CS计算机代考程序代写 Java package byow.lab13;

package byow.lab13;

import byow.Core.RandomUtils;
import edu.princeton.cs.introcs.StdDraw;

import java.awt.Color;
import java.awt.Font;
import java.util.Random;

public class MemoryGame {
/** The width of the window of this game. */
private int width;
/** The height of the window of this game. */
private int height;
/** The current round the user is on. */
private int round;
/** The Random object used to randomly generate Strings. */
private Random rand;
/** Whether or not the game is over. */
private boolean gameOver;
/** Whether or not it is the player’s turn. Used in the last section of the
* spec, ‘Helpful UI’. */
private boolean playerTurn;
/** The characters we generate random Strings from. */
private static final char[] CHARACTERS = “abcdefghijklmnopqrstuvwxyz”.toCharArray();
/** Encouraging phrases. Used in the last section of the spec, ‘Helpful UI’. */
private static final String[] ENCOURAGEMENT = {“You can do this!”, “I believe in you!”,
“You got this!”, “You’re a star!”, “Go Bears!”,
“Too easy for you!”, “Wow, so impressive!”};

public static void main(String[] args) {
if (args.length < 1) { System.out.println("Please enter a seed"); return; } long seed = Long.parseLong(args[0]); MemoryGame game = new MemoryGame(40, 40, seed); game.startGame(); } public MemoryGame(int width, int height, long seed) { /* Sets up StdDraw so that it has a width by height grid of 16 by 16 squares as its canvas * Also sets up the scale so the top left is (0,0) and the bottom right is (width, height) */ this.width = width; this.height = height; StdDraw.setCanvasSize(this.width * 16, this.height * 16); Font font = new Font("Monaco", Font.BOLD, 30); StdDraw.setFont(font); StdDraw.setXscale(0, this.width); StdDraw.setYscale(0, this.height); StdDraw.clear(Color.BLACK); StdDraw.enableDoubleBuffering(); //TODO: Initialize random number generator } public String generateRandomString(int n) { //TODO: Generate random string of letters of length n return null; } public void drawFrame(String s) { //TODO: Take the string and display it in the center of the screen //TODO: If game is not over, display relevant game information at the top of the screen } public void flashSequence(String letters) { //TODO: Display each character in letters, making sure to blank the screen between letters } public String solicitNCharsInput(int n) { //TODO: Read n letters of player input return null; } public void startGame() { //TODO: Set any relevant variables before the game starts //TODO: Establish Engine loop } }