Graphics for Games CPI 411
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Term Project
• Phase 1: March 16
– PresentationofProposal
• Phase 2: April 20, 22 (Last week)
– Demonstration
• Paper Submission: April 27 @ noon.
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1. 2. 3.
Description
The term project is to develop a shader tool to visualize some algorithms used in the current world.
Read the shader books and find some algorithms Implement the algorithms
Create an exercise document like our Lab and a short tutorial movie to demonstrate the output.
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Reference Text book
• GPU Gem, GPU Gem2, GPU Gem3:
– Allbooksareavailableonlineforfree.
– https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_pref01.html
– https://developer.nvidia.com/gpugems/GPUGems2/gpugems2_inside_front_cover.html – https://developer.nvidia.com/gpugems/GPUGems/gpugems_pref01.html
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Advanced Topics (Honors)
• Physically based rendering
– http://www.codinglabs.net/article_physically_based_rendering.aspx
• Image based lighting
– http://www.gamasutra.com/blogs/DavidRosen/20100420/4973/ImageBas ed_Ambient_Lighting.php
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