CS计算机代考程序代写 ////////////////////////////////////////////////////////////////////

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//
// Crossing Traffic Robot Navigation
//
// Author: Sungwook Yoon (sungwook.yoon [at] gmail.com)
//
// Modified for competition and translation purposes by Scott Sanner.
//
// In a grid, a robot (R) must get to a goal (G) and avoid obstacles (O)
// arriving randomly and moving left. If an obstacle overlaps with the
// robot, the robot disappears and can no longer move around. The robot
// can “duck” underneath a car by deliberately moving right/east when
// a car is to the right of it (this can make the solution interesting…
// the robot should start at the left side of the screen then). The robot
// receives -1 for every time step it has not reached the goal. The goal
// state is absorbing with 0 reward.
//
// ****************
// * R *
// * <-O <-O <-O * // * <-O <-O * // * <-O <-O * // * <-O <-O * // * G * // **************** // // You can think of this as the RDDL version of Frogger: // // http://en.wikipedia.org/wiki/Frogger // //////////////////////////////////////////////////////////////////// domain crossing_traffic_pomdp { requirements = { reward-deterministic, // constrained-state, partially-observed }; types { xpos : object; ypos : object; }; pvariables { NORTH(ypos, ypos) : {non-fluent, bool, default = false}; SOUTH(ypos, ypos) : {non-fluent, bool, default = false}; EAST(xpos, xpos) : {non-fluent, bool, default = false}; WEST(xpos, xpos) : {non-fluent, bool, default = false}; MIN-XPOS(xpos) : {non-fluent, bool, default = false}; MAX-XPOS(xpos) : {non-fluent, bool, default = false}; MIN-YPOS(ypos) : {non-fluent, bool, default = false}; MAX-YPOS(ypos) : {non-fluent, bool, default = false}; INPUT-RATE : {non-fluent, real, default = 0.2}; GOAL(xpos,ypos) : {non-fluent, bool, default = false}; // Fluents robot-at(xpos, ypos) : {state-fluent, bool, default = false}; obstacle-at(xpos, ypos) : {state-fluent, bool, default = false}; // Observations arrival-max-xpos(ypos) : { observ-fluent, bool }; // Actions move-north : {action-fluent, bool, default = false}; move-south : {action-fluent, bool, default = false}; move-east : {action-fluent, bool, default = false}; move-west : {action-fluent, bool, default = false}; }; cpfs { robot-at'(?x,?y) = // Goal is absorbing so robot stays put if ( GOAL(?x,?y) ^ robot-at(?x,?y) ) then KronDelta(true) else if ( exists_{?x2 : xpos, ?y2 : ypos} [ GOAL(?x2,?y2) ^ robot-at(?x2,?y2) ] ) then KronDelta(false) // because of fall-through we know (?x,y) != (?x2,?y2) // Check for legal robot movement (robot disappears if at an obstacle) else if ( move-north ^ exists_{?y2 : ypos} [ NORTH(?y2,?y) ^ robot-at(?x,?y2) ^ ~obstacle-at(?x,?y2) ] ) then KronDelta(true) // robot moves to this location else if ( move-north ^ exists_{?y2 : ypos} [ NORTH(?y,?y2) ^ robot-at(?x,?y) ] ) then KronDelta(false) // robot leaves this location else if ( move-south ^ exists_{?y2 : ypos} [ SOUTH(?y2,?y) ^ robot-at(?x,?y2) ^ ~obstacle-at(?x,?y2) ] ) then KronDelta(true) // robot moves to this location else if ( move-south ^ exists_{?y2 : ypos} [ SOUTH(?y,?y2) ^ robot-at(?x,?y) ] ) then KronDelta(false) // robot leaves this location else if ( move-east ^ exists_{?x2 : xpos} [ EAST(?x2,?x) ^ robot-at(?x2,?y) ^ ~obstacle-at(?x2,?y) ] ) then KronDelta(true) // robot moves to this location else if ( move-east ^ exists_{?x2 : xpos} [ EAST(?x,?x2) ^ robot-at(?x,?y) ] ) then KronDelta(false) // robot leaves this location else if ( move-west ^ exists_{?x2 : xpos} [ WEST(?x2,?x) ^ robot-at(?x2,?y) ^ ~obstacle-at(?x2,?y) ] ) then KronDelta(true) // robot moves to this location else if ( move-west ^ exists_{?x2 : xpos} [ WEST(?x,?x2) ^ robot-at(?x,?y) ] ) then KronDelta(false) // robot leaves this location // A noop or illegal movement, so state unchanged else KronDelta( robot-at(?x,?y) ^ ~obstacle-at(?x,?y) ); obstacle-at'(?x, ?y) = // No obstacles in top or bottom row (these rows are safe havens) if ( MIN-YPOS(?y) | MAX-YPOS(?y) ) then KronDelta( false ) // Check for RHS border input cell else if ( MAX-XPOS(?x) ) then Bernoulli( INPUT-RATE ) // Not a top or bottom row and not a border input cell -- inherits obstacle to east else KronDelta( exists_{?x2 : xpos} [EAST(?x,?x2) ^ obstacle-at(?x2,?y)] ); // Note that with a known initial state and deterministic robot // and obstacle movement, the full underlying state can be derived // from a sufficiently long (but finite) observation history. arrival-max-xpos(?y) = KronDelta(exists_{?x : xpos} [MAX-XPOS(?x) ^ obstacle-at'(?x,?y)]); }; // 0 reward for reaching goal, -1 in all other cases reward = [sum_{?x : xpos, ?y : ypos} -(GOAL(?x,?y) ^ ~robot-at(?x,?y))]; // state-action-constraints { // // // Robot at exactly one position // [sum_{?x : xpos, ?y : ypos} robot-at(?x,?y)] <= 1; // // // EAST, WEST, NORTH, SOUTH defined properly (unique and symmetric) // forall_{?x1 : xpos} [(sum_{?x2 : xpos} WEST(?x1,?x2)) <= 1]; // forall_{?x1 : xpos} [(sum_{?x2 : xpos} EAST(?x1,?x2)) <= 1]; // forall_{?y1 : ypos} [(sum_{?y2 : ypos} NORTH(?y1,?y2)) <= 1]; // forall_{?y1 : ypos} [(sum_{?y2 : ypos} SOUTH(?y1,?y2)) <= 1]; // forall_{?x1 : xpos, ?x2 : xpos} [ EAST(?x1,?x2) <=> WEST(?x2,?x1) ];
// forall_{?y1 : ypos, ?y2 : ypos} [ SOUTH(?y1,?y2) <=> NORTH(?y2,?y1) ];
//
// // Definition verification
// [ sum_{?x : xpos} MIN-XPOS(?x) ] == 1;
// [ sum_{?x : xpos} MAX-XPOS(?x) ] == 1;
// [ sum_{?y : ypos} MIN-YPOS(?y) ] == 1;
// [ sum_{?y : ypos} MAX-YPOS(?y) ] == 1;
// [ sum_{?x : xpos, ?y : ypos} GOAL(?x,?y) ] == 1;
//
// };

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