CS计算机代考程序代写 assembly case study algorithm GPU c/c++ cuda CSCI 520

CSCI 520
Computer Animation and Simulation
1

Computer Animation and Simulation
2

About the teacher
• Associate (tenured) professor in CS
• Post-doc at MIT
• PhD, Carnegie Mellon University
• jnb@usc.edu
3

• Background:
BSc Mathematics
PhD Computer Science
• Research interests:
graphics, animation,
real-time physics, control, sound, haptics
• Practice:
• Tech transfer, startup companies (Ziva Dynamics)
4

Teaching Assistant • Mianlun Zheng
• Tuesday, 3:00-5:00pm • Location: TBA
5

Who is the course for
• PhD students
• MSc students
• Advanced undergraduates
• CS 420 or 580 background will be very helpful !!
6

Why take this course
• Opensthedoortojobsin computer graphics
• Makebettergames
• Putmathandphysicstouseinthe real world
• Real-timegraphicsiscool
• Impressyourfriendswithdemos
7

Course Information Online
http://barbic.usc.edu/cs520-s20
– Schedule (slides, readings)
– Assignments (details, due dates) – Software (libraries, hints)
– Resources (books, tutorials, links)
Submit assignments on Blackboard: https://blackboard.usc.edu
Forum for questions is on Piazza: https://piazza.com/usc/spring2020/csci520/home

Prerequisites
• Grade of at least B in CS420 or CS580, or explicit permission of instructor
• Familiarity with calculus, linear algebra and numerical computation
• C/C++ programming skills
• See me if you are missing any and we haven’t discussed it
9

Recommended Textbooks • Rick Parent: Computer Animation,
Second Edition: Algorithms and Techniques
• OpenGL Programming Guide (“Red Book”) Basic version also available on-line (see Resources)
10

Evaluation • Assignments: 3 x 21%
• Final Exam: 37%
11

Academic integrity
• No collaboration!
• Do not copy any parts of any of the assignments from anyone
• Do not look at other students’ code, papers, assignments or exams
• USC Office of Student Judicial Affairs and Community Standards will be notified
12

Assignment Policies
• Programming assignments
– Hand in via Blackboard by end of due date – Functionality and features
– Style and documentation
– Artistic impression
• 3 late days, usable any time during semester
• Academic integrity policy applied rigorously
13

Class goals
• Gain ability to create animations and 3D simulations
• Learn a 3D graphics API (or improve skills)
• Improve code optimization skills
14

Applications
• Virtualreality
• Interactivecomputeranimation
• Surgicalsimulation;preoperativeplanning • Computationalrobotics;manipulation
• Videogames
• Assemblyplanning
• Scientificvisualization
• Education
• E-commerce
15

Keyframe Animation
16

Motion Capture
17

Inverse Kinematics
www.learnartificialneuralnetworks.com
source: Autodesk
18

Character Rigging
19

Facial Animation
20

Crowd Animation
21

Crowd Animation
22

Maya
23

Fluids
Source:
Stanford University
24

Source: CMU
25
Deformations

Cloth
Source:
ACM SIGGRAPH
26

Simulating Large Models
Source:
Cornell University
27

Simulating Large Models
28

Source: CMU
29
Sound

Self-collision detection
Source: USC
30

GPU programming
• Vertex shader
• Fragment shader • CUDA
• OpenCL
31

Source: Symposium on computer animation
32
Physics in games

Force-feedback Rendering
33

Haptic Interfaces
• hap·tic(‘hap-tik) adj.
Of or relating to the sense of touch; tactile.
34

Surgical Simulation
Source:
Cornell University
35

Multibody dynamics
36

TOPICS TO BE COVERED:
• Overview of computer animation
• Primer on numerical linear algebra
• Dynamical systems, numerical integration of ODEs • Constraints and contact
• Character Rigging
• Inverse Kinematics
• Maya
• Crowds
• Rigid body dynamics
• Collision detection
• Structured deformable objects (solids, cloth, hair)
• Fracture and cutting
• Fluids (Navier-Stokes)
• Haptics
• Sound simulation (acoustics)
• Programmable graphics hardware (GPUs)
• Case study: Havok engine for physics in games
• Motion capture
37

CSCI 520
Computer Animation and Simulation
http://www.jernejbarbic.com
38