CS计算机代考程序代写 ///////////////////////////////////////////////////////////////////////////////////

///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 – 2015 G-Truc Creation (www.g-truc.net)
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/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
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/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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///
/// @ref gtx_intersect
/// @file glm/gtx/intersect.hpp
/// @date 2007-04-03 / 2011-06-07
/// @author Christophe Riccio
///
/// @see core (dependence)
/// @see gtx_closest_point (dependence)
///
/// @defgroup gtx_intersect GLM_GTX_intersect
/// @ingroup gtx
///
/// @brief Add intersection functions
///
/// need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////

#pragma once

// Dependency:
#include “../glm.hpp”
#include “../gtx/closest_point.hpp”

#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
# pragma message(“GLM: GLM_GTX_closest_point extension included”)
#endif

namespace glm
{
/// @addtogroup gtx_intersect
/// @{

//! Compute the intersection of a ray and a triangle.
//! Ray direction and plane normal must be unit length.
//! From GLM_GTX_intersect extension.
template
GLM_FUNC_DECL bool intersectRayPlane(
genType const & orig, genType const & dir,
genType const & planeOrig, genType const & planeNormal,
typename genType::value_type & intersectionDistance);

//! Compute the intersection of a ray and a triangle.
//! From GLM_GTX_intersect extension.
template
GLM_FUNC_DECL bool intersectRayTriangle(
genType const & orig, genType const & dir,
genType const & vert0, genType const & vert1, genType const & vert2,
genType & baryPosition);

//! Compute the intersection of a line and a triangle.
//! From GLM_GTX_intersect extension.
template
GLM_FUNC_DECL bool intersectLineTriangle(
genType const & orig, genType const & dir,
genType const & vert0, genType const & vert1, genType const & vert2,
genType & position);

//! Compute the intersection distance of a ray and a sphere.
//! The ray direction vector is unit length.
//! From GLM_GTX_intersect extension.
template
GLM_FUNC_DECL bool intersectRaySphere(
genType const & rayStarting, genType const & rayNormalizedDirection,
genType const & sphereCenter, typename genType::value_type const sphereRadiusSquered,
typename genType::value_type & intersectionDistance);

//! Compute the intersection of a ray and a sphere.
//! From GLM_GTX_intersect extension.
template
GLM_FUNC_DECL bool intersectRaySphere(
genType const & rayStarting, genType const & rayNormalizedDirection,
genType const & sphereCenter, const typename genType::value_type sphereRadius,
genType & intersectionPosition, genType & intersectionNormal);

//! Compute the intersection of a line and a sphere.
//! From GLM_GTX_intersect extension
template
GLM_FUNC_DECL bool intersectLineSphere(
genType const & point0, genType const & point1,
genType const & sphereCenter, typename genType::value_type sphereRadius,
genType & intersectionPosition1, genType & intersectionNormal1,
genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType());

/// @}
}//namespace glm

#include “intersect.inl”