10/21/2019 CSCI 561 (195 unread)
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How much time do we have for calibrate?
Is there any time limit on running the calibrate for hw2?
Updated 4 days ago by Anonymous
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Update:
The time for calibrate program to run is 5 mins.
Updated 3 days ago by Bo Wang
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Longhui Wang 3 days ago
I think the calibration time should not be counted as part of the total time.
What we want to do by calibration is to compare the time we use with the depth we go through in minimax tree, so that we can make a trade-off.
Since we don’t know in the environment used by grading, we have to try a search depth to find how long it exactly take. But if we accidently end up using most of my time during calibration with a deep search, it means we fail just because the unknowning of the enironment.
The aim of calibration is to calibrate the time with search depth, but this rule will prevent us from trying a deeper searching because of the consideration of potentially losing too much time.
So can we calibrate our running time in a limited time not counted into total time? Or can we know the running time when we sumbit our code on vocareum immediately so we can do the calibration ahead of time?
It is just my suggestion and I know the aim of the rule may be to keep fairness of game. Just for your consideration.
Bo Wang 3 days ago See the update of the answer.
https://piazza.com/class/jzob0qt1owq15p?cid=495
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2wh
10/21/2019 CSCI 561 (195 unread)
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Longhui Wang 3 days ago Got it. Thx!
Anonymous 3 days ago
Does this mean that the time for which our calibrate program runs will be subtracted from the amount of play time for a single move or game?
Bo Wang 3 days ago See the new update of the answer
https://piazza.com/class/jzob0qt1owq15p?cid=495
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