// Dummy vertex shader
//
// For debugging: Just computes gl_Position and sets a colour.
#version 300 es
uniform mat4 MVP;
layout (location = 0) in mediump vec3 vertPosition;
out mediump vec3 colour;
void main()
{
gl_Position = MVP * vec4( vertPosition, 1.0 );
colour = vec3( 0.66, 0.84, 0.36 );
}