CS计算机代考程序代写 ///////////////////////////////////////////////////////////////////////////////////

///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 – 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the “Software”), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/type_vec.hpp
/// @date 2010-01-26 / 2014-10-05
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

#pragma once

#include “precision.hpp”
#include “type_int.hpp”

namespace glm
{
template struct tvec1;
template struct tvec2;
template struct tvec3;
template struct tvec4;

typedef tvec1 highp_vec1_t;
typedef tvec1 mediump_vec1_t;
typedef tvec1 lowp_vec1_t;
typedef tvec1 highp_dvec1_t;
typedef tvec1 mediump_dvec1_t;
typedef tvec1 lowp_dvec1_t;
typedef tvec1 highp_ivec1_t;
typedef tvec1 mediump_ivec1_t;
typedef tvec1 lowp_ivec1_t;
typedef tvec1 highp_uvec1_t;
typedef tvec1 mediump_uvec1_t;
typedef tvec1 lowp_uvec1_t;
typedef tvec1 highp_bvec1_t;
typedef tvec1 mediump_bvec1_t;
typedef tvec1 lowp_bvec1_t;

/// @addtogroup core_precision
/// @{

/// 2 components vector of high single-precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec2 highp_vec2;

/// 2 components vector of medium single-precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec2 mediump_vec2;

/// 2 components vector of low single-precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec2 lowp_vec2;

/// 2 components vector of high double-precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec2 highp_dvec2;

/// 2 components vector of medium double-precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec2 mediump_dvec2;

/// 2 components vector of low double-precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec2 lowp_dvec2;

/// 2 components vector of high precision signed integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec2 highp_ivec2;

/// 2 components vector of medium precision signed integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec2 mediump_ivec2;

/// 2 components vector of low precision signed integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec2 lowp_ivec2;

/// 2 components vector of high precision unsigned integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec2 highp_uvec2;

/// 2 components vector of medium precision unsigned integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec2 mediump_uvec2;

/// 2 components vector of low precision unsigned integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec2 lowp_uvec2;

/// 2 components vector of high precision bool numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec2 highp_bvec2;

/// 2 components vector of medium precision bool numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec2 mediump_bvec2;

/// 2 components vector of low precision bool numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec2 lowp_bvec2;

/// @}

/// @addtogroup core_precision
/// @{

/// 3 components vector of high single-precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec3 highp_vec3;

/// 3 components vector of medium single-precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec3 mediump_vec3;

/// 3 components vector of low single-precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec3 lowp_vec3;

/// 3 components vector of high double-precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec3 highp_dvec3;

/// 3 components vector of medium double-precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec3 mediump_dvec3;

/// 3 components vector of low double-precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec3 lowp_dvec3;

/// 3 components vector of high precision signed integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec3 highp_ivec3;

/// 3 components vector of medium precision signed integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec3 mediump_ivec3;

/// 3 components vector of low precision signed integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec3 lowp_ivec3;

/// 3 components vector of high precision unsigned integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec3 highp_uvec3;

/// 3 components vector of medium precision unsigned integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec3 mediump_uvec3;

/// 3 components vector of low precision unsigned integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec3 lowp_uvec3;

/// 3 components vector of high precision bool numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec3 highp_bvec3;

/// 3 components vector of medium precision bool numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec3 mediump_bvec3;

/// 3 components vector of low precision bool numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec3 lowp_bvec3;

/// @}

/// @addtogroup core_precision
/// @{

/// 4 components vector of high single-precision floating-point numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec4 highp_vec4;

/// 4 components vector of medium single-precision floating-point numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec4 mediump_vec4;

/// 4 components vector of low single-precision floating-point numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec4 lowp_vec4;

/// 4 components vector of high double-precision floating-point numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec4 highp_dvec4;

/// 4 components vector of medium double-precision floating-point numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec4 mediump_dvec4;

/// 4 components vector of low double-precision floating-point numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec4 lowp_dvec4;

/// 4 components vector of high precision signed integer numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec4 highp_ivec4;

/// 4 components vector of medium precision signed integer numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec4 mediump_ivec4;

/// 4 components vector of low precision signed integer numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec4 lowp_ivec4;

/// 4 components vector of high precision unsigned integer numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec4 highp_uvec4;

/// 4 components vector of medium precision unsigned integer numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec4 mediump_uvec4;

/// 4 components vector of low precision unsigned integer numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec4 lowp_uvec4;

/// 4 components vector of high precision bool numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec4 highp_bvec4;

/// 4 components vector of medium precision bool numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec4 mediump_bvec4;

/// 4 components vector of low precision bool numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef tvec4 lowp_bvec4;

/// @}

/// @addtogroup core_types
/// @{

//////////////////////////
// Default float definition

#if(defined(GLM_PRECISION_LOWP_FLOAT))
typedef lowp_vec2 vec2;
typedef lowp_vec3 vec3;
typedef lowp_vec4 vec4;
#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
typedef mediump_vec2 vec2;
typedef mediump_vec3 vec3;
typedef mediump_vec4 vec4;
#else //defined(GLM_PRECISION_HIGHP_FLOAT)
/// 2 components vector of floating-point numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
typedef highp_vec2 vec2;

//! 3 components vector of floating-point numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
typedef highp_vec3 vec3;

//! 4 components vector of floating-point numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
typedef highp_vec4 vec4;
#endif//GLM_PRECISION

//////////////////////////
// Default double definition

#if(defined(GLM_PRECISION_LOWP_DOUBLE))
typedef lowp_dvec2 dvec2;
typedef lowp_dvec3 dvec3;
typedef lowp_dvec4 dvec4;
#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
typedef mediump_dvec2 dvec2;
typedef mediump_dvec3 dvec3;
typedef mediump_dvec4 dvec4;
#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
/// 2 components vector of double-precision floating-point numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
typedef highp_dvec2 dvec2;

//! 3 components vector of double-precision floating-point numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
typedef highp_dvec3 dvec3;

//! 4 components vector of double-precision floating-point numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
typedef highp_dvec4 dvec4;
#endif//GLM_PRECISION

//////////////////////////
// Signed integer definition

#if(defined(GLM_PRECISION_LOWP_INT))
typedef lowp_ivec2 ivec2;
typedef lowp_ivec3 ivec3;
typedef lowp_ivec4 ivec4;
#elif(defined(GLM_PRECISION_MEDIUMP_INT))
typedef mediump_ivec2 ivec2;
typedef mediump_ivec3 ivec3;
typedef mediump_ivec4 ivec4;
#else //defined(GLM_PRECISION_HIGHP_INT)
//! 2 components vector of signed integer numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
typedef highp_ivec2 ivec2;

//! 3 components vector of signed integer numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
typedef highp_ivec3 ivec3;

//! 4 components vector of signed integer numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
typedef highp_ivec4 ivec4;
#endif//GLM_PRECISION

//////////////////////////
// Unsigned integer definition

#if(defined(GLM_PRECISION_LOWP_UINT))
typedef lowp_uvec2 uvec2;
typedef lowp_uvec3 uvec3;
typedef lowp_uvec4 uvec4;
#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
typedef mediump_uvec2 uvec2;
typedef mediump_uvec3 uvec3;
typedef mediump_uvec4 uvec4;
#else //defined(GLM_PRECISION_HIGHP_UINT)
/// 2 components vector of unsigned integer numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
typedef highp_uvec2 uvec2;

/// 3 components vector of unsigned integer numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
typedef highp_uvec3 uvec3;

/// 4 components vector of unsigned integer numbers.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
typedef highp_uvec4 uvec4;
#endif//GLM_PRECISION

//////////////////////////
// Boolean definition

#if(defined(GLM_PRECISION_LOWP_BOOL))
typedef lowp_bvec2 bvec2;
typedef lowp_bvec3 bvec3;
typedef lowp_bvec4 bvec4;
#elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
typedef mediump_bvec2 bvec2;
typedef mediump_bvec3 bvec3;
typedef mediump_bvec4 bvec4;
#else //defined(GLM_PRECISION_HIGHP_BOOL)
//! 2 components vector of boolean.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
typedef highp_bvec2 bvec2;

//! 3 components vector of boolean.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
typedef highp_bvec3 bvec3;

//! 4 components vector of boolean.
///
/// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
typedef highp_bvec4 bvec4;
#endif//GLM_PRECISION

/// @}
}//namespace glm