6CS001 – Advanced Multimedia Authoring – Module Assessment – 2016/2017
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6CS001 – Advanced Multimedia Authoring
Module Assessment
Module Code 6CS001.
Module Leader Thomas Hartley.
Semester 2.
Year 2016-17.
Assessment A portfolio of work.
% of module mark 100%.
Set Date Lecture 1.
Due Date See the individual portfolio tasks.
Hand-in – what? Written reports and application.
Hand-in- where?
Reports: Via Wolf.
Software: Via Wolf or the registry.
Pass mark 40% or above is required to pass the module.
Method of retrieval Further work during resit period.
Feedback * Available within 3 weeks of the submission date.
* Formative feedback is also available during
workshop sessions.
Collection of marked
work
Available within 3 weeks of the submission date.
Learning Outcomes
At the completion of the module, the student is expected to be able to:
1. Demonstrate a broad understanding, knowledge and experience of the
principles, practice and applications of Digital Media Technology.
2. Demonstrate and apply knowledge of computer hardware and software
with particular reference to Digital Media Technology.
3. Synthesise information from knowledge and techniques associated with
digital media project management, content generation and application
authoring into an interactive system.
4. Apply the necessary skills and ability to work both independently and in a
team in the segregation of roles and tasks (documentation and application
development) within a digital media project development life-cycle.
6CS001 – Advanced Multimedia Authoring – Module Assessment – 2016/2017
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Introduction and Assignment Overview
Digital multimedia is a collection / combination of different types of media,
such as video, text, graphics, animation, audio that allows information to be
presented electronically. Multimedia authoring is the process of creating a
multimedia production, such as simulations, serious games, training apps,
health and safety apps and entertainment games. Digital multimedia authoring
is a rapidly changing topic that continually seeks new approaches to deliver
content.
In advanced multimedia authoring you will explore the creative possibilities of
the topic and learn how to create (in particular program) rich internet
applications (RIAs) for the innovative and engaging presentation of interactive
content.
The module assignment involves a portfolio of work to be primarily completed
by a team consisting of three to four students depending on the enrolments
each year. The portfolio comprises two elements and provides overall
evidence of your development as a multimedia authoring practitioner. The
portfolio should include a group application and an individual research
report. Please see the assignment specification below for more details.
The purpose of the assignment is to allow students to explore conceptual
developments of a Virtual Reality or interactive 3D prototype and to develop
an application based on the concepts. The theme of the project is given
differently in each run of the module and each group is expected to consider
the following topics in their development:
An interactive architectural walkthrough.
A concept.
A story.
A biological ecosystem.
A social system (swarming behaviour, etc.).
A game.
Education or training.
Simulation.
Students are free to explore and generate ideas based on the above topics.
Students can also discuss alternative ideas with the supervisors. This
‘concept to completion’ route to multimedia development trains students in
their developmental creativity, project management and team work.
Students are expected to apply what has been learned in the lectures, from
the reading list and their own research, to their projects. It is important to note
that without attending the lectures, students will not have the “skills
development” needed to implement the project, as it is not possible to record
some of the knowledge in the lecture notes.
><><><><><><><><><><><><><><><><><><><><><><><><><><><>< 6CS001 - Advanced Multimedia Authoring - Module Assessment – 2016/2017 3 Assignment Details Portfolio Task 1: Application Project Indicative portfolio task weighting: 70%. Due dates - Part A: Group Concept and Application Demonstration: 09/03/17. Individual Implementation Report: 13/03/17 (Monday). Due dates - Part B: Group Application: 06/04/17. Individual Implementation Report: 10/04/17 (Monday). What to submit?: See below for details. Word limit: Part A - Concept and Prototype Application - Approx 2 pages. Part A - Implementation Report - Approx 10-15 pages. Part B – Application – N/A. Part B - Implementation Report – Approx 15-20 pages. You are required to form teams of three or four students to develop an interactive 3D application. Each team should meet at least once a week during the workshop time for a meeting where you report progress to the team and determine tasks for the forthcoming week. This is a practical task. This component provides students with the practical experience of developing a product that will exhibit the student’s knowledge and skills in the field. Each group of students is required to develop a concept that can be realised in a 3D, interactive rich internet application (RIA). An interactive virtual world is mandatory. Students are encouraged to be as creative as possible but should bear in mind the feasibility of the implementation as a constraint. It is recommended that before you start significant research and your prototype you get approval of your concept / topic from a workshop tutor. Here are some examples of possible application themes from previous years. Also see the “Introduction and Assignment Overview” above for more ideas and information. Example application topics/themes: Under water exploration simulation. Crime scene simulation. Virtual health and safety training in rail, the fire service or construction. An interactive game. Interactive marketing app for a venue or country. Education simulation, such as simulation of a desktop computer. As a group you must research and consider the application that you want to develop. You will then be required to decide, what might be achievable within the given time limits. You must then deliver the required application on time. 6CS001 - Advanced Multimedia Authoring - Module Assessment – 2016/2017 4 Note - You MUST develop your application in the specified module tools. You need to ensure that everyone plays an equal part in the development of the application. This means each group member must contribute to the programming and graphics work. Below are examples of programming and graphics work/tasks. These are illustrative examples. Student groups can determine their own list of work. You may be involved in one or more of these types of tasks. Programming: Virtual world/scene programmer. Scene interactivity programmer. Artificial intelligence programmer. User input programmer. Special FXs programmer. Graphics: Virtual character modeller. Scene modeller. Building modeller. Background objects modeller. User interface. This “application development project” portfolio task is split into two parts. Part A focuses on conceptual development and prototype creation. Part B focuses on completing the proposed 3D interactive application. Both parts of the portfolio task include a report that should be completed individually by group members. Portfolio Task 1 – Part A Conceptual Development and Prototype Application Task one, part A of the portfolio requires the group to produce: Concept document. o A short document (2 pages maximum) that expresses the core idea of the application. It should include an Introduction, this section should provide relevant information and describe your app. Description, describe the app to the reader as if they were users. Include all key elements of your interactive app. Key features, a bullet point list of items that will make your app stand out. For example: interactivity (e.g. when a user clicks on objects or door they will animate or open), artificial intelligence (e.g. response virtual characters). Target audience, describe who the app if for, your goals and motivation. Concept art, Graphics, such as images, diagrams, screenshots, illustrations, drawings, hand-sketches and 6CS001 - Advanced Multimedia Authoring - Module Assessment – 2016/2017 5 screenshots of the prototype world and interface can be used to support understanding of the concept. Prototype Application. o You should produce a prototype implementation of the concept. The application will be fully realised in portfolio task one, part B. For the prototype stage you should aim to produce a cohesive virtual world/scene based on your concept. The virtual world should contain textured 3D models, an interface and support some interactivity, such as user movement or interaction with objects. Also see the marking grid for details. For this portfolio learning task you are required to demonstrate the application you have developed to a member of the module team. You should come prepared to present a live demo of your application and answer questions related to its development. For example, your applications structure, understanding of techniques and principles used. Individual Implementation Report Task one, part A of the portfolio also requires you to individually produce a report that summaries your contribution to the prototype application. The report should outline/list your contribution to the implementation of the application. For example, an overview of assets delivered (e.g. graphics), code / subsystems delivered (e.g. virtual world scene, interactivity, artificial intelligence, user interface, etc.), tools / techniques used, problems found and overcome. It can also include work not incorporated in the application prototype and research undertaken; however, it should primarily focus on your contribution to the application. You should also include supporting evidence of your contribution to the group application. For example, it could include: programming code and diagrams describing algorithms; designs, screenshots and descriptions of 3D modelling tasks undertaken and techniques used; designs, screenshots and descriptions illustrating application elements you created; brief summaries including citations of research undertaken. Remember this is an indicative list of content. You can include any other relevant elements. What to Hand-in? There are two portals on WOLF, one for you to submit the group application and another for the individual report. Conceptual Development and Prototype Application: When you have completed the work, you should submit a group .zip file containing your 6CS001 - Advanced Multimedia Authoring - Module Assessment – 2016/2017 6 document and application (including all source files and assets) through the Task 1 – Part A application portal on WOLF. Individual Implementation Report: When you have completed the work you should submit your individual report through the Task 1 – Part A report portal on WOLF. Note: WOLF gateways have a 10mb file limit. If your submissions are going to be greater than 10mb you need to discuss this issue with the module leader in advance. It is your responsibility to manage this issue. Portfolio Task 1 – Part B Task one, part B of the portfolio focuses on the realisation of the concept into a complete product. Interactive 3D Application Task one, part B of the portfolio requires the group to complete the interactive 3D application they prototyped in Task one Part A. The complete application should include: A virtual world that should have a theme, 3D models, textures, animation, integrated interface and interactivity. Higher grades will be awarded for virtual worlds that demonstrate originality, original content and advanced concepts, such as special effects (e.g. particle and shadows) and/or behaviours (e.g. artificial intelligence or artificial life). Remember this is an indicative list of content. You can include any other relevant elements. For this portfolio learning task you are required to demonstrate the application you have developed to a member of the module team. You should come prepared to present a live demo of your application and answer questions related to its development. For example, your applications structure, understanding of techniques and principles used. Individual Implementation Report Task one, part B of the portfolio also requires you to individually produce a report that outlines your contribution to the prototype application. The report should outline/list your contribution to the implementation of the application. For example, an overview of assets delivered (e.g. graphics), code / subsystems delivered (e.g. virtual world scene, interactivity, artificial intelligence, user interface, etc.), tools / techniques used, problems found and overcome. It can also include work not incorporated in the final application and research undertaken; however, it should primarily focus on your contribution to the application. 6CS001 - Advanced Multimedia Authoring - Module Assessment – 2016/2017 7 You should also include supporting evidence of your contribution to the group application. For example, it could include: programming code and diagrams describing algorithms; designs, screenshots and descriptions of 3D modelling tasks undertaken and techniques used; designs, screenshots and descriptions illustrating application elements you created; brief summaries including citations of research undertaken. You should also include a 300 word evaluation / summary of your learning experience, covering the highs and lows of your learning, the level achievement of the practical work and an evaluation of your learning process. Remember this is an indicative list of content. You can include any other relevant elements. What to Hand-in? There are two portals on WOLF, one for you to submit the group application and another for the individual report. Interactive 3D Application: When you have completed the work, you should submit a group .zip file containing your application (including all source files and assets) through the Task 1 – Part B application portal on WOLF. Individual Implementation Report: When you have completed the work you should submit your individual report through the Task 1 – Part B report portal on WOLF. Note: WOLF gateways have a 10mb file limit. If your submissions are going to be greater than 10mb you need to discuss this issue with the module leader in advance. It is your responsibility to manage this issue. ><><><><><><><><><><><><><><><><><><><><><><><><><><><>< Portfolio Task 2: Investigation of Interactive 3D Applications Indicative portfolio task weighting: 30%. Due date: 05/05/17 (Friday). What to submit?: An individual academic report and application. Word limit: Approx 2,000 words. The aim of portfolio task 2 is to learn about and demonstrate evidence of learning about the use of interactive 3D applications and the selection of multimedia authoring tools. You are required to research an interactive 3D application topic and present your findings in the form of an academic report. Below are examples of possible report titles. You can select your own title; however, you must get your title agreed by a module tutor. 6CS001 - Advanced Multimedia Authoring - Module Assessment – 2016/2017 8 How are 3D interactive applications and building information modelling (BIM) being used in the construction sector? What are the challenges around the delivery of health and safety 3D training applications in the rail sector? Evaluate the use of 3D serious games in evacuation training. What are the benefits of using 3D interactive applications in education compared to more traditional teaching methods? How are serious games being used for rehabilitation? Comparison of interactive 3D technology for architectural simulations. Using WebGL for architectural simulations. Using WebGL for visualisation of molecules. In addition to a report you are required to develop a small prototype simulation that supports the developed research report. For example, if your research report investigated architectural simulations your prototype simulation could demonstrate a simple architectural simulation. If your research report investigated scientific visualisation, such as molecules your prototype simulation could visualise a molecule. Your research report should include sections on design, implementation and testing of your prototype. You should produce a report of approximately 2000 words (about four pages of A4 using a 12pt. font). The report should contain the following sections: Introduction – this should include an introduction to your chosen topic and explain why it is important. It should, in straightforward style state the purpose of the report / the problem being investigated. Investigation - An in-depth investigation of your chosen topic area, which draws upon a wide range of academic and research based sources. Design, Implementation and Testing – There should be three sections containing the design, implementation and suitable testing of a prototype application. Conclusion - A conclusion that draws out your findings. References - A list of references. Correct use of the Harvard referencing system. What to Hand-in? When you have completed the work, you should submit a .zip file containing a runnable version of your application, your report and any source-code not included directly in the application (e.g. 3D models) through the portal on WOLF. Note: WOLF gateways have a 10mb file limit. If your submissions are going to be greater than 10mb you need to discuss this issue with the module leader in advance. It is your responsibility to manage this issue. ><><><><><><><><><><><><><><><><><><><><><><><><><><><>< 6CS001 - Advanced Multimedia Authoring - Module Assessment – 2016/2017 9 Marking Schemes The marking schemes / grids for each portfolio task can be found in the same folder as the assessment on WOLF. Please read the marking grids carefully. Please speak to the module leader if you have any questions. Remember – Grades are not mechanically calculated but are a matter of academic judgement based on the marking criteria. You should be able to find the following marking grids for this portfolio: Marking Grid - Portfolio Learning Task 1 (Part A): Conceptual Development and Prototype Application (Indicative weighting 10%). Marking Grid - Portfolio Learning Task 1 (Part A): Individual Implementation Report (Indicative weighting 20%). Marking Grid - Portfolio Learning Task 1 (Part B): Interactive 3D Application (Indicative weighting 10%). Marking Grid - Portfolio Learning Task 1 (Part B): Individual Implementation Report (Indicative weighting 30%). Marking Grid - Portfolio Learning Task 2: Investigation of Interactive 3D Applications (Indicative weighting 30%) ><><><><><><><><><><><><><><><><><><><><><><><><><><><>< Submission of work Your completed work for assignments must be handed in on or before the due date. You must keep a copy or backup of any assessed work that you submit. Failure to do so may result in your having to repeat that piece of work. Any item handed in must have, clearly written on the front: your name your student number the module number and name the module leader's name the date of submission Submission: Your assignment should be handed in via WOLF. Please speak to the module leader if you have any questions. 6CS001 - Advanced Multimedia Authoring - Module Assessment – 2016/2017 10 Penalties for late submission of coursework Standard School of Computing and Information Technology arrangements apply. ANY late submission (without valid cause) will result in the grade 0% being allocated to the coursework. Procedure for requesting extensions: If you have a valid reason for requiring an extension you must use the form entitled. You should take a copy of the assignment specification, together with all work completed to date, plus any evidence to support your claim, to the School's Student Support Officer (not the year tutor or module leader) for approval. If a new submission date is agreed the Student Support Officer will contact the module leader for agreement. Requests for extension to assignment deadlines should normally be submitted at least one week before the submission deadline and may be granted for a maximum of seven days (one calendar week). Retrieval of Failure A pass or above must be obtained in each of the components (but not necessarily in the elements). Compensation between elements within a component is allowed, but compensation between components is not. Where a student fails a module (10% - 39%, except 0%) they have the right to attempt the failed assessment(s) once, at the next resit opportunity (normally July resit period). If a student fails assessment for a second time they have a right to repeat the module. NOTE: STUDENTS WHO DO NOT TAKE THEIR RESIT AT THE NEXT AVAILABLE RESIT OPPORTUNITY WILL BE REQUIRED TO REPEAT THE MODULE. Mitigating Circumstances If you are unable to meet a deadline or attend an examination, and you have a valid reason, then you will need to complete an Extenuating Circumstances Form (). Please contact the Students union or check the following web page for more details: https://smsweb.wlv.ac.uk/si/sys_unit/Guidance%20for%20Students.html Return of assignments Assignments will be normally returned within three working weeks. You normally have two working weeks from the date you receive your returned assessment and/or written feedback or receive your exam results to contact and discuss the matter with your lecturer. See the Student’s Union advice page http://www.wolvesunion.org/advice/academic/problems/ for more details. https://smsweb.wlv.ac.uk/si/sys_unit/Guidance%20for%20Students.html http://www.wolvesunion.org/advice/academic/problems/ 6CS001 - Advanced Multimedia Authoring - Module Assessment – 2016/2017 11 Registration Please ensure that you are registered on the module. You can check your module registrations via e:Vision (Follow the current students link from http://www.wlv.ac.uk). You should see your year tutor if you are unsure about your programme of study. The fact that you are attending module lectures and classes does not mean that you are necessarily registered. A grade may not be given if you are not registered. Cheating: Cheating is any attempt to gain unfair advantage by dishonest means and includes plagiarism and collusion. Cheating is a serious offence. You are advised to check the nature of each assessment. You must work individually unless it is a group assessment. Cheating is defined as any attempt by a candidate to gain unfair advantage in an assessment by dishonest means, and includes e.g. all breaches of examination room rules, impersonating another candidate, falsifying data, and obtaining an examination paper in advance of its authorised release. Plagiarism is defined as incorporating a significant amount of un-attributed direct quotation from, or un-attributed substantial paraphrasing of, the work of another. Collusion occurs when two or more students collaborate to produce a piece of work to be submitted (in whole or part) for assessment and the work is presented as the work of one student alone. http://www.wlv.ac.uk/