CS计算机代考程序代写 ///////////////////////////////////////////////////////////////////////////////////

///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 – 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the “Software”), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/type_vec3.hpp
/// @date 2008-08-22 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

#pragma once

//#include “../fwd.hpp”
#include “type_vec.hpp”
#ifdef GLM_SWIZZLE
# if GLM_HAS_ANONYMOUS_UNION
# include “_swizzle.hpp”
# else
# include “_swizzle_func.hpp”
# endif
#endif //GLM_SWIZZLE
#include

namespace glm
{
template
struct tvec3
{
//////////////////////////////////////
// Implementation detail

typedef tvec3 type;
typedef tvec3 bool_type;
typedef T value_type;

//////////////////////////////////////
// Data

# if GLM_HAS_ANONYMOUS_UNION
union
{
struct{ T x, y, z; };
struct{ T r, g, b; };
struct{ T s, t, p; };

# ifdef GLM_SWIZZLE
_GLM_SWIZZLE3_2_MEMBERS(T, P, tvec2, x, y, z)
_GLM_SWIZZLE3_2_MEMBERS(T, P, tvec2, r, g, b)
_GLM_SWIZZLE3_2_MEMBERS(T, P, tvec2, s, t, p)
_GLM_SWIZZLE3_3_MEMBERS(T, P, tvec3, x, y, z)
_GLM_SWIZZLE3_3_MEMBERS(T, P, tvec3, r, g, b)
_GLM_SWIZZLE3_3_MEMBERS(T, P, tvec3, s, t, p)
_GLM_SWIZZLE3_4_MEMBERS(T, P, tvec4, x, y, z)
_GLM_SWIZZLE3_4_MEMBERS(T, P, tvec4, r, g, b)
_GLM_SWIZZLE3_4_MEMBERS(T, P, tvec4, s, t, p)
# endif//GLM_SWIZZLE
};
# else
union { T x, r, s; };
union { T y, g, t; };
union { T z, b, p; };

# ifdef GLM_SWIZZLE
GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, P, tvec3, tvec2, tvec3, tvec4)
# endif//GLM_SWIZZLE
# endif//GLM_LANG

//////////////////////////////////////
// Component accesses

# ifdef GLM_FORCE_SIZE_FUNC
/// Return the count of components of the vector
typedef size_t size_type;
GLM_FUNC_DECL GLM_CONSTEXPR size_type size() const;

GLM_FUNC_DECL T & operator[](size_type i);
GLM_FUNC_DECL T const & operator[](size_type i) const;
# else
/// Return the count of components of the vector
typedef length_t length_type;
GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const;

GLM_FUNC_DECL T & operator[](length_type i);
GLM_FUNC_DECL T const & operator[](length_type i) const;
# endif//GLM_FORCE_SIZE_FUNC

//////////////////////////////////////
// Implicit basic constructors

GLM_FUNC_DECL tvec3();
GLM_FUNC_DECL tvec3(tvec3 const & v);
template GLM_FUNC_DECL tvec3(tvec3 const & v);

//////////////////////////////////////
// Explicit basic constructors

GLM_FUNC_DECL explicit tvec3(ctor);
GLM_FUNC_DECL explicit tvec3(T const & s);
GLM_FUNC_DECL tvec3(T const & a, T const & b, T const & c);

//////////////////////////////////////
// Conversion scalar constructors

/// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template
GLM_FUNC_DECL tvec3(A const & a, B const & b, C const & c);
template
GLM_FUNC_DECL tvec3(tvec1 const & a, tvec1 const & b, tvec1 const & c);

//////////////////////////////////////
// Conversion vector constructors

//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template
GLM_FUNC_DECL explicit tvec3(tvec2 const & a, B const & b);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template
GLM_FUNC_DECL explicit tvec3(tvec2 const & a, tvec1 const & b);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template
GLM_FUNC_DECL explicit tvec3(A const & a, tvec2 const & b);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template
GLM_FUNC_DECL explicit tvec3(tvec1 const & a, tvec2 const & b);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template
GLM_FUNC_DECL explicit tvec3(tvec4 const & v);

# ifdef GLM_FORCE_EXPLICIT_CTOR
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template
GLM_FUNC_DECL explicit tvec3(tvec3 const & v);
# else
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template
GLM_FUNC_DECL tvec3(tvec3 const & v);
# endif

//////////////////////////////////////
// Swizzle constructors

# if GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE)
template
GLM_FUNC_DECL tvec3(detail::_swizzle<3, T, P, tvec3, E0, E1, E2, -1> const & that)
{
*this = that();
}

template
GLM_FUNC_DECL tvec3(detail::_swizzle<2, T, P, tvec2, E0, E1, -1, -2> const & v, T const & s)
{
*this = tvec3(v(), s);
}

template
GLM_FUNC_DECL tvec3(T const & s, detail::_swizzle<2, T, P, tvec2, E0, E1, -1, -2> const & v)
{
*this = tvec3(s, v());
}
# endif// GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE)

//////////////////////////////////////
// Unary arithmetic operators

GLM_FUNC_DECL tvec3 & operator=(tvec3 const & v);

template
GLM_FUNC_DECL tvec3 & operator=(tvec3 const & v);
template
GLM_FUNC_DECL tvec3 & operator+=(U s);
template
GLM_FUNC_DECL tvec3 & operator+=(tvec1 const & v);
template
GLM_FUNC_DECL tvec3 & operator+=(tvec3 const & v);
template
GLM_FUNC_DECL tvec3 & operator-=(U s);
template
GLM_FUNC_DECL tvec3 & operator-=(tvec1 const & v);
template
GLM_FUNC_DECL tvec3 & operator-=(tvec3 const & v);
template
GLM_FUNC_DECL tvec3 & operator*=(U s);
template
GLM_FUNC_DECL tvec3 & operator*=(tvec1 const & v);
template
GLM_FUNC_DECL tvec3 & operator*=(tvec3 const & v);
template
GLM_FUNC_DECL tvec3 & operator/=(U s);
template
GLM_FUNC_DECL tvec3 & operator/=(tvec1 const & v);
template
GLM_FUNC_DECL tvec3 & operator/=(tvec3 const & v);

//////////////////////////////////////
// Increment and decrement operators

GLM_FUNC_DECL tvec3 & operator++();
GLM_FUNC_DECL tvec3 & operator–();
GLM_FUNC_DECL tvec3 operator++(int);
GLM_FUNC_DECL tvec3 operator–(int);

//////////////////////////////////////
// Unary bit operators

template
GLM_FUNC_DECL tvec3 & operator%=(U s);
template
GLM_FUNC_DECL tvec3 & operator%=(tvec1 const & v);
template
GLM_FUNC_DECL tvec3 & operator%=(tvec3 const & v);
template
GLM_FUNC_DECL tvec3 & operator&=(U s);
template
GLM_FUNC_DECL tvec3 & operator&=(tvec1 const & v);
template
GLM_FUNC_DECL tvec3 & operator&=(tvec3 const & v);
template
GLM_FUNC_DECL tvec3 & operator|=(U s);
template
GLM_FUNC_DECL tvec3 & operator|=(tvec1 const & v);
template
GLM_FUNC_DECL tvec3 & operator|=(tvec3 const & v);
template
GLM_FUNC_DECL tvec3 & operator^=(U s);
template
GLM_FUNC_DECL tvec3 & operator^=(tvec1 const & v);
template
GLM_FUNC_DECL tvec3 & operator^=(tvec3 const & v);
template
GLM_FUNC_DECL tvec3 & operator<<=(U s); template
GLM_FUNC_DECL tvec3 & operator<<=(tvec1 const & v);
template
GLM_FUNC_DECL tvec3 & operator<<=(tvec3 const & v);
template
GLM_FUNC_DECL tvec3 & operator>>=(U s);
template
GLM_FUNC_DECL tvec3 & operator>>=(tvec1 const & v);
template
GLM_FUNC_DECL tvec3 & operator>>=(tvec3 const & v);
};

template
GLM_FUNC_DECL tvec3 operator+(tvec3 const & v, T const & s);

template
GLM_FUNC_DECL tvec3 operator+(tvec3 const & v, tvec1 const & s);

template
GLM_FUNC_DECL tvec3 operator+(T const & s, tvec3 const & v);

template
GLM_FUNC_DECL tvec3 operator+(tvec1 const & s, tvec3 const & v);

template
GLM_FUNC_DECL tvec3 operator+(tvec3 const & v1, tvec3 const & v2);

template
GLM_FUNC_DECL tvec3 operator-(tvec3 const & v, T const & s);

template
GLM_FUNC_DECL tvec3 operator-(tvec3 const & v, tvec1 const & s);

template
GLM_FUNC_DECL tvec3 operator-(T const & s, tvec3 const & v);

template
GLM_FUNC_DECL tvec3 operator-(tvec1 const & s, tvec3 const & v);

template
GLM_FUNC_DECL tvec3 operator-(tvec3 const & v1, tvec3 const & v2);

template
GLM_FUNC_DECL tvec3 operator*(tvec3 const & v, T const & s);

template
GLM_FUNC_DECL tvec3 operator*(tvec3 const & v, tvec1 const & s);

template
GLM_FUNC_DECL tvec3 operator*(T const & s, tvec3 const & v);

template
GLM_FUNC_DECL tvec3 operator*(tvec1 const & s, tvec3 const & v);

template
GLM_FUNC_DECL tvec3 operator*(tvec3 const & v1, tvec3 const & v2);

template
GLM_FUNC_DECL tvec3 operator/(tvec3 const & v, T const & s);

template
GLM_FUNC_DECL tvec3 operator/(tvec3 const & v, tvec1 const & s);

template
GLM_FUNC_DECL tvec3 operator/(T const & s, tvec3 const & v);

template
GLM_FUNC_DECL tvec3 operator/(tvec1 const & s, tvec3 const & v);

template
GLM_FUNC_DECL tvec3 operator/(tvec3 const & v1, tvec3 const & v2);

template
GLM_FUNC_DECL tvec3 operator-(tvec3 const & v);

template
GLM_FUNC_DECL tvec3 operator%(tvec3 const & v, T const & s);

template
GLM_FUNC_DECL tvec3 operator%(tvec3 const & v, tvec1 const & s);

template
GLM_FUNC_DECL tvec3 operator%(T const & s, tvec3 const & v);

template
GLM_FUNC_DECL tvec3 operator%(tvec1 const & s, tvec3 const & v);

template
GLM_FUNC_DECL tvec3 operator%(tvec3 const & v1, tvec3 const & v2);

template
GLM_FUNC_DECL tvec3 operator&(tvec3 const & v, T const & s);

template
GLM_FUNC_DECL tvec3 operator&(tvec3 const & v, tvec1 const & s);

template
GLM_FUNC_DECL tvec3 operator&(T const & s, tvec3 const & v);

template
GLM_FUNC_DECL tvec3 operator&(tvec1 const & s, tvec3 const & v);

template
GLM_FUNC_DECL tvec3 operator&(tvec3 const & v1, tvec3 const & v2);

template
GLM_FUNC_DECL tvec3 operator|(tvec3 const & v, T const & s);

template
GLM_FUNC_DECL tvec3 operator|(tvec3 const & v, tvec1 const & s);

template
GLM_FUNC_DECL tvec3 operator|(T const & s, tvec3 const & v);

template
GLM_FUNC_DECL tvec3 operator|(tvec1 const & s, tvec3 const & v);

template
GLM_FUNC_DECL tvec3 operator|(tvec3 const & v1, tvec3 const & v2);

template
GLM_FUNC_DECL tvec3 operator^(tvec3 const & v, T const & s);

template
GLM_FUNC_DECL tvec3 operator^(tvec3 const & v, tvec1 const & s);

template
GLM_FUNC_DECL tvec3 operator^(T const & s, tvec3 const & v);

template
GLM_FUNC_DECL tvec3 operator^(tvec1 const & s, tvec3 const & v);

template
GLM_FUNC_DECL tvec3 operator^(tvec3 const & v1, tvec3 const & v2);

template
GLM_FUNC_DECL tvec3 operator<<(tvec3 const & v, T const & s);

template
GLM_FUNC_DECL tvec3 operator<<(tvec3 const & v, tvec1 const & s);

template
GLM_FUNC_DECL tvec3 operator<<(T const & s, tvec3 const & v);

template
GLM_FUNC_DECL tvec3 operator<<(tvec1 const & s, tvec3 const & v);

template
GLM_FUNC_DECL tvec3 operator<<(tvec3 const & v1, tvec3 const & v2);

template
GLM_FUNC_DECL tvec3 operator>>(tvec3 const & v, T const & s);

template
GLM_FUNC_DECL tvec3 operator>>(tvec3 const & v, tvec1 const & s);

template
GLM_FUNC_DECL tvec3 operator>>(T const & s, tvec3 const & v);

template
GLM_FUNC_DECL tvec3 operator>>(tvec1 const & s, tvec3 const & v);

template
GLM_FUNC_DECL tvec3 operator>>(tvec3 const & v1, tvec3 const & v2);

template
GLM_FUNC_DECL tvec3 operator~(tvec3 const & v);
}//namespace glm

#ifndef GLM_EXTERNAL_TEMPLATE
#include “type_vec3.inl”
#endif//GLM_EXTERNAL_TEMPLATE