Live Lecture Chat – March 1, 2021
11:16:12 From Koning, Jonathan Scott to Everyone : [Vulkan] Should have used the Vulcan Ministry of Science logo
Yikes. I can just imagine the IP fallout. It would keep lawyers employed for decades.
11:26:04 From Leathem, Selma to Everyone : I’m a bit confused about multiple threads on the cpus when I thought the graphics code runs of the gpu
Think of a a multi-character game as an example. All of the graphics for each character needs to be drawn within one refresh cycle. But, each character probably needs a bunch of computation such as physics, cloth animation, etc. In OpenGL, these could be worked on by separate threads, but could only be sent to the graphics through a single thread. Using Vulkan, these could all be worked on by separate threads and then have their drawing instructions placed in graphics command buffers to be gobbled up by the GPU when everything is ready.
11:27:08 From Koning, Jonathan Scott to Everyone : It does, but the drivers have to go through the CPU I believe
That is correct.
11:32:47 From Koning, Jonathan Scott to Everyone : Can OpenGL add multithreading?
I imagine that they could but it would break millions of existing OpenGL programs.
Discussion of where to get great donuts and other food:
12:04:40 From Derk to Everyone : https://sugarvibes.com/
12:03:22 From Jiroux, Kira Lynn to Everyone : In Lebanon, Oregon
12:05:17 From Derk to Everyone : Probably the best food in town: https://www.growlercafe.com/ 12:14:04 From Jiroux, Kira Lynn to Everyone : http://www.oregonbazaar.com/al-jebal-restaurant.html 12:14:40 From Arman H. to Everyone : Al Jebal Middle Eastern Restaurant Corvallis
Discussion of how to make your own great food:
12:41:14 From Arman H. to Everyone : nickacado-avacado
12:41:41 From Arman H. to Everyone : Food reviewer!
12:41:48 From Conner Rhea to Everyone : https://youtu.be/sdL8bei1Tcg 12:42:08 From Conner Rhea to Everyone : Texas Style Queso
Discussion of realistic CG humans:
13:07:05 From Arman H. to Everyone : http://youtube.com/channel/UCWeHb_SrtJbrT8VD-_QQpRA
I did a Google search to find the answer to the question “Does Unreal use Vulkan?” These are quotes from various articles:
13:30:09 From Bailey, Mike to Everyone : Unreal Engine 4 (UE4) has built in support for the Vulkan graphics API.
13:31:24 From Bailey, Mike to Everyone : Vulkan in Unreal Engine 4.20 shows huge (30%+) gains for AMD over DX11 renderer.
13:32:16 From Bailey, Mike to Everyone : Unreal Engine now supports Vulkan for Oculus Quest
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