CS计算机代考程序代写 c++ ///////////////////////////////////////////////////////////////////////////////////

///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
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///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
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/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
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/// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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///
/// @ref core
/// @file glm/detail/func_vector_relational.hpp
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///
/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
///
/// @defgroup core_func_vector_relational Vector Relational Functions
/// @ingroup core
///
/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to
/// operate on scalars and produce scalar Boolean results. For vector results,
/// use the following built-in functions.
///
/// In all cases, the sizes of all the input and return vectors for any particular
/// call must match.
///////////////////////////////////////////////////////////////////////////////////

#pragma once

#include “precision.hpp”
#include “setup.hpp”

namespace glm
{
/// @addtogroup core_func_vector_relational
/// @{

/// Returns the component-wise comparison result of x < y. /// /// @tparam vecType Floating-point or integer vector types. /// /// @see GLSL lessThan man page
/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
template class vecType>
GLM_FUNC_DECL vecType lessThan(vecType const & x, vecType const & y);

/// Returns the component-wise comparison of result x <= y. /// /// @tparam vecType Floating-point or integer vector types. /// /// @see GLSL lessThanEqual man page
/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
template class vecType>
GLM_FUNC_DECL vecType lessThanEqual(vecType const & x, vecType const & y);

/// Returns the component-wise comparison of result x > y.
///
/// @tparam vecType Floating-point or integer vector types.
///
/// @see GLSL greaterThan man page
/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
template class vecType>
GLM_FUNC_DECL vecType greaterThan(vecType const & x, vecType const & y);

/// Returns the component-wise comparison of result x >= y.
///
/// @tparam vecType Floating-point or integer vector types.
///
/// @see GLSL greaterThanEqual man page
/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
template class vecType>
GLM_FUNC_DECL vecType greaterThanEqual(vecType const & x, vecType const & y);

/// Returns the component-wise comparison of result x == y.
///
/// @tparam vecType Floating-point, integer or boolean vector types.
///
/// @see GLSL equal man page
/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
template class vecType>
GLM_FUNC_DECL vecType equal(vecType const & x, vecType const & y);

/// Returns the component-wise comparison of result x != y.
///
/// @tparam vecType Floating-point, integer or boolean vector types.
///
/// @see GLSL notEqual man page
/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
template class vecType>
GLM_FUNC_DECL vecType notEqual(vecType const & x, vecType const & y);

/// Returns true if any component of x is true.
///
/// @tparam vecType Boolean vector types.
///
/// @see GLSL any man page
/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
template class vecType>
GLM_FUNC_DECL bool any(vecType const & v);

/// Returns true if all components of x are true.
///
/// @tparam vecType Boolean vector types.
///
/// @see GLSL all man page
/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
template class vecType>
GLM_FUNC_DECL bool all(vecType const & v);

/// Returns the component-wise logical complement of x.
/// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
///
/// @tparam vecType Boolean vector types.
///
/// @see GLSL not man page
/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
template class vecType>
GLM_FUNC_DECL vecType not_(vecType const & v);

/// @}
}//namespace glm

#include “func_vector_relational.inl”