CS计算机代考程序代写 ///////////////////////////////////////////////////////////////////////////////////

///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 – 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the “Software”), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/type_mat3x4.hpp
/// @date 2006-08-05 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

#pragma once

#include “../fwd.hpp”
#include “type_vec3.hpp”
#include “type_vec4.hpp”
#include “type_mat.hpp”
#include #include

namespace glm
{
template
struct tmat3x4
{
typedef tvec4 col_type;
typedef tvec3 row_type;
typedef tmat3x4 type;
typedef tmat4x3 transpose_type;
typedef T value_type;

private:
/// @cond DETAIL
col_type value[3];
/// @endcond

public:
// Constructors
GLM_FUNC_DECL tmat3x4();
GLM_FUNC_DECL tmat3x4(tmat3x4 const & m);
template GLM_FUNC_DECL tmat3x4(tmat3x4 const & m);

GLM_FUNC_DECL explicit tmat3x4(ctor);
GLM_FUNC_DECL explicit tmat3x4(T const & s);
GLM_FUNC_DECL tmat3x4(
T const & x0, T const & y0, T const & z0, T const & w0,
T const & x1, T const & y1, T const & z1, T const & w1,
T const & x2, T const & y2, T const & z2, T const & w2);
GLM_FUNC_DECL tmat3x4(
col_type const & v0,
col_type const & v1,
col_type const & v2);

//////////////////////////////////////
// Conversions
template< typename X1, typename Y1, typename Z1, typename W1, typename X2, typename Y2, typename Z2, typename W2, typename X3, typename Y3, typename Z3, typename W3>
GLM_FUNC_DECL tmat3x4(
X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3);

template
GLM_FUNC_DECL tmat3x4(
tvec4 const & v1,
tvec4 const & v2,
tvec4 const & v3);

//////////////////////////////////////
// Matrix conversion

# ifdef GLM_FORCE_EXPLICIT_CTOR
template
GLM_FUNC_DECL explicit tmat3x4(tmat3x4 const & m);
# else
template
GLM_FUNC_DECL tmat3x4(tmat3x4 const & m);
# endif

GLM_FUNC_DECL explicit tmat3x4(tmat2x2 const & x);
GLM_FUNC_DECL explicit tmat3x4(tmat3x3 const & x);
GLM_FUNC_DECL explicit tmat3x4(tmat4x4 const & x);
GLM_FUNC_DECL explicit tmat3x4(tmat2x3 const & x);
GLM_FUNC_DECL explicit tmat3x4(tmat3x2 const & x);
GLM_FUNC_DECL explicit tmat3x4(tmat2x4 const & x);
GLM_FUNC_DECL explicit tmat3x4(tmat4x2 const & x);
GLM_FUNC_DECL explicit tmat3x4(tmat4x3 const & x);

//////////////////////////////////////
// Accesses

# ifdef GLM_FORCE_SIZE_FUNC
typedef size_t size_type;
GLM_FUNC_DECL GLM_CONSTEXPR size_t size() const;

GLM_FUNC_DECL col_type & operator[](size_type i);
GLM_FUNC_DECL col_type const & operator[](size_type i) const;
# else
typedef length_t length_type;
GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const;

GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL col_type const & operator[](length_type i) const;
# endif//GLM_FORCE_SIZE_FUNC

//////////////////////////////////////
// Unary arithmetic operators

GLM_FUNC_DECL tmat3x4 & operator=(tmat3x4 const & m);

template
GLM_FUNC_DECL tmat3x4 & operator=(tmat3x4 const & m);
template
GLM_FUNC_DECL tmat3x4 & operator+=(U s);
template
GLM_FUNC_DECL tmat3x4 & operator+=(tmat3x4 const & m);
template
GLM_FUNC_DECL tmat3x4 & operator-=(U s);
template
GLM_FUNC_DECL tmat3x4 & operator-=(tmat3x4 const & m);
template
GLM_FUNC_DECL tmat3x4 & operator*=(U s);
template
GLM_FUNC_DECL tmat3x4 & operator/=(U s);

//////////////////////////////////////
// Increment and decrement operators

GLM_FUNC_DECL tmat3x4 & operator++();
GLM_FUNC_DECL tmat3x4 & operator–();
GLM_FUNC_DECL tmat3x4 operator++(int);
GLM_FUNC_DECL tmat3x4 operator–(int);
};

// Binary operators
template
GLM_FUNC_DECL tmat3x4 operator+(tmat3x4 const & m, T const & s);

template
GLM_FUNC_DECL tmat3x4 operator+(tmat3x4 const & m1, tmat3x4 const & m2);

template
GLM_FUNC_DECL tmat3x4 operator-(tmat3x4 const & m, T const & s);

template
GLM_FUNC_DECL tmat3x4 operator-(tmat3x4 const & m1, tmat3x4 const & m2);

template
GLM_FUNC_DECL tmat3x4 operator*(tmat3x4 const & m, T const & s);

template
GLM_FUNC_DECL tmat3x4 operator*(T const & s, tmat3x4 const & m);

template
GLM_FUNC_DECL typename tmat3x4::col_type operator*(tmat3x4 const & m, typename tmat3x4::row_type const & v);

template
GLM_FUNC_DECL typename tmat3x4::row_type operator*(typename tmat3x4::col_type const & v, tmat3x4 const & m);

template
GLM_FUNC_DECL tmat4x4 operator*(tmat3x4 const & m1, tmat4x3 const & m2);

template
GLM_FUNC_DECL tmat2x4 operator*(tmat3x4 const & m1, tmat2x3 const & m2);

template
GLM_FUNC_DECL tmat3x4 operator*(tmat3x4 const & m1, tmat3x3 const & m2);

template
GLM_FUNC_DECL tmat3x4 operator/(tmat3x4 const & m, T const & s);

template
GLM_FUNC_DECL tmat3x4 operator/(T const & s, tmat3x4 const & m);

// Unary constant operators
template
GLM_FUNC_DECL tmat3x4 const operator-(tmat3x4 const & m);
}//namespace glm

#ifndef GLM_EXTERNAL_TEMPLATE
#include “type_mat3x4.inl”
#endif