CS计算机代考程序代写 // Automatically produced by rddl.translate.RDDL2Format

// Automatically produced by rddl.translate.RDDL2Format
// SPUDD / Symbolic Perseus Format for ‘skill_teaching_mdp.skill_teaching_inst_mdp__1′

(variables
(hintedRight__s0 true false)
(hintedRight__s1 true false)
(proficiencyHigh__s0 true false)
(proficiencyHigh__s1 true false)
(updateTurn__s0 true false)
(updateTurn__s1 true false)
(answeredRight__s0 true false)
(answeredRight__s1 true false)
(proficiencyMed__s0 true false)
(proficiencyMed__s1 true false)
(hintDelayVar__s0 true false)
(hintDelayVar__s1 true false)
)

init [*
(hintedRight__s0 (true (0.0)) (false (1.0)))
(hintedRight__s1 (true (0.0)) (false (1.0)))
(proficiencyHigh__s0 (true (0.0)) (false (1.0)))
(proficiencyHigh__s1 (true (0.0)) (false (1.0)))
(updateTurn__s0 (true (0.0)) (false (1.0)))
(updateTurn__s1 (true (0.0)) (false (1.0)))
(answeredRight__s0 (true (0.0)) (false (1.0)))
(answeredRight__s1 (true (0.0)) (false (1.0)))
(proficiencyMed__s0 (true (0.0)) (false (1.0)))
(proficiencyMed__s1 (true (0.0)) (false (1.0)))
(hintDelayVar__s0 (true (0.0)) (false (1.0)))
(hintDelayVar__s1 (true (0.0)) (false (1.0)))
]

action askProb__s0
hintedRight__s0
(hintedRight__s0′
(true (0.0))
(false (1.0)))
hintedRight__s1
(hintedRight__s1′
(true (0.0))
(false (1.0)))
proficiencyHigh__s0
(proficiencyHigh__s0
(true (updateTurn__s0
(true (answeredRight__s0
(true (proficiencyHigh__s0′
(true (1.0))
(false (0.0))))
(false (hintDelayVar__s0
(true (proficiencyHigh__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyHigh__s0′
(true (0.0))
(false (1.0))))))))
(false (updateTurn__s1
(true (proficiencyHigh__s0′
(true (0.9564708054065705))
(false (0.04352919459342952))))
(false (proficiencyHigh__s0′
(true (1.0))
(false (0.0))))))))
(false (updateTurn__s0
(true (answeredRight__s0
(true (proficiencyMed__s0
(true (proficiencyHigh__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyHigh__s0′
(true (0.0))
(false (1.0))))))
(false (proficiencyHigh__s0′
(true (0.0))
(false (1.0))))))
(false (proficiencyHigh__s0′
(true (0.0))
(false (1.0)))))))
proficiencyHigh__s1
(proficiencyHigh__s1
(true (updateTurn__s0
(true (updateTurn__s1
(true (answeredRight__s1
(true (proficiencyHigh__s1′
(true (1.0))
(false (0.0))))
(false (hintDelayVar__s1
(true (proficiencyHigh__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyHigh__s1′
(true (0.0))
(false (1.0))))))))
(false (proficiencyHigh__s1′
(true (0.9812308311462402))
(false (0.018769168853759788))))))
(false (updateTurn__s1
(true (answeredRight__s1
(true (proficiencyHigh__s1′
(true (1.0))
(false (0.0))))
(false (hintDelayVar__s1
(true (proficiencyHigh__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyHigh__s1′
(true (0.0))
(false (1.0))))))))
(false (proficiencyHigh__s1′
(true (1.0))
(false (0.0))))))))
(false (updateTurn__s1
(true (answeredRight__s1
(true (proficiencyMed__s1
(true (proficiencyHigh__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyHigh__s1′
(true (0.0))
(false (1.0))))))
(false (proficiencyHigh__s1′
(true (0.0))
(false (1.0))))))
(false (proficiencyHigh__s1′
(true (0.0))
(false (1.0)))))))
updateTurn__s0
(updateTurn__s0
(true (updateTurn__s0′
(true (0.0))
(false (1.0))))
(false (updateTurn__s1
(true (updateTurn__s0′
(true (0.0))
(false (1.0))))
(false (updateTurn__s0′
(true (1.0))
(false (0.0)))))))
updateTurn__s1
(updateTurn__s1′
(true (0.0))
(false (1.0)))
answeredRight__s0
(proficiencyHigh__s0
(true (updateTurn__s0
(true (answeredRight__s0′
(true (0.0))
(false (1.0))))
(false (updateTurn__s1
(true (answeredRight__s0′
(true (0.0))
(false (1.0))))
(false (answeredRight__s0′
(true (0.9066789))
(false (0.09332110000000005))))))))
(false (updateTurn__s0
(true (answeredRight__s0′
(true (0.0))
(false (1.0))))
(false (updateTurn__s1
(true (answeredRight__s0′
(true (0.0))
(false (1.0))))
(false (proficiencyMed__s0
(true (answeredRight__s0′
(true (0.71801746))
(false (0.28198254))))
(false (answeredRight__s0′
(true (0.56987906))
(false (0.43012094)))))))))))
answeredRight__s1
(answeredRight__s1′
(true (0.0))
(false (1.0)))
proficiencyMed__s0
(hintedRight__s0
(true (proficiencyHigh__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (updateTurn__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s0′
(true (0.0))
(false (1.0))))))))))
(false (proficiencyHigh__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (updateTurn__s0
(true (answeredRight__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s0
(true (hintDelayVar__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s0′
(true (0.0))
(false (1.0))))))
(false (proficiencyMed__s0′
(true (0.0))
(false (1.0))))))))
(false (proficiencyMed__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s0′
(true (0.0))
(false (1.0)))))))))))
proficiencyMed__s1
(hintedRight__s1
(true (proficiencyHigh__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (updateTurn__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s1′
(true (0.0))
(false (1.0))))))))))
(false (proficiencyHigh__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (updateTurn__s1
(true (answeredRight__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s1
(true (hintDelayVar__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s1′
(true (0.0))
(false (1.0))))))
(false (proficiencyMed__s1′
(true (0.0))
(false (1.0))))))))
(false (proficiencyMed__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s1′
(true (0.0))
(false (1.0)))))))))))
hintDelayVar__s0
(hintDelayVar__s0′
(true (0.0))
(false (1.0)))
hintDelayVar__s1
(hintDelayVar__s1′
(true (0.0))
(false (1.0)))
cost [+
(proficiencyHigh__s0
(true (-1.1778302))
(false (0.0)))
(proficiencyHigh__s1
(true (-1.2346091))
(false (0.0)))
(proficiencyMed__s0
(true (0.0))
(false (1.1778302)))
(proficiencyMed__s1
(true (0.0))
(false (1.2346091)))
]
endaction

action askProb__s1
hintedRight__s0
(hintedRight__s0′
(true (0.0))
(false (1.0)))
hintedRight__s1
(hintedRight__s1′
(true (0.0))
(false (1.0)))
proficiencyHigh__s0
(proficiencyHigh__s0
(true (updateTurn__s0
(true (answeredRight__s0
(true (proficiencyHigh__s0′
(true (1.0))
(false (0.0))))
(false (hintDelayVar__s0
(true (proficiencyHigh__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyHigh__s0′
(true (0.0))
(false (1.0))))))))
(false (updateTurn__s1
(true (proficiencyHigh__s0′
(true (0.9564708054065705))
(false (0.04352919459342952))))
(false (proficiencyHigh__s0′
(true (1.0))
(false (0.0))))))))
(false (updateTurn__s0
(true (answeredRight__s0
(true (proficiencyMed__s0
(true (proficiencyHigh__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyHigh__s0′
(true (0.0))
(false (1.0))))))
(false (proficiencyHigh__s0′
(true (0.0))
(false (1.0))))))
(false (proficiencyHigh__s0′
(true (0.0))
(false (1.0)))))))
proficiencyHigh__s1
(proficiencyHigh__s1
(true (updateTurn__s0
(true (updateTurn__s1
(true (answeredRight__s1
(true (proficiencyHigh__s1′
(true (1.0))
(false (0.0))))
(false (hintDelayVar__s1
(true (proficiencyHigh__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyHigh__s1′
(true (0.0))
(false (1.0))))))))
(false (proficiencyHigh__s1′
(true (0.9812308311462402))
(false (0.018769168853759788))))))
(false (updateTurn__s1
(true (answeredRight__s1
(true (proficiencyHigh__s1′
(true (1.0))
(false (0.0))))
(false (hintDelayVar__s1
(true (proficiencyHigh__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyHigh__s1′
(true (0.0))
(false (1.0))))))))
(false (proficiencyHigh__s1′
(true (1.0))
(false (0.0))))))))
(false (updateTurn__s1
(true (answeredRight__s1
(true (proficiencyMed__s1
(true (proficiencyHigh__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyHigh__s1′
(true (0.0))
(false (1.0))))))
(false (proficiencyHigh__s1′
(true (0.0))
(false (1.0))))))
(false (proficiencyHigh__s1′
(true (0.0))
(false (1.0)))))))
updateTurn__s0
(updateTurn__s0′
(true (0.0))
(false (1.0)))
updateTurn__s1
(updateTurn__s0
(true (updateTurn__s1′
(true (0.0))
(false (1.0))))
(false (updateTurn__s1
(true (updateTurn__s1′
(true (0.0))
(false (1.0))))
(false (updateTurn__s1′
(true (1.0))
(false (0.0)))))))
answeredRight__s0
(answeredRight__s0′
(true (0.0))
(false (1.0)))
answeredRight__s1
(proficiencyHigh__s1
(true (updateTurn__s0
(true (answeredRight__s1′
(true (0.0))
(false (1.0))))
(false (updateTurn__s1
(true (answeredRight__s1′
(true (0.0))
(false (1.0))))
(false (answeredRight__s1′
(true (0.9543038))
(false (0.045696199999999965))))))))
(false (updateTurn__s0
(true (answeredRight__s1′
(true (0.0))
(false (1.0))))
(false (updateTurn__s1
(true (answeredRight__s1′
(true (0.0))
(false (1.0))))
(false (proficiencyMed__s1
(true (answeredRight__s1′
(true (0.7900833))
(false (0.20991669999999996))))
(false (answeredRight__s1′
(true (0.7414986))
(false (0.2585014)))))))))))
proficiencyMed__s0
(hintedRight__s0
(true (proficiencyHigh__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (updateTurn__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s0′
(true (0.0))
(false (1.0))))))))))
(false (proficiencyHigh__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (updateTurn__s0
(true (answeredRight__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s0
(true (hintDelayVar__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s0′
(true (0.0))
(false (1.0))))))
(false (proficiencyMed__s0′
(true (0.0))
(false (1.0))))))))
(false (proficiencyMed__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s0′
(true (0.0))
(false (1.0)))))))))))
proficiencyMed__s1
(hintedRight__s1
(true (proficiencyHigh__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (updateTurn__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s1′
(true (0.0))
(false (1.0))))))))))
(false (proficiencyHigh__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (updateTurn__s1
(true (answeredRight__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s1
(true (hintDelayVar__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s1′
(true (0.0))
(false (1.0))))))
(false (proficiencyMed__s1′
(true (0.0))
(false (1.0))))))))
(false (proficiencyMed__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s1′
(true (0.0))
(false (1.0)))))))))))
hintDelayVar__s0
(hintDelayVar__s0′
(true (0.0))
(false (1.0)))
hintDelayVar__s1
(hintDelayVar__s1′
(true (0.0))
(false (1.0)))
cost [+
(proficiencyHigh__s0
(true (-1.1778302))
(false (0.0)))
(proficiencyHigh__s1
(true (-1.2346091))
(false (0.0)))
(proficiencyMed__s0
(true (0.0))
(false (1.1778302)))
(proficiencyMed__s1
(true (0.0))
(false (1.2346091)))
]
endaction

action giveHint__s0
hintedRight__s0
(updateTurn__s0
(true (hintedRight__s0′
(true (0.0))
(false (1.0))))
(false (updateTurn__s1
(true (hintedRight__s0′
(true (0.0))
(false (1.0))))
(false (hintedRight__s0′
(true (1.0))
(false (0.0)))))))
hintedRight__s1
(hintedRight__s1′
(true (0.0))
(false (1.0)))
proficiencyHigh__s0
(proficiencyHigh__s0
(true (updateTurn__s0
(true (answeredRight__s0
(true (proficiencyHigh__s0′
(true (1.0))
(false (0.0))))
(false (hintDelayVar__s0
(true (proficiencyHigh__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyHigh__s0′
(true (0.0))
(false (1.0))))))))
(false (updateTurn__s1
(true (proficiencyHigh__s0′
(true (0.9564708054065705))
(false (0.04352919459342952))))
(false (proficiencyHigh__s0′
(true (1.0))
(false (0.0))))))))
(false (updateTurn__s0
(true (answeredRight__s0
(true (proficiencyMed__s0
(true (proficiencyHigh__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyHigh__s0′
(true (0.0))
(false (1.0))))))
(false (proficiencyHigh__s0′
(true (0.0))
(false (1.0))))))
(false (proficiencyHigh__s0′
(true (0.0))
(false (1.0)))))))
proficiencyHigh__s1
(proficiencyHigh__s1
(true (updateTurn__s0
(true (updateTurn__s1
(true (answeredRight__s1
(true (proficiencyHigh__s1′
(true (1.0))
(false (0.0))))
(false (hintDelayVar__s1
(true (proficiencyHigh__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyHigh__s1′
(true (0.0))
(false (1.0))))))))
(false (proficiencyHigh__s1′
(true (0.9812308311462402))
(false (0.018769168853759788))))))
(false (updateTurn__s1
(true (answeredRight__s1
(true (proficiencyHigh__s1′
(true (1.0))
(false (0.0))))
(false (hintDelayVar__s1
(true (proficiencyHigh__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyHigh__s1′
(true (0.0))
(false (1.0))))))))
(false (proficiencyHigh__s1′
(true (1.0))
(false (0.0))))))))
(false (updateTurn__s1
(true (answeredRight__s1
(true (proficiencyMed__s1
(true (proficiencyHigh__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyHigh__s1′
(true (0.0))
(false (1.0))))))
(false (proficiencyHigh__s1′
(true (0.0))
(false (1.0))))))
(false (proficiencyHigh__s1′
(true (0.0))
(false (1.0)))))))
updateTurn__s0
(updateTurn__s0
(true (updateTurn__s0′
(true (0.0))
(false (1.0))))
(false (updateTurn__s1
(true (updateTurn__s0′
(true (0.0))
(false (1.0))))
(false (updateTurn__s0′
(true (1.0))
(false (0.0)))))))
updateTurn__s1
(updateTurn__s1′
(true (0.0))
(false (1.0)))
answeredRight__s0
(answeredRight__s0′
(true (0.0))
(false (1.0)))
answeredRight__s1
(answeredRight__s1′
(true (0.0))
(false (1.0)))
proficiencyMed__s0
(hintedRight__s0
(true (proficiencyHigh__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (updateTurn__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s0′
(true (0.0))
(false (1.0))))))))))
(false (proficiencyHigh__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (updateTurn__s0
(true (answeredRight__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s0
(true (hintDelayVar__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s0′
(true (0.0))
(false (1.0))))))
(false (proficiencyMed__s0′
(true (0.0))
(false (1.0))))))))
(false (proficiencyMed__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s0′
(true (0.0))
(false (1.0)))))))))))
proficiencyMed__s1
(hintedRight__s1
(true (proficiencyHigh__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (updateTurn__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s1′
(true (0.0))
(false (1.0))))))))))
(false (proficiencyHigh__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (updateTurn__s1
(true (answeredRight__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s1
(true (hintDelayVar__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s1′
(true (0.0))
(false (1.0))))))
(false (proficiencyMed__s1′
(true (0.0))
(false (1.0))))))))
(false (proficiencyMed__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s1′
(true (0.0))
(false (1.0)))))))))))
hintDelayVar__s0
(updateTurn__s0
(true (hintDelayVar__s0′
(true (0.0))
(false (1.0))))
(false (updateTurn__s1
(true (hintDelayVar__s0′
(true (0.0))
(false (1.0))))
(false (hintDelayVar__s0′
(true (1.0))
(false (0.0)))))))
hintDelayVar__s1
(hintDelayVar__s1′
(true (0.0))
(false (1.0)))
cost [+
(proficiencyHigh__s0
(true (-1.1778302))
(false (0.0)))
(proficiencyHigh__s1
(true (-1.2346091))
(false (0.0)))
(proficiencyMed__s0
(true (0.0))
(false (1.1778302)))
(proficiencyMed__s1
(true (0.0))
(false (1.2346091)))
]
endaction

action giveHint__s1
hintedRight__s0
(hintedRight__s0′
(true (0.0))
(false (1.0)))
hintedRight__s1
(updateTurn__s0
(true (hintedRight__s1′
(true (0.0))
(false (1.0))))
(false (updateTurn__s1
(true (hintedRight__s1′
(true (0.0))
(false (1.0))))
(false (hintedRight__s1′
(true (1.0))
(false (0.0)))))))
proficiencyHigh__s0
(proficiencyHigh__s0
(true (updateTurn__s0
(true (answeredRight__s0
(true (proficiencyHigh__s0′
(true (1.0))
(false (0.0))))
(false (hintDelayVar__s0
(true (proficiencyHigh__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyHigh__s0′
(true (0.0))
(false (1.0))))))))
(false (updateTurn__s1
(true (proficiencyHigh__s0′
(true (0.9564708054065705))
(false (0.04352919459342952))))
(false (proficiencyHigh__s0′
(true (1.0))
(false (0.0))))))))
(false (updateTurn__s0
(true (answeredRight__s0
(true (proficiencyMed__s0
(true (proficiencyHigh__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyHigh__s0′
(true (0.0))
(false (1.0))))))
(false (proficiencyHigh__s0′
(true (0.0))
(false (1.0))))))
(false (proficiencyHigh__s0′
(true (0.0))
(false (1.0)))))))
proficiencyHigh__s1
(proficiencyHigh__s1
(true (updateTurn__s0
(true (updateTurn__s1
(true (answeredRight__s1
(true (proficiencyHigh__s1′
(true (1.0))
(false (0.0))))
(false (hintDelayVar__s1
(true (proficiencyHigh__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyHigh__s1′
(true (0.0))
(false (1.0))))))))
(false (proficiencyHigh__s1′
(true (0.9812308311462402))
(false (0.018769168853759788))))))
(false (updateTurn__s1
(true (answeredRight__s1
(true (proficiencyHigh__s1′
(true (1.0))
(false (0.0))))
(false (hintDelayVar__s1
(true (proficiencyHigh__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyHigh__s1′
(true (0.0))
(false (1.0))))))))
(false (proficiencyHigh__s1′
(true (1.0))
(false (0.0))))))))
(false (updateTurn__s1
(true (answeredRight__s1
(true (proficiencyMed__s1
(true (proficiencyHigh__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyHigh__s1′
(true (0.0))
(false (1.0))))))
(false (proficiencyHigh__s1′
(true (0.0))
(false (1.0))))))
(false (proficiencyHigh__s1′
(true (0.0))
(false (1.0)))))))
updateTurn__s0
(updateTurn__s0′
(true (0.0))
(false (1.0)))
updateTurn__s1
(updateTurn__s0
(true (updateTurn__s1′
(true (0.0))
(false (1.0))))
(false (updateTurn__s1
(true (updateTurn__s1′
(true (0.0))
(false (1.0))))
(false (updateTurn__s1′
(true (1.0))
(false (0.0)))))))
answeredRight__s0
(answeredRight__s0′
(true (0.0))
(false (1.0)))
answeredRight__s1
(answeredRight__s1′
(true (0.0))
(false (1.0)))
proficiencyMed__s0
(hintedRight__s0
(true (proficiencyHigh__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (updateTurn__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s0′
(true (0.0))
(false (1.0))))))))))
(false (proficiencyHigh__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (updateTurn__s0
(true (answeredRight__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s0
(true (hintDelayVar__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s0′
(true (0.0))
(false (1.0))))))
(false (proficiencyMed__s0′
(true (0.0))
(false (1.0))))))))
(false (proficiencyMed__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s0′
(true (0.0))
(false (1.0)))))))))))
proficiencyMed__s1
(hintedRight__s1
(true (proficiencyHigh__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (updateTurn__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s1′
(true (0.0))
(false (1.0))))))))))
(false (proficiencyHigh__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (updateTurn__s1
(true (answeredRight__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s1
(true (hintDelayVar__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s1′
(true (0.0))
(false (1.0))))))
(false (proficiencyMed__s1′
(true (0.0))
(false (1.0))))))))
(false (proficiencyMed__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s1′
(true (0.0))
(false (1.0)))))))))))
hintDelayVar__s0
(hintDelayVar__s0′
(true (0.0))
(false (1.0)))
hintDelayVar__s1
(updateTurn__s0
(true (hintDelayVar__s1′
(true (0.0))
(false (1.0))))
(false (updateTurn__s1
(true (hintDelayVar__s1′
(true (0.0))
(false (1.0))))
(false (hintDelayVar__s1′
(true (1.0))
(false (0.0)))))))
cost [+
(proficiencyHigh__s0
(true (-1.1778302))
(false (0.0)))
(proficiencyHigh__s1
(true (-1.2346091))
(false (0.0)))
(proficiencyMed__s0
(true (0.0))
(false (1.1778302)))
(proficiencyMed__s1
(true (0.0))
(false (1.2346091)))
]
endaction

action noop
hintedRight__s0
(hintedRight__s0′
(true (0.0))
(false (1.0)))
hintedRight__s1
(hintedRight__s1′
(true (0.0))
(false (1.0)))
proficiencyHigh__s0
(proficiencyHigh__s0
(true (updateTurn__s0
(true (answeredRight__s0
(true (proficiencyHigh__s0′
(true (1.0))
(false (0.0))))
(false (hintDelayVar__s0
(true (proficiencyHigh__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyHigh__s0′
(true (0.0))
(false (1.0))))))))
(false (updateTurn__s1
(true (proficiencyHigh__s0′
(true (0.9564708054065705))
(false (0.04352919459342952))))
(false (proficiencyHigh__s0′
(true (1.0))
(false (0.0))))))))
(false (updateTurn__s0
(true (answeredRight__s0
(true (proficiencyMed__s0
(true (proficiencyHigh__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyHigh__s0′
(true (0.0))
(false (1.0))))))
(false (proficiencyHigh__s0′
(true (0.0))
(false (1.0))))))
(false (proficiencyHigh__s0′
(true (0.0))
(false (1.0)))))))
proficiencyHigh__s1
(proficiencyHigh__s1
(true (updateTurn__s0
(true (updateTurn__s1
(true (answeredRight__s1
(true (proficiencyHigh__s1′
(true (1.0))
(false (0.0))))
(false (hintDelayVar__s1
(true (proficiencyHigh__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyHigh__s1′
(true (0.0))
(false (1.0))))))))
(false (proficiencyHigh__s1′
(true (0.9812308311462402))
(false (0.018769168853759788))))))
(false (updateTurn__s1
(true (answeredRight__s1
(true (proficiencyHigh__s1′
(true (1.0))
(false (0.0))))
(false (hintDelayVar__s1
(true (proficiencyHigh__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyHigh__s1′
(true (0.0))
(false (1.0))))))))
(false (proficiencyHigh__s1′
(true (1.0))
(false (0.0))))))))
(false (updateTurn__s1
(true (answeredRight__s1
(true (proficiencyMed__s1
(true (proficiencyHigh__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyHigh__s1′
(true (0.0))
(false (1.0))))))
(false (proficiencyHigh__s1′
(true (0.0))
(false (1.0))))))
(false (proficiencyHigh__s1′
(true (0.0))
(false (1.0)))))))
updateTurn__s0
(updateTurn__s0′
(true (0.0))
(false (1.0)))
updateTurn__s1
(updateTurn__s1′
(true (0.0))
(false (1.0)))
answeredRight__s0
(answeredRight__s0′
(true (0.0))
(false (1.0)))
answeredRight__s1
(answeredRight__s1′
(true (0.0))
(false (1.0)))
proficiencyMed__s0
(hintedRight__s0
(true (proficiencyHigh__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (updateTurn__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s0′
(true (0.0))
(false (1.0))))))))))
(false (proficiencyHigh__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (updateTurn__s0
(true (answeredRight__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s0
(true (hintDelayVar__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s0′
(true (0.0))
(false (1.0))))))
(false (proficiencyMed__s0′
(true (0.0))
(false (1.0))))))))
(false (proficiencyMed__s0
(true (proficiencyMed__s0′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s0′
(true (0.0))
(false (1.0)))))))))))
proficiencyMed__s1
(hintedRight__s1
(true (proficiencyHigh__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (updateTurn__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s1′
(true (0.0))
(false (1.0))))))))))
(false (proficiencyHigh__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (updateTurn__s1
(true (answeredRight__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s1
(true (hintDelayVar__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s1′
(true (0.0))
(false (1.0))))))
(false (proficiencyMed__s1′
(true (0.0))
(false (1.0))))))))
(false (proficiencyMed__s1
(true (proficiencyMed__s1′
(true (1.0))
(false (0.0))))
(false (proficiencyMed__s1′
(true (0.0))
(false (1.0)))))))))))
hintDelayVar__s0
(hintDelayVar__s0′
(true (0.0))
(false (1.0)))
hintDelayVar__s1
(hintDelayVar__s1’
(true (0.0))
(false (1.0)))
cost [+
(proficiencyHigh__s0
(true (-1.1778302))
(false (0.0)))
(proficiencyHigh__s1
(true (-1.2346091))
(false (0.0)))
(proficiencyMed__s0
(true (0.0))
(false (1.1778302)))
(proficiencyMed__s1
(true (0.0))
(false (1.2346091)))
]
endaction

reward
(0.0)

discount 1.0
horizon 40