CS计算机代考程序代写 ///////////////////////////////////////////////////////////////////////////////////

///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
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/// @ref gtx_handed_coordinate_space
/// @file glm/gtx/handed_coordinate_space.inl
/// @date 2005-12-21 / 2009-02-19
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////////////////////

namespace glm
{
template
GLM_FUNC_QUALIFIER bool rightHanded
(
tvec3 const & tangent,
tvec3 const & binormal,
tvec3 const & normal
)
{
return dot(cross(normal, tangent), binormal) > T(0);
}

template
GLM_FUNC_QUALIFIER bool leftHanded
(
tvec3 const & tangent,
tvec3 const & binormal,
tvec3 const & normal
)
{
return dot(cross(normal, tangent), binormal) < T(0); } }//namespace glm