CS计算机代考程序代写 ///////////////////////////////////////////////////////////////////////////////////

///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 – 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the “Software”), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtc_random
/// @file glm/gtc/random.inl
/// @date 2011-09-19 / 2012-04-07
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

#include “../geometric.hpp”
#include “../exponential.hpp”
#include
#include
#include

namespace glm{
namespace detail
{
template class vecType>
struct compute_rand
{
GLM_FUNC_QUALIFIER static vecType call();
};

template struct compute_rand
{
GLM_FUNC_QUALIFIER static tvec1 call()
{
return tvec1(
std::rand()) % std::numeric_limits::max();
}
};

template struct compute_rand
{
GLM_FUNC_QUALIFIER static tvec2 call()
{
return tvec2(
std::rand(),
std::rand()) % std::numeric_limits::max();
}
};

template struct compute_rand
{
GLM_FUNC_QUALIFIER static tvec3 call()
{
return tvec3(
std::rand(),
std::rand(),
std::rand()) % std::numeric_limits::max();
}
};

template struct compute_rand
{
GLM_FUNC_QUALIFIER static tvec4 call()
{
return tvec4(
std::rand(),
std::rand(),
std::rand(),
std::rand()) % std::numeric_limits::max();
}
};

template class vecType>
struct compute_rand
{
GLM_FUNC_QUALIFIER static vecType call()
{
return
(vecType(compute_rand::call()) << static_cast(8)) |
(vecType(compute_rand::call()) << static_cast(0));
}
};

template class vecType>
struct compute_rand
{
GLM_FUNC_QUALIFIER static vecType call()
{
return
(vecType(compute_rand::call()) << static_cast(16)) |
(vecType(compute_rand::call()) << static_cast(0));
}
};

template class vecType>
struct compute_rand
{
GLM_FUNC_QUALIFIER static vecType call()
{
return
(vecType(compute_rand::call()) << static_cast(32)) |
(vecType(compute_rand::call()) << static_cast(0));
}
};

template class vecType>
struct compute_linearRand
{
GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max);
};

template class vecType>
struct compute_linearRand
{
GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max)
{
return (vecType(compute_rand::call() % vecType(Max + static_cast(1) – Min))) + Min;
}
};

template class vecType>
struct compute_linearRand
{
GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max)
{
return (compute_rand::call() % (Max + static_cast(1) – Min)) + Min;
}
};

template class vecType>
struct compute_linearRand
{
GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max)
{
return (vecType(compute_rand::call() % vecType(Max + static_cast(1) – Min))) + Min;
}
};

template class vecType>
struct compute_linearRand
{
GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max)
{
return (compute_rand::call() % (Max + static_cast(1) – Min)) + Min;
}
};

template class vecType>
struct compute_linearRand
{
GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max)
{
return (vecType(compute_rand::call() % vecType(Max + static_cast(1) – Min))) + Min;
}
};

template class vecType>
struct compute_linearRand
{
GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max)
{
return (compute_rand::call() % (Max + static_cast(1) – Min)) + Min;
}
};

template class vecType>
struct compute_linearRand
{
GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max)
{
return (vecType(compute_rand::call() % vecType(Max + static_cast(1) – Min))) + Min;
}
};

template class vecType>
struct compute_linearRand
{
GLM_FUNC_QUALIFIER static vecType call(vecType const & Min, vecType const & Max)
{
return (compute_rand::call() % (Max + static_cast(1) – Min)) + Min;
}
};

template