///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
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/// @ref core
/// @file glm/detail/func_trigonometric.hpp
/// @date 2008-08-01 / 2011-06-15
/// @author Christophe Riccio
///
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
///
/// @defgroup core_func_trigonometric Angle and Trigonometry Functions
/// @ingroup core
///
/// Function parameters specified as angle are assumed to be in units of radians.
/// In no case will any of these functions result in a divide by zero error. If
/// the divisor of a ratio is 0, then results will be undefined.
///
/// These all operate component-wise. The description is per component.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#include “setup.hpp”
#include “precision.hpp”
namespace glm
{
/// @addtogroup core_func_trigonometric
/// @{
/// Converts degrees to radians and returns the result.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL radians man page
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
template
GLM_FUNC_DECL vecType
/// Converts radians to degrees and returns the result.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL degrees man page
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
template
GLM_FUNC_DECL vecType
/// The standard trigonometric sine function.
/// The values returned by this function will range from [-1, 1].
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL sin man page
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
template
GLM_FUNC_DECL vecType
/// The standard trigonometric cosine function.
/// The values returned by this function will range from [-1, 1].
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL cos man page
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
template
GLM_FUNC_DECL vecType
/// The standard trigonometric tangent function.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL tan man page
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
template
GLM_FUNC_DECL vecType
/// Arc sine. Returns an angle whose sine is x.
/// The range of values returned by this function is [-PI/2, PI/2].
/// Results are undefined if |x| > 1.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL asin man page
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
template
GLM_FUNC_DECL vecType
/// Arc cosine. Returns an angle whose sine is x.
/// The range of values returned by this function is [0, PI].
/// Results are undefined if |x| > 1.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL acos man page
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
template
GLM_FUNC_DECL vecType
/// Arc tangent. Returns an angle whose tangent is y/x.
/// The signs of x and y are used to determine what
/// quadrant the angle is in. The range of values returned
/// by this function is [-PI, PI]. Results are undefined
/// if x and y are both 0.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL atan man page
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
template
GLM_FUNC_DECL vecType
/// Arc tangent. Returns an angle whose tangent is y_over_x.
/// The range of values returned by this function is [-PI/2, PI/2].
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL atan man page
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
template
GLM_FUNC_DECL vecType
/// Returns the hyperbolic sine function, (exp(x) – exp(-x)) / 2
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL sinh man page
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
template
GLM_FUNC_DECL vecType
/// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL cosh man page
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
template
GLM_FUNC_DECL vecType
/// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL tanh man page
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
template
GLM_FUNC_DECL vecType
/// Arc hyperbolic sine; returns the inverse of sinh.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL asinh man page
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
template
GLM_FUNC_DECL vecType
/// Arc hyperbolic cosine; returns the non-negative inverse
/// of cosh. Results are undefined if x < 1.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL acosh man page
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
template
GLM_FUNC_DECL vecType
/// Arc hyperbolic tangent; returns the inverse of tanh.
/// Results are undefined if abs(x) >= 1.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL atanh man page
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
template
GLM_FUNC_DECL vecType
/// @}
}//namespace glm
#include “func_trigonometric.inl”