package dungeonmania.entities.playerState;
import dungeonmania.entities.Player;
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public class BaseState extends PlayerState {
public BaseState(Player player) {
super(player, false, false);
public void transitionBase() {
// Do nothing
public void transitionInvincible() {
Player player = getPlayer();
player.changeState(new InvincibleState(player));
public void transitionInvisible() {
Player player = getPlayer();
player.changeState(new InvisibleState(player));
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