CS计算机代考程序代写 ///////////////////////////////////////////////////////////////////////////////////

///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 – 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the “Software”), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_exponential.hpp
/// @date 2008-08-08 / 2011-06-14
/// @author Christophe Riccio
///
/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
///
/// @defgroup core_func_exponential Exponential functions
/// @ingroup core
///
/// These all operate component-wise. The description is per component.
///////////////////////////////////////////////////////////////////////////////////

#pragma once

#include “type_vec1.hpp”
#include “type_vec2.hpp”
#include “type_vec3.hpp”
#include “type_vec4.hpp”
#include

namespace glm
{
/// @addtogroup core_func_exponential
/// @{

/// Returns ‘base’ raised to the power ‘exponent’.
///
/// @param base Floating point value. pow function is defined for input values of ‘base’ defined in the range (inf-, inf+) in the limit of the type precision.
/// @param exponent Floating point value representing the ‘exponent’.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL pow man page
/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
template class vecType>
GLM_FUNC_DECL vecType pow(vecType const & base, vecType const & exponent);

/// Returns the natural exponentiation of x, i.e., e^x.
///
/// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL exp man page
/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
template class vecType>
GLM_FUNC_DECL vecType exp(vecType const & v);

/// Returns the natural logarithm of v, i.e.,
/// returns the value y which satisfies the equation x = e^y.
/// Results are undefined if v <= 0. /// /// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision. /// @tparam genType Floating-point scalar or vector types. /// /// @see GLSL log man page
/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
template class vecType>
GLM_FUNC_DECL vecType log(vecType const & v);

/// Returns 2 raised to the v power.
///
/// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL exp2 man page
/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
template class vecType>
GLM_FUNC_DECL vecType exp2(vecType const & v);

/// Returns the base 2 log of x, i.e., returns the value y,
/// which satisfies the equation x = 2 ^ y.
///
/// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL log2 man page
/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
template class vecType>
GLM_FUNC_DECL vecType log2(vecType const & v);

/// Returns the positive square root of v.
///
/// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL sqrt man page
/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
//template
//GLM_FUNC_DECL genType sqrt(genType const & x);
template class vecType>
GLM_FUNC_DECL vecType sqrt(vecType const & v);

/// Returns the reciprocal of the positive square root of v.
///
/// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL inversesqrt man page
/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
template class vecType>
GLM_FUNC_DECL vecType inversesqrt(vecType const & v);

/// @}
}//namespace glm

#include “func_exponential.inl”