CS计算机代考程序代写 ///////////////////////////////////////////////////////////////////////////////////

///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 – 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// in the Software without restriction, including without limitation the rights
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/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
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/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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///
/// @ref gtx_transform
/// @file glm/gtx/transform.hpp
/// @date 2005-12-21 / 2011-06-07
/// @author Christophe Riccio
///
/// @see core (dependence)
/// @see gtc_matrix_transform (dependence)
/// @see gtx_transform
/// @see gtx_transform2
///
/// @defgroup gtx_transform GLM_GTX_transform
/// @ingroup gtx
///
/// @brief Add transformation matrices
///
/// need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////

#pragma once

// Dependency:
#include “../glm.hpp”
#include “../gtc/matrix_transform.hpp”

#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
# pragma message(“GLM: GLM_GTX_transform extension included”)
#endif

namespace glm
{
/// @addtogroup gtx_transform
/// @{

/// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
/// @see gtc_matrix_transform
/// @see gtx_transform
template
GLM_FUNC_DECL tmat4x4 translate(
tvec3 const & v);

/// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
/// @see gtc_matrix_transform
/// @see gtx_transform
template
GLM_FUNC_DECL tmat4x4 rotate(
T angle,
tvec3 const & v);

/// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
/// @see gtc_matrix_transform
/// @see gtx_transform
template
GLM_FUNC_DECL tmat4x4 scale(
tvec3 const & v);

/// @}
}// namespace glm

#include “transform.inl”