Simple Social Card
Collection & Battling
Game
By Lee Kelvin and Qianxiang Ma
Background
● An intense card-battling game like Hearthstone, Yu☆Gi☆Oh, and Magic The Gathering.
● With simpler and more straightforward card effects.
● Greatly emphasizing on social elements.
● Easily customizable deck options to support a variety of playstyles.
Tools Used
Design Challenge
● TCP or UDP
● Communication Protocols
○ Information Retrieval & Uploading
○ Packets Processing
● Gameplay Balancing
● Game Mechanics
Game Rule Explanation
Basic Game Mechanics
● Two types of cards: Buildings vs. Creatures
○ Building Cards: provide SP and VP, takes some turns to activate
○ Creatures Cards: consume SP and provide various effects, protecting allies or
damaging enemies
● Two parameters: SP vs. VP
○ SP (summoning points): Determines the number and strength of the creatures on
board. Each player has 1 SP and additional SP is generated by finished buildings.
○ VP (victory progress): The only factor determining victory. Each player starts with 0,
and whoever the earlier reaching 100 wins the game.
Sample Building Cards
Card: Farm
A basic building, that
provides a decent
amount of summoning
points and victory
progress.
Takes 1 turn to finish.
Each turn: Summoning
Points +2, Victory
Progress +4.
Card: Castle
A defensive building, can
deal 2 damage to an
enemy unit.
Takes 2 turns to finish.
Each turn: Summoning
Points +3, Victory
Progress +5.
Sample Creature Cards
Card: Healer
A functional creature,
can use 2 mana to
recover all friendly
creature’ hp by 2
Consumes 2 sp to
summon and in each
turn. Recovers 1 mana
at the end of each turn.
Card: Wizard
A powerful attacking
creature, can use 2
mana to damage an
enemy unit and the unit
behind it by 4.
Consumes 3 sp to
summon and in each
turn. Recovers 1 mana
at the end of each turn.
Combat Window
2 x 4 field each
Backline card unattackable if
covered by a frontline card.
5 cards in hand
Buttons:
● End Turn
● Surrender
● Cancel
● Start chat
Demo