CS计算机代考程序代写 ///////////////////////////////////////////////////////////////////////////////////

///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 – 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the “Software”), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// THE SOFTWARE.
///
/// @ref gtx_transform2
/// @file glm/gtx/transform2.hpp
/// @date 2005-12-21 / 2011-06-07
/// @author Christophe Riccio
///
/// @see core (dependence)
/// @see gtx_transform (dependence)
///
/// @defgroup gtx_transform2 GLM_GTX_transform2
/// @ingroup gtx
///
/// @brief Add extra transformation matrices
///
/// need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////

#pragma once

// Dependency:
#include “../glm.hpp”
#include “../gtx/transform.hpp”

#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
# pragma message(“GLM: GLM_GTX_transform2 extension included”)
#endif

namespace glm
{
/// @addtogroup gtx_transform2
/// @{

//! Transforms a matrix with a shearing on X axis.
//! From GLM_GTX_transform2 extension.
template
GLM_FUNC_DECL tmat3x3 shearX2D(
tmat3x3 const & m,
T y);

//! Transforms a matrix with a shearing on Y axis.
//! From GLM_GTX_transform2 extension.
template
GLM_FUNC_DECL tmat3x3 shearY2D(
tmat3x3 const & m,
T x);

//! Transforms a matrix with a shearing on X axis
//! From GLM_GTX_transform2 extension.
template
GLM_FUNC_DECL tmat4x4 shearX3D(
const tmat4x4 & m,
T y,
T z);

//! Transforms a matrix with a shearing on Y axis.
//! From GLM_GTX_transform2 extension.
template
GLM_FUNC_DECL tmat4x4 shearY3D(
const tmat4x4 & m,
T x,
T z);

//! Transforms a matrix with a shearing on Z axis.
//! From GLM_GTX_transform2 extension.
template
GLM_FUNC_DECL tmat4x4 shearZ3D(
const tmat4x4 & m,
T x,
T y);

//template GLM_FUNC_QUALIFIER tmat4x4 shear(const tmat4x4 & m, shearPlane, planePoint, angle)
// Identity + tan(angle) * cross(Normal, OnPlaneVector) 0
// – dot(PointOnPlane, normal) * OnPlaneVector 1

// Reflect functions seem to don’t work
//template tmat3x3 reflect2D(const tmat3x3 & m, const tvec3& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) //template tmat4x4 reflect3D(const tmat4x4 & m, const tvec3& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) //! Build planar projection matrix along normal axis. //! From GLM_GTX_transform2 extension. template
GLM_FUNC_DECL tmat3x3 proj2D(
const tmat3x3 & m,
const tvec3& normal);

//! Build planar projection matrix along normal axis.
//! From GLM_GTX_transform2 extension.
template
GLM_FUNC_DECL tmat4x4 proj3D(
const tmat4x4 & m,
const tvec3& normal);

//! Build a scale bias matrix.
//! From GLM_GTX_transform2 extension.
template
GLM_FUNC_DECL tmat4x4 scaleBias(
valType scale,
valType bias);

//! Build a scale bias matrix.
//! From GLM_GTX_transform2 extension.
template
GLM_FUNC_DECL tmat4x4 scaleBias(
tmat4x4 const & m,
valType scale,
valType bias);

/// @}
}// namespace glm

#include “transform2.inl”