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Computer Graphics
Parallel Programming: Background Information and Tips
Mike Bailey
parallel.background.pptx

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mjb – March 22, 2021
Three Reasons to Study Parallel Programming
1. Increase performance: do more work in the same amount of time
2. Increase performance: take less time to do the same amount of work
3. Make some programming tasks more convenient to implement
Decrease the time to compute a simulation
Increase the resolution, and thus the accuracy, of a simulation
Computer Graphics
Create a web browser where the tasks of monitoring the user interface, downloading text, and downloading multiple images are happening simultaneously
mjb – March 22, 2021
Three Types of Parallelism:
1. Instruction Level Parallelism (ILP)
A program might consist of a continuous stream of assembly instructions, but it is not necessarily executed continuously. Oftentimes it has “pauses”, waiting for something to be ready so that it can proceed.
A = B + 1; C = 3;
If B is not already in cache, this instruction will block while B is fetched from memory
Out-of-order execution
capability will slide instructions up if they can be executed while waiting for the block to end
If a compiler does this, it’s called Static ILP
If the CPU chip does this, it’s called Dynamic ILP
This is all good to know, but it’s nothing we can control much of.
Prefetch B Load $3,r1 Store r1,C Load B,r0 Add $1,r0 Store r0,A
Load B,r0 Add $1,r0 Store r0,A Load $3,r1 Store r1,C
Computer Graphics
mjb – March 22, 2021
for( i = 0; i < NUM; i++ ) { B[i]=sqrt( A[i] ); for(i=0; i < NUM/3; i++) { B[i]=sqrt( A[i] ); for( i = NUM/3; i < 2*NUM/3; i++ ) { B[i]=sqrt( A[i] ); for(i=2*NUM/3; i < NUM; i++) { B[i]=sqrt( A[i] ); Computer Graphics mjb – March 22, 2021 Three Types of Parallelism: 2. Data Level Parallelism (DLP) Executing the same instructions on different parts of the data Three Types of Parallelism: 3. Thread Level Parallelism (TLP) Executing different instructions Example: processing a variety of incoming transaction requests Different Tasks/Functions thread thread thread In general, TLP implies that you have more threads than cores Thread execution switches when a thread blocks or uses up its time slice Computer Graphics mjb – March 22, 2021 Flynn’s Taxonomy  Single   Single  MultipleInstruction, Multiple Data  “Normal” single- core CPU GPUs, Special vector CPU instructions Multiple processors running independently Computer Graphics mjb – March 22, 2021 Architecture: Basically the fundamental pieces of a CPU have not changed since the 1960s The “Heap” (the result of a malloc or new call), is in here, along with Globals and the Stack Other elements: • Clock } • Registers • Program Counter • Stack Pointer Control Unit Arithmetic Logic Unit Accumulator Computer Graphics mjb – March 22, 2021 These together are the “state” of the processor What Exactly is a Process? Processes execute a program in memory. The process keeps a state (program counter, registers, and stack). Other elements: • Registers • Program Counter • Stack Pointer Computer Graphics mjb – March 22, 2021 Program and Data in Memory (the heap is here too) Registers Program Counter Stack Pointer Instructions Architecture: Basically the fundamental pieces of a CPU have not changed since the 1960s The “Heap” (the result of a malloc or new call), is in here, along with Globals and the Stack Other elements: • Clock } • Registers • Program Counter • Stack Pointer What if we include more than one set of these? Computer Graphics Program and Data in Shared Memory (the heap is shared too) What Exactly is a Thread? 10 Threads are separate independent processes, all executing a common program and sharing memory. Each thread has its own state (program counter, registers, and stack pointer). Registers Program Counter Stack Pointer Computer Graphics Registers Program Counter Stack Pointer Registers Program Counter Stack Pointer mjb – March 22, 2021 mjb – March 22, 2021 Memory Allocation in a Multithreaded Program What Exactly is a Thread? A “thread” is an independent path through the program code. Each thread has its own Program Counter, Registers, and Stack Pointer. But, since each thread is executing some part of the same program, each thread has access to the same global data in memory. Each thread is scheduled and swapped just like any other process. Threads can share time on a single processor. You don’t have to have multiple processors (although you can – the multicore topic is coming soon!). This is useful, for example, in a web browser when you want several things to happen autonomously: • User interface • Communication with an external web server • Web page display • Image loading • Animation Computer Graphics One-thread Multiple-threads Don’t take this completely literally. The exact arrangement depends on the operating system and the compiler. For example, sometimes the stack and heap are arranged so that they grow towards each other. Program Executable Common Globals Common Heap Program Executable Computer Graphics mjb – March 22, 2021 mjb – March 22, 2021 When is it Good to use Multithreading? • Where specific operations can become blocked, waiting for something else to happen • Where specific operations can be CPU-intensive • Where specific operations must respond to asynchronous I/O, including the user interface (UI) • Where specific operations have higher or lower priority than other operations • To manage independent behaviors in interactive simulations • When you want to accelerate a single program on multicore CPU chips Threads can make it easier to have many things going on in your program at one time, and can absorb the dead-time of other threads. Computer Graphics mjb – March 22, 2021 Two Ways to Decompose your Problem into Parallelizable Pieces 14 Functional (or Task) Decomposition Breaking a task into sub-tasks that represent separate functions. A web browser is a good example. So is a climate modeling program: Domain (or Data) Decomposition Breaking a task into sub-tasks that represent separate sections of the data. An example is a large diagonally-dominant matrix solution: “Thread Parallel” Computer Graphics “Data Parallel” mjb – March 22, 2021 Data Decomposition Reduces the Problem Size per Thread Example: A diagonally-dominant matrix solution ? • Solve within the block ? • Break the problem into blocks • Handle borders separately after a Barrier  *?  *?  *? Share results across boundaries Computer Graphics mjb – March 22, 2021 16 Atomic An operation that takes place to completion with no chance of being interrupted by another thread Barrier A point in the program where all threads must reach before any of them are allowed to proceed Coarse-grained parallelism Breaking a task up into a small number of large tasks Deterministic The same set of inputs always gives the same outputs Dynamic scheduling Dividing the total number of tasks T up so that each of N available threads has less than T/N sub-tasks to do, and then doling out the remaining tasks to threads as they become available Fine-grained parallelism Breaking a task up into lots of small tasks Fork-join An operation where multiple threads are created from a main thread. All of those forked threads are expected to eventually finish and thus “join back up” with the main thread. Some Definitions Computer Graphics Fork Fork Join Join mjb – March 22, 2021 Some More Definitions Private variable After a fork operation, a variable which has a private copy within each thread Reduction Combining the results from multiple threads into a single sum or product, continuing to use multithreading. Typically this is performed so that it takes O(log2N) time instead of O(N) time: Shared variable After a fork operation, a variable which is shared among threads, i.e., has a single value Speed-up(N) T1 / TN Speed-up Efficiency Speed-up(N) / N Static Scheduling Dividing the total number of tasks T up so that each of N available threads has T/N sub-tasks to do Computer Graphics mjb – March 22, 2021 Parallel Programming Tips Computer Graphics mjb – March 22, 2021 Tip #1 -- Don’t Keep Internal State Internal state If you do keep internal state between calls, there is a chance that a second thread will hop in and change it, then the first thread will use that state thinking it has not been changed. Ironically, some of the standard C functions that we use all the time (e.g., strtok) keep internal state: Computer Graphics mjb – March 22, 2021 GetLastPositiveNumber( int x ) { static int savedX; if( x >= 0 )
savedX = x;
return savedX;
char * strtok ( char * str, const char * delims );
Tip #1 — Don’t Keep Internal State
char * tok1 = strtok( Line1, DELIMS ); 1
while( tok1 != NULL ) {
tok1 = strtok( NULL, DELIMS );
1. Thread #1 sets the internal character array pointer to somewhere in Line1[ ].
2. Thread #2 resets the same internal character array pointer to somewhere in Line2[ ].
3. Thread #1 uses that internal character array pointer, but it is not pointing into Line1[ ] where Thread #1 thinks it left it.
Computer Graphics
mjb – March 22, 2021
char * tok2 = strtok( Line2, DELIMS ); 2
while( tok2 != NULL ) {
tok2 = strtok( NULL, DELIMS );

Tip #1 — Keep External State Instead
Moral: if you will be multithreading, don’t use internal static variables to retain state inside of functions.
In this case, using strtok_r is preferred:
char * strtok_r( char *str, const char *delims, char **sret );
strtok_r returns its internal state to you so that you can store it locally and then can pass it back when you are ready. (The ‘r’ stands for “re-entrant”.)
Computer Graphics
mjb – March 22, 2021
char *retValue1;
char * tok1 = strtok_r( Line1, DELIMS, &retValue1 );
while( tok1 != NULL ) {
tok1 = strtok( NULL, DELIMS, &retValue1 ); };
char *retValue2;
char * tok2 = strtok( Line2, DELIMS, &retValue2 );
while( tok2 != NULL ) {
tok2 = strtok( NULL, DELIMS, &retValue2 ); };
Execution order no longer matters!
Tip #1 — Keep External State Instead
Computer Graphics
mjb – March 22, 2021
Tip #1 – Note that Keeping Global State is Just as Dangerous
Internal state: Global state:
GetLastPositiveNumber( int x ) {
int savedX;
GetLastPositiveNumber( int x ) {
static int savedX;
if( x >= 0 )
savedX = x;
return savedX;
if( x >= 0 )
savedX = x;
return savedX;
Computer Graphics
mjb – March 22, 2021
Tip #2 – Avoid Deadlock
Deadlock is when two threads are each waiting for the other to do something
Worst of all, the way these problems occur is not always deterministic!
Computer Graphics
mjb – March 22, 2021

Tip #3 – Avoid Race Conditions
A Race Condition is where it matters which thread gets to a particular piece of code first.
This often comes about when one thread is modifying a variable while the other thread is in the midst of using it
A good example is maintaining and using the pointer in a stack data structure:
Thread #1: order: Pushing:
4 *p = incoming ;
Thread #2: Popping:
2 outgoing = *p ;
Computer Graphics
mjb – March 22, 2021
Worst of all, the way these problems occur is not always deterministic!
Thread #1: Pushing:
MutexLock A {
*p = incoming ; }
Mutex Locks are usually named somehow so that you can have multiple ones with no ambiguity.
Thread #2: Popping:
MutexLock A {
outgoing = *p ;
We will talk about these in a little while.
But, note that, while solving a race condition, we can accidentally create a deadlock condition if the thread that owns the lock is waiting for the other thread to do something
BTW, Race Conditions can often be fixed through the use of Mutual Exclusion Locks (Mutexes)
Execution order: 1
Computer Graphics
mjb – March 22, 2021
Tip #4 — Sending a Message to the Optimizer: The volatile Keyword
The volatile keyword is used to let the compiler know that another thread might be changing a variable “in the background”, so don’t make any assumptions about what can be optimized away.
int val = 0;
while( val!=0 );
volatile int val = 0;
while( val!=0 );
Computer Graphics
A good compiler optimizer will eliminate this code because it “knows” that, for all time, val == 0
The volatile keyword tells the compiler optimizer that it cannot count on val being == 0 here
mjb – March 22, 2021
Tip #5 — Sending a Message to the Optimizer: The restrict Keyword
Remember our Instruction Level Parallelism example?
To assembly language
A = B + 1; C = 3;
Load B,r0 Add $1,r0 Store r0,A Load $3,r1 Store r1,C
Prefetch B Load $3,r1 Store r1,C Load B,r0 Add $1,r0 Store r0,A
Optimize by moving two instructions up to execute while B is loading
Computer Graphics
mjb – March 22, 2021

int *p; int *q ; …
A = *p + 1; *q = 3.;
Sending a Message to the Optimizer: The restrict Keyword
Assembly language
Computer Graphics
Using the pointers, and using out-of-order processing
What’s really happening
Uh-oh! B is being loaded at the same time it is being stored into. Who gets there first?
Which value is correct?
Here the example has been changed slightly. This is what worries the out-of-order mechanisms and keeps them from optimizing as much as they could.
Prefetch [p] Load $3,r1 Store r1,[q] Load [p],r0 Add $1,r0 Store r0,A
Prefetch B Load $3,r1 Store r1,B Load B,r0 Add $1,r0 Store r0,A
Load [p],r0 Add $1,r0 Store r0,A Load $3,r1 Store r1,[q]
mjb – March 22, 2021
Sending a Message to the Optimizer: The restrict Keyword
int * restrict p; int * restrict q;
A = *p + 1; *q = 3.;
This is us promising that p and q will never point to the same memory location.
Assembly language
Computer Graphics
Using the pointers, and using out-of-order processing
What’s really happening
Now there is no conflict
Prefetch [p] Load $3,r1 Store r1,[q] Load [p],r0 Add $1,r0 Store r0,A
Prefetch B Load $3,r1 Store r1,C Load B,r0 Add $1,r0 Store r0,A
Load [p],r0 Add $1,r0 Store r0,A Load $3,r1 Store r1,[q]
mjb – March 22, 2021
Tip #6 – Beware of False Sharing Caching Issues 31 We will get to this in the Caching notes!
Computer Graphics
mjb – March 22, 2021

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