Module 7: Process Synchronization
Silberschatz, Galvin and Gagne ©2009
Operating System Concepts – 8th Edition,
Process Synchronization
*
Process Synchronization
Background
The Critical-Section Problem
Peterson’s Solution
Synchronization Hardware
Mutex Locks
Semaphores
Classic Problems of Synchronization
Monitors
Synchronization Examples
Alternative Approaches
*
Objectives
To introduce the critical-section problem, whose solutions can be used to ensure the consistency of shared data
To present both software and hardware solutions of the critical-section problem
To introduce the concept of an atomic transaction and describe mechanisms to ensure atomicity
Background
Processes can execute concurrently
May be interrupted at any time, partially completing execution
Concurrent access to shared data may result in data inconsistency
Maintaining data consistency requires mechanisms to ensure the orderly execution of cooperating processes
Illustration of the problem:
Suppose that we wanted to provide a solution to the consumer-producer problem that fills all the buffers. We can do so by having an integer counter that keeps track of the number of full buffers. Initially, counter is set to 0. It is incremented by the producer after it produces a new buffer and is decremented by the consumer after it consumes a buffer.
*
Producer
while (true) {
/* produce an item and put in nextProduced */
while (count == BUFFER_SIZE) ; // do nothing
buffer [in] = nextProduced;
in = (in + 1) % BUFFER_SIZE;
count++;
}
*
Consumer
while (true) {
while (count == 0) ; // do nothing
nextConsumed = buffer[out];
out = (out + 1) % BUFFER_SIZE;
count–;
/* consume the item in nextConsumed
}
*
Race Condition
count++ could be implemented as
register1 = count // lw $1,a(count)
register1 = register1 + 1 // addi $1, $1, 1
count = register1 // sw $1, a(count)
count– could be implemented as
register2 = count
register2 = register2 – 1
count = register2
Consider this execution interleaving with “count = 5” initially:
step 0: producer execute register1 = count {register1 = 5}
step 1: producer execute register1 = register1 + 1 {register1 = 6}
// clock interrupt – context switched
step 2: consumer execute register2 = count {register2 = 5}
step 3: consumer execute register2 = register2 – 1 {register2 = 4}
// clock interrupt – context switched
step 4: producer execute count = register1 {count = 6 }
// clock interrupt – context switched
step 5: consumer execute count = register2 {count = 4}
*
Consider system of n processes {p0, p1, … pn-1}
Each process has critical section segment of code
Process may be changing common variables, updating table, writing file, etc
When one process in critical section, no other may be in its critical section
Critical section problem is to design protocol to solve this
Each process must ask permission to enter critical section in entry section, may follow critical section with exit section, then remainder section
Critical Section Problem
Critical Section
General structure of process Pi
Algorithm for Process Pi
do {
while (turn == j);
critical section
turn = j;
remainder section
} while (true);
Solution to Critical-Section Problem
1. Mutual Exclusion – If process Pi is executing in its critical section, then no other processes can be executing in their critical sections
2. Progress – If no process is executing in its critical section and there exist some processes that wish to enter their critical section, then the selection of the processes that will enter the critical section next cannot be postponed indefinitely
3. Bounded Waiting – A bound must exist on the number of times that other processes are allowed to enter their critical sections after a process has made a request to enter its critical section and before that request is granted
Assume that each process executes at a nonzero speed
No assumption concerning relative speed of the N processes
*
Critical-Section Handling in OS
Two approaches depending on if kernel is preemptive or non- preemptive
Preemptive – allows preemption of process when running in kernel mode
Non-preemptive – runs until exits kernel mode, blocks, or voluntarily yields CPU
Essentially free of race conditions in kernel mode
Peterson’s Solution
Two process solution
Assume that the LOAD and STORE instructions are atomic; that is, cannot be interrupted.
The two processes share two variables:
int turn;
Boolean flag[2]
The variable turn indicates whose turn it is to enter the critical section.
The flag array is used to indicate if a process is ready to enter the critical section. flag[i] = true implies that process Pi is ready!
*
Algorithm for Process Pi
do {
flag[i] = TRUE;
turn = j;
while (flag[j] && turn == j) /* spin */;
critical section
flag[i] = FALSE;
//remainder section
:
:
} while (TRUE);
*
Peterson’s Solution (Cont.)
Provable that the three CS requirement are met:
1. Mutual exclusion is preserved
Pi enters CS only if:
either flag[j] = false or turn = i
2. Progress requirement is satisfied
3. Bounded-waiting requirement is met
Synchronization Hardware
Many systems provide hardware support for implementing the critical section code.
All solutions below based on idea of locking
Protecting critical regions via locks
Uniprocessors – could disable interrupts
Currently running code would execute without preemption
Generally too inefficient on multiprocessor systems
Operating systems using this not broadly scalable
Modern machines provide special atomic hardware instructions
Atomic = non-interruptible
Either test memory word and set value
Or swap contents of two memory words
*
Solution to Critical-section Problem Using Locks
do {
acquire lock
critical section
release lock
remainder section
} while (TRUE);
TestAndndSet Instruction
lock = FALSE = free,
lock = TRUE = busy
Definition:
boolean TestAndSet (boolean *lock) {
boolean rv = *lock; // original value
*lock = TRUE; // value set to busy
return rv:
}
Executed atomically
Returns the original value of passed parameter
Set the new value of passed parameter to “TRUE”.
*
Solution using TestAndSet
Shared boolean variable lock., initialized to false.
Solution:
do {
while ( TestAndSet (&lock )) ; // do nothing
// critical section
lock = FALSE; // free
// remainder section
} while (TRUE);
*
compare_and_swap Instruction
Definition:
int compare_and_swap (int *lock, int expected,
int new_val){
int temp = *lock;
if (*lock == expected)
*lock = new_val;
return temp;
}
Executed atomically
Returns the original value of passed parameter “value”
Set the variable “lock” the value of the passed parameter “new_value” but only if “lock” ==“expected”. That is, the swap takes place only under this condition.
*
Solution using compare_and_swap
Shared integer “lock” initialized to 0;
Solution:
do {
while (compare_and_swap(&lock, 0, 1) != 0)
; /* do nothing */
/* critical section */
lock = 0;
/* remainder section */
} while (true);
*
Bounded-waiting Mutual Exclusion with TestandSet()
do {
waiting[i] = TRUE;
key = TRUE;
while (waiting[i] && key)
key = TestAndSet(&lock);
waiting[i] = FALSE;
// critical section
j = (i + 1) % n;
while ((j != i) && !waiting[j])
j = (j + 1) % n;
if (j == i)
lock = FALSE;
else
waiting[j] = FALSE;
// remainder section
} while (TRUE);
Mutex Locks
Previous solutions are complicated and generally inaccessible to application programmers
OS designers build software tools to solve critical section problem
Simplest is mutex lock
Protect a critical section by first acquire() a lock then release() the lock
Boolean variable indicating if lock is available or not
Calls to acquire() and release() must be atomic
Usually implemented via hardware atomic instructions
But this solution requires busy waiting
This lock therefore called a spinlock
acquire() and release()
acquire() {
while (!available)
; /* busy wait */
available = false;;
}
release() {
available = true;
}
do {
acquire lock
critical section
release lock
remainder section
} while (true);
Semaphore
Synchronization tool that does not require busy waiting
Semaphore S – integer variable
Two standard operations modify S: wait() and signal()
Originally called P() and V()
Dutch: P = proberen = to test & V = verhogen = increase
Less complicated
Can only be accessed via two indivisible (atomic) operations
wait (S) {
while S <= 0
; // no-op
S--;
}
signal (S) {
S++;
}
*
Semaphore as General Synchronization Tool
Counting semaphore – integer value can range over an unrestricted domain
Binary semaphore – integer value can range only between 0
and 1; can be simpler to implement
Also known as mutex locks
Can implement a counting semaphore S as a binary semaphore
Provides mutual exclusion
Semaphore mutex; // initialized to 1
do {
wait (mutex);
// Critical Section
signal (mutex);
// remainder section
} while (TRUE);
*
Semaphore Implementation
Must guarantee that no two processes can execute wait () and signal () on the same semaphore at the same time
Thus, implementation becomes the critical section problem where the wait and signal code are placed in the crtical section.
Could now have busy waiting in critical section implementation
But implementation code is short
Little busy waiting if critical section rarely occupied
Note that applications may spend lots of time in critical sections and therefore this is not a good solution.
*
Semaphore Implementation with no Busy waiting
With each semaphore there is an associated waiting queue. Each entry in a waiting queue has two data items:
value (of type integer)
pointer to next record in the list
Two operations:
block – place the process invoking the operation on the appropriate waiting queue.
wakeup – remove one of processes in the waiting queue and place it in the ready queue.
*
Semaphore Implementation with no Busy waiting (Cont.)
Implementation of wait:
wait(semaphore *S) {
S->value–;
if (S->value < 0) {
add this process to S->list;
block();
}
}
Implementation of signal:
signal(semaphore *S) {
S->value++;
if (S->value <= 0) {
remove a process P from S->list;
wakeup(P);
}
}
*
Deadlock and Starvation
Deadlock – two or more processes are waiting indefinitely for an event that can be caused by only one of the waiting processes
Let S and Q be two semaphores initialized to 1
P0 P1
wait (S); wait (Q);
wait (Q); wait (S);
. .
. .
. .
signal (S); signal (Q);
signal (Q); signal (S);
Starvation – indefinite blocking. A process may never be removed from the semaphore queue in which it is suspended
Priority Inversion – Scheduling problem when lower-priority process holds a lock needed by higher-priority process
*
Classical Problems of Synchronization
Bounded-Buffer Problem
Readers and Writers Problem
Dining-Philosophers Problem
*
Bounded-Buffer Problem
N buffers, each can hold one item
Semaphore mutex initialized to the value 1
Semaphore full initialized to the value 0
Semaphore empty initialized to the value N.
*
Bounded Buffer Problem (Cont.)
The structure of the producer process
do { // produce an item
wait (empty);
wait (mutex);
// add the item to the buffer
signal (mutex);
signal (full);
} while (TRUE);
*
Bounded Buffer Problem (Cont.)
The structure of the consumer process
do {
wait (full);
wait (mutex);
// remove an item from buffer to nextc
signal (mutex);
signal (empty);
// consume the item
} while (TRUE);
*
Producer Consumer
*
Readers-Writers Problem
A data set is shared among a number of concurrent processes
Readers – only read the data set; they do not perform any updates
Writers – can both read and write
Problem – allow multiple readers to read at the same time. Only one single writer can access the shared data at the same time
Shared Data
Data set
Semaphore mutex initialized to 1
Semaphore write initialized to 1
Integer readcount initialized to 0
*
Readers-Writers Problem (Cont.)
The structure of a writer process
do {
wait (write) ;
// writing is performed
signal (write) ;
} while (TRUE);
*
Readers-Writers Problem (Cont.)
Reader Writer
do { do {
wait (mutex) ; wait (write) ;
readcount ++ ; // write
if (readcount == 1) signal(write);
wait (write) ; } while (TRUE);
signal (mutex)
// reading is performed
wait (mutex) ;
readcount – – ;
if (readcount == 0)
signal (write) ;
signal (mutex) ;
} while (TRUE);
*
Dining-Philosophers Problem
Shared data
Bowl of rice (data set)
Semaphore chopstick [5] initialized to 1
*
Dining-Philosophers Problem (Cont.)
The structure of Philosopher i:
do {
wait ( chopstick[i] );
wait ( chopStick[ (i + 1) % 5] );
// eat
signal ( chopstick[i] );
signal (chopstick[ (i + 1) % 5] );
// think
} while (TRUE);
*
Problems with Semaphores
Correct use of semaphore operations:
signal (mutex) …. wait (mutex)
wait (mutex) … wait (mutex)
Omitting of wait (mutex) or signal (mutex) (or both)
*
Monitors
A high-level abstraction that provides a convenient and effective mechanism for process synchronization
Only one process may be active within the monitor at a time
monitor monitor-name
{
// shared variable declarations
procedure P1 (…) { …. }
…
procedure Pn (…) {……}
Initialization code ( ….) { … }
…
}
}
*
Schematic view of a Monitor
*
Condition Variables
condition x, y;
Two operations on a condition variable:
x.wait () – a process that invokes the operation is
suspended.
x.signal () – resumes one of processes (if any) that
invoked x.wait ()
*
Monitor with Condition Variables
*
Solution to Dining Philosophers
monitor DP
{
enum { THINKING; HUNGRY, EATING) state [5] ;
condition self [5];
void pickup (int i) {
state[i] = HUNGRY;
test(i);
if (state[i] != EATING) self [i].wait;
}
void putdown (int i) {
state[i] = THINKING;
// test left and right neighbors
test((i + 4) % 5);
test((i + 1) % 5);
}
*
Solution to Dining Philosophers (cont)
void test (int i) {
if ( (state[(i + 4) % 5] != EATING) &&(state[i] == HUNGRY) &&
(state[(i + 1) % 5] != EATING) ) {
state[i] = EATING ;
self[i].signal () ;
}
}
initialization_code() {
for (int i = 0; i < 5; i++)
state[i] = THINKING;
}
}
*
Solution to Dining Philosophers (cont)
Each philosopher I invokes the operations pickup()
and putdown() in the following sequence:
DiningPhilosophters.pickup (i);
EAT
DiningPhilosophers.putdown (i);
*
Monitor Implementation Using Semaphores
Variables
semaphore mutex; // (initially = 1)
semaphore next; // (initially = 0)
int next-count = 0;
Each procedure F will be replaced by
wait(mutex);
…
body of F;
…
if (next_count > 0)
signal(next)
else
signal(mutex);
Mutual exclusion within a monitor is ensured.
*
Monitor Implementation
For each condition variable x, we have:
semaphore x_sem; // (initially = 0)
int x-count = 0;
The operation x.wait can be implemented as:
x-count++;
if (next_count > 0)
signal(next);
else
signal(mutex);
wait(x_sem);
x-count–;
*
Monitor Implementation
The operation x.signal can be implemented as:
if (x-count > 0) {
next_count++;
signal(x_sem);
wait(next);
next_count–;
}
*
A Monitor to Allocate Single Resource
monitor ResourceAllocator
{
boolean busy;
condition x;
void acquire(int time) {
if (busy)
x.wait(time);
busy = TRUE;
}
void release() {
busy = FALSE;
x.signal();
}
initialization code() {
busy = FALSE;
}
}
*
Synchronization Examples
Solaris
Windows XP
Linux
Pthreads
*
Solaris Synchronization
Implements a variety of locks to support multitasking, multithreading (including real-time threads), and multiprocessing
Uses adaptive mutexes for efficiency when protecting data from short code segments
Uses condition variables and readers-writers locks when longer sections of code need access to data
Uses turnstiles to order the list of threads waiting to acquire either an adaptive mutex or reader-writer lock
*
Windows Synchronization
Uses interrupt masks to protect access to global resources on uniprocessor systems
Uses spinlocks on multiprocessor systems
Also provides dispatcher objects which may act as either mutexes and semaphores
Dispatcher objects may also provide events
An event acts much like a condition variable
*
Linux Synchronization
Linux:
Prior to kernel Version 2.6, disables interrupts to implement short critical sections
Version 2.6 and later, fully preemptive
Linux provides:
Semaphores
atomic integers
spinlocks
reader-writer versions of both
On single-cpu system, spinlocks replaced by enabling and disabling kernel preemption
*
Pthreads Synchronization
Pthreads API is OS-independent
It provides:
mutex locks
condition variables
Non-portable extensions include:
read-write locks
spin locks
*
Alternative Approaches
Transactional Memory
OpenMP
Functional Programming Languages
*
A memory transaction is a sequence of read-write operations to memory that are performed atomically.
void update()
{
/* read/write memory */
}
Transactional Memory
*
OpenMP is a set of compiler directives and API that support parallel progamming.
void update(int value)
{
#pragma omp critical
{
count += value
}
}
The code contained within the #pragma omp critical directive is treated as a critical section and performed atomically.
OpenMP
*