#ifndef COSC_ASSIGN_ONE_TYPES
#define COSC_ASSIGN_ONE_TYPES
#include
#define ENV_DIM 20
#define NODE_LIST_ARRAY_MAX_SIZE 4*(ENV_DIM * ENV_DIM)
// A 2D array to represent the environment or observations
// REMEMBER: in a environment, the location (x,y) is found by maze[y][x]!
typedef char Env[ENV_DIM][ENV_DIM];
#define SYMBOL_WALL ‘=’
#define SYMBOL_EMPTY ‘.’
#define SYMBOL_GOAL ‘G’
#define SYMBOL_START ‘S’
#endif // COSC_ASSIGN_ONE_TYPES