///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 – 2015 G-Truc Creation (www.g-truc.net)
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/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
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/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
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///
/// @ref gtx_matrix_decompose
/// @file glm/gtx/matrix_decompose.hpp
/// @date 2014-08-29 / 2014-08-29
/// @author Christophe Riccio
///
/// @see core (dependence)
///
/// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose
/// @ingroup gtx
///
/// @brief Decomposes a model matrix to translations, rotation and scale components
///
///
///////////////////////////////////////////////////////////////////////////////////
#pragma once
// Dependencies
#include “../mat4x4.hpp”
#include “../vec3.hpp”
#include “../vec4.hpp”
#include “../gtc/quaternion.hpp”
#include “../gtc/matrix_transform.hpp”
#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
# pragma message(“GLM: GLM_GTX_matrix_decompose extension included”)
#endif
namespace glm
{
/// @addtogroup gtx_matrix_decompose
/// @{
/// Decomposes a model matrix to translations, rotation and scale components
/// @see gtx_matrix_decompose
template
GLM_FUNC_DECL bool decompose(
tmat4x4
tvec3
/// @}
}//namespace glm
#include “matrix_decompose.inl”