COMP2017 Week 5 Tutorial Dynamic Memory
One of the most important uses of dynamic memory is to create a dynamically sized array at run time. Up until C99 it was impossible to do this without calling malloc. For an array with some length ‘length’, we can create a dynamically sized array as follows:
int* my_arr = malloc(sizeof(int) * length);
As you should be aware by now, arrays are effectively pointers to the first element of the array, we
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can use the pointer returned by malloc to access any element in the array.
my_arr[10];
And in time honoured C tradition, you can of course run dangerously over the ends of the array where no pointer has gone before, into uncharted memory space. You can also allocate memory for structs, pointers, function pointers and any thing else that can be put to memory. If you want your memory all to be initialised to 0, then you can call ‘calloc’.
int* my_zeros = calloc(sizeof(int), length);
Notice that the syntax for calloc differs from malloc in that it takes two arguments, the first the size of the object, and the second the length of the array. Of course all of these objects need to be freed to prevent memory leaks.
Once finished with a memory allocation from malloc, calloc or realloc it will need to be free’d from our program’s clasps. The free function will accept pointer with a value to a heap allocation and message the operating system to reclaim the allocation.
int* my_arr = malloc(sizeof(int) * length); //Other parts of the program
free(my_arr);
Why malloc over VLAs?
Dynamiclly allocated arrays on the stack are typically bad practice since stack space is small, it does not handle negative values, it generates a substantial amount of code to dynamically allocate the array at run time and the allocation requested can be larger than the stack space itself.
Header Files
Before we start with pointers and array we will cover header files. In the previous tutorial you will have used the #include preprocessor directive. When writing multiple source files you will want to expose those functions to other source files.
If we have functions we want to expose to other source files we can specify them in the header
//.. in myheader.h
void my_function();
void another_function();
This also includes structs, enums and unions as well
Header Guards
With any good header file we will want to ensure that we guard against unnecessary inclusion (we only want to include the header file once).
#ifndef MY_HEADER_FILE_H
#define MY_HEADER_FILE_H
//Your declarations and includes can go here
Without the header guard we may have a cyclic dependency where the header may try to be included infinite times.
Once we have created our own header file we can then include it in our source file or we could even include it in other header files. For locally referenced header files we use “” instead of <>
#include “myheader.h”
//.. rest of the code
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Pre-Tutorial Questions
Question 1: Lifetimes of Variables
For each of the variables in the code below, determine both where they are stored, what initial values they take, and what their lifetimes are.
#include
#include
int var_a;
int sum (const int* var_b) { static int var_c;
var_c += var_b; return var_c;
int main (int argc, char** argv) {
int var_d = 0;
int* var_e = malloc(sizeof(int)); if (NULL == var_e)
perror(“Malloc Failed!”); return 1;
*var_e = 2;
sum(&var_d);
sum(&var_a);
sum(var_e);
char* var_f = calloc(sizeof(char), 100); if (NULL == var_f)
perror(“Calloc Failed”); return 1;
free(var_e);
• What is the lifetime of var_a,var_c, var_d and var_e? • What would happen if we did not free var_e?
• When and where might memory leaks occur in this code?
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Creates a new list by creating and head node
:: int value :: The value to be stored in the head node
Returns a pointer to the newly created node
struct node* list_init(int value); /*
Adds a node containing a specified value to an existing list
:: int value :: The value to be stored in the new node
Does not return anything
void list_add(struct node* head, int value); /*
list_delete
Removes the specified node from the list and updates the list accor
:: struct node* n :: The pointer to the node to be deleted
Does not return anything
void list_delete(struct node** head, struct node* n); /*
Returns a pointer to the next node in the list
:: const struct node* n :: The node
Returns a pointer to the next node
struct node* list_next(const struct node* n); /*
Frees all existing nodes in a list
:: struct node* n :: The pointer to the head node of the list
Does not return anything
void list_free(struct node* head);
A different approach to this problem is to get the programmer to manage their own memory rather
than encapsulating them in methods. Outline the advantages and disadvantages of each method?
COMP2017 Dynamic Memory
Question 2: Linked Lists
Implement a singularly linked list in C. The end of the list should be indicated by the next element pointing to NULL. You will want to create your own node struct containing any appropriate types.
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Question 3: Circular linked list
Update your linked list implementation to a circular linked list that. This will have a reference to the starting node if there is a node present in the current list.
The circular linked list will be made up of nodes like so:
typedef struct node node; struct node {
int data; node* prev; node* next;
Recall that in circular linked list, the last element links back to the first element. In a circular linked list of zero elements, the first node simply links back to itself, the data stored in the head element is unused.
node An empty circular linked list The last element of the circular linked list joins back to the first element:
A circular linked list containing two elements: 8, 4
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Tutorial Questions Question 4: Dynamic array
You can use malloc to allocate a buffer and then use realloc to grow the size of your buffer.
A simple and efficient strategy of resizing your buffer is to double its size everytime it becomes full.
As a good use case, write a program that will accept user input (integers or strings) and add them to your dynamic array. Your dynamic array should resize once it has reached its capacity.
Compile your program with debugging symbols and address sanitizer using clang.
$ clang -g -std=c11 -Wall -Werror -fsanitize=address dynamo.c -o dynamo
Alternatively you can use valgrind instead of compiling with address sanitizer.
$ clang -g -std=c11 -Wall -Werror dynamo.c -o dynamo
$ valgrind ./dynamo
These tools detect common memory errors such as invalid memory access as well as memory leaks caused by not calling free. The -g generates debugging symbols and allows these tools to give you more helpful output.
// Allocate 100 bytes of memory
char* buffer = malloc(100 * sizeof(char)); // Allocate memory for 10 integers
int* values = malloc(10 * sizeof(int));
// Allocate memory for 10 integers, setting all elements to zero
int* zeroes = calloc(sizeof(int), 10);
// Returns a pointer to a new block of memory that contains space // for 200 characters. The values of the elements are preserved. buffer = realloc(buffer, 200 * sizeof(char));
// Free allocated memory
free(buffer);
free(values);
free(zeroes);
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Question 5: Dynamic Array Structure
After familiarising yourself with the pattern involved with resizing a dynamic array. Create a dynamic array structure that will hold the capacity, size and contents of the array. Your structure should also have a set of functionality accompanying it that will allow programmers to get, set, add, remove and lastly delete the entire allocation.
dyn_array_init
Creates a new dynamic array with a default allocation
:: int value :: The value to be stored in the head node
Returns a pointer to the newly created node
struct dyn_array* dyn_array_init(); /*
dyn_array_add
Adds an element to the list
:: struct dyn_array* dyn :: The pointer to the dynamic array
:: int value :: The value to be stored in the new node
Does not return anything
void dyn_array_add(struct dyn_array* dyn, int value); /*
dyn_array_delete
Removes an element from the list and updates the list accordingly
:: struct dyn_array* :: The pointer to the dynamic array
:: int index :: index of element to remove
Does not return anything
void dyn_array_delete(struct dyn_array* dyn, int index); /*
dyn_array_get
Returns a pointer to the next node in the list
:: struct dyn_array* dyn :: The dynamic array
:: int index :: the index at the specific array
Return the int at the specified index
int dyn_array_get(struct dyn_array* dyn, int index); /*
dyn_array_free
Frees the current array allocation
:: struct dyn_array* dyn :: The dynamic array
Does not return anything
void dyn_array_free(dyn_array* dyn);
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COMP2017 Dynamic Memory Is the signature for dyn_array_get suitable? Identify drawbacks and discuss alternatives.
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Question 6: Seg Trek
Fix the following code, valgrind, -fsanitize and gdb may be very useful. man these commands, or ask
your tutor if you are unsure as to their use.
int main() {
void* a = malloc(sizeof(int*) * (1 << 3));
void* b = malloc(sizeof(int*) * 9); for (size_t i = 0; i <= 9; i++)
((int*)a)[10] += i >> 1; b[i] = i + ~i;
if (i == 8)
} free(a);
Question 7: Into the Void
Genericise your data structures by replacing the type of the values in each node or element with void* and then cast back to the required type when you get an object from the list. You should consider an efficient way of mallocing and memcpying the correct amount of data for your void* to point to. How might this benefit for a hybridised approach where mallocing the object is handled by the user and then passed to the list?
Can this hybridised approach also be encapsulated by some appropriate function?
Consider the advantages and disadvantages to casting everything to void*. If you do cast everything
to void* what can you do to make your code more readable to your beleaguered tutors? Try rewriting your data structures to allow any data structure to be stored.
• Linked List
• Circular Buffer • Dynamic Array
return ((int*)a)[0];
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