///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 – 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the “Software”), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtx_integer
/// @file glm/gtx/integer.inl
/// @date 2005-12-24 / 2011-10-13
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm
{
// pow
GLM_FUNC_QUALIFIER int pow(int x, int y)
{
if(y == 0)
return 1;
int result = x;
for(int i = 1; i < y; ++i)
result *= x;
return result;
}
// sqrt: From Christopher J. Musial, An integer square root, Graphics Gems, 1990, page 387
GLM_FUNC_QUALIFIER int sqrt(int x)
{
if(x <= 1) return x;
int NextTrial = x >> 1;
int CurrentAnswer;
do
{
CurrentAnswer = NextTrial;
NextTrial = (NextTrial + x / NextTrial) >> 1;
} while(NextTrial < CurrentAnswer);
return CurrentAnswer;
}
// Henry Gordon Dietz: http://aggregate.org/MAGIC/
namespace detail
{
GLM_FUNC_QUALIFIER unsigned int ones32(unsigned int x)
{
/* 32-bit recursive reduction using SWAR...
but first step is mapping 2-bit values
into sum of 2 1-bit values in sneaky way
*/
x -= ((x >> 1) & 0x55555555);
x = (((x >> 2) & 0x33333333) + (x & 0x33333333));
x = (((x >> 4) + x) & 0x0f0f0f0f);
x += (x >> 8);
x += (x >> 16);
return(x & 0x0000003f);
}
}//namespace detail
// Henry Gordon Dietz: http://aggregate.org/MAGIC/
/*
GLM_FUNC_QUALIFIER unsigned int floor_log2(unsigned int x)
{
x |= (x >> 1);
x |= (x >> 2);
x |= (x >> 4);
x |= (x >> 8);
x |= (x >> 16);
return _detail::ones32(x) >> 1;
}
*/
// mod
GLM_FUNC_QUALIFIER int mod(int x, int y)
{
return x – y * (x / y);
}
// factorial (!12 max, integer only)
template
GLM_FUNC_QUALIFIER genType factorial(genType const & x)
{
genType Temp = x;
genType Result;
for(Result = 1; Temp > 1; –Temp)
Result *= Temp;
return Result;
}
template
GLM_FUNC_QUALIFIER tvec2
tvec2
{
return tvec2
factorial(x.x),
factorial(x.y));
}
template
GLM_FUNC_QUALIFIER tvec3
tvec3
{
return tvec3
factorial(x.x),
factorial(x.y),
factorial(x.z));
}
template
GLM_FUNC_QUALIFIER tvec4
tvec4
{
return tvec4
factorial(x.x),
factorial(x.y),
factorial(x.z),
factorial(x.w));
}
GLM_FUNC_QUALIFIER uint pow(uint x, uint y)
{
uint result = x;
for(uint i = 1; i < y; ++i)
result *= x;
return result;
}
GLM_FUNC_QUALIFIER uint sqrt(uint x)
{
if(x <= 1) return x;
uint NextTrial = x >> 1;
uint CurrentAnswer;
do
{
CurrentAnswer = NextTrial;
NextTrial = (NextTrial + x / NextTrial) >> 1;
} while(NextTrial < CurrentAnswer);
return CurrentAnswer;
}
GLM_FUNC_QUALIFIER uint mod(uint x, uint y)
{
return x - y * (x / y);
}
#if(GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_GCC))
GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x)
{
return 31u - findMSB(x);
}
#else
// Hackers Delight: http://www.hackersdelight.org/HDcode/nlz.c.txt
GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x)
{
int y, m, n;
y = -int(x >> 16); // If left half of x is 0,
m = (y >> 16) & 16; // set n = 16. If left half
n = 16 – m; // is nonzero, set n = 0 and
x = x >> m; // shift x right 16.
// Now x is of the form 0000xxxx.
y = x – 0x100; // If positions 8-15 are 0,
m = (y >> 16) & 8; // add 8 to n and shift x left 8.
n = n + m;
x = x << m;
y = x - 0x1000; // If positions 12-15 are 0,
m = (y >> 16) & 4; // add 4 to n and shift x left 4.
n = n + m;
x = x << m;
y = x - 0x4000; // If positions 14-15 are 0,
m = (y >> 16) & 2; // add 2 to n and shift x left 2.
n = n + m;
x = x << m;
y = x >> 14; // Set y = 0, 1, 2, or 3.
m = y & ~(y >> 1); // Set m = 0, 1, 2, or 2 resp.
return unsigned(n + 2 – m);
}
#endif//(GLM_COMPILER)
}//namespace glm