程序代写代做代考 scheme Java Excel interpreter 2018/3/5 Interpreter, Part 2

2018/3/5 Interpreter, Part 2

https://canvas.case.edu/courses/6937/assignments/121140 1/6

Interpreter, Part 2

Due Friday by 11:59pm Points 100 Submitting a file upload

Submit Assignment

For this and all programming project’s, you are welcome to work in groups of up to three. The names of all
group members should appear at the top of the file, and every member should submit the project on
blackboard. All team members are responsible for understanding the code submitted in their name.

In this homework, you will expand on the interpreter of part 1 adding code blocks as well as “goto” type
constructs: break, continue, (true) return, and throw. We still assume all variables store either an integer or a
boolean value. For those wanting an extra challenge: you are to again assume that expressions can have side
effects. Specifically, you should assume that any expression can include an assignment operator that returns
a value.

Please note: a portion of your grade in this project will be correcting the errors you had in Part 1.

The Language

The parser you used in part 1 supports all of the language features used in this assignment. Here are the new
language constructs you need to implement:

break; => (break)
continue; => (continue)
throw e; => (throw e)

if (i < j) { => (if (< i j) (begin (= i (+ i 1)) (= j (+ j 1)))) i = i + 1; j = j - 1; } try { => (try body (catch (e) body) (finally body))
body
}
catch (e) {
body
}
finally {
body
}

Note that either the finally or the catch block may be empty:

try { => (try body (catch (e) body) ())
body
}
catch (e) {
body
}

Please note:

2018/3/5 Interpreter, Part 2

https://canvas.case.edu/courses/6937/assignments/121140 2/6

As with C and Java, a block of code can appear anywhere and not only as the body of an if statement or a
loop.
As with C and Java, the break and continue apply to the immediate loop they are inside. There are no
labels in our interpreter, and so there will be no breaking out of multiple loops with one break statement.
As there is no type checking in our language, only one catch statement per try block is allowed.

Sample Programs

Here are some sample programs in this simple language that you can use to test your interpreter. Please note
that these programs cover most of the basic situations, but they are not sufficient to completely test your
interpreter. Be certain to write some of your own to fully test your interpreter.

part2tests.html

General Guidelines

You do not have to stick to strict functional programming style, but you should avoid global variables and
heavy use of let because they will make your life harder. You also should not use set! (except for the
recommended state change below).

As with the last project, your program should clearly distinguish, by naming convention and code organization,
functions that are doing the M_state operations from ones doing the M_value and M_boolean operations.

Also as before, the launching point of your interpreter should be a function called interpret that takes a
filename, calls parser with the filename, evaluates the parse tree returned by parser, and returns the proper
value. You are to maintain a state for the variables and return an error message if the user attempts to use a
variable before it is initialized.

Implemen�ng the “Goto” constructs

You need to use continuations to properly implement return, break, continue, and throw. For each, you have
two options. You can make your interpreter tail-recursive with continuation passing style (note that for this
version only the M_state functions must be tail recursive, but you will need the M_value and M_boolean
functions tail recursive in part 3 of the interpreter) or you can use call/cc. Both techniques are equally
challenging. You are also welcome to use cps for some of the constructs and call/cc for others.

The Program State

To implement blocks, you need to make the following required change to the state/environment. In addition,
because this interpreter does not require a lot of new features from the previous one, there is a
recommended change to the state that may help reduce the work required when we get to Part 3 of the
interpreter.

The required change: Your state must now be a list of layers. Each layer will contain a list of variables and
bindings similar to the basic state of part 1. The initial state consist of a single layer. Each time a new block is
entered, you must “cons” a new layer to the front of your state (but use abstraction and give the operation a
better name than “cons”). Each time a variable is declared, that variable’s binding goes into the top layer.
Each time a variable is accessed (either to lookup its binding or to change it), the search must start in the top
layer and work down. When a block is exited, the layer must be popped off of the state, deleting any variables
that were declared inside the block.

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2018/3/5 Interpreter, Part 2

https://canvas.case.edu/courses/6937/assignments/121140 3/6

Interpreter Part 2

A reminder about a note from part 1: Your state needs to store binding pairs, but the exact implementation
is up to you. I recommend either a list of binding pairs (for example: ((x 5) (y 12) …) ), or two lists, one with the
variables and one with the values (for example: ((x y …) (5 12 …))). The first option will be simpler to program,
but the second will be more easily adapted supporting objects at the end of the course.

The recommended change: In Part 3 of the interpreter, you will need to implement function/method calls and
global variables. Thus, even if you are not doing the extra coding challenge, you will need to handle functions
that produce side effects. If you would like a simpler way to deal with side effects, I recommend the following
break from strict functional style coding. Instead of binding each variable to its value, we will bind the variable
to a box that contains its value. You can think of a box as a pointer to a memory location, and thus the values
stored in the environment will be pointers to the actual data (similar to how Java implements non-primitive
types). Using boxes, you will not need separate M_value and M_state functions for handling function calls.
Instead, the function/method call M_value mapping will be able to change the values of global variables. The
Scheme commands are:
(box v): places v into a box and returns the box
(unbox b): returns the value stored in box b
(set-box! b v): changes the value stored in box b to value v.
Note that the set-box! command does not return a value. You should embed it in a begin function. Scheme
begin takes one or more expressions and returns the value of the last expression. For example, (begin (set-
box! b v) #t) will return #t.

2018/3/5 Interpreter, Part 2

https://canvas.case.edu/courses/6937/assignments/121140 4/6

Criteria Ratings Pts

20.0 pts

5.0 pts

20.0 pts

10.0 pts

Part 1
Performance

20.0 pts
Full Marks

Works on all operators and
statements. Clearly
delineates state functions,
“M_state” functions, and
“M_value” functions. The
value functions correctly
return the value of an
expression. The state
functions correctly
determine the new state.
State functions correctly
insert, update, and lookup.

16.0 pts
Good

Clearly
separated
state,
“M_state”,
and
“M_value”
functions
that correctly
return states
and values.
The
functions
either have
minor errors.

12.0 pts
Okay

The code shows
some
understanding
of the
differences
between state,
“M_state”, and
“M_value”
functions but
there are
significant errors
that cover many
cases.

8.0 pts
Poor

While there may be
some understanding
of interpreter
structure, the
interpreter is mixing
up where a state
should be returned
and where a value
should be returned.
There are significant
errors that affect
most cases.

0.0 pts
No
Marks

Abstraction 5.0 pts
Good
Abstraction

Uses
abstraction
through
out.

4.0 pts
Good abstraction but the
initial state

Uses abstraction
throughout but hardcodes
‘() or ‘(()()) for the state
instead of an abstraction

2.0 pts
Missing some abstraction

Accessing elements of the
statements uses cars and
cdrs instead of well-
named functions.

0.0 pts
Over use of car/cdr/cons

Accessing the state in
the M_ functions uses
cars and cdrs instead of
good abstraction

Functional
Coding

20.0 pts
Excellent
functional
style

16.0 pts
Good
functional
style

Mostly
uses
good
functional
style, but
overuses
let or
begin.

13.0 pts
Mostly functional

Uses the functional style, but
also has very non-functional
coding such as set!, global
variables, or define used other
than to name a function. (set-
box! is allowed for the state
values)

10.0 pts
Poor functional
style

The code uses
an iterative
style
throughout
such as a list
of statements
executed
sequentially.

0.0 pts
Violates functional
coding

Significant use of
set!, define inside
of functions, global
variables, or
anything else that
is grossly non-
functional.

Return
continuation

10.0 pts
Full Marks

Correct
creation of a
continuation
for return.
Either
call/cc or tail
recursion is
used. The
continuation
is used
everywhere.
The proper
value is
returned.

9.0 pts
Excellent

Same as 10
but a couple
minor errors
like typos,
missing
continuations,
or functions
that are not
tail recursive.

8.0 pts
Good

Uses a
continuation
for return, but
the wrong
continuation
is used, the
continuation
is missing in
several
places where
it is needed,
multiple
M_state
functions are
not tail
recursive, or
the call/cc is
in the wrong
location.

7.0 pts
Reasonable

A correct
return that
returns a
state instead
of a value or
a
continuation
return with
significant
problems
with the
continuations
or the tail
recursion.

4.0 pts
Minimal

Some attempt at
implementing a
continuation for
return, but does
not demonstrate
understanding
of how to use
continuations.
For example,
call/cc used
many places
instead of the
correct place, or
a normal
continuation
created but tail
recursion is not
correctly done
anywhere.

0.0 pts
No Marks

Does not
use a
continuation
for return.

2018/3/5 Interpreter, Part 2

https://canvas.case.edu/courses/6937/assignments/121140 5/6

Criteria Ratings Pts

5.0 pts

10.0 pts

10.0 pts

10.0 pts

Readibility 5.0 pts
Full Marks

Nicely readible code: good
indentation, well organized
functions, well named
functions and parameters,
clear comments.

3.0 pts
Reasonable

Reasonably readible code.
Except for a few places there is
good commenting,
organization, indentation, short
lines, and good naming.

0.0 pts
No Marks

Hard to read and follow the code
due to poor organization or
indentation, poorly named
functions or parameters, and/or a
lack of commenting.

State Layers 10.0 pts
Full Marks

The state now has layers. The
new variables only go in the
top layer. The look up traverses
all the layers in order and
returns/updates the first match
found.

7.0 pts
Reasonable

The state has layers, and they
mostly work, but there are
some minor errors that cause a
variable not to be found or
scope to not be properly
implemented.

4.0 pts
Minimal

The state has
layers, but there
are significant
errors that
prevents proper
scoping in the
interpreter.

0.0 pts
No
Marks

No
attempt
to add
layers
to the
state.

Blocks 10.0 pts
Full Marks

When entering
a block, a layer
is added to the
state, and the
layer is
removed when
leaving. The
block code is
separate from
the other
M_state
functions. The
code works
correctly in all
situations.

9.0 pts
Excellent

Same as
10 but
did not
properly
modify
the state
for one
way the
execution
can leave
the block.

8.0 pts
Good

Implements
blocks separate
from the other
M_state
functions.
Demonstrates the
proper way to
add and remove
the top layer
when entering
and leaving, but
multiple places
are not
implemented
correctly.

7.0 pts
Reasonable

Implements
blocks but does
not add/remove
layers in most
of the ways
execution can
enter or leave.
Or implements
the block in the
M_state of
other statement
types like while
or if.

4.0 pts
Minimal

Some
attempt to
implement
code blocks
but
significant
errors such
as failing to
pop the top
layer in any
way that the
execution
can leave
the block.

0.0 pts
No Marks

No
attempt to
implement
code
blocks.

Break and
continue

10.0 pts
Full Marks

Correct
creation of a
continuations
for break and
return. Either
call/cc or tail
recursion is
used. The
continuations
are created
in the
M_state
function for
while loop.
The
continuations
are included
everywhere
they are
needed. The

9.0 pts
Excellent

Same as 10
but a couple
minor errors
like typos,
missing
continuations,
or functions
that are not
tail recursive

8.0 pts
Good

Uses a
continuation
for break and
continue, the
continuations
are created in
the correct
place in the
code, and the
proper use of
tail recursion
or call/cc, but
there are
errors:
mistakes in
the
continuation,
multiple
places
missing tail

7.0 pts
Reasonable

Continuations
for break and
return but
there are
significant
errors such
as the
continuations
are not
created in the
correct
location, the
continuations
do not return
the proper
thing, there is
a significant
number of
places with
missing

4.0 pts
Minimal

Some attempt
at
implementing
a continuation
for break or
continue, but
does not
demonstrate
understanding
of how to use
continuations.
For example,
call/cc used
many places
instead of the
correct place,
or a normal
continuation
created but
tail recursion

0.0 pts
No Marks

No attempt
to use
continuations
for break or
continue.

2018/3/5 Interpreter, Part 2

https://canvas.case.edu/courses/6937/assignments/121140 6/6

Total Points: 100.0

Criteria Ratings Pts

10.0 pts

continuations
work
correctly.

recursion,
multiple
places
missing the
continuations.

continuations
or missing tail
recursion.

is not
correctly done
anywhere.

try/catch 10.0 pts
Full Marks

A correct
continuation
for throw is
created
using call/cc
or tail
recursion.
The
continuation
is used
everywhere
needed. All
execution
paths out of
try/catch
correctly
implement
the finally.

9.0 pts
Excellent

Same as 10
but a couple
small errors
such as a
few missing
continuation
locations,
missing tail
recursion,
finally does
not execute
on a couple
of execution
paths.

8.0 pts
Good

Uses a
continuation
for throw, the
continuation is
created in the
correct place
in the code
with proper
use of tail
recursion or
call/cc, but
there are
errors: such
as catch
works but
finally does
not, significant
missing tail
recursion, or a
significant
number of
places that
are missing
the
continuation.

7.0 pts
Reasonable

Continuation
throw is
created along
with code for
try/catch but
there are
significant
errors such as
the
continuation
not created in
the correct
location, the
continuation
does not
return the
proper thing,
there is a
significant
number of
places with
missing
continuations
or missing tail
recursion.

4.0 pts
Minimal

Some attempt at
implementing
try/catch, but
does not
demonstrate
understanding
of how to use
continuations.
For example,
call/cc used
many places
instead of the
correct place, or
a normal
continuation
created but tail
recursion is not
correctly done
anywhere, or
the continuation
shows no
understanding
of how try/catch
works.

0.0 pts
No Marks

No attempt
to use a
continuation
for throw or
no attempt
to write the
M_state for
try/catch.