded quizzes in class. The instructor reserves the right to use these to measure attendance. You will be considered responsible for all material discussed and covered within the lecture time.
Classroom time will cover both higher-level concepts as well as applying this material in practice, particu- larly toward the labs.
The textbook contains both practice problems within the chapter text and homework problems at the end of each chapter. The intention is that you work on the practice problems as you are reading the book.

The answers to these problems are at the end of each chapter. Our experience has been that trying out the concepts on simple examples helps make the ideas more concrete. Try out the practice problems associated with the readings for each class and ask questions about them at the next recitation. You will find that you will get much more out of recitation if you have done some advance preparation.
The only graded assignments in this class will be a set of eight labs and a set of twelve written assignments. Some of the labs are fairly short, requiring just one week, while others are more ambitious, requiring several weeks. The written assignments are 1-3 questions each.
5 Getting Help
We will use the class website (https://www.cs.cmu.edu/~213/) as the central repository for all information about the class.
For technical (lectures, assignments, exam) or logistics (accounts) questions, post a question on Piazza. By default, any question you post will be private to you and the instructors. We will put posts on Piazza and in the FAQ web page answering some common questions. Be sure to check these before contacting an instructor.
The labs are offered through a hosted autograding service, developed by ’Hallaron and a group of CMU undergrads, called Autolab. See the Autolab web page at https://autolabproject.com/.
If you want to talk to a staff member in person, the posted office hours are the best opportunity, as they represent times when we guarantee that we will be available to meet, either in the location identified or via Zoom. If a meeting is needed outside of the office hours, please use email to arrange a time.
6 Policies
6.1 Working Alone on Assignments
You will work on all assignments by yourself.
6.2 Version Control
We will be using GitHub Education for you to work on labs, pre-populated with directories for labs 4–7. The Git repositories are private and will be deleted after the end of the semester. You will have a chance to download their contents before they are deleted.
We will explain the proper usage of the server and help with setting up the server, via Piazza posts, and in office hours and class exercises. In general, you should work as follows:
• Commit early and often. Make it a habit to commit at least every hour you work actively on the assignment, and commit in small increments. Commit at the end of your work day.
• Make sure you commit whenever you submit via Autolab.
It is good software engineering practice to use version control, and learning it before starting Lab 1 is a a good idea. We will be watching commit statistics on the server and may be reaching out to students who disregard our version control policy.

6.3 Handing in Assignments
All assignments are due at 11:59pm Eastern Time on the specified due date. All programming handins are electronic using the Autolab system. You may hand in labs as often you like, but only your most recent handin counts for credit. Only your score on Autolab counts, even if it is different from the score you get when you test your program manually.
Written assignments will be submitted using Canvas, and are due by the due date. There are no late sub- missions and Canvas will generally just accept one submission. Please be aware of these restrictions when working on your submission and your peer reviews.
6.4 Late Programming Assignments
The penalty for late lab hand-ins is 15% per day. Each student will receive a budget of five grace days for the course. These grace days are provided to allow you to cope with most emergencies that prevent completing a lab on time, including computer problems, a cold, getting stuck at the airport, etc. Here is how grace days work:
• Each lab has a maximum number of grace days that can be applied, ranging from 0 to 2. The grace day limits are indicated on the Assignments web page and in the assignment writeups.
• Grace days and penalties are computed automatically by Autolab, with grace days being used up before penalties are applied. You cannot choose how to distribute your grace days among your as- signments.
• Ifyourlasthandinisonedaylate,andyouhaveatleastoneremaininggraceday,thenyouwillreceive full credit for the lab and automatically spend one grace day. For example, if an assignment is due at 11:59pm ET on Thursday and your last handin is noon ET on Friday, then you will receive full credit and spend one grace day.
• Once you have spent your grace days, or exhausted the limit for the assignment in question, then you will receive a penalty of 15% for each subsequent late day. For example, suppose you have only one grace day left. If an assignment is due at 11:59pm ET on Thursday and your last handin is noon on Saturday, then you will spend your one remaining grace day and be penalized 15%. If your last handin is noon ET on Sunday, then you will spend one grace day and be penalized 30%.
• Handins will not be accepted after the end date of the lab, which is typically three days after the due date.
Grace days are a tool to allow you to manage your time in the face of personal issues and to help smooth out burstiness in assignment due dates across classes. They are for when you are sick, when a short-term emergency situation arises, when you have too many deadlines all at once, etc. Except for serious persistent personal issues (see below), you should not anticipate additional deadline leniency. We strongly recom- mend that you conserve your grace days, saving them for the more difficult assignments at the end of the term.
6.5 Dealing with Serious Persistent Personal Issues
We hope that everyone in the course will remain happy and healthy. But, if you have a serious persistent personal issue, such as being hospitalized for an extended period or needing to leave the country for a family

matter, please talk to your academic advisor as soon as possible. Such issues consistently affect one’s ability to succeed in all classes, rather than just this one, and the academic advisors are equipped to coordinate plans for dealing with them. We will cooperate with such plans, but we cannot construct them independently of the academic advisors. Please contact your course instructor and academic advisor if you are unable to keep up with the course due to a serious personal issue.
6.6 Requesting a Regrade for an Assignment or an Exam
After each lab, written assignment, or exam is graded, your score will be posted on the Autolab gradebook. We will make the utmost effort to be fair and consistent in our grading. But, we are human. If you believe that you did not receive appropriate credit for an assignment or an exam, you may request a regrade as follows:
• Lab or Written Assignment regrade request: Post a regrade request as a private message on Piazza. Provide a detailed explanation of why you believe your grade did not conform to the posted grading standard.
• Exam regrade request: All exam regrades must be completed using the exam server.
• Verbal and email requests will NOT be accepted.
• All regrade requests must be received within seven days of the grades becoming available.
Your request will be processed off-line, and we will respond to your request as quickly as possible (typically within a week). This regrade policy is designed to correct legitimate mistakes in grading, while discouraging frivolous regrade requests (for the sake of being fair and consistent across the entire class).
6.7 Final Grade Assignment
Each student will receive a numeric score for the course, based on a weighted average of the following:
50% Lab assignments—see https://www.cs.cmu.edu/~213/labs.html for details.
12% Written assignments—see https://www.cs.cmu.edu/~213/assignments.html for details. 14% Midterm exam—see https://www.cs.cmu.edu/~213/exam.html for details.
24% Final exam, also described at exam.html.
The grading cutoff points are: 90 (A), 80 (B), 70 (C), 60 (D). We will selectively consider raising indi- vidual grades for students just below the cutoffs based on factors such as attendance, class participation, improvement throughout the course, final exam performance, and special circumstances.
6.8 Academic Integrity
Please read this carefully, especially if this is your first semester at CMU!
This course, as one of a set of related systems courses in CS, ECE, and INI have adopted a uniform policy on Academic Integrity Violations (AIVs). It is available at:

https://www.cs.cmu.edu/~213/academicintegrity.html
It provides very specific guidelines on what forms of collaborations are permitted, and what forms are not. Continue referring to it during the semester as you encounter specific choices you must make in doing your assignments. The following text is based on this web document, but it also includes more specific information about the possible penalties when an infraction occurs.
Our policy is based on the following beliefs, gained through many years of experience:
• Understanding the operation and implementation of computer systems is best learned by hands-on activities: writing, debugging, measuring, and exercising programs that expose the relevant system principles.
• Developing programs from scratch, or with limited starting code, requires using design principles and logical thinking that are much deeper than can be gained by copying and modifying an existing imple- mentation. Making use of unauthorized sources diminishes the educational value of an assignment.
• Although teamwork and collaboration are important real-world skills, it is important to first gain the core competencies that enable individuals to serve as effective team members. These courses are designed to teach and assess these core competencies. Unauthorized collaboration diminishes the educational experience and the reliability of our assessments.
Based on these principles, we provide the following guidelines on what forms of resource use, resource sharing, and collaboration are permitted in these course.
Final Exam
Each exam must be the sole work of the student taking it. No collaboration of any form is allowed on the exam. Students may not discuss any aspect of any exam question with someone who has not yet taken the exam.
Labs and other Assignments: Information Sources
As a general principle, you may not obtain any information about an assignment from an unauthorized source. The following provide clarifications as to which sources are authorized, and which are not. These rules hold throughout the term.
• You may use material that we explicitly provide you for the assignment. No attribution is re- quired.
• You may use other course material, including lectures, Piazza posts by the instructors, and material from the course website. For any such use involving code, you must provide clear attribution, indicating the source, and where the included material begins and ends.
• You may use any material from the CS:APP book, any other course textbook, or the CS:APP web site. For any such use involving code, you must provide clear attribution, indicating the source, and where the included material begins and ends.

• You may not obtain code or other solution information from an unauthorized external source, including web pages, code repositories, blog posts, etc.
Searching:
• You may search for or refer to general information, including the use of systems, networks,
compilers, debuggers, profilers, and program libraries.
• You may not search the Web for solutions or for any advice on how to solve an assignment.
• You may reuse elements of general knowledge from prior courses. For example, you may use existing code for a linked list or to process commandline arguments. For any such use involving code, you must provide clear attribution, indicating the source, and where the included material begins and ends.
• If you have worked on one of the labs from CS:APP, either at CMU, at some other school, or on your own, you should arrange a meeting with one of the instructors at the beginning of the term to devise a policy on which parts of your solutions you may use. Reuse without explicit permission of an instructor, even if it’s your own code, is forbidden.
Using other’s code or documents:

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