package dungeonmania.entities.collectables;
import dungeonmania.entities.Entity;
import dungeonmania.entities.Player;
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import dungeonmania.entities.inventory.InventoryItem;
import dungeonmania.map.GameMap;
import dungeonmania.util.Position;
public class Wood extends Entity implements InventoryItem {
public Wood(Position position) {
super(position);
public boolean canMoveOnto(GameMap map, Entity entity) {
return true;
public void onOverlap(GameMap map, Entity entity) {
if (entity instanceof Player) {
if (!((Player) entity).pickUp(this)) return;
map.destroyEntity(this);
public void onMovedAway(GameMap map, Entity entity) {
public void onDestroy(GameMap gameMap) {
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