CS计算机代考程序代写 ///////////////////////////////////////////////////////////////////////////////////

///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 – 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the “Software”), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/type_float.hpp
/// @date 2008-08-22 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

#pragma once

#include “setup.hpp”

namespace glm{
namespace detail
{
typedef float float32;
typedef double float64;
}//namespace detail

typedef float lowp_float_t;
typedef float mediump_float_t;
typedef double highp_float_t;

/// @addtogroup core_precision
/// @{

/// Low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.4 Floats
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef lowp_float_t lowp_float;

/// Medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.4 Floats
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef mediump_float_t mediump_float;

/// High precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see GLSL 4.20.8 specification, section 4.1.4 Floats
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef highp_float_t highp_float;

#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
typedef mediump_float float_t;
#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
typedef highp_float float_t;
#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
typedef mediump_float float_t;
#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
typedef lowp_float float_t;
#else
# error “GLM error: multiple default precision requested for floating-point types”
#endif

typedef float float32;
typedef double float64;

////////////////////
// check type sizes
#ifndef GLM_STATIC_ASSERT_NULL
GLM_STATIC_ASSERT(sizeof(glm::float32) == 4, “float32 size isn’t 4 bytes on this platform”);
GLM_STATIC_ASSERT(sizeof(glm::float64) == 8, “float64 size isn’t 8 bytes on this platform”);
#endif//GLM_STATIC_ASSERT_NULL

/// @}

}//namespace glm