CS计算机代考程序代写 ///////////////////////////////////////////////////////////////////////////////////

///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 – 2015 G-Truc Creation (www.g-truc.net)
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///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
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/// By making use of the Software for military purposes, you choose to make
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/// @ref gtx_orthonormalize
/// @file glm/gtx/orthonormalize.hpp
/// @date 2005-12-21 / 2011-06-07
/// @author Christophe Riccio
///
/// @see core (dependence)
/// @see gtx_extented_min_max (dependence)
///
/// @defgroup gtx_orthonormalize GLM_GTX_orthonormalize
/// @ingroup gtx
///
/// @brief Orthonormalize matrices.
///
/// need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////

#pragma once

// Dependency:
#include “../vec3.hpp”
#include “../mat3x3.hpp”
#include “../geometric.hpp”

#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
# pragma message(“GLM: GLM_GTX_orthonormalize extension included”)
#endif

namespace glm
{
/// @addtogroup gtx_orthonormalize
/// @{

/// Returns the orthonormalized matrix of m.
///
/// @see gtx_orthonormalize
template
GLM_FUNC_DECL tmat3x3 orthonormalize(tmat3x3 const & m);

/// Orthonormalizes x according y.
///
/// @see gtx_orthonormalize
template
GLM_FUNC_DECL tvec3 orthonormalize(tvec3 const & x, tvec3 const & y);

/// @}
}//namespace glm

#include “orthonormalize.inl”